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	<title>Spry Fox &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Epic Games Announces Publishing Deals With Indie Developers Spry Fox and EYES OUT</title>
		<link>https://gamingbolt.com/epic-games-announces-publishing-deals-with-indie-developers-spry-fox-and-eyes-out</link>
					<comments>https://gamingbolt.com/epic-games-announces-publishing-deals-with-indie-developers-spry-fox-and-eyes-out#respond</comments>
		
		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Wed, 20 Oct 2021 17:36:04 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Epic Games]]></category>
		<category><![CDATA[EYES OUT]]></category>
		<category><![CDATA[Spry Fox]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=497082</guid>

					<description><![CDATA[Epic Games has announced a publishing partnership with indie studios Spry Fox and EYES OUT.]]></description>
										<content:encoded><![CDATA[<p><span style="font-weight: 400;">In <a href="https://www.epicgames.com/site/en-US/news/epic-games-announces-publishing-partnerships-with-eyes-out-and-spry-fox?sessionInvalidated=true" target="_blank" rel="noopener">a recent blog update</a> on it official website, Epic Games has announced that it will be partnering with indie studios Spry Fox and EYES OUT to publish the developers&#8217; upcoming games.</span></p>
<p>“We entered the publishing space to support creators and teams of all sizes, pursuing games and experiences within different genres,” said Hector Sanchez, Head of Epic Games Publishing. “The worlds EYES OUT and Spry Fox are creating, and the teams themselves, are perfect examples of this. We want to serve them by giving them full ownership of their IPs and creative freedom with best-in-class financial terms and publishing support. We’re fortunate to be partnering with the best talent in the industry.”</p>
<p><span style="font-weight: 400;">EYES OUT is a new Los Angeles-based studio founded by <em>Spec Ops: The Line</em> developer Cory Davis and, interestingly enough, Nine Inch Nails guitarist Robin Finck. The studio is currently working on an unannounced cosmic horror multiplatform game. The game will be using Unreal Engine (presumably UE5).</span></p>
<p>“Working with the team at Epic Games Publishing has been an invaluable experience for us,” said Davis. “Ever since that first glimpse of the existence and anatomy of EGP, we aspired to partner with them. It was made obvious that they were impassioned to fuel and to maximize the developer’s vision. That support and encouragement from a publisher to push us further into the unknown, while honing our original vision, is a dream come true.”</p>
<p><span style="font-weight: 400;">Spry Fox, meanwhile, has previously shipped <em>Cozy Grove</em> to critical acclaim and is currently working on its &#8220;most ambitious project to date&#8221;. Spry Fox&#8217;s next game will be non-violent in nature, and aims to bring people together and reduce loneliness. It will also feature cross-play and cross-progression across platforms. </span></p>
<p>“Epic understands what we’re making and why it’s so special,” said David Edery, Co-Founder and CEO at Spry Fox. “They see the opportunity to make something beautiful and non-violent that’s broadly appealing to, and can bring together, millions of people. It was clear from the start they believed in us and were willing to provide the support that we needed to tackle something this ambitious. They’ve been a pleasure to work with!”</p>
<p><span style="font-weight: 400;">Of course, this partnership involves EGS exclusivity for both studios&#8217; games. That being said, it&#8217;s certainly great to see a giant like Epic Games devoting its resources towards smaller developers. Fans will have to wait for some time before more details on these games crop up, but we&#8217;ll keep an eye out, so stay tuned. </span></p>
<p><iframe title="EYES OUT | Publisher Announcement" width="500" height="281" src="https://www.youtube.com/embed/moPq2z_jYTg?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">497082</post-id>	</item>
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		<title>Dev Defends Against Claims That PS4 Is More of An Indie Console Now</title>
		<link>https://gamingbolt.com/dev-defends-against-claims-that-ps4-is-more-of-an-indie-console-now</link>
					<comments>https://gamingbolt.com/dev-defends-against-claims-that-ps4-is-more-of-an-indie-console-now#comments</comments>
		
		<dc:creator><![CDATA[Rashid Sayed]]></dc:creator>
		<pubDate>Thu, 31 Jul 2014 15:26:06 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[road not taken]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Spry Fox]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=204216</guid>

					<description><![CDATA["The sign of a healthy games platform is both lots of indie content and lots of AAA content," says David Edery, CEO of Spry Fox.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/08/ps4-amd.jpg"><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-170701" src="https://gamingbolt.com/wp-content/uploads/2013/08/ps4-amd.jpg" alt="ps4 amd" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2013/08/ps4-amd.jpg 620w, https://gamingbolt.com/wp-content/uploads/2013/08/ps4-amd-300x168.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Given the lack of AAA games and the abundance of indie games on the PlayStation 4, certain players feel that the Sony&#8217;s current generation console has now become an indie console. After all almost every indie game is making its way to the PlayStation 4 which is always a good thing but come on, people did not paid $399 to only play indie games. The exclusives have been less and far between with several blockbuster games like The Order getting <a title="The Order: 1886 Officially Delayed to Early 2015" href="https://gamingbolt.com/the-order-1886-officially-delayed-to-early-2015">delayed</a>.</p>
<p>We asked David Edery, who is the CEO of Spry Fox about what he thinks about these claims. &#8220;Anyone who paid attention to Sony’s E3 press conference knows that there’s no shortage of AAA content coming to the PS4,&#8221; he said to GamingBolt. &#8220;The sign of a healthy games platform is both lots of indie content and lots of AAA content. Seems like the PS4 is there.&#8221;</p>
<p>It is important to note that the line up for PlayStation 4 in 2015 is looking promising with Ratchet and Clank and Bloodborne. Then there are the likes of Uncharted 4: A Thief&#8217;s End, The Order 1886 and you may never know, Sony can surprise us with Gran Turismo 7.  But for now, PS4 owners need to wait for a game that will define the platform.</p>
<p>Spry Fox are currently working on Road Not Taken which releases next week on the PlayStation 4.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">204216</post-id>	</item>
		<item>
		<title>Dev On 30 vs 60 fps: &#8216;Who Cares What Arbitrary Number Is Attached To What Random Specification?&#8217;</title>
		<link>https://gamingbolt.com/dev-on-30-vs-60-fps-who-cares-what-arbitrary-number-is-attached-to-what-random-specification</link>
					<comments>https://gamingbolt.com/dev-on-30-vs-60-fps-who-cares-what-arbitrary-number-is-attached-to-what-random-specification#comments</comments>
		
		<dc:creator><![CDATA[Rashid Sayed]]></dc:creator>
		<pubDate>Mon, 28 Jul 2014 16:16:21 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[road not taken]]></category>
		<category><![CDATA[Spry Fox]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=203971</guid>

					<description><![CDATA[It is the gameplay that matters according to David Edery, CEO of Spry Fox.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/10/xbox-one_ps4.jpg"><img decoding="async" class="aligncenter size-full wp-image-176606" src="https://gamingbolt.com/wp-content/uploads/2013/10/xbox-one_ps4.jpg" alt="xbox-one_ps4" width="620" height="348" srcset="https://gamingbolt.com/wp-content/uploads/2013/10/xbox-one_ps4.jpg 620w, https://gamingbolt.com/wp-content/uploads/2013/10/xbox-one_ps4-300x168.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>The latest generation of consoles and developers alike have come under some flak for not delivering sixty frames per second consistently across all of their games. The general consensus is that PS4 and Xbox One games should render games at 1080p and 60fps since gaming PCs have been able to do that for years now. In short, certain players are frustrated since there is an obvious difference between 30 and 60 frames per second.</p>
<p>Speaking to David Edery, who is the CEO of Spry Fox, GamingBolt asked about his perspective on the current debate. According to him it&#8217;s the gameplay that matters. &#8220;Is the game fun? Does it look great? These are the questions that matter. Who cares what arbitrary number is attached to what random specification?,&#8221; he said to GamingBolt.</p>
<p>We also asked David whether their own game Road Not Taken will run at 1080p and 60fps on the PS4? And he confirmed that it will be running at 30fps. &#8221; [It will be running at ]1080p, 30fps. For a game of this sort, there is no perceivable difference between 30 and 60 fps,&#8221; he said.</p>
<p>What are your thoughts on this? Do you agree with David&#8217;s comment? Let us know your thoughts in the comments section below. We will have more coverage for Road Not Taken in the coming days. Stay tuned.</p>
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