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	<title>Square Enix &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Final Fantasy 7 Revelation&#8217;s Payoff Will Make Players Cry, Says Cloud Strife&#8217;s Voice Actor</title>
		<link>https://gamingbolt.com/final-fantasy-7-revelations-payoff-will-make-players-cry-says-cloud-strifes-voice-actor</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Mon, 06 Jul 2026 14:03:51 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Final Fantasy 7 Revelation]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=647755</guid>

					<description><![CDATA["There are moments in this that if you haven't cried in the first two yet, I guarantee you'll be sobbing in this one," said Cody Christian.]]></description>
										<content:encoded><![CDATA[<p>While there are undoubtedly going to be plenty of emotional moments in <em>Final Fantasy 7 Revelation</em> since the title acts as the <a href="https://gamingbolt.com/final-fantasy-7-remake-trilogy-will-incorporate-settings-and-stories-from-all-spin-offs-director">finale to a trilogy</a> remaking one of the most beloved RPGs of all time, voice actor of Cloud Strife, Cody Christian, has said that its emotional payoff will leave players “sobbing”. During KawaCon, Christian <a href="https://www.instagram.com/p/Daa1YHqxqal/" target="_blank" rel="noopener">spoke to Ally B</a> about how emotional the title will be and said that even players who didn’t cry during <em>Final Fantasy 7 Remake</em> or<em> Rebirth</em> will do so by the time they finish <em>Revelation</em>.</p>
<p>&#8220;There&#8217;s so much emotionality, there&#8217;s so much vulnerability,&#8221; he said. &#8220;There are moments in this that if you haven&#8217;t cried in the first two yet, I guarantee you&#8217;ll be sobbing in this third one.&#8221; He went on to say that the title will be “a payoff” for all of the story elements that have been building up so far.</p>
<p>Christian isn’t the only one who has spoken about how emotional <em>Final Fantasy 7 Revelation</em> will be. Just last month, director Naoki Hamaguchi spoke about how, despite having played through the title around 40 times, a certain scene <a href="https://gamingbolt.com/final-fantasy-7-revelation-director-says-he-cries-during-a-certain-scene-every-time-he-plays">still manages to make him cry</a>. This comes down to the moments of introspection experienced by Cloud and how his fate has been bound by that of Zack and Aerith.</p>
<p>“There’s this scene that’s quite essential to the story of <em>Final Fantasy 7</em> where Cloud goes into a moment of introspection and discovers his identity and how it fits with Zack and Aerith,” he said. “I think the way we portrayed that in <em>Revelation</em> turned out very well, and we’re eager for fans to see it.”</p>
<p>“I’ve finished <em>Revelation</em> about 40 times, and every time that introspective scene with Cloud made me cry.”</p>
<p>Without going into too many details about exactly which scene he was talking about, Hamaguchi said that it was “A key scene from the original, related to Cloud’s identity” and noted that it “is one of the most memorable experiences” in <em>Revelation</em>.</p>
<p>The emotional payoffs present in the storyline of <em>Final Fantasy 7 Revelation</em> may have played a role in the development team&#8217;s decision for the game’s title. Hamaguchi had previously spoken about how the story is <a href="https://gamingbolt.com/final-fantasy-7-revelations-title-was-picked-because-it-answers-questions-from-remake-and-rebirth">going to offer many revelations to players</a>.</p>
<p>While there were questions about whether the team would go with Resolve as the title instead, since that seems to be a core theme of the story, Hamaguchi said that it “wasn’t really a candidate for our title. We landed with ‘<em>Revelation</em>,’ because that was the word that was the best match for what we wanted to depict in the third instalment of our series.”</p>
<p>“I think a lot of fans and players were just really wondering, how this is going to go down, and how the trilogy is going to conclude,” he said. “As a response to that, this is our message, to say that this is the end of everything, this is where everything gets revealed, and this is where you will find out all the answers.”</p>
<p><em>Final Fantasy 7 Revelation</em> is being developed for PC, PS5, Xbox Series X/S, and Nintendo Switch 2, and is slated for release in Spring 2027.</p>
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		<title>Final Fantasy May Get Traditional Games if the Idea &#8220;Truly Resonates&#8221; With Fans, Says Square Enix</title>
		<link>https://gamingbolt.com/final-fantasy-may-get-traditional-games-if-the-idea-truly-resonates-with-fans-says-square-enix</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Mon, 06 Jul 2026 12:02:35 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Final Fantasy Resonance]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=647742</guid>

					<description><![CDATA[The company also noted that it was learning what players want with its trial-and-error approach to creating remakes and new games.]]></description>
										<content:encoded><![CDATA[<p>Square Enix recently unveiled <em>Final Fantasy Resonance</em> – essentially a remake of the mobile game <em>Final Fantasy Brave Exvius</em> featuring the company’s popular HD-2D art style. During a <a href="https://www.hd.square-enix.com/eng/ir/stock/pdf/20260701_en.pdf" target="_blank" rel="noopener">Q&amp;A with its shareholders</a>, Square Enix was asked about whether it would work on projects of similar scale to bring back some of its older titles for newer audiences.</p>
<p>Responding to whether Square Enix will focus more on remakes being big-budget affairs with open worlds and action gameplay in the vein of the <em>Final Fantasy 7 Remake</em> trilogy or if there are more plans to make games like <em>Final Fantasy Resonance</em>, the company spoke about learning things with its trial-and-error approach.</p>
<p>&#8220;As part of our market-in approach, we engage in trial and error to establish what is best for contemporary customers based on current market needs and trends,&#8221; explained Square Enix. &#8220;In doing so, it is extremely important to us that we strike the right balance between our approach and the expectations of players who loved the original works.&#8221;</p>
<p>It also comes down to whether a game in question would benefit from its core gameplay mechanics being brought over into the modern era, or if it could be remade in its entirety. “While specific titles may call for specific mechanics, we will continue our development efforts by assessing what truly resonates within the current market environment for both original titles and new remakes.”</p>
<p>While the <em>Final Fantasy 7 Remake</em> trilogy is likely the most popular of Square Enix’s remakes, the company isn’t a stranger to the concept of bringing back some of its older games while still preserving their visual styles. A major example of this is last year’s <a href="https://gamingbolt.com/final-fantasy-tactics-the-ivalice-chronicles-review-a-timeless-classic-perfected"><em>Final Fantasy Tactics – The Ivalice Chronicles</em></a>, which held on to the original’s isometric camera angles and general visual art style while still bringing in a few enhancements.</p>
<p>Aside from that, however, Square Enix has largely focused on making use of making remakes using its HD-2D art style. First introduced with <em>Octopath Traveler</em> in 2018, the style would then be used in a number of Square Enix RPGs, including the remake of 1994 SNES RPG <em>Live A Live</em>, and even the remakes of the original <em>Dragon Quest</em> and<em> Dragon Quest 2</em> in the form of last year’s <em>Dragon Quest 1 &amp; 2 HD-2D Remake</em>.</p>
<p>Square Enix has also used HD-2D for original games. Along with <em>Octopath Traveler</em> and its sequel, it was most recently used in <em>The Adventures of Elliot: The Millennium Tales</em>.</p>
<p>Interestingly, Square Enix has engaged in a radical reinterpretation of visual styles with remakes in the past. A key example of this would be the 2007 remake of 1991’s <em>Final Fantasy 4</em>, which made use of an entirely new 3D art style, complete with entirely new cutscenes created especially for the game.</p>
<p>In the meantime, Square Enix is getting ready to wrap up its <em>Final Fantasy 7 Remake</em> trilogy with the Spring 2027 release of <a href="https://gamingbolt.com/final-fantasy-7-revelation-director-says-he-cries-during-a-certain-scene-every-time-he-plays"><em>Final Fantasy 7 Revelation</em></a>, which is coming to PC, PS5, Xbox Series X/S, and Nintendo Switch 2. Recent reports have indicated that the RPG might also get quite a bit of <a href="https://gamingbolt.com/final-fantasy-7-revelation-may-get-post-launch-dlc-that-continues-the-story-rumor">post-launch support with DLC releases</a>.</p>
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		<title>Final Fantasy 7 Revelation May Get Post-Launch DLC That Continues the Story &#8211; Rumor</title>
		<link>https://gamingbolt.com/final-fantasy-7-revelation-may-get-post-launch-dlc-that-continues-the-story-rumor</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Thu, 02 Jul 2026 14:06:27 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[Final Fantasy 7 Revelation]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=647578</guid>

					<description><![CDATA[Updates to the Epic Games Store Listing for Revelation reveals mentions of a Premium Story Pass, hinting at INTERmission-style DLCs.]]></description>
										<content:encoded><![CDATA[<p>It looks like Square Enix may have accidentally revealed its plans for the post-launch support of <a href="https://gamingbolt.com/final-fantasy-7-revelation-director-says-he-cries-during-a-certain-scene-every-time-he-plays"><em>Final Fantasy 7 Revelation</em></a>. Database updates to the Epic Games Store (via <a href="https://epicdb.org/sandbox/a2c630e6aab44a2d90e56d7e3237af1c/items" target="_blank" rel="noopener">EpicDB</a>) indicate that the title will be getting plenty of DLCs, with up to seven releases seemingly being planned.</p>
<p>Some of the DLC likely corresponds with in-game items that will likely be part of a supposed Premium Plus Edition of the title. Interestingly, there are also mentions of a Story Expansion Pass, which indicates that some of the DLC will continue the story of <em>Final Fantasy 7 Revelation</em>.</p>
<p>While the scale of these DLCs remains unknown – many of them are likely to essentially be extra gear or costume options – there might also be plans for an expansion that is similar in scale to <em>Episode INTERmission</em> for <em>Final Fantasy 7 Remake</em>, which essentially added an entirely new story to the game, introducing the <em>Remake</em> trilogy audience to the character of Yuffie and her unique combat style.</p>
<p>Since director Naoki Hamaguchi has previously spoken about wanting to integrate stories, characters, and content from <em>Final Fantasy 7</em>’s various spin-offs and follow-ups, we might even see versions of <em>Dirge of Cerberus</em> or<em> Advent Children</em> recreated in <em>Final Fantasy 7 Revelation</em> in some form.</p>
<p>Hamaguchi had <a href="https://gamingbolt.com/final-fantasy-7-remake-trilogy-will-incorporate-settings-and-stories-from-all-spin-offs-director">spoken about this during a Q&amp;A in Shanghai</a>. At the time, he was responding to a question about whether <em>Crisis Core: Final Fantasy 7</em> character Cissnei would be showing up in <em>Revelation</em> following her appearance in <em>Rebirth</em>.</p>
<p>“Well, at this time it’s best not to say whether Cissnei will appear or not, but there is one thing I can tell you,” said Hamaguchi. “This <em>Final Fantasy 7 Remake</em> series is not simply a recreation of the original work, but rather, our goal is to create a single, new <em>Final Fantasy 7</em> that incorporates the settings and concepts of all the previous spin-off titles, such as <em>Advent Children</em>, <em>Dirge of Cerberus</em>, and <em>Crisis Core</em>. Therefore, the appearance of Cissnei and the inclusion of <em>Dirge of Cerberus</em> Soldiers in the DLC, all have that meaning.”</p>
<p>“So, since that concept will of course carry over into <em>Revelation</em> as well, not limited to Cissnei, for the last entry, there will be characters that have appeared in the various <em>FF7</em> compilation games that I think will be there, and each of these characters has a large and dedicated fanbase, so we want to create a work that can satisfy the feelings of those people.”</p>
<p>It is worth noting that the <em>Final Fantasy 7 Remake</em> trilogy has done an admirable job of introducing characters and story concepts from games that were previously only spin-offs. A notable example of this is the inclusion of Leslie Kyle in <em>Final Fantasy 7 Remake</em>. The character was previously only mentioned in <em>Final Fantasy VII The Kids Are Alright: A Turks Side Story</em>. Similarly, the title also included references to <em>Dirge of Cerberus</em> in the form of its antagonists – Wiess and Nero – being available as VR mission boss fights in <em>Episode INTERmission</em>.</p>
<p><em>Final Fantasy 7 Revelation</em> is being developed for PC, PS5, Xbox Series X/S, and Nintendo Switch 2, and is slated for a Spring 2027 release.</p>
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		<title>Final Fantasy 7 Remake Trilogy Will Incorporate Settings and Stories From All Spin-Offs &#8211; Director</title>
		<link>https://gamingbolt.com/final-fantasy-7-remake-trilogy-will-incorporate-settings-and-stories-from-all-spin-offs-director</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Wed, 24 Jun 2026 13:22:10 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Crisis Core: Final Fantasy 7]]></category>
		<category><![CDATA[Dirge of Cerberus: Final Fantasy 7]]></category>
		<category><![CDATA[Final Fantasy 7 Rebirth]]></category>
		<category><![CDATA[Final Fantasy 7 Remake]]></category>
		<category><![CDATA[Final Fantasy 7 Remake Intergrade]]></category>
		<category><![CDATA[Final Fantasy 7 Revelation]]></category>
		<category><![CDATA[Final Fantasy 7: Advent Children]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=647017</guid>

					<description><![CDATA[Naoki Hamaguchi was asked about whether Crisis Core's Cissnei would once more show up in Revelation after last being seen in Rebirth.]]></description>
										<content:encoded><![CDATA[<p>While <em>Final Fantasy 7 Revelation</em> is set to feature many iconic scenes and characters from the original <em>Final Fantasy 7</em>, director Naoki Hamaguchi has teased that there will also be characters from spin-offs of the original showing up. In a Q&amp;A session in Shanghai, as caught by Genki_JPN, Hamaguchi was asked about whether <em>Crisis Core: Final Fantasy 7</em>’s Cissnei, who we last saw in <em>Final Fantasy 7 Rebirth</em>, will be showing up in <em>Revelation</em>.</p>
<p>“Well, at this time it’s best not to say whether Cissnei will appear or not, but there is one thing I can tell you,” replied Hamaguchi. “This <em>Final Fantasy 7 Remake</em> series is not simply a recreation of the original work, but rather, our goal is to create a single, new <em>Final Fantasy 7</em> that incorporates the settings and concepts of all the previous spin-off titles, such as <em>Advent Children</em>, <em>Dirge of Cerberus</em>, and <em>Crisis Core</em>. Therefore, the appearance of Cissnei and the inclusion of <em>Dirge of Cerberus</em> Soldiers in the DLC, all have that meaning.”</p>
<p>“So, since that concept will of course carry over into <em>Revelation</em> as well, not limited to Cissnei, for the last entry, there will be characters that have appeared in the various <em>FF7</em> compilation games that I think will be there, and each of these characters has a large and dedicated fanbase, so we want to create a work that can satisfy the feelings of those people.”</p>
<p>He went on to talk about how Cissnei has a lot of fans. “Whenever I talk to the media or fans, they very often ask me if Cissnei will appear or say they like Cissnei,” he laughed.</p>
<p>Fans of the original <em>Final Fantasy 7</em> and its spin-offs shouldn’t find this too surprising, since we’ve seen many references to these spin-offs and even cross-media stories like novels throughout the trilogy so far. <em>Final Fantasy 7 Remake</em>, for instance, featured an appearance of Leslie Kyle during its Wall Market sections. This character made his first appearance in <em>Final Fantasy VII The Kids Are Alright: A Turks Side Story</em> – a story published in Japan back in 2011. The same game also features the main antagonists of <em>Dirge of Cerberus</em> – Weiss and Nero – as VR missions in its <em>Episode</em> <em>INTERmission</em> DLC, which eventually got included with the base game as <em>Final Fantasy 7 Remake Intergrade</em>.</p>
<p><em>Final Fantasy 7 Rebirth</em> saw similar inclusions. Along with the appearance of Cissnei, the title also included smaller references to other stories in the same universe, such as Tifa having a cat.</p>
<p>Earlier this month, Hamaguchi also spoke about how he had played through <em>Final Fantasy 7 Revelation</em> around 40 times, and how a certain emotional scene <a href="https://gamingbolt.com/final-fantasy-7-revelation-director-says-he-cries-during-a-certain-scene-every-time-he-plays">always ended up leaving him in tears</a>.</p>
<p><em>Final Fantasy 7 Revelation</em> is being developed for PC, PS5, Xbox Series X/S, and Nintendo Switch 2, and will be coming out in Spring 2027. For more details about why Square Enix decided to call the third entry in the trilogy <em>Revelation</em>, take a look at what Hamaguchi had to say about <a href="https://gamingbolt.com/final-fantasy-7-revelations-title-was-picked-because-it-answers-questions-from-remake-and-rebirth">potentially calling it Resolve</a>.</p>


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<blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">Naoki Hamaguchi says that other characters from the FF7 compilation and spinoffs may appear in FF7 Revelation, just like Cissnei has appeared in the previous games!<br><br>&quot;Well, at this time it&#39;s best not to say whether Cissnei will appear or not, but there is one thing I can tell… <a href="https://t.co/oasAIYVCEF">pic.twitter.com/oasAIYVCEF</a></p>&mdash; Genki✨ (@Genki_JPN) <a href="https://x.com/Genki_JPN/status/2068648972189868178?ref_src=twsrc%5Etfw">June 21, 2026</a></blockquote><script async src="https://platform.x.com/widgets.js" charset="utf-8"></script>
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		<title>Final Fantasy 7 Revelation Director Says He Cries Every Time During a Certain Scene</title>
		<link>https://gamingbolt.com/final-fantasy-7-revelation-director-says-he-cries-during-a-certain-scene-every-time-he-plays</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Fri, 19 Jun 2026 11:03:32 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Final Fantasy 7 Revelation]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=646705</guid>

					<description><![CDATA[Naoki Hamaguchi has revealed that he has finished Revelation around 40 times, and the scene in question still makes him cry.]]></description>
										<content:encoded><![CDATA[<p>While <em>Final Fantasy 7 Rebirth</em> certainly had its moments of intense drama and emotion, director Naoki Hamaguchi has said that the upcoming <em>Final Fantasy 7 Revelation</em> won’t be lacking in that department. In an interview with <a href="https://www.omelete.com.br/games/final-fantasy-vii-revelation-diretor-zerou-40-vezes-chorou" target="_blank" rel="noopener">Omelete</a>, Hamaguchi spoke about a particularly intense scene and revealed that it managed to make him cry regardless of how many times he played through the title.</p>
<p>The scene largely relates to Cloud coming to understand what happened to him, and his relation to both Zack and Aerith. Hamaguchi has said that this moment has “turned out very well” in <em>Final Fantasy 7 Revelation</em>.</p>
<p>&#8220;There&#8217;s this scene that&#8217;s quite essential to the story of <em>Final Fantasy 7</em> where Cloud goes into a moment of introspection and discovers his identity, and how it fits with Zack and Aerith,&#8221; he said. &#8220;I think the way we portrayed that in <em>Revelation</em> turned out very well, and we&#8217;re eager for fans to see it.”</p>
<p>&#8220;I&#8217;ve finished <em>Revelation</em> about 40 times, and every time that introspective scene with Cloud made me cry.&#8221;</p>
<p>He mentioned the same scene on social media as well, saying, “A key scene from the original, related to Cloud’s identity, is one of the most memorable experiences in <em>FFVII Revelation</em>.”</p>
<p>It is worth noting that <em>Final Fantasy 7</em>, which is considered by many to be one of the best games in the franchise, if not of all time, is well-known for the twists and turns in its story. Despite its age, the RPG was praised for its handling of heavy subjects, as well as how well it was able to portray its more emotional moments even despite the more primitive graphical capability of the original PlayStation.</p>
<p>As for <em>Final Fantasy 7 Revelation</em>, it is slated to bring the <em>Remake</em> trilogy to an end, and in the process, will answer many questions that <em>Remake</em> and <em>Rebirth</em> left open. Hamaguchi noted that this was the main reason for the studio <a href="https://gamingbolt.com/final-fantasy-7-revelations-title-was-picked-because-it-answers-questions-from-remake-and-rebirth">picking <em>Revelation</em> as the game’s title</a>, despite its core themes also revolving around another word that starts with “re” – Resolve.</p>
<p>“I think a lot of fans and players were just really wondering, how this is going to go down, and how the trilogy is going to conclude,” he said. “As a response to that, this is our message, to say that this is the end of everything, this is where everything gets revealed, and this is where you will find out all the answers.”</p>
<p>As for the decision to go with <em>Revelation</em> over Resolve, Hamaguchi said that the latter “wasn’t really a candidate for our title. We landed with ‘<em>Revelation</em>,’ because that was the word that was the best match for what we wanted to depict in the third instalment of our series.”</p>
<p><em>Final Fantasy 7 Revelation</em> is being developed for PC, PS5, Xbox Series X/S, and Nintendo Switch 2, and in a first for the franchise, will be coming to all platforms on the same day. While you wait for its Spring 2027 release, take a look at other details, like the fact that <a href="https://gamingbolt.com/final-fantasy-7-revelations-max-level-is-99-optional-weapons-have-dedicated-narrative-components">its maximum level will be 99</a>, and that it <a href="https://gamingbolt.com/final-fantasy-7-revelation-wont-feature-bone-village">won’t include Bone Village</a>.</p>


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<blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="ja" dir="ltr">In this interview with Omelete.<br>A key scene from the original, related to Cloud’s identity, is one of the most memorable experiences in FFVII Revelation.<br>&#8211;<br>Omeletteのインタビューです。… <a href="https://t.co/EK7C2Oky8Q">https://t.co/EK7C2Oky8Q</a></p>&mdash; 浜口直樹 /FINAL FANTASY VII REVELATION, Spring 2027 (@nhamaguc) <a href="https://x.com/nhamaguc/status/2067415237507293355?ref_src=twsrc%5Etfw">June 18, 2026</a></blockquote><script async src="https://platform.x.com/widgets.js" charset="utf-8"></script>
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		<title>Final Fantasy 7 Revelation&#8217;s Title Was Picked Because it Answers Questions From Remake and Rebirth</title>
		<link>https://gamingbolt.com/final-fantasy-7-revelations-title-was-picked-because-it-answers-questions-from-remake-and-rebirth</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Wed, 17 Jun 2026 11:03:32 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Final Fantasy 7 Revelation]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=646560</guid>

					<description><![CDATA[Director Naoki Hamaguchi even noted that, despite its themes of Resolve, the word was never a candidate for the game's title.]]></description>
										<content:encoded><![CDATA[<p>Leading up to the <a href="https://gamingbolt.com/final-fantasy-7-revelation-announced-for-spring-2027">official announcement</a> that the third entry in the <em>Final Fantasy 7 Remake</em> trilogy would be titled <em>Revelation</em>, there was plenty of speculation among the fan base about what the game would actually be called. In an interview with <a href="https://gameinformer.com/sgf-2026/2026/06/16/why-its-called-final-fantasy-vii-revelation-instead-of-resolve-or-other" target="_blank" rel="noopener">Game Informer</a>, director Naoki Hamaguchi revealed the decision behind naming it <em>Final Fantasy 7 Revelation</em>, despite even the showcase trailer focusing on the word “Resolve”.</p>
<p>&#8220;As I spoke about in my stage presentation, the central theme of this title is going to be &#8216;Resolve,'&#8221; Hamaguchi explained. &#8220;That could mean a lot of things, but one of them is the resolve of our party player-characters heading into the final battles. What kind of resolve do they have in them? What are they feeling? What are they thinking about? Things like that. We&#8217;re going to really dive deep into that specific aspect of their emotions and what they&#8217;re thinking. It&#8217;s going to shape a little bit differently between the choices that the players take, so the overall game experience might change a little bit depending on those choices that the players might take, but the goal is for the characters to feel closer than ever for the players.&#8221;</p>
<p>When asked about whether “Resolve” was considered as a potential title for <em>Final Fantasy 7 Revelation</em>, Hamaguchi said that the fact that both words start with the letters “re” is simply a coincidence.</p>
<p>“It wasn’t really a candidate for our title,” he continued. “We landed with ‘<em>Revelation</em>,’ because that was the word that was the best match for what we wanted to depict in the third instalment of our series. One thing I can share about the title &#8216;<em>Revelation</em>,&#8217; though, is that we kept this under the veils for the longest time, and we wanted to be very careful about it. We have a very huge development team, but among those development team members, only five or six people knew about the title. Most of them found out about the title at the [Summer Game Fest] stage presentation!”</p>
<p>As for why the team decided to pick <em>Revelation</em> as the title, Hamaguchi explained that the story of the third entry will revolve around “revealing all these unanswered questions that the fans may have with <em>Remake</em> and <em>Rebirth</em>.”</p>
<p>“I think a lot of fans and players were just really wondering, how this is going to go down, and how the trilogy is going to conclude,” he said. “As a response to that, this is our message, to say that this is the end of everything, this is where everything gets revealed, and this is where you will find out all the answers.”</p>
<p>Square Enix has recently confirmed that <em>Final Fantasy 7 Revelation</em> will <a href="https://gamingbolt.com/final-fantasy-7-revelations-world-is-open-to-explore-from-the-start-with-lots-of-side-content">give players plenty of freedom</a> from quite early on, and the moment that players unlock the Highwind, they will be able to <a href="https://gamingbolt.com/final-fantasy-7-revelations-highwind-unlocks-early-says-director-and-lets-you-fly-almost-anywhere">fly almost anywhere in the game’s world</a>. The developers have also confirmed that <a href="https://gamingbolt.com/final-fantasy-7-revelations-max-level-is-99-optional-weapons-have-dedicated-narrative-components">the optional WEAPON superbosses</a> will have “dedicated narrative components,” and that the title <a href="https://gamingbolt.com/final-fantasy-7-revelation-wont-feature-bone-village">won’t feature Bone Village</a>.</p>
<p><em>Final Fantasy 7 Revelation</em> is coming to PC, PS5, Xbox Series X/S, and Nintendo Switch 2 in the Spring 2027.</p>
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		<title>Final Fantasy 7 Revelation&#8217;s Max Level is 99; Optional WEAPONs Have &#8220;Dedicated Narrative Components”</title>
		<link>https://gamingbolt.com/final-fantasy-7-revelations-max-level-is-99-optional-weapons-have-dedicated-narrative-components</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 14 Jun 2026 15:28:30 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Final Fantasy 7 Revelation]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=646371</guid>

					<description><![CDATA[Naoki Hamaguchi says you'll now be motivated to "complete all remaining content" after the story rather than replaying in Hard Mode.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">As the final chapter in the <em>Remake</em> trilogy, <em>Final Fantasy 7 Revelation</em> is pulling out all the stops for fans. Highwind <a href="https://gamingbolt.com/final-fantasy-7-revelations-highwind-unlocks-early-says-director-and-lets-you-fly-almost-anywhere">available from the start</a>? Check. A vast world that you can explore <a href="https://gamingbolt.com/final-fantasy-7-revelations-world-is-open-to-explore-from-the-start-with-lots-of-side-content">with almost no restrictions</a>? Also check. A satisfying ending? Still to be decided, but director Naoki Hamaguchi says <a href="https://gamingbolt.com/final-fantasy-7-revelation-will-offer-players-narrative-choices-wont-have-multiple-endings">there&#8217;s only one</a>.</p>



<p class="wp-block-paragraph">Now another promise is fulfilled, as he confirmed to <a href="https://www.everyeye.it/articoli/intervista-esclusiva-naoki-hamaguchi-director-fantasy-7-revelation-cosa-raccontato-67246.html" target="_blank" rel="noreferrer noopener">Everything.it</a> that you can finally hit the original&#8217;s max level. “Another thing I wanted to add is that in <em>Remake</em> and <em>Rebirth</em>, there was a level cap, but in <em>Revelation</em>, we will not have a level limit: players will be able to reach level 99.”</p>



<p class="wp-block-paragraph">Which is great news, but you&#8217;re likely going to need every single one of them. “WEAPONs and enemies even tougher than the final boss you face in the story. Examples include the WEAPONs themselves or the beloved Knights of the Round.&#8221;</p>



<p class="wp-block-paragraph">So instead of replaying the game on Hard mode (as in <em>Remake</em> and <em>Rebirth</em>), you&#8217;re now motivated “to complete all the remaining content on the world map after finishing the main story.” Interestingly, he also promised that the optional WEAPONs would have their own “dedicated narrative component.”</p>



<p class="wp-block-paragraph">Launching <a href="https://gamingbolt.com/final-fantasy-7-revelation-announced-for-spring-2027">in Spring 2027</a>, <em>Final Fantasy 7 Revelation</em> will be available simultaneously for Xbox Series X/S, PS5, PC, and Nintendo Switch 2 – a first for the trilogy. Alongside Cid and Vincent Valentine as party members, each with unique playstyles that complement each other, you can look forward to the new FITS system.</p>



<p class="wp-block-paragraph">The latter is like a combination of the classic Jobs and <em>Final Fantasy 10-2&#8217;s</em> Dresspheres, where different equipment changes the characters&#8217; appearance while granting new abilities. We&#8217;ve already seen Cloud and Tifa as the Warrior and Black Mage, but what other FITS can be expected? Stay tuned for more details in the coming months.</p>
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		<title>Final Fantasy 7 Revelation Won&#8217;t Feature Bone Village</title>
		<link>https://gamingbolt.com/final-fantasy-7-revelation-wont-feature-bone-village</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Sat, 13 Jun 2026 04:49:18 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Final Fantasy 7 Revelation]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=646329</guid>

					<description><![CDATA[It’s a location we’re certainly going to miss, but its omission makes sense if the remake is aiming to streamline the original.]]></description>
										<content:encoded><![CDATA[<p>We kind of suspected that there were going to be a few cuts in <em>Final Fantasy 7 Revelation, </em>but we can&#8217;t honestly say we expected Bone Village to be one of them. It was a way for the original game to throw us a bone (pun intended), after all, given that you could pick up quite a few useful and rare items in it, along with some entertaining minigames.</p>
<p>But not so in the remake. The news comes from none other than Naoki Hamaguchi, who told <em><a href="https://www.rpgsite.net/interview/20585-final-fantasy-vii-revelation-naoki-hamaguchi-new-interview-story-finale-choices-vincent-weapon-battles" target="_blank" rel="noopener">RPG Site</a> </em>that players weren&#8217;t going to be able to visit the place, although a few surrounding areas were still open for business. &#8220;Bone Village itself is not included, but North Wood and the Temple of Ancients, we’ll be able to revisit.” That, and Rocket Town, which didn&#8217;t make the cut in <em>Rebirth</em>.</p>
<p>Although that might be disappointing news to some of you, there&#8217;s still a lot to look forward to. There&#8217;s a world that&#8217;s more <a href="https://gamingbolt.com/final-fantasy-7-revelations-world-is-open-to-explore-from-the-start-with-lots-of-side-content">open to explore</a> with a lot of side content, for starters, and a fair bit of <a href="https://gamingbolt.com/final-fantasy-7-revelation-will-offer-players-narrative-choices-wont-have-multiple-endings">narrative choice</a>, although it won&#8217;t affect the game&#8217;s ending. We&#8217;re particularly happy about the <a href="https://gamingbolt.com/final-fantasy-7-revelations-highwind-unlocks-early-says-director-and-lets-you-fly-almost-anywhere">Highwind unlocking early</a>, letting you take to the skies and go just about anywhere.</p>
<p>All in all, Bone Village might be missed, but there&#8217;s a lot of cool stuff to help you cope when <em>Final Fantasy 7 Revelation</em> launches in Spring 2027 for the PC, PS5, Xbox Series X|S, and Nintendo Switch 2.</p>
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		<title>Final Fantasy 7 Rebirth Nintendo Switch 2 Review – The (Portable) Promise Fulfilled </title>
		<link>https://gamingbolt.com/final-fantasy-7-rebirth-nintendo-switch-2-review-the-portable-promise-fulfilled</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Thu, 11 Jun 2026 16:49:14 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Final Fantasy 7 Rebirth]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=646197</guid>

					<description><![CDATA[Cloud and co.’s sophomore Switch 2 outing comes with some obvious technical cutbacks, but manages to retain its charms nonetheless.]]></description>
										<content:encoded><![CDATA[<p><em>Final Fantasy 7 Rebirth</em> surpassed expectations in more ways than one when it launched a couple of years ago. Not only did it follow up on an excellent start to the <em>FF7 Remake</em> trilogy that was its spectacular 2020 predecessor, it also did a stellar job reimagining its legendary source material, all while charting out its own unique path in consistently subversive and delightful ways. A wonderful blend of addictive, mechanically deep gameplay and bombastic, entertaining storytelling, <em>Final Fantasy 7 Rebirth</em> was a true masterpiece. Now, following in the footsteps of <em>Final Fantasy 7 Remake</em>, <em>Rebirth</em> arrives on the Nintendo Switch 2- and the results are impressive, even if they come with some expected technical cutbacks.</p>
<p><iframe title="Final Fantasy 7 Rebirth Nintendo Switch 2 Review - An Impossible Port?" width="500" height="281" src="https://www.youtube.com/embed/_RUtqYzKbGo?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Getting a game as massive, ambitious, and demanding as <em>Final Fantasy 7 Rebirth</em> to work well on the hardware of the Nintendo Switch 2 – a console with decidedly more constrained specs than the PS5 – was always going to be a challenge for the developers, so it obviously is best to head into <em>Rebirth</em>’s Switch 2 version with lower technical and graphical expectations. What’s heartening, however, is that even with those compromises, the game doesn’t loose any of its charm and mastery.</p>
<p>What exactly are those compromises, however? Well, for the most part, they are exactly what you would expect from a lower spec release of a technically demanding game. The gap between <em>Rebirth</em>’s Switch 2 and base console versions on this front is (unsurprisingly, given the generation gap between the two games) more pronounced than it was for <em>Final Fantasy 7 Remake</em>’s Switch 2 version. You see the biggest and most blatant hits with things such as texture pop in, the downgrade in the level of detail, foliage density, and the like, and other similar aspects such as shadows and draw distances (especially draw distances, in fact).</p>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-644369" src="https://gamingbolt.com/wp-content/uploads/2026/05/final-fantasy-7-rebirth-chadley-1024x576.jpg" alt="final fantasy 7 rebirth chadley" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/05/final-fantasy-7-rebirth-chadley-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/05/final-fantasy-7-rebirth-chadley-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/05/final-fantasy-7-rebirth-chadley-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/05/final-fantasy-7-rebirth-chadley-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/05/final-fantasy-7-rebirth-chadley-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2026/05/final-fantasy-7-rebirth-chadley-2048x1152.jpg 2048w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p><p class="review-highlite" >"What exactly are those compromises, however? Well, for the most part, they are exactly what you would expect from a lower spec release of a technically demanding game."</p></p>
<p>More than a few times, including in the very early hours of the game (or most times you’re out in an open world section), I have seen textures and assets abruptly loading in right before my eyes, while there have also been a few instances of frame rate drops during both cutscenes and gameplay, all of which is certainly the sort of thing that can – at least momentarily – pull you out of the experience. On top of that, it’s also a shame that, just like <em>Final Fantasy 7 Remake</em>’s Switch 2 release, <em>Rebirth</em> doesn’t offer a 60 FPS option on Nintendo’s platform. While the compromise is understandable given the Switch 2’s hardware constraints, it still feels like a notable omission, particularly given the fast paced and action heavy nature of <em>Rebirth</em>’s combat and general gameplay.</p>
<p>Personally, I tend to be the sort of player that can forgive a game’s technical deficiencies, especially if it’s pulling its weight in the gameplay and design departments (which is most definitely true for <em>Rebirth</em>), but those deficiencies are admittedly hard not to spot here. While they don’t take away from <em>Rebirth</em>’s inherent gameplay and narrative strengths, I certainly do hope the developer will be addressing those issues with post launch patches in the near future.</p>
<p>As much as <em>Final Fantasy 7 Rebirth</em>’s Switch 2 version comes with noticeable downgrades on its original release, at the same time, there’s no denying that, by and large, the game still looks really good. Environments look lush and enticingly massive and explorable, character models and animations boast impressive attention to detail and personality, and nearly every new map, town, and city you visit is brimming with its own unique visual hook and aesthetic. A constant sense of discovery, joy, and wonder was among the things that helped <em>Final Fantasy 7 Rebirth</em> stand out when it first launched in 2024, and thankfully, on the Nintendo Switch 2, even with the necessary cuts it makes in the technical department, it doesn’t lose that sense of awe and luster.</p>
<p>And of course, when it comes to the act of actually playing the game, this is still every bit the unmissable, spectacular designed experience that it was when it launched on the PS5 a couple years ago. When I reviewed <em>Final Fantasy 7 Rebirth</em> upon its original release, I described it as the long overdue and long awaited realization of the modern open world Final Fantasy formula that the series had been hinting at since the PS2 generation, and going back to it on the Switch 2, I find myself just as enamoured with the game.</p>
<p>That’s because <em>Rebirth</em> is and remains a genuine, unmissable masterpiece &#8211; and I don’t use any of those words lightly. It touts easily the best combat I have ever experienced in a Final Fantasy title, and arguably the best non-turn based combat I have seen in any game, period. <em>Rebirth</em> manages to build on <em>Remake</em>’s incredible combat in meaningful ways, delivering a blistering experience that, with an ingenious combination of tight mechanics, meaningful improvements, and consistently well-designed and varied enemy encounters and boss fights, ensures that it never runs out of ways to always keep you on your toes.</p>
<p><img decoding="async" class="aligncenter wp-image-580352" src="https://gamingbolt.com/wp-content/uploads/2024/02/final-fantasy-7-rebirth-4-1024x576.jpg" alt="final fantasy 7 rebirth" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/02/final-fantasy-7-rebirth-4-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/02/final-fantasy-7-rebirth-4-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/02/final-fantasy-7-rebirth-4-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/02/final-fantasy-7-rebirth-4-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/02/final-fantasy-7-rebirth-4-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/02/final-fantasy-7-rebirth-4.jpg 1920w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p><p class="review-highlite" >"<em>Rebirth</em> is and remains a genuine, unmissable masterpiece &#8211; and I don’t use any of those words lightly."</p></p>
<p>Meanwhile, each character boasts ridiculous mechanical depth and variety, to the extent that each could be the star of their own game. On top of that, the progression and customization mechanics – between the different weapons, Materia builds, stat upgrades, and what have you – add an even greater level of depth and nuance, so that combat and everything surrounding it manage to feel consistently rewarding and addictive even after you have clocked multiple dozen hours into the game.</p>
<p>Outside of the combat, meanwhile, <em>Rebirth</em> continues to tout an equally impressive level of depth and variety. There’s multiple massive open world maps to explore, each boasting a plethora of things to do, their own unique design gimmicks and traversal mechanics and visual hooks, and more; there’s a multitude of different minigames and optional side activities to track down and explore, including, of course, the fan favourite card game Queen’s Blood (which you can and very well may sink an inordinate amount of hours into); and so, so much more. It’s not often that a game that demands a time investment as massive as <em>Rebirth</em> does can successfully hold on to the player’s attention without letting monotony set in, but this one manages to do that with surprising confidence.</p>
<p>The game also does so through solid storytelling- which is one area will mileage will probably vary more than most others. <em>Final Fantasy 7 Rebirth</em> doubles down on its predecessor’s decision to be as much of a sequel (or sidequel) to the original <em>FF7</em> as a remake, and obviously, the decisions it makes in pursuit of that vision will ruffle some feathers, especially given how ambitious (and, often, bizarre) it can be with its ideas. Personally, I have been on board with the developer’s decision to chart a new path for this iconic story for a while now, and in my view, <em>Rebirth</em> does an excellent job of balancing those two conflicting sides. It’s a nonstop rollercoaster with its bombastic storytelling, high octane set pieces, wonderfully performed characters, and more, and from its first minute to its last, it never stops being a compelling experience, even if it isn’t necessarily one that always makes total logical sense.</p>
<p><em>Final Fantasy 7 Rebirth</em> was a breathtaking experience when it came out a couple years ago, and it still is now that it has released for the Nintendo Switch 2. Yes, it comes with some technical cutbacks that often are hard not to notice, and hopefully the developer will be ironing out these kinks with future updates. But even as it stands right now, <em>Rebirth</em>’s Switch 2 version is still a great way to experience one of Final Fantasy’s most spectacular and unforgettable outings of all time.</p>
<p><span style="color: #ff6600;"><em><strong>This game was reviewed on Nintendo Switch 2.</strong></em></span></p>
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		<title>Kingdom Hearts 4 Might Launch in 2027 According to Store Listings &#8211; Rumor</title>
		<link>https://gamingbolt.com/kingdom-hearts-4-might-come-out-in-2027-according-to-store-listings-rumor</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Wed, 10 Jun 2026 11:29:45 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[kingdom hearts 4]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=646044</guid>

					<description><![CDATA[Australian store listings for Kingdom Hearts Collection (1-3) have indicated that the next game could arrive at some point next year.]]></description>
										<content:encoded><![CDATA[<p>While the official unveiling of <em>Kingdom Hearts 4</em> during a Nintendo Direct may have been surprising enough on its own, fans of the franchise are now assuming that the title is slated to launch in 2027. As caught by <a href="https://www.gamesradar.com/games/kingdom-hearts/kingdom-hearts-4-fans-convinced-the-rpg-is-releasing-next-year-thanks-to-new-store-listings-following-its-surprise-trailer-peak-2027-incoming/" target="_blank" rel="noopener">GamesRadar</a>, eagle-eyed fans have <a href="https://www.reddit.com/r/GamingLeaksAndRumours/comments/1u1r62d/kingdom_hearts_iv_possibly_getting_a_release_in/" target="_blank" rel="noopener">spotted</a> two separate store listings – <a href="https://www.ebgames.com.au/product/ps5/354568-kingdom-hearts-collection-iiii" target="_blank" rel="noopener">EB Games</a> and <a href="https://www.jbhifi.com.au/products/playstation-5-kingdom-hearts-collection-iiii?" target="_blank" rel="noopener">JB Hi-Fi</a> – that mentioned that it will be coming out next year.</p>
<p>Unfortunately, at the time of publishing, both store listings have seemingly been updated to remove any mention of a release window. It is also worth noting that they aren’t explicitly for <em>Kingdom Hearts 4</em>, but for <em>Kingdom Hearts Collection (1-3)</em>, which was also officially announced earlier this week.</p>
<p>A new entry in the <em>Kingdom Hearts</em> franchise coming out just a year after it gets its first trailer would be quite surprising, since the series has a habit of either being announced too early, or facing several delays before its eventual release, as we saw with <em>Kingdom Hearts 3</em> back in 2019. If <em>Kingdom Hearts 4</em> does indeed launch in 2027, as <a href="https://www.reddit.com/r/GamingLeaksAndRumours/comments/1u1r62d/kingdom_hearts_iv_possibly_getting_a_release_in/oqrv3tw/" target="_blank" rel="noopener">one commenter</a> on Reddit puts it, the year is “gonna be generational”, since it will be joining several other major 2027 releases, like <em>Fable</em> and <em>Stranger Than Heaven</em>, among many others.</p>
<p>While it didn’t reveal too many details, the latest trailer saw Sora taking on some massive monsters in Quadratum. It also included other notable characters, like stalwart party members Donald and Goofy, as well as some members of Organization XIII.</p>
<p>Keeping in line with series tradition, it looks like <em>Kingdom Hearts 4</em> will bring back the fast-paced combat, with Sora having access to a large variety of moves to help him take down enemies. Similar to what we saw with <em>Kingdom Hearts 2</em> and <em>3</em>, he can equip different Keyblades to gain new abilities.</p>
<p>Alongside the new trailer, Square Enix also announced that <em>Kingdom Hearts 1.5 + 2.5 HD Remix</em>, <em>Kingdom Hearts 2.8 HD Final Chapter Prologue</em>, and <em>Kingdom Hearts 3 + ReMind</em> collections are making their way to the Nintendo Switch 2. Along with each collection, a bundle featuring all three collections will also be available, giving newcomers to the franchise an easier way to experience the entire storyline.</p>
<p>Back in September 2025, creative director Tetsuya Nomura <a href="https://gamingbolt.com/final-fantasy-7-remake-part-3-kingdom-hearts-4-development-is-on-schedule-tetsuya-nomura">mentioned <em>Kingdom Hearts 4</em></a>, noting that it “is also progressing well and according to schedule” along with <em>Final Fantasy 7 Revelation</em>. It was announced <a href="https://gamingbolt.com/kingdom-hearts-4-announced-in-early-development-using-unreal-engine-5">all the way back in 2022</a>, and fans have likely been quite worried about Square Enix’s silence since then.</p>
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