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	<title>space hulk: deathwing &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Necromunda: Hired Gun Developer Splits Off From Focus Entertainment, Teases New Game</title>
		<link>https://gamingbolt.com/necromunda-hired-gun-developer-splits-off-from-focus-entertainment-teases-new-game</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Mon, 16 Jun 2025 09:38:30 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[E.Y.E: Divine Cybermancy]]></category>
		<category><![CDATA[Focus Entertainment]]></category>
		<category><![CDATA[Necromunda: Hired Gun]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[space hulk: deathwing]]></category>
		<category><![CDATA[Streum On Studios]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=622218</guid>

					<description><![CDATA[Streum On Studios has previously worked on quite a few games, including cult classic RPG shooters like E.Y.E: Divine Cybermancy.]]></description>
										<content:encoded><![CDATA[<p>Developer Streum On Studio – known for games like <em>Necromunda: Hired Gun</em>, <em>Space Hulk: Deathwing</em>, and <em>E.Y.E: Divine Cybermancy</em> – has announced that it is splitting off from publisher Focus Entertainment after having originally been acquired back in 2021.</p>
<p>Along with it setting off as an independent studio, Streum On has also been working on an unannounced game. The studio has released a teaser trailer for the title, revealing that a world premiere for it will happen some time in Summer 2025. Check out the teaser trailer below.</p>
<p>Little is currently known about this unannounced title, aside from the fact that “all hell is about to break loose,” according to its teaser. The video also shows us a mix of what appears to be sci-fi and fantasy aesthetics, complete with two ominous spear-wielding soldiers with massive shields guarding a gate. We also get glimpses at who might end up being the primary antagonist of the game, possibly living beyond the guarded gate.</p>
<p>While a far cry from the <em>Warhammer 40,000</em> games that Streum On Studio has previously worked on, the aesthetics on display in the latest teaser do indicate that the upcoming title may have something to do with 2011 RPG shooter <em>E.Y.E: Divine Cybermancy</em>.</p>
<p>For context, <em>E.Y.E: Divine Cybermancy</em> is considered a cult classic by many who have played it. The title had some strange storytelling method, and could often end up revealing some of its most important plot points through item descriptions or one-off conversations with random NPCs – much like some of the storytelling methods that FromSoftware would go on to popularise in its <em>Souls</em> franchise.</p>
<p><em>E.Y.E: Divine Cybermancy</em> was also playable in co-op multiplayer, with events happening in the multiplayer mode also affecting a single-player playthrough. The title also had an intense emphasis on making the player manage their psychological and mental trauma, while also encouraging them to take up arms against their enemies through the use of 25 different weapons, all of which could be heavily customised.</p>
<p>Streum On Studios was <a href="https://gamingbolt.com/focus-home-interactive-acquires-streum-on-studio">acquired by Focus Entertainment</a> during the development of <em>Warhammer 40,000</em> title <em>Necromunda: Hired Gun</em>.</p>
<p>“Over the past year, and particularly the past six months, we have profoundly transformed Focus Home Interactive,” said the at the time chairman of the management board at Focus Entertainment Christophe Nobileau. “Our Group now has an adjusted business model and a dedicated M&amp;A team, as well as renewed governance, a strengthened Executive Committee and a retention programme for key managers.”</p>
<p>“These changes allow us to invest much more in game development and to significantly improve our profitability, starting next year. On the external growth front, we are delighted with the acquisition of the Streum On Studio and are continuing our discussions with other partner studios as well as structural targets for Focus Home Interactive.”</p>
<p>As you wait for Streum On Studios to reveal more details about its next major game, in the meantime, check out <a href="https://gamingbolt.com/necromunda-hired-gun-review-unoriginal">our review</a> of the last game made by the studio – <em>Necromunda: Hired Gun</em>. In our review, we praised the combat and art style while criticising the game’s performance issues.</p>
<p><iframe title="STREUMON - UNANNOUNCED TITLE TEASER" width="500" height="281" src="https://www.youtube.com/embed/GTj1cb8_59U?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">622218</post-id>	</item>
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		<title>Space Hulk: Deathwing&#8217;s Infested Mines DLC Now Available on PC</title>
		<link>https://gamingbolt.com/space-hulk-deathwings-infested-mines-dlc-now-available-on-pc</link>
					<comments>https://gamingbolt.com/space-hulk-deathwings-infested-mines-dlc-now-available-on-pc#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 17 Aug 2018 13:59:19 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Cyanide]]></category>
		<category><![CDATA[Focus Home Interactive]]></category>
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		<category><![CDATA[ps4]]></category>
		<category><![CDATA[space hulk: deathwing]]></category>
		<category><![CDATA[Space Hulk: Deathwing Enhanced Edition]]></category>
		<category><![CDATA[space hulk: deathwing- infested mines]]></category>
		<category><![CDATA[streum on studio]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=354876</guid>

					<description><![CDATA[PS4 players will also receive the new map and new difficulty mode soon.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2016/12/spacehulk_deathwing-3.jpg"><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-284510" src="https://gamingbolt.com/wp-content/uploads/2016/12/spacehulk_deathwing-3.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/12/spacehulk_deathwing-3.jpg 620w, https://gamingbolt.com/wp-content/uploads/2016/12/spacehulk_deathwing-3-300x169.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Even with a <a href="https://gamingbolt.com/space-hulk-deathwing-review">less-than-perfect launch</a>, <em>Space Hulk: Deathwing</em> has found some fans thanks to its atmosphere and art direction. After making significant improvements to the base game with the <a href="https://gamingbolt.com/space-hulk-deathwing-looking-forward-and-making-improvements"><em>Enhanced Edition</em></a>, developer Streum on Studio has <a href="https://steamcommunity.com/games/816090/announcements/detail/1696055855727607513">announced</a> the release of the <em>Infested Mines</em> DLC. Available for free to all players on PC, the DLC brings a new map and other new features.</p>
<p>This includes the ability to switch off the HUD and take advantage of a new level of difficulty that provides more realistic combat. The new Infested Mines map can be played both solo and in co-op, so if you&#8217;re curious about more verticality along with different kinds of engagements, it might be worth a look.</p>
<p>If you want to try <em>Space Hulk: Deathwing</em> for yourself, then head on over to <a href="https://steamcommunity.com/games/816090/announcements/detail/1696055855727607513">Steam</a> right now. PS4 players will be receiving the update and DLC soon, so sit tight. They will also receive items from the <em>Skulls for the Skull Throne</em> DLC, allowing for more customization.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">354876</post-id>	</item>
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		<title>Space Hulk Deathwing: Looking Forward and Making Improvements</title>
		<link>https://gamingbolt.com/space-hulk-deathwing-looking-forward-and-making-improvements</link>
					<comments>https://gamingbolt.com/space-hulk-deathwing-looking-forward-and-making-improvements#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 20 Sep 2017 06:56:54 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Cyanide]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[space hulk: deathwing]]></category>
		<category><![CDATA[streum on studio]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=306791</guid>

					<description><![CDATA[What's been going on with the co-op shooter? Streum on Studio tells all.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">I</span>f you played <em>Space Hulk: Deathwing</em>, a third person co-op shooter based on the Warhammer 40K universe, from Streum on Studio and Cyanide last year, you might have walked away with some less than ideal impressions. For the impressive premise, there were a ton of problems and design choices that didn&#8217;t really make for the most fun experience. That being said, Streum on Studio has been dedicated to fixing a lot of the issues. It&#8217;s been supporting <em>Space Hulk: Deathwing</em> with a number of updates and will actually be looking to release the game on Xbox One and PS4 this year.</p>
<p>GamingBolt spoke to the developer about the upcoming console releases, what&#8217;s being done to improve the overall experience and why players should consider re-visiting the plucky shooter.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/12/spacehulk_deathwing-2.jpg"><img decoding="async" class="aligncenter size-full wp-image-284508" src="https://gamingbolt.com/wp-content/uploads/2016/12/spacehulk_deathwing-2.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/12/spacehulk_deathwing-2.jpg 620w, https://gamingbolt.com/wp-content/uploads/2016/12/spacehulk_deathwing-2-300x169.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"We saw many players were unhappy about being “forced” to have an apothecary, so we made changes that allow players to have more diverse compositions in multiplayer."</p>
<p><strong>How has the reception been to <i>Space Hulk Deathwing</i> since launch? What motivated a release on consoles?</strong></p>
<p>At launch, we faced some technical issues &#8211; more than we expected to encounter. Yet we also saw that beyond the technical issues, most players were having a lot of fun with the core of our game, which was very motivating.</p>
<p>In partnership with our publisher, we have continued to extensively support the game on PC with free updates since release, and we’re soon releasing the game for consoles. There’s a lot of anticipation for the console version, and we think the PlayStation 4 and Xbox One will be great platforms for the game!</p>
<p><strong><i>Space Hulk Deathwing</i> has been receiving numerous updates since launch. How much has fan feedback influenced that?</strong></p>
<p>We just released our 7th free update – and with each one we strive to fundamentally improve the game.  The fan feedback has been invaluable; we try to read everything. Many changes have been made based directly on player feedback. For example, we saw many players were unhappy about being “forced” to have an apothecary, so we made changes that allow players to have more diverse compositions in multiplayer.</p>
<p>The new game mode Special Missions released with the 6th update, and is also based on player feedback. Players really liked the environments, but wanted different objectives to do inside them. It has also allowed us to get deeper in the randomization of objectives, enemies and situation to get much better replayability, especially in special missions. As they are separate from the main campaign we have a lot more of freedom.</p>
<p><strong>What obstacles did you face in bringing <i>Space Hulk Deathwing</i> to consoles?</strong></p>
<p>To allow the console versions to run well, we had to improve the way the loading works. While it might not be seen on the PC version, this is something that took quite some time.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/12/spacehulk_deathwing-4.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-284511" src="https://gamingbolt.com/wp-content/uploads/2016/12/spacehulk_deathwing-4.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/12/spacehulk_deathwing-4.jpg 620w, https://gamingbolt.com/wp-content/uploads/2016/12/spacehulk_deathwing-4-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"We like the idea of all the classes being specialized, as it is interesting in team play and offers many different ways to play."</p>
<p><strong>What major changes can we look forward to with regards to the interface, controls, graphics and so on?</strong></p>
<p>We improved the interface and controller mapping for the console. The interface took us a long time but we are very happy with the results. It feels clearer and is more intuitive.</p>
<p><strong>Are there any console-exclusive features that we can look forward to? Perhaps some unique playlists that will be cycled in and out?</strong></p>
<p>There are no console exclusives features, we will release the Enhanced Version as a totally free update for the PC at the same time as the console releases.</p>
<p><strong>How will the console releases affect updates going forward? Can we expect the same updates to consoles as well as PC?</strong></p>
<p>Right now we are focusing on the content for the Enhanced Edition.</p>
<p><strong>Several complaints have been made about <i>Deathwing</i> since launch including the imbalance between classes, lack of bots in multiplayer and lack of progression between matches. What are your thoughts on these and how are you working to fix them?</strong></p>
<p>The recent patches and our work goes in line with much of this feedback. We like the idea of all the classes being specialized, as it is interesting in team play and offers many different ways to play. You have to take in consideration the advantages and disadvantages of your class, and play in accordance with them.</p>
<p>We tried to improve diversity by adding more weapons and adding skills for many classes to give more options while reducing the feeling that the apothecary was a requirement to succeed (even if it can make life easier to get one). As for the progression between matches – it’s coming!</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/12/spacehulk_deathwing-3.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-284510" src="https://gamingbolt.com/wp-content/uploads/2016/12/spacehulk_deathwing-3.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/12/spacehulk_deathwing-3.jpg 620w, https://gamingbolt.com/wp-content/uploads/2016/12/spacehulk_deathwing-3-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"We are happy with the engine, and we are getting more and more used to it, as it was our first big project using it."</p>
<p><strong>What new content can we expect from <i>Deathwing</i> in the next few months?</strong></p>
<p>So far we have already released more weapons, more skills, a new class and a new game mode. The progression system with persistent class customization is still to come!</p>
<p><strong>What is the biggest feature that you personally wish to add to <i>Deathwing</i> in the future?</strong></p>
<p>We are all very excited to unveil the Customization feature, not much of which has been revealed yet. We can assure you that it will make each player feel unique, with many things to unlock! We hope to be able to talk about it in-depth soon, but a few things that we can say: it will be unlockable both in solo and in multiplayer, and everything is unlockable in-game, with no microtransactions.</p>
<p><strong>Can we expect a sequel to the game in the near future or a potential new game in the same universe?</strong></p>
<p>All we can say is that we are absolute fans of the universe, and it’s great to be able to show it through our game!</p>
<p><strong>Can you please tell us about the engine that the game is running on? The game looks absolutely spectacular.</strong></p>
<p>The game has been made on Unreal Engine 4, which allows for very nice shading and lighting effects. We are happy with the engine, and we are getting more and more used to it, as it was our first big project using it.</p>
<p><strong>What kind of improvements have you made to the engine in terms of physical based rendering, global illumination and lighting?</strong></p>
<p>UE4 on its own has what is needed to get great rendering. As long as you understand what to do (and what not to do) and how to work with it. The artist’s workflow is quite different than when working physical base rendering. They have to learn how to work with it to achieve the best results, but also to understand the few cases where they should ignore physical rendering to achieve what they want.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/12/spacehulk_deathwing-1.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-284507" src="https://gamingbolt.com/wp-content/uploads/2016/12/spacehulk_deathwing-1.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/12/spacehulk_deathwing-1.jpg 620w, https://gamingbolt.com/wp-content/uploads/2016/12/spacehulk_deathwing-1-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"The differences between PS4 Pro and Xbox One X are not as big in terms of development as you might think."</p>
<p>Physical rendering is good, but in some circumstances you prefer something less physical but prettier. One great challenge was to switch between what needs to be lightened dynamically and what needs to be baked. So we mainly compose with what UE4 has and artists’ regard. Of course, some things have been modified to better suit our needs. But as said, UE4 was already great on that point.</p>
<p><strong>In a recent interview, Mark Cerny, the lead engineer of the PlayStation 4 Pro claimed that converting a base PS4 game to PS4 Pro version is just 0.2 Or 0.3% of the overall effort. What is your take on this? Do you think that the extra work required to develop an additional Pro version is actually bigger than the number quoted?</strong></p>
<p>Definitely, the hard part is having the game working well on PS4, then the PS4 Pro allows you for a better experience. I can’t comment on the number though.</p>
<p><strong>The Xbox One X has been designed as a native 4K console to begin with. But do you think it’s capable to run your game not only in 4K but at Ultra PC settings and that too at 60fps?</strong></p>
<p>We can’t comment on this just yet.</p>
<p><strong>What is your take on the differences between the PS4 Pro and Xbox One X from a development perspective?</strong></p>
<p>The differences between PS4 Pro and Xbox One X are not as big in terms of development as you might think. They are both more powerful version of the “vanilla” console and serve the same purposes: providing a better graphical experience for the user. The hard part is getting your game to work well on the vanilla console, then the PS4 Pro and Xbox One X allows for cool bonuses.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">306791</post-id>	</item>
		<item>
		<title>Difference Between Xbox One X And PS4 Pro Is Not As Big In Terms of Development &#8211; Streum On Studio</title>
		<link>https://gamingbolt.com/difference-between-xbox-one-x-and-ps4-pro-is-not-as-big-in-terms-of-development-streum-on-studio</link>
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		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Sat, 02 Sep 2017 15:10:56 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[pc]]></category>
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		<category><![CDATA[ps4 pro]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=305494</guid>

					<description><![CDATA["The hard part is getting your game to work well on the vanilla console."]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2017/04/xbox-scorpio-ps4-pro.jpg"><img loading="lazy" decoding="async" class="size-full wp-image-294643 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2017/04/xbox-scorpio-ps4-pro.jpg" alt="xbox scorpio ps4 pro" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/04/xbox-scorpio-ps4-pro.jpg 620w, https://gamingbolt.com/wp-content/uploads/2017/04/xbox-scorpio-ps4-pro-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>The PS4 Pro and the Xbox One X are rather fundamentally different hardware- the former is an iterative, conservative refresh of its base system, while the latter represents a full, radical overhaul. Indeed, it almost seems as though there is more difference between the hardware of the Xbox One X and PS4 Pro than there was between the vanilla Xbox One and PS4.</p>
<p>In a recent interview with the developers at Streum On Studio (the folks behind <em>Space Hulk Deathwing</em>), we asked them their take on the differences between the PS4 Pro and Xbox One X from a development perspective.</p>
<p>&#8220;The differences between PS4 Pro and Xbox One X are not as big in terms of development as you might think,&#8221; the development studio said to us. According to the development team, the actual hard part in development is getting the game to run properly on the base PS4 and Xbox One and that the new consoles allows them to add &#8220;cool bonuses&#8221;.</p>
<p>&#8220;[PS4 Pro and Xbox One X] They are both more powerful version of the “vanilla” console and serve the same purposes: providing a better graphical experience for the user. The hard part is getting your game to work well on the vanilla console, then the PS4 Pro and Xbox One X allows for cool bonuses,&#8221; they stated.</p>
<p>That is an interesting statement <a href="https://gamingbolt.com/xbox-scorpio-vs-ps4-pro-head-to-head-specs-comparison-a-deep-dive-into-why-microsofts-offering-is-superior">because the power difference between the PS4 Pro and Xbox One X</a>, at least on paper seems to be quite wide. But as usual, developers see and approach these differences in a different manner while <em>actually </em>developing the game. Even the PS3 and Xbox 360, which were dramatically different hardware, were reasonably easy to develop for by the end of last generation. A lot of this has to do with streamlined development pipelines, and middleware such as Unreal Engine and Unity. Even the Switch, which is weaker hardware, and ARM instead of x86 unlike the other consoles, features a similar development pipeline at this point.</p>
<p>Stay tuned for our full interview with Streum On Studio.</p>
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		<title>Space Hulk: Deathwing Walkthrough With Ending</title>
		<link>https://gamingbolt.com/space-hulk-deathwing-walkthrough-with-ending</link>
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		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Mon, 26 Dec 2016 14:24:09 +0000</pubDate>
				<category><![CDATA[Walkthrough]]></category>
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					<description><![CDATA[A complete video walkthrough of Space Hulk: Deathwing.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2016/12/spacehulk_deathwing-3.jpg"><img loading="lazy" decoding="async" class="size-full wp-image-284510 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2016/12/spacehulk_deathwing-3.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/12/spacehulk_deathwing-3.jpg 620w, https://gamingbolt.com/wp-content/uploads/2016/12/spacehulk_deathwing-3-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Streum On&#8217;s epic space based first person shooter <em>Space Hulk: Deathwing</em> is now finally available, and jank aside, it provides for some breathtaking co-op based shooting action. Fully utilizing its <em>Warhammer 40,000 </em>setting to the fullest, <em>Space Hulk: Deathwing</em> has its own share of issues, but in the end delivers a game that is worth playing for all fans of the <em>Warhammer</em> universe, and for those just looking for a fun shooter to play through with their friends.</p>
<p>If, however, at any time the game just overwhelms you, or you feel lost or confused about where to go or what to do, the good news is that we are here to help- this walkthrough below will walk you through the entire game, start to end, so you know just what you should be doing at specific points in the game. Alternatively, I guess it&#8217;s just a good way of enjoying the game&#8217;s take on the <em>Warhammer</em> universe without putting up with its jank. Just remember, though, it will have spoilers.</p>
<p><iframe loading="lazy" title="Warhammer Space Hulk DEATHWING Gameplay Walkthrough Part 1 FULL GAME (1080p) - No Commentary" width="500" height="281" src="https://www.youtube.com/embed/XKw0G6fNAxE?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Space Hulk Deathwing Review &#8211; Steel Coffin</title>
		<link>https://gamingbolt.com/space-hulk-deathwing-review</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 26 Dec 2016 14:19:00 +0000</pubDate>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=286165</guid>

					<description><![CDATA[Cool aesthetics can't save this co-op shooter from boring gameplay.]]></description>
										<content:encoded><![CDATA[<p><em><span class="bigchar">L</span>eft 4 Dead</em>-esque co-op shooters with endless waves of enemies and escalating stakes always intrigued me. It also doesn’t hurt that the last Warhammer game to pull of the formula and throw in loot-grinding, different classes and other nifty mechanics was <em>Warhammer: End Times – Vermintide</em>. Expectations for the oft-delayed <em>Space Hulk Deathwing</em> were somewhat high. Sure it may not “wow” but solid gameplay and shooting should be enough, right?</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/12/spacehulk_deathwing-3.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-284510" src="https://gamingbolt.com/wp-content/uploads/2016/12/spacehulk_deathwing-3.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/12/spacehulk_deathwing-3.jpg 620w, https://gamingbolt.com/wp-content/uploads/2016/12/spacehulk_deathwing-3-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"Melee kills don’t feel nearly as satisfying as tearing through entire waves with a shotgun or assault cannon but the combat is still the strongest part of the game."</p>
<p>Well, despite the feel of the shooting being on point, <em>Space Hulk Deathwing</em> is exceedingly clunky, unwieldy, annoying when it’s not outright frustrating and at times pretty boring. The presence of the Warhammer 40K license which lends to the imposing cathedrals, hulking nights and bleak star-ships of yore somewhat redeems it but this can only go so far.</p>
<p>As a Librarian of the Dark Angels, a company of the Space Marines, you and two other squad-mates are tasked with entering a Space Hulk – an incredibly over-sized oddity of a ship – and retrieving some special McGuffin within. Lest you think that’s too easy for a heavily armoured warrior such as yourself, there are Tyranid Genestealers with.</p>
<p>You have a variety of weapons and Immaterium, essentially magic spells like fire, to use against the Genestealers. If the Storm Bolter isn’t cutting, move in with a sword and slice your enemies apart. Melee kills don’t feel nearly as satisfying as tearing through entire waves with a shotgun or assault cannon but the combat is still the strongest part of the game. At the very least, in a first person shooter, the shooting is on point throughout.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/12/spacehulk_deathwing-2.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-284508" src="https://gamingbolt.com/wp-content/uploads/2016/12/spacehulk_deathwing-2.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/12/spacehulk_deathwing-2.jpg 620w, https://gamingbolt.com/wp-content/uploads/2016/12/spacehulk_deathwing-2-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"Trudging along as a super-powered, heavily armoured killing machine in a fantastical universe with terrifying foes should feel more special than this. And unfortunately, most times, it just doesn’t."</p>
<p>Anytime you need to revive team-mates, heal yourself or change weapons, you need to use a Psygate and return to your ship. The limited number of times this can be done is a little off-putting. While it heightens the importance of each trip, it’s no fun to find yourself with the wrong weapon or on low health with no Psygate trips remaining. Furthermore, you could find yourself on the edge of death before a major battle and have no other option but to restart the level. A joke could be made about extending the game’s playtime with this practice but it would be neither funny nor appropriate. At the very least it would be nice to be able to swap load-outs mid-mission or pick up new weapons.</p>
<p>The other problem with <em>Deathwing</em> is just the sheer number of things you can do…or can’t do rather. Each level is a slow romp through hallways, murdering Genestealers – which show little variety in the beginning but gradually switch things up as you progress – and pulling switches. The mission objectives are all about killing enemies, there are no secrets or different approaches to missions and every single mission just plays the same.</p>
<p>It would be one thing if, like <em>Left 4 Dead</em>, you had a variety of different challenges to deal with, cooperating with your team and not knowing what lies around each corner (not to mention the overall pacing and level design). Trudging along as a super-powered, heavily armoured killing machine in a fantastical universe with terrifying foes should feel more special than this. And unfortunately, most times, it just doesn’t.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/12/spacehulk_deathwing-4.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-284511" src="https://gamingbolt.com/wp-content/uploads/2016/12/spacehulk_deathwing-4.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/12/spacehulk_deathwing-4.jpg 620w, https://gamingbolt.com/wp-content/uploads/2016/12/spacehulk_deathwing-4-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"Though it didn’t crash as frequently for me as others, there were times I’ve been unceremoniously dumped back to the desktop."</p>
<p>That’s not including other problems with the experience like the dumb-as-doorknobs AI that either can’t use their abilities properly or idle about in one spot, dying continuously. Even if you decide to go it alone, you’ll face overwhelming odds without these meat-bags to at least soak up some damage. In this case, co-op alleviates much of the frustration but then your friends will be forced to suffer through the dreary gameplay as well.</p>
<p>Despite some decent performance at times, <em>Space Hulk Deathwing</em> also has problems with stability. Though it didn’t crash as frequently for me as others, there were times I’ve been unceremoniously dumped back to the desktop. Disconnects and the like are nothing new for multiplayer games but encountering such crashes when playing the campaign is just insufferable.</p>
<p>The work that developer Streum on studio put into the visuals is abundantly clear. Despite not being a Warhammer aficionado, I was immediately impressed by the grim, medieval-meets-mecha sci-fi and the deathly atmosphere that envelope the Deathwing. It’s just a shame that not much has been done with this imaginative setting.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/12/spacehulk_deathwing-1.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-284507" src="https://gamingbolt.com/wp-content/uploads/2016/12/spacehulk_deathwing-1.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/12/spacehulk_deathwing-1.jpg 620w, https://gamingbolt.com/wp-content/uploads/2016/12/spacehulk_deathwing-1-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"Some things just aren’t meant to be though and <em>Space Hulk Deathwing</em> is more or less dead on arrival."</p>
<p>The voice acting and music are domineering, fitting the tone of the universe well without really standing out. It’s nothing exemplary but it gets the job done while immersing you in the universe.</p>
<p>However, there are a bunch of other elements that <em>Space Hulk Deathwing</em> should have worked out before release. Technical issues like AI, crashes and limited Psygate returns can be fixed with patches. The underlying fundamentals of the gameplay, from the repetitive combat and objectives to the utter lack of variety, are more deep-rooted and it’s doubtful whether the developer can fix them without overhauling the game altogether.</p>
<p><em>Space Hulk Deathwing</em> should have done for Warhammer 40K in the co-op shooter space what <em>Vermintide</em> did for the End Times. It should have ushered in an era of guns and glory, sci-fi <em>Left 4 Dead</em>-style action and fun set-pieces. Some things just aren’t meant to be though and unless the developer makes some major changes, <em>Space Hulk Deathwing</em> is more or less dead on arrival.</p>
<p><span style="color: #ff6600;"><em><strong>This game was reviewed on PC.</strong></em></span></p>
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		<title>Space Hulk: Deathwing Gets Launch Trailer</title>
		<link>https://gamingbolt.com/space-hulk-deathwing-gets-launch-trailer</link>
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		<dc:creator><![CDATA[Oliver VanDervoort]]></dc:creator>
		<pubDate>Tue, 13 Dec 2016 08:07:29 +0000</pubDate>
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					<description><![CDATA[The game releases on the 14th.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2016/12/spacehulk_deathwing-4.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-284511" src="https://gamingbolt.com/wp-content/uploads/2016/12/spacehulk_deathwing-4.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/12/spacehulk_deathwing-4.jpg 620w, https://gamingbolt.com/wp-content/uploads/2016/12/spacehulk_deathwing-4-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><em>Space Hulk: Deathwing</em> is coming to the PC on December 14 and in order to celebrate the release of the game, the development team has released a brand new launch trailer. The video shows some brand new footage of the fight between the space marines and the evil creatures known as the Genestealers.</p>
<p>PC gamers who are looking forward to playing the game have had to wait a bit longer than they thought they would. Late last week, the team said the game was going to be released a <a href="https://gamingbolt.com/space-hulk-deathwing-delayed-by-a-couple-of-days-now-launching-on-december-14">few days</a> later than was originally planned.</p>
<p>When all is said and done, the video certainly makes the game look like something that could be a lot of fun, even if you aren&#8217;t someone who knows the ins and outs of the <em>Warhammer 40,000</em> universe. <em>Space Hulk: Deathwing</em> is out on the PC on December 14 and it is expected to be landing on the PS4 and Xbox One sometime in 2017.</p>
<p><iframe loading="lazy" src="https://www.youtube.com/embed/Pdx3woUZSWM" width="620" height="349" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
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		<title>Space Hulk: Deathwing Wiki – Everything you need to know about the game</title>
		<link>https://gamingbolt.com/space-hulk-deathwing-wiki</link>
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		<dc:creator><![CDATA[Oliver VanDervoort]]></dc:creator>
		<pubDate>Thu, 08 Dec 2016 09:44:14 +0000</pubDate>
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					<description><![CDATA[Everything you need to know about Space Hulk: Deathwing.]]></description>
										<content:encoded><![CDATA[<p><em><span class="bigchar">S</span>pace Hulk: Deathwing </em>is an upcoming first person shooter that is being developed by Streum On Studio in partnership with Cyanide. The game is being published by Focus Home Interactive. This is yet another in what is becoming a long number of entries in the <em>Space Hulk</em> series. That series in and of itself is a kind of spin-off from the larger Warhammer 40,000 series. This is one of the first games in this series that can really be called a first person shooter, as most of the game in the larger group have been strategy games. The game is first going to be coming to PC on December 14th and then will be released on both the Xbox One and PS4 early in 2017. The console versions of the game do not have an official release date but are expected in the first quarter of 2017.</p>
<p><span style="line-height: 1.5;"><div class="quick-jump">+ Quick Jump To</div> <ul class="quick-jump-menu"> <li><a href="#Development">1. Development</a></li> <li><a href="#Story">2. Story</a></li> <li><a href="#Gameplay">3. Gameplay</a></li> <li><a href="#Characters">4. Characters</a></li> </ul></span></p>
<h2><a id="Development"></a>Development</h2>
<p><script src="//www.springboardplatform.com/js/overlay"></script><iframe loading="lazy" id="bolt019_1673573" src="//cms.springboardplatform.com/embed_iframe/475/video/1673573/bolt019/gamingbolt.com/10" width="620" height="349" frameborder="0" scrolling="no"></iframe></p>
<p><em>Space Hulk: Deathwing</em> was first announced way back in September of 2013. The game was then announced as a first person shooter. The game was also announced as being based on the popular board game RPG and the development team said it would be using Unreal Engine 4. The team that has been working on this game is the same one that produced <em>E.Y.E: Divine Cybermancy</em>.</p>
<p>The game was first unveiled with a short teaser video where a Deathwing Terminator was being chased through the guts of a Spacehulk by Genestealers. In February of 2015, another video was unveiled, marking the first comments from the development team about the game since it was first announced. On April 29, 2016, the first gameplay trailer was revealed, showing off the massive environments the game boasts. The video also showed off the the basics of the gameplay as well as its premise, the teammates that are playable in the game, the localized damage system, and some of the enemies players will encounter.</p>
<p>On September 7, 2016 yet another trailer was revealed and at the same time, the development team detailed some of the classes in the game as well as some of the special abilities they have. The company also announced there was going to be a pre-order bonus for those who reserved the game ahead of time. Those who purchased the game on Steam ahead of the release got 15% off the retail price as well as a special weapon they could use inside the game.</p>
<p>The game is set to be released on PC on December 9 and though it does not yet have an official release date on consoles, is expected to come to the PS4 and Xbox One early on in 2017.</p>
<h2><a id="Story"></a>Story</h2>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/12/spacehulk_deathwing-2.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-284508" src="https://gamingbolt.com/wp-content/uploads/2016/12/spacehulk_deathwing-2.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/12/spacehulk_deathwing-2.jpg 620w, https://gamingbolt.com/wp-content/uploads/2016/12/spacehulk_deathwing-2-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>The story of <em>Space Hulk: Deathwing</em> is one that draws from quite a bit of lore in the broader world first created by the Warhammer 40,000 board games. In that lore, Space Hulks are massive abandoned ships that drift along the currents of the Warp, which is a place in this game where there are tears and entrances into the the immaterial dimension of Chaos. Made up of gigantic asteroids, ship wrecks and other debris, the hulks can sometimes get to be the size of a moon. These Space Hulks often have some sort of treasure and and ancient lost technologies. There is also danger in these areas, such as the big enemy in this game called, Genestealers.</p>
<p>Players take on the role of the Librarian from most secret and most feared Space Marine Companies: the Deathwing from the Dark Angels. It will be the players&#8217; job to fight off the Genestealers and complete various missions inside the Space Hulks in order to find the source of an odd psychic disturbance.</p>
<h2><a id="Story"></a>Gameplay</h2>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/01/space-hulk-deathwing-3.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-255385" src="https://gamingbolt.com/wp-content/uploads/2016/01/space-hulk-deathwing-3.jpg" alt="space hulk deathwing" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/01/space-hulk-deathwing-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2016/01/space-hulk-deathwing-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2016/01/space-hulk-deathwing-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2016/01/space-hulk-deathwing-3-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>The game takes place from a first person perspective and has players play as a Terminator, equipped with sturdy armor and the weaponry of the Space Marines from this game world. As a Librarian, the player will also have the powers of the Psykers. As the players go through their missions they will gain skills and that grant them Fervor Points, and these points can be spent on four skill trees that allow the characters to improve their abilities, unlock powers,  and access relics and new weapons.</p>
<p>There is a single player campaign but this can also be played in up to four player co-op in a Dark Angels Terminator squad of the Deathwing. The main map in the game is the Space Hulk Olethros, which is a grouping of of derelict ships and debris collected over years of war.</p>
<p>When playing in the co-op mode, each player will take on a different tactical role in <em>Space Hulk: Deathwing</em>. As the Librarian, you can use a special weapon called the Storm Bolter and also use psychic powers to fight the enemy. The heavy weapon support can mow down Genestealers with his assault cannon, while the Apothecary is tasked with keeping the squad alive. The melee-oriented assault class can take on the Genestealers with assault claws, or crash through the front line of the enemy forces with a shield and a weapon known  as a power mace. There is also a tactician specialist can support the team with a passive buff as well as other abilities, which can be used in combat in order to control the swarms of the enemy Genestealers.</p>
<p>The enemy Genestealers have been said to be able to use the maze-like Space Hulk that players will be moving through as a kind of extra weapon. These Genestealers can ambush you, making use of the walls, floor spaces, and even dropping down from the ceiling vents. These creatures call the Space Hulk home and that means they know the area better than the players&#8217; Space Marines, The development team has said this means the monsters will be able to strike at you and your team from blind spots, and drop down on your men from above. These creatures have a swarm-like social structure and that is said to be shown in the way they react in the game.</p>
<h2><a id="Characters"></a>Characters</h2>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/01/space-hulk-deathwing-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-255384" src="https://gamingbolt.com/wp-content/uploads/2016/01/space-hulk-deathwing-2.jpg" alt="space hulk deathwing" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/01/space-hulk-deathwing-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2016/01/space-hulk-deathwing-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2016/01/space-hulk-deathwing-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2016/01/space-hulk-deathwing-2-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>There are several classes of Space Marines that are featured in <em>Space Hulk: Deathwing</em>. The Space Marine classes are broken down into the Assault Specialty, the Heavy Weapon Specialty, the Librarian, the Apothecary and the Tactical Specialty. These classes all have special weapons and abilities that none of the other classes possess.</p>
<p>The Genestealers, are the primary enemies in this game and they have their own special classes. There is the basic creature, as well as a Hybrid that looks a bit more human, a warrior class, a Broodlord, which is also known as a Corporaptor Primus, and a new, unknown sub-strain that players will have to encounter and defeat in order to learn more about.</p>
<p><em>Note: This wiki will be updated once we have more information about the game</em></p>
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		<title>Space Hulk: Deathwing Delayed By A Couple Of Days, Now Launching On December 14</title>
		<link>https://gamingbolt.com/space-hulk-deathwing-delayed-by-a-couple-of-days-now-launching-on-december-14</link>
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		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Thu, 08 Dec 2016 02:19:11 +0000</pubDate>
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					<description><![CDATA[No big deal.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2016/04/Spacehulk-Deathwing.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-264894" src="https://gamingbolt.com/wp-content/uploads/2016/04/Spacehulk-Deathwing.jpg" width="620" height="348" srcset="https://gamingbolt.com/wp-content/uploads/2016/04/Spacehulk-Deathwing.jpg 630w, https://gamingbolt.com/wp-content/uploads/2016/04/Spacehulk-Deathwing-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Focus Home Interactive and Streum On Studio confirmed today that their PC science fiction game <em>Space Hulk: Deathwing</em> will now be launching a few days later than scheduled, on December 14. According to the publisher and the developer, the additional couple of days will give them the time to make final adjustments and work on final optimizations, ensuring the game has a smooth launch.</p>
<p>The delay is likely in response to a beta where a lot of technical issues with the game were raised and pointed out- it is likely the developer just wants to iron them out before putting the game out on the market. Whether just a few days will be enough for that, however, is something that remains to be seen.</p>
<p><em>Space Hulk: Deathwing</em> will be out on PC on December 14 2016. A release on the Xbox One and the PlayStation 4 is currently planned, but it has no date beyond a generic &#8216;2017&#8217;; hopefully, we see it on consoles sooner rather than later.</p>
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		<title>Space Hulk Deathwing Interview: Shoot First And Keep Shooting</title>
		<link>https://gamingbolt.com/space-hulk-deathwing-interview-shoot-first-and-keep-shooting</link>
					<comments>https://gamingbolt.com/space-hulk-deathwing-interview-shoot-first-and-keep-shooting#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 06 Dec 2016 10:47:45 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[space hulk: deathwing]]></category>
		<category><![CDATA[Xbox]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=284689</guid>

					<description><![CDATA[The co-op shooter's mechanics and story discussed prior to release.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>he oft-delayed <em>Space Hulk Deathwing</em>, from the minds at Streum on studio and Cyanide, is finally upon us and we&#8217;ll finally get to team up with our friends as the Space Marine Terminators to delete the Genestealers. Whatever you decide to do though &#8211; go solo or play with teammates &#8211; <em>Space Hulk Deathwing</em> will let you control four different classes and wreck havoc upon an unsuspecting populace. Thus far, we like what we see but is there a little more to <em>Deathwing&#8217;s</em> story?</p>
<p>GamingBolt spoke to the developers about the inspiration for a shooter in the Warhammer 40K universe, the story and much more. <em>Space Hulk Deathwing</em> is out on December 9th for PC while the Xbox One and PS4 versions arrive later.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/12/spacehulk_deathwing-1.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-284507" src="https://gamingbolt.com/wp-content/uploads/2016/12/spacehulk_deathwing-1.jpg" alt="spacehulk_deathwing-1" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/12/spacehulk_deathwing-1.jpg 620w, https://gamingbolt.com/wp-content/uploads/2016/12/spacehulk_deathwing-1-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"The <em>Space Hulk</em> video game from 1993 is a big inspiration for us."</p>
<p><strong><em>Space Hulk Deathwing</em> will be one of the few titles in the Warhammer 40K universe to take a shooter approach rather than strategy. What inspired the idea for a shooter?</strong></p>
<p>There are very few FPS games set in the <em>WH40K</em> universe, so we saw the potential there to create our own. Rather than porting the tabletop game directly, we want players to experience what it feels like to be in Terminator armour, on a Genestealer-infested Space Hulk. They’ll be able to visit this rich universe from a perspective they haven’t had before.</p>
<p>We really enjoy the level of immersion that’s possible in an FPS. You often feel a closer affinity with your avatar than other genres. This, combined with the engrossing atmosphere of the space hulk’s environments, makes for a great fit. Additionally, the <em>Space Hulk</em> video game from 1993 is a big inspiration for us. We played it a lot when we were teenagers &#8211; if you’ve ever tried it, you cannot forget its ambiance.</p>
<p><strong>What is the story for Space Hulk Deathwing? How will it satisfy fans of the Warhammer 40K lore?</strong></p>
<p>You are a Librarian from the Deathwing – the elite 1st Company of the Dark Angels Space Marine Chapter. You’re clad in incredibly powerful Terminator armour, armed with a deadly weapons arsenal and psyker powers. All the Librarians from your Company have had a vision about a Space Hulk – a mish-mash of derelict ships, asteroids and debris &#8211; that’s just emerged from the Warp. You and your squad are ordered to journey deep into this Space Hulk, named Olethros, to discover the reasons behind the vision. All you know going in, is that it’s somehow related to an upcoming disaster, as well as the distant past of the Dark Angels Chapter&#8230;</p>
<p>Belial, Grand Master of the Dark Angels, is taking command of the mission into Olethros himself. Considering the importance of this character, fans of the lore will understand that this Space Hulk operation is of a highly urgent nature!</p>
<p><strong>What can you tell us about the game&#8217;s tactical FPS mechanics? Will players be able to issue commands to fellow soldiers during combat?</strong></p>
<p><em>Space Hulk Deathwing</em> is an FPS with tactical elements &#8211; giving orders to your squad mates is an important aspect of the single-player gameplay. To get the most from them, you’ll need to give appropriate orders at key moments, keeping them as effective as possible both in and out of battle.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/12/spacehulk_deathwing-4.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-284511" src="https://gamingbolt.com/wp-content/uploads/2016/12/spacehulk_deathwing-4.jpg" alt="spacehulk_deathwing-4" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/12/spacehulk_deathwing-4.jpg 620w, https://gamingbolt.com/wp-content/uploads/2016/12/spacehulk_deathwing-4-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"A big focus of ours has been in ensuring the guns feel good to fire. We want these iconic 40K weapons to be as memorable in terms of gameplay as they are in their bold aesthetics."</p>
<p>Outside of the frontline, it’s your job to select the best equipment for your entire squad, complementing each other’s loadouts. Having your entire squad focused on melee combat might be a fun challenge, but it probably isn’t going to be optimal in battle. Bringing variety to your squad loadouts will offer a surer path to victory!</p>
<p>Just like the tabletop game, doors and entrances are of high strategic importance in <em>Space Hulk: Deathwing</em>. Deciding whether a door should be opened, closed, sealed or destroyed influences how the genestealer swarm can approach your squad – and how easily they can surround you entirely!</p>
<p><strong>Which kind of levels and environments can one look forward to exploring in <em>Space Hulk Deathwing</em>?</strong></p>
<p>Space Hulks are made up of elements (such as ships, asteroids and debris) taken from many different times, places and factions, across a wide span of the Warhammer 40K chronology. Players will explore a wide variety of ships &#8211; some are very industrial, while others are more in line with the classic, Gothic ‘cathedral’ style. There’s some natural environments too, set within vast asteroids. Of course, we’ve also included some surprises here and there.</p>
<p><strong>What are you focusing most on for Space Hulk&#8217;s shooting? Is there an aspect which will set the game apart from other shooters?</strong></p>
<p>A big focus of ours has been in ensuring the guns feel good to fire. We want these iconic 40K weapons to be as memorable in terms of gameplay as they are in their bold aesthetics. Much of your arsenal in <em>Space Hulk Deathwing</em> is made up of heavy weaponry. The bread and butter of this arsenal is the Storm Bolter – the classic firearm of the Space Marine Terminators. It’s essentially two regular Bolt Guns combined, firing auto-propelled projectiles. We’ve worked hard to make sure mowing down swarms of Genestealers feels satisfying, as befits such an icon of 40K!</p>
<p>A common loadout in <em>Space Hulk Deathwing</em> will see you wielding a firearm on one hand, while armed with a melee weapon on the other. This lets you adapt to combat situations as they emerge – down as many charging Genestealers as you can with your Storm Bolter, before ripping apart the remainder with your powerful Force Sword!</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/12/spacehulk_deathwing-2.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-284508" src="https://gamingbolt.com/wp-content/uploads/2016/12/spacehulk_deathwing-2.jpg" alt="spacehulk_deathwing-2" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/12/spacehulk_deathwing-2.jpg 620w, https://gamingbolt.com/wp-content/uploads/2016/12/spacehulk_deathwing-2-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"It’s been a pleasure to use Unreal 4, thanks to all the new options and possibilities it provides compared to engines our team have used in the past."</p>
<p><strong>Will there be co-op and competitive multiplayer modes included in <em>Space Hulk Deathwing</em>?</strong></p>
<p><em>Space Hulk: Deathwing’s</em> features co-operative multiplayer, with all ships and missions from the campaign available to play with friends online. Unlike the solo campaign, where you’re a specific Librarian character, co-op lets you choose the class you’d like to play &#8211; Librarian, Apothecary (healer), a Heavy Weapon specialist, the Assault specialist or the Tactical specialist. Competitive multiplayer is not currently planned. We’ve had some internal discussions about its implementation, but we preferred to focus on and refine the solo and cooperative experiences for now.</p>
<p><strong><em>Space Hulk Deathwing</em> has been in development for a while but there hasn&#8217;t been much gameplay footage released for the same. When can fans expect to see more in-game footage?</strong></p>
<p>We recently released our Arsenal gameplay trailer, which explores some of the many powerful weapons you’ll be using to purge xenos! Of course, we’ve still got a lot more to show off before launch this November.</p>
<p><strong>What was it like to developer on Unreal Engine 4 and what advantages did the engine offer?</strong></p>
<p>It’s been a pleasure to use Unreal 4, thanks to all the new options and possibilities it provides compared to engines our team have used in the past. The power of this new engine, the intuitive tools, the physical materials and PBR integrations have all been great. Over the course of development, we’ve been learning how to best draw out its potential for <em>Space Hulk Deathwing</em>.</p>
<p><strong>Roughly speaking, how many hours of gameplay are we looking at in <em>Space Hulk Deathwing</em>?</strong></p>
<p>On average, we expect players to clear the main solo campaign within 12 to 15 hours of gameplay. Of course, there’s a lot of extras and secrets to be found on top of that, and we’ve built the co-operative multiplayer to offer a great deal of replay value too.</p>
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