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	<title>SMAA &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Dying Light Uses SMAA T2X on PS4/Xbox One, Locked 30 FPS Ensures Fluid Experience</title>
		<link>https://gamingbolt.com/dying-light-uses-smaa-t2x-on-ps4xbox-one-locked-30-fps-ensures-fluid-experience</link>
					<comments>https://gamingbolt.com/dying-light-uses-smaa-t2x-on-ps4xbox-one-locked-30-fps-ensures-fluid-experience#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 24 Dec 2014 12:24:57 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[30 fps]]></category>
		<category><![CDATA[Dying Light]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[SMAA]]></category>
		<category><![CDATA[techland]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=217801</guid>

					<description><![CDATA[Techland assures that 30 FPS will "ensure a smooth, fluid experience".]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/08/1377795043-screenshot-01-1.jpg"><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-170657" src="https://gamingbolt.com/wp-content/uploads/2013/08/1377795043-screenshot-01-1.jpg" alt="dying light" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2013/08/1377795043-screenshot-01-1.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2013/08/1377795043-screenshot-01-1-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2013/08/1377795043-screenshot-01-1-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>There&#8217;s been quite a bit of confusion over the frame rate for Techland&#8217;s upcoming open world survival horror title Dying Light which will be out January for current gen consoles. While we know it will be in glorious 1080p resolution, the development team has talked about currently running the game at 30 FPS but looking to improve that before release (which is in line with earlier thoughts of targeting 60 FPS).</p>
<p>GamingBolt spoke to lead game designer Maciej Binkowski however, and when asked if Dying Light was a locked 30 FPS on the Xbox One and PS4, he responded, &#8220;Yes. They’re both locked at 30 FPS. We did so much testing and optimizing and eventually came to the conclusion that we needed to lock at 30 FPS to ensure a smooth, fluid experience.&#8221;</p>
<p>Don&#8217;t fret about the visuals on Xbox One and PS4 just yet though as Techland will be implementing SMAA or enhanced subpixel morphological anti-aliasing, a heavy anti-aliasing solution that should allow for crisp edges throughout.</p>
<p>&#8220;We’re using SMAA T2X according to our super brainy hardware guys. That’s all I know.&#8221;</p>
<p>Dying Light releases on January 27th in North America and January 30th in Europe. What are your thoughts on the game&#8217;s frame rate and anti-aliasing solution? Let us know below.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">217801</post-id>	</item>
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		<title>Watch_Dogs Uses Custom SMAA For PS4 And Xbox One Versions, Frame Rate Important to Gameplay</title>
		<link>https://gamingbolt.com/watch_dogs-uses-custom-smaa-for-ps4-and-xbox-one-versions-frame-rate-important-to-gameplay</link>
					<comments>https://gamingbolt.com/watch_dogs-uses-custom-smaa-for-ps4-and-xbox-one-versions-frame-rate-important-to-gameplay#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 16 Apr 2014 16:12:53 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[SMAA]]></category>
		<category><![CDATA[TXAA]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<category><![CDATA[ubisoft montreal]]></category>
		<category><![CDATA[Watch Dogs]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=193297</guid>

					<description><![CDATA[Ubisoft's Francis Boivin and Dominic Guay discuss the game's visual presentation.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/05/Watch_Dogs-4.jpg"><img decoding="async" class="aligncenter size-full wp-image-154097" alt="Watch_Dogs (4)" src="https://gamingbolt.com/wp-content/uploads/2013/05/Watch_Dogs-4.jpg" width="618" height="348" srcset="https://gamingbolt.com/wp-content/uploads/2013/05/Watch_Dogs-4.jpg 618w, https://gamingbolt.com/wp-content/uploads/2013/05/Watch_Dogs-4-300x168.jpg 300w" sizes="(max-width: 618px) 100vw, 618px" /></a></p>
<p>Ubisoft Montreal&#8217;s <a href="https://gamingbolt.com/watch-dogs">Watch Dogs</a> will finally be out in May, culminating in more than six months worth of controversies including a delay and <a href="https://gamingbolt.com/watch_dogs-on-ps4-gif-comparison-shows-significant-downgrade-never-happened">accusations</a> of visual downgrade. It will be worth the wait in terms of visuals at least, as team lead programmer Francis Boivin confirmed that it would use enhanced subpixel morphological anti-aliasing (SMAA) for both the Xbox One and PS4 versions.</p>
<p>After the Assassin&#8217;s Creed IV: Black Flag <a title="Assassin’s Creed IV: Black Flag Visual Analysis – PS4 vs. Xbox One vs. PC, Xbox 360 vs. PS3" href="https://gamingbolt.com/assassins-creed-iv-black-flag-visual-analysis-ps4-vs-xbox-one-vs-pc-xbox-360-vs-ps3">introduced</a> a new custom anti-aliasing solution for the PS4 and PC versions, GamingBolt asked Boivin what kind of anti-aliasing the next gen versions of Watch Dogs would have. Boivin said, &#8220;Watch_Dogs uses the same post-process anti-aliasing solution on both Xbox One and PS4. Each frame, a custom SMAA filter is applied on the image. On top of that, we smooth the image even more by using a temporal solution; that is, by re-projecting each pixel to its position in the previous frame and by letting each go through a set of heuristics tailored for the game, we’re able to further reduce visible aliasing.&#8221;</p>
<p>For comparison&#8217;s sake, it&#8217;s important to note that the PC version uses TXAA or temporal anti-aliasing, an Nvidia-exclusive feature. While SMAA is inferior to the same, it&#8217;s still one of the best anti-aliasing solutions available today.</p>
<p>Though other third party developers faced frame rate issues developing on the Xbox One, Ubisoft hasn&#8217;t faced any real issues with the same. We asked senior producer Dominic Guay whether Watch Dogs would see the same solid frame rate as previous Ubisoft titles along with whether resolution or frame rate was more important for gameplay.</p>
<p>Guay said, &#8220;Frame rate is very important to the gameplay, to the controls. It’s not something you want to compromise on.&#8221;</p>
<p>Stay tuned for our complete interview with several developers from Ubisoft Montreal. Watch Dogs will be out on Xbox One, Xbox 360, PS3, PS4 and PC on May 27th.</p>
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