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	<title>Spiral House &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Alan Wake Story Refresher Now Available Through Fortnite</title>
		<link>https://gamingbolt.com/alan-wake-story-refresher-now-available-through-fortnite</link>
		
		<dc:creator><![CDATA[Shunal Doke]]></dc:creator>
		<pubDate>Wed, 18 Oct 2023 01:22:59 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Alan Wake 2]]></category>
		<category><![CDATA[Epic Games]]></category>
		<category><![CDATA[fortnite]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Remedy]]></category>
		<category><![CDATA[Spiral House]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<category><![CDATA[Zen Creative]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=568330</guid>

					<description><![CDATA[You can now get ready for Alan Wake 2 by playing Fortnite on just about any platform where Fortnite is available.]]></description>
										<content:encoded><![CDATA[<p>Leading up to the October 27 release date for <a href="https://gamingbolt.com/alan-wake-2-remedy-reiterates-it-has-no-plans-for-a-physical-release"><em>Alan Wake 2</em></a>, developer Remedy has worked with Epic Games to create a playable recap for the original <em>Alan Wake</em>. The 20-minute recap can be played through <em>Fortnite</em>, and serves as a refresher for the events of the original game.</p>
<p>The refresher, titled <em>Alan Wake: Flashback</em>, is a reimagining of the original <em>Alan Wake</em>, and was developed by Remedy, Spiral House and Zen Creative. <em>Alan Wake: Flashback</em> can be played on any platform where <em>Fortnite</em> is available, and can be accessed through its Island Code: 3426-5561-3374.</p>
<p>For players that might want a different way of remembering the original <em>Alan Wake</em>, creative director Sam Lake had released a video earlier this month <a href="https://gamingbolt.com/alan-wake-2-sam-lake-recaps-the-story-so-far-in-new-video">recapping all events that take place in the franchise</a> leading up to the start of <em>Alan Wake 2</em>. The recap covers <em>Alan Wake</em>, <em>Alan Wake&#8217;s American Nightmare</em>, and <em>Control: AWE</em>.</p>
<p><em>Alan Wake 2</em> is coming to PC, PS5 and Xbox Series X/S. The game will feature two distinct protagonists throughout the story, and <a href="https://gamingbolt.com/alan-wake-2-is-split-about-50-50-across-both-protagonists-director-says">will be split almost evenly between both characters</a> according to director Kyle Rowley.</p>
<p><iframe title="Alan Wake: Flashback - Created in Fortnite" width="500" height="281" src="https://www.youtube.com/embed/AvQuZnvOWUU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>PC Building Simulator 2 Kicks off Open Beta Until June 20</title>
		<link>https://gamingbolt.com/pc-building-simulator-2-kicks-off-open-beta-until-june-20</link>
					<comments>https://gamingbolt.com/pc-building-simulator-2-kicks-off-open-beta-until-june-20#respond</comments>
		
		<dc:creator><![CDATA[Shunal Doke]]></dc:creator>
		<pubDate>Sat, 11 Jun 2022 00:49:14 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Epic Games]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[PC Building Simulator 2]]></category>
		<category><![CDATA[Spiral House]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=520883</guid>

					<description><![CDATA[The open beta for PC Building Simulator 2 is live now exclusively on Epic Games Store. Playing the beta will get you a 15% discount on the final release.]]></description>
										<content:encoded><![CDATA[<p>Developer Spiral House and publisher Epic Games have announced that <em>PC Building Simulator 2</em> has entered open beta. The beta is available exclusively on <a href="https://store.epicgames.com/en-US/p/pc-building-simulator-2" target="_blank" rel="noopener">Epic Games Store</a>, and will be available until June 20.</p>
<p>The <em>PC Building Simulator 2</em> open beta currently includes the first five levels from the game&#8217;s career mode, which is set to have over 30 hours of content in the full release. The open beta also has a limited version of the Free Build mode.</p>
<p>At launch, <em>PC Building Simulator 2</em> will have over 1,200 individual PC parts licensed from hardware companies like AMD, Intel, and Nvidia, as well as enthusiast brands like Thermal Grizzly.</p>
<p>It will also feature improved visuals and PC case customisation. Some of the highlighted new features include thermal imaging, power monitoring, revamped thermal paste, and custom VRM/RAM/GPU water blocks.</p>
<p><em>PC Building Simulator 2</em> is set to launch later this year on the Epic Games Store. Those who partake in the open beta will automatically get a 15% discount on the full release of the game.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">520883</post-id>	</item>
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		<title>Troll And I Review &#8211; Ambitious But Flawed</title>
		<link>https://gamingbolt.com/troll-and-i-review</link>
					<comments>https://gamingbolt.com/troll-and-i-review#comments</comments>
		
		<dc:creator><![CDATA[Aaron Main]]></dc:creator>
		<pubDate>Mon, 27 Mar 2017 16:16:54 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Maximum Games]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Spiral House]]></category>
		<category><![CDATA[Troll and I]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=292964</guid>

					<description><![CDATA[A boring adventure.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span><em>roll and I</em> may not have all of the bells and whistles one expects from a triple-A title, and you may give a slight chuckle when your eyes wince at the troll for the first time and its PS2-style graphics, but the game and its developers, Spiral House, seemed to put all of their heart into this little indie title that couldn&#8217;t live up to its massive ambitions.</p>
<p>When first getting my hands on <em>Troll and I, </em>I was actually quite amused with the way the game handles its mechanics. The game features several variations of game genres in third-person&#8230;you&#8217;ll be doing a lot of platforming, climbing, carry out stealth kills and solve puzzles, and that too all within the first hour of this game. It&#8217;s actually quite astonishing how the developers, who possibly don&#8217;t have a massive budget, managed to mash such a variety of genres into the game. Unfortunately, most of it doesn&#8217;t work as intended.</p>
<p>Right from the start you shouldn&#8217;t expect much from the story. It&#8217;s an interesting concept of monsters coming out of an unknown, magical portal-like area that begin attacking the local residents. The co-lead character Otto (a.k.a. the title character &#8220;<em>I</em>&#8220;), is a teenage boy who gets caught up in all of this commotion when monsters rain out of nowhere in the wild forests of Scandinavia. Interestingly enough, he doesn&#8217;t seem startled or surprised at their presence. Your job as Otto will be to gather and shape sticks into staffs, kill the biped rat-looking creatures, goblins, orcs and other mythical monsters.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/03/Troll-and-I-01.jpg"><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-292970" src="https://gamingbolt.com/wp-content/uploads/2017/03/Troll-and-I-01.jpg" alt="" width="620" height="348" srcset="https://gamingbolt.com/wp-content/uploads/2017/03/Troll-and-I-01.jpg 620w, https://gamingbolt.com/wp-content/uploads/2017/03/Troll-and-I-01-300x168.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"With two simple button presses you can switch between Otto and Troll at any moment. The game allows you to call the other to follow, or having Otto ride aboard Troll&#8217;s shoulders, and even attack when the enemies are on you."</p>
<p>Eventually Otto gets into a seriously sticky situation where the monsters get over his head and begin to heavily outnumber him. Alas, center stage, comes Troll. Troll defeats the numerous enemies in a few swift strokes and saves Otto from certain death. It&#8217;s from that moment that Otto and Troll form a bond that allows them to work together and stop the growing number of enemy forces.</p>
<p>An interesting part about <em>Troll and I</em> is that you don&#8217;t always have to play as Otto. With two simple button presses you can switch between Otto and Troll at any moment. The game allows you to call the other to follow, or having Otto ride aboard Troll&#8217;s shoulders, and even attack when the enemies are on you.</p>
<p>There is some variation in attack styles between the duo. Where Otto has to use stealth and dodge and attack variations, Troll simply smashes and punches his way through waves of enemies. The cooperation between the unlikely duo is met with challenges such as gaining access to difficult areas, or helping one another out in achieving specific goals.</p>
<p>The game also supports couch co-op. Grabbing a friend and a second controller allows one player to control Otto while the other controls Troll. Helping one another along for the journey becomes a lot more fun than having to switch between characters while playing alone.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/03/Troll-and-I-02.jpg"><img decoding="async" class="aligncenter size-full wp-image-292971" src="https://gamingbolt.com/wp-content/uploads/2017/03/Troll-and-I-02.jpg" alt="" width="620" height="348" srcset="https://gamingbolt.com/wp-content/uploads/2017/03/Troll-and-I-02.jpg 620w, https://gamingbolt.com/wp-content/uploads/2017/03/Troll-and-I-02-300x168.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"But the sluggish controls make Otto and the slow moving Troll a pain to navigate at times."</p>
<p>As Otto has a broader range of combat, he is able to gather material and craft various types of melee weapons along the way. The weapons list shows what materials are needed and they shimmer in the wilderness so its easier to spot them. The crafting is fun for better and stronger weapons, but it doesn&#8217;t have a full range of interesting and unique styles.</p>
<p>This all might sound fun and interesting, and to some extent it is. But the sluggish controls make Otto and the slow moving Troll a pain to navigate at times. And like many unpolished games, there are moments of running, jumping and dodging that have to be so precise that being slightly off will almost always result in death and a restart. Add to that the lagging frame-rate and the shading issues where the game began to flash between dark shade to light shade under the tree canopy in the daytime. Other bugs did occur as well: such as invisible enemies that weren&#8217;t there, and weapons that went through enemies and didn&#8217;t cause damage.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/03/Troll-and-I-03.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-292972" src="https://gamingbolt.com/wp-content/uploads/2017/03/Troll-and-I-03.jpg" alt="" width="620" height="348" srcset="https://gamingbolt.com/wp-content/uploads/2017/03/Troll-and-I-03.jpg 620w, https://gamingbolt.com/wp-content/uploads/2017/03/Troll-and-I-03-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"<em>Troll and I</em> had some great ideas on paper but its execution is flawed."</p>
<p>Don&#8217;t expect the voice act to be stellar. Otto&#8217;s voice sounds like he was forced to read what was on the script page. The voice acting tries to grab hold of the player&#8217;s feelings, but never really manages to achieve it. The only saving grace is the game&#8217;s soundtrack which can be pretty exceptional at times.</p>
<p>At this point <em>Troll And I </em>is suffering from several bugs, uneven voice acting, and several graphical issues. With a stronger story, better elements, and smoother graphics, this game could have actually been very close to a new triple-A franchise. It focuses a lot on genre crossover ideas, which the team should be lauded for, but its implemetations can be best described as passable. <em>Troll and I</em> had some great ideas on paper but its execution is flawed. In the end what we have is a unpolished game with frustrating controls that isn&#8217;t worth anyone&#8217;s time.</p>
<p><span style="color: #ff6600;"><strong><em>This game was reviewed on the Xbox One.</em></strong></span></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">292964</post-id>	</item>
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		<title>Troll and I Launching on PS4, Xbox One, and PC In March 2017</title>
		<link>https://gamingbolt.com/troll-and-i-launching-on-ps4-xbox-one-and-pc-in-march-2017</link>
					<comments>https://gamingbolt.com/troll-and-i-launching-on-ps4-xbox-one-and-pc-in-march-2017#comments</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Wed, 14 Dec 2016 18:38:53 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[PS4. Xbox One]]></category>
		<category><![CDATA[Spiral House]]></category>
		<category><![CDATA[Troll and I]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=285468</guid>

					<description><![CDATA[The Legend of The Last Guardian.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2016/12/troll-and-i.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-285469" src="https://gamingbolt.com/wp-content/uploads/2016/12/troll-and-i.jpg" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/12/troll-and-i.jpg 629w, https://gamingbolt.com/wp-content/uploads/2016/12/troll-and-i-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><em>Troll and I</em> appears to be a delightfully enchanting action adventure game. Coming to us from developer Spiral House, the game is set in post-World War II Scandinavia, and combines harsh reality with a folkloric twist. In the game, you play as Otto, a young boy, and Troll, a fierce supernatural creature with whom Otto forms a rare bond, as they struggle to survive the wilderness, their inexperience, and bloodthirsty hunters on their trail.</p>
<p>The game promises to be charming and incredibly compelling to play if it lives up to its initial pitch and promise- which I sincerely hope that it does. The game fuses combat, exploration, story, and puzzles all together, meaning it should be a bit like <em>Tomb Raider</em> or <em>Zelda</em>.</p>
<p>You can check out a trailer for the game below to see if you&#8217;re convinced and on board. <em>Troll and I </em>will launch for PS4, Xbox One, and PC on March 21, 2017 in North America, and on March 24th in Europe.</p>
<p><iframe loading="lazy" src="https://www.youtube.com/embed/71SU7TfTJMA" width="620" height="349" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">285468</post-id>	</item>
		<item>
		<title>Troll &#038; I Interview: A Study of Dual Protagonists</title>
		<link>https://gamingbolt.com/troll-i-interview-a-study-of-dual-protagonists</link>
					<comments>https://gamingbolt.com/troll-i-interview-a-study-of-dual-protagonists#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 20 Jul 2015 12:25:56 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[crowd funding]]></category>
		<category><![CDATA[Kickstarter]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Spiral House]]></category>
		<category><![CDATA[Square Enix Collective]]></category>
		<category><![CDATA[Troll & I]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=237967</guid>

					<description><![CDATA[Spiral House delves into its upcoming crowd-funded fantasy adventure.]]></description>
										<content:encoded><![CDATA[<p><span style="float: left; color: #b00000; font-family: Georgia; font-size: 60px; line-height: 35px; padding-right: 6px;">T</span>he machinations of the new Square Enix Collective are intriguing to say the least, offering publicity to indie efforts with approval for the same dictating their future on Kickstarter or Indiegogo. Such is the case of Spiral House&#8217;s Troll &amp; I but the story behind the action adventure is much more complicated than that. It&#8217;s concept explores the use of dual protagonists while taking place in the relatively real setting of Scandinavia. Obviously there are tons of questions to be had.</p>
<p>Which is why GamingBolt had a chance to speak to Spiral House creative director Kevin Oxland, technical director Bobby Earl and assistant producer Amy Scott about the concept of Troll &amp; I, the kind of gameplay gamers can expect and when we can expect the crowd-funding campaign will go live.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2015/06/Troll-and-I-3.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-233777" src="https://gamingbolt.com/wp-content/uploads/2015/06/Troll-and-I-3.jpg" alt="Troll and I" width="620" height="348" srcset="https://gamingbolt.com/wp-content/uploads/2015/06/Troll-and-I-3.jpg 620w, https://gamingbolt.com/wp-content/uploads/2015/06/Troll-and-I-3-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><p class='review-highlite' >
        "Essentially without giving too much of the story away, our heroes are on an adventure through a vast expanse of land across Scandinavia. Therefore you will see varying environments including delving into the Troll world where things are a bit more fantasy-esque, and BIG!"   
      </p></p>
<p><strong>Troll and I is a very unique concept, meshing gritty realism with fantasy elements. What served as the inspiration for the setting?</strong></p>
<p>Silver was the first game Spiral House worked on back in 1999. It was a multi-character based RPG where the player could swap characters at the click of a button. We wanted to go back to that and create a dual protagonist game with two very strong characters in their own right. Not only would the characters be pivotal to the story, but would have a real presence in the gameplay too. At the time of Troll and I’s conception, our Creative Director, Kevin Oxland, had an idea for a story about a Troll community living in Scandinavia, and a billionaire man who has a bit too much time and money on his hands who wants to catch a troll for his collection of rare animals. Both of these ideas came together to make the story of Troll and I.</p>
<p><strong>Tell us a bit more about the environments we&#8217;ll be exploring. How much of the world is mired in reality and how much of it delves into the fantasy realm?</strong></p>
<p>You can actually get a sneak peek of some of the environments via our <a href="http://trollandi.com">website</a>. Essentially without giving too much of the story away, our heroes are on an adventure through a vast expanse of land across Scandinavia. Therefore you will see varying environments including delving into the Troll world where things are a bit more fantasy-esque, and BIG!</p>
<p><strong>Experience tells us that friendships between men and monsters often go awry. Will we see something similar with Otto and the Troll? If so, how does this play into the overall journey they embark on?</strong></p>
<p>There is no such thing with our two heroes. They are both in their infancy, and rely on each other to survive. Their relationship will not go awry, but there are plenty more dangers out there to keep the duo on their toes. The player will experience the emotional journey the two characters go on as they come to discover each other, their worlds, and become great friends.</p>
<p><strong>Can you tell us a bit more about the game&#8217;s factions and how they factor into the story?</strong></p>
<p>Unfortunately we cannot say much without giving away a central point of the story. All I can say at this point is that a disaster happens very early on in Episode1 which opens up portals to a different world, leaking monsters into ours. This gives a whole additional ‘quest’ and enemy types into the game!</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2015/06/Troll-and-I.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-233776" src="https://gamingbolt.com/wp-content/uploads/2015/06/Troll-and-I.jpg" alt="Troll and I" width="620" height="348" srcset="https://gamingbolt.com/wp-content/uploads/2015/06/Troll-and-I.jpg 620w, https://gamingbolt.com/wp-content/uploads/2015/06/Troll-and-I-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><p class='review-highlite' >
        "We have a plan for crowdfunding all set out and ready to go. However, we have not decided yet if crowdfunding is the route that we are going to take. We should have more information in the coming months."   
      </p></p>
<p><strong>What can you tell us about the current combat system? We&#8217;ve seen Otto rely on quick slices while Troll smashes opponents. Will there be room for joint attacks or any special moves?</strong></p>
<p>Otto is more suited to melee, ranged combat and stealth due to his size. Troll is a beast with massive power behind him, but he is cumbersome and slower. They are both young and learning much, so their skills and abilities will grow as the story progresses.</p>
<p>There are many facets to the game, one of which being the combat system; both melee and ranged. We’ve designed the game in such a way that you, the player, could choose different ways to approach every given scenario. For example, you could go in as Otto, brandishing a machete, ready to take on whatever comes his was in a melee situation. Or you could sneak in as Otto, and stealthily move around the scene taking out the bad guys as you go. The stealth approach requires patience, skill, and keen observational skills in order to avoid being spotted.</p>
<p>You could instead go in as Troll, and ask Otto to stay behind. Using Troll’s brute strength you could pound your way through a combat scenario. Or you could also go in as both characters and fight as a team.</p>
<p>Each method has their pros and cons, and some areas are designed with a particular approach in mind. It is up to the player to work that out, but we have not made other approaches ‘impossible’, just more difficult. For instance, taking Troll though a stealth zone is probably not a good idea, especially when enemies with old WWII sirens in the vicinity!</p>
<p><strong>What is the current status of Troll and I&#8217;s crowd funding campaign? When can we look forward to it?</strong></p>
<p>We have a plan for crowdfunding all set out and ready to go. However, we have not decided yet if crowdfunding is the route that we are going to take. We should have more information in the coming months.</p>
<p><strong>Troll and I takes an episodic approach to its storytelling which has proven to be quite successful for a number of titles. How did it benefit the development process and the overall presentation of the story?</strong></p>
<p>We wanted to create something of quality and something that stood out in its own right. However, we couldn’t do a tale such as ‘Troll and I’ as an entire ‘normal sized’ game in the timeframe we have due to our team size. So to retain the quality, we decided upon an episodic approach with the design and story being designed with that in mind from the ground up, rather than breaking up a whole game into pieces. Each episode works on its own and as part of a greater whole. The development has been a refreshing change actually, because even though we have the entire story arc written, we can really focus on each episode in lots of detail before moving onto the next.</p>
<p><strong>Will players have absolute freedom in choosing how they want to play the game? Can they opt for a variety of approaches due to the nature of the two protagonists?</strong></p>
<p>As previously mentioned, players will have freedom to play the game how they want, but some approaches will be much more difficult than others. In regards to the puzzle elements and the combat, you will have to learn each character’s strengths and weaknesses and use these accordingly.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2015/06/Troll-and-I-2.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-233775" src="https://gamingbolt.com/wp-content/uploads/2015/06/Troll-and-I-2.jpg" alt="Troll and I" width="620" height="348" srcset="https://gamingbolt.com/wp-content/uploads/2015/06/Troll-and-I-2.jpg 620w, https://gamingbolt.com/wp-content/uploads/2015/06/Troll-and-I-2-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><p class='review-highlite' >
        "Troll and I is currently targeted at 1080p / 30fps on both consoles. The 30/60 fps debate has been ongoing, and for some 3D action games, especially ones such as Troll and I where you want to also tell a cinematic story, 60fps may not give you the best viewing experience."   
      </p></p>
<p><strong>Will Troll and Otto be available at all times or will there be certain missions wherein only one can be utilized?</strong></p>
<p>Yes, both characters will be available at all times. You also have the option to give one hero commands whilst playing as the other hero. For example, when playing as Otto, you can ask Troll to stay behind, follow, call for help, pick you up, etc. but in the story, there will be times when they have been separated; but we don’t want to go into too much detail at this stage.</p>
<p><strong>What are your thoughts on developing for the Xbox One and PS4? How do they differ from the PC&#8217;s architecture?</strong></p>
<p>Our Spiral House Engine has been developed over the past 15 years, it has been cross platform since the beginning and adapted / re-engineered to each platform as it was released. The architecture, this time around, has been a lot closer than previous generations, getting the most out of a PS3 was a lot different than PC. I guess as an old analogy you could compare it to the IBM compatibles that came out in the early 80’s.</p>
<p>Hundreds of companies were developing computers at the time, but only when conformity of IBM clones came along did the PC software market stabilize. The same is true for game developers, the closer the architecture’s across platforms becomes, developers can focus more time on game code and worry less about the differences between platform architecture.</p>
<p><strong>Will the game run at 1080p and 60fps on both the consoles?</strong></p>
<p>Troll and I is currently targeted at 1080p / 30fps on both consoles. The 30/60 fps debate has been ongoing, and for some 3D action games, especially ones such as Troll and I where you want to also tell a cinematic story, 60fps may not give you the best viewing experience. Take the 50fps release of ‘The Hobbit’ in cinemas, a lot people did not like the feeling it gave them after watching. This doesn’t take away the fact that running at 30fps has other benefits as well, mainly twice as much CPU and GPU time. 60fps is essential for some games, but in our case 30fps was favoured for several reasons.</p>
<p><strong>Is there anything else you want to tell us before we let you go?</strong></p>
<p>If you want to keep on top of the latest news then you can follow us on <a href="https://facebook.com/spiralhouse">Facebook</a>, <a href="https://twitter.com/spiralhouse">Twitter</a>, and check out our <a href="http://www.spiralhouse.co.uk/">websites</a> and forum! We would love to hear the public’s views.</p>
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