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	<title>Square Enix &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Square Enix is Making &#8220;Steady Progress&#8221; to Release New Games in Tentpole Franchises More Frequently</title>
		<link>https://gamingbolt.com/square-enix-is-making-steady-progress-to-release-new-games-in-tentpole-franchises-more-frequently</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Thu, 14 May 2026 15:26:13 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[dragon quest]]></category>
		<category><![CDATA[Final Fantasy]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=643792</guid>

					<description><![CDATA[The move is part of Square Enix's medium and long-term business plans that revolve around opting for "quality over quantity."]]></description>
										<content:encoded><![CDATA[<p>As part of its recent <a href="https://www.hd.square-enix.com/eng/ir/library/pdf/20260514_01_en.pdf" target="_blank" rel="noopener">earnings report</a>, Square Enix has said that its efforts to enhance its development pipelines have continued. Through these efforts, on which there has been &#8220;steady progress&#8221;, the company hopes to establish a framework with which it can release major entries in its bigger franchises on a more regular basis. This would be in contrast to its current release schedule, which revolves around a host of smaller-scaled games, remasters, and remakes in between the 6 to 7 years it takes to release a major new entry.</p>
<p>For example, the latest mainline entry in the <em>Final Fantasy</em> franchise, <em>Final Fantasy 16</em>, was released in 2023 (around 7 years after <em>Final Fantasy 15</em>), and the company has yet to make any announcement about a potential <em>Final Fantasy 17</em>. Similarly, while the <em>Dragon Quest</em> franchise has seen remakes in the form of <em>Dragon Quest 1 &amp; 2 HD-2D Remake</em> and <em>Dragon Quest 7 Reimagined</em>, there has been no release date for <em>Dragon Quest 12: The Flame of Fate</em>, despite <em>Dragon Quest 11</em> having come out all the way back in 2017.</p>
<p>The enhancements made to its development pipelines have been part of Square Enix&#8217;s medium- to long-term plans, with the main goal being to &#8220;achieve the shift &#8216;from quantity to quality,&#8217; while completing the transition of major titles to a multi-platform strategy.&#8221;</p>
<p>Looking to the future, both the <em>Dragon Quest</em> and <em>Final Fantasy</em> franchises have releases in the works, with <em>Final Fantasy 7 Rebirth</em> coming to Nintendo Switch 2 and Xbox Series X/S on June 3rd, <em>Final Fantasy 14: Evercold</em> coming out in January 2027, and <em>Dragon Quest 10</em>&#8216;s Expansion 8.0 coming out on June 25th, 2026.</p>
<p><em>Dragon Quest</em> fans might have more to look forward to, however. Earlier this week, series creator and director of <em>Dragon Quest 12: The Flames of Fate</em>, Yuji Horii, announced that <a href="https://gamingbolt.com/dragon-quest-12-director-teases-announcement-on-may-27th">there will be a livestream on May 27th</a> that will revolve around the &#8220;next game&#8221; in the franchise. While Horii didn&#8217;t go into too many details, he said that there will be &#8220;various other things&#8221; for fans to look forward to.</p>
<p><em>Dragon Quest 12: The Flames of Fate</em> was <a href="https://gamingbolt.com/dragon-quest-12-the-flames-of-fate-announced-releasing-worldwide-simultaneously">announced all the way back in May 2021</a>. No release window or platforms were announced at the time, and since then, Square Enix has stayed largely silent about it. In the meantime, however, Horii has reassured fans of the series that the RPG is <a href="https://gamingbolt.com/dragon-quest-12-the-flame-of-fate-director-apologizes-for-lack-of-news">still in the works</a>. Development, however, seems to have been tumultuous, with lead series producer Yu Miyake having stepped down from his position in April 2025, as well as the project itself seeing quite a few delays.</p>
<p>It is likely that, since Square Enix wants its games to be multi-platform, <em>Dragon Quest 12: The Flames of Fate</em> will come to PC, PS5, and Xbox Series X/S. In May 2025, Horii had also <a href="https://gamingbolt.com/dragon-quest-12-the-flames-of-fate-director-believes-it-would-be-compatible-with-switch-2">discussed the idea of bringing it to the Nintendo Switch 2</a>. Since Nintendo&#8217;s console wasn&#8217;t out at the time yet, Horii noted that he couldn&#8217;t reveal too many details about such a port. “Yes, I believe it could be compatible with Switch 2 as well,” he said, without going into further detail.</p>
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		<title>Final Fantasy 7 Rebirth Director Says Clair Obscur&#8217;s Success Shows Appetite for More Action Gameplay</title>
		<link>https://gamingbolt.com/final-fantasy-7-rebirth-director-says-clair-obscurs-success-shows-appetite-for-more-action-gameplay</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Wed, 13 May 2026 12:06:56 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Clair Obscur: Expedition 33]]></category>
		<category><![CDATA[Final Fantasy 7 Rebirth]]></category>
		<category><![CDATA[final fantasy 7 remake part 3]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=643663</guid>

					<description><![CDATA[Naoki Hamaguchi still believes that turn-based RPGs should be around, since they offer a strategic layer missing in real-time games.]]></description>
										<content:encoded><![CDATA[<p>Director of <em>Final Fantasy 7 Rebirth</em> and the upcoming <em>Final Fantasy 7 Remake Part 3</em>, Naoki Hamaguchi, has expressed his belief that modern gamers want more action elements even in turn-based titles. In an interview with <a href="https://gameinformer.com/feature/2026/05/12/taking-turns" target="_blank" rel="noopener">Game Informer</a>, Hamaguchi spoke about the RPG genre and said that &#8220;RPGs and JRPGs are increasingly brought up as legacy genres.&#8221;</p>
<p>That is not to say that Hamaguchi believes that turn-based games should go away, however. He noted that the genre also has its own strengths. &#8220;Games where you evaluate the situation, contemplate your moves, and build upon the decisions you make are deeply universal, closely tied to the very nature of human thought.&#8221;</p>
<p>He even went on to bring up other recent games—like <em>Clair Obscur: Expedition 33</em>, for example—that are able to bring in real-time action elements despite their combat systems being turn-based. &#8220;It&#8217;s also true that when we look at younger players, they increasingly favor more real-time experiences in games,&#8221; he said. &#8220;I believe they&#8217;re a generation that&#8217;s naturally accustomed to receiving instant feedback upon input.&#8221;</p>
<p>&#8220;With that context in mind, it may have been inevitable for turn-based games that incorporate real-time decision-making through action elements to gain prominence. I think this reflects players&#8217; desire for both the excitement of strategy and the immediacy of response.&#8221;</p>
<p>With the <em>Final Fantasy 7 Remake</em> trilogy, Hamaguchi said that the development team was concerned about how moving the 1997 original into the world of real-time action combat would &#8220;reduce the room for strategic thinking and the momentary tension of choosing commands that were present in the original game.&#8221;</p>
<p>Ultimately, however, the studio was able to bring in elements of the original <em>Final Fantasy 7</em>&#8216;s Active-Time Battle system into the Remake trilogy by allowing players to pull off special moves after a certain number of regular attacks filled up an ATB bar.</p>
<p>It is worth noting that <em>Clair Obscur: Expedition 33</em> was far from the first game to blend real-time elements with turn-based combat in an RPG. Titles as old as 1996&#8217;s <em>Super Mario RPG</em> on SNES featured similar elements. We would also see these elements make their way into other titles like 2008&#8217;s Xbox 360 JRPG <em>Lost Odyssey</em>, as well as Nintendo&#8217;s <em>Mario &amp; Luigi</em> franchise.</p>
<p>Interestingly, <em>Final Fantasy 16</em> producer Naoki Yoshida had expressed the belief that a modern audience would be <a href="https://gamingbolt.com/final-fantasy-16-producer-explains-why-the-game-has-action-combat-over-turn-based-combat">more receptive to real-time combat in RPGs</a> rather than turn-based systems. In an interview from 2022, he spoke about growing up with turn-based RPGs, as well as opinions about the combat systems from younger players these days.</p>
<p>“I’m from a generation that grew up with command and turn-based RPGs,” Yoshida said. “I think I understand how interesting and immersive it can be. On the other hand, for the past decade or so, I’ve seen quite a number of opinions saying ‘I don’t understand the attraction of selecting commands in video games.’”</p>
<p>Recently, Hamaguchi had also spoken about <a href="https://gamingbolt.com/final-fantasy-7-rebirth-director-says-no-option-than-a-trilogy-was-realistic-for-the-remakes">the decision to turn the remake of <em>Final Fantasy 7</em> into a trilogy</a>, and how there was simply no other way to achieve the level of detail and world density that Square Enix wanted.</p>
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		<title>Final Fantasy 7 Rebirth Director Says &#8220;No Option Than a Trilogy Was Realistic&#8221; For the Remakes</title>
		<link>https://gamingbolt.com/final-fantasy-7-rebirth-director-says-no-option-than-a-trilogy-was-realistic-for-the-remakes</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Mon, 11 May 2026 11:45:36 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[final fantasy 7]]></category>
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		<category><![CDATA[Final Fantasy 7 Remake Intergrade]]></category>
		<category><![CDATA[final fantasy 7 remake part 3]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=643447</guid>

					<description><![CDATA[Naoki Hamaguchi also noted that the decision to make a trilogy also led to the studio needing to decide on clean breakpoints for each game.]]></description>
										<content:encoded><![CDATA[<p>While some may believe that <em>Final Fantasy 7</em> getting split up into three games for the remakes may have led to some bloat added in, director Naoki Hamaguchi has said that there wasn&#8217;t any other way that the team could have adapted the seminal 1997 RPG for a modern world. In an <a href="https://www.ntower.de/bericht/1571-final-fantasy-vii-rebirth-our-interview-with-naoki-hamaguchi-on-the-nintendo-swi/" target="_blank" rel="noopener">interview with nTower</a>, Hamaguchi, who took on the role of project lead for the trilogy with <em>Final Fantasy 7 Rebirth</em>, said that the decision to make it a trilogy was made before he joined the project.</p>
<p>&#8220;It wasn&#8217;t so much about &#8216;wanting&#8217; to make it a trilogy – the accurate assessment is that, upon objectively evaluating the sheer volume of the story and the content that needed to be depicted, no option other than a trilogy was realistic,&#8221; he explained.</p>
<p>Among the changes made to <em>Final Fantasy 7</em> to facilitate the trilogy was to heavily expand on the earlier parts of the story for <em>Final Fantasy 7 Remake</em>. While the city of Midgar served as a relatively small part of the larger RPG, the 2020 remake instead turned it into a dense, massive game in its own right. This level of density and sense of scale was the team&#8217;s intention with all of the locations of <em>Final Fantasy 7</em>.</p>
<p>&#8220;The Midgar segment of <em>Final Fantasy 7</em> is a relatively short part of the original game, but it is incredibly dense with information regarding the game&#8217;s world, characters, and story,&#8221; he said. &#8220;It became clear early on that if we were to faithfully recreate this using modern techniques, we would need a substantial amount of content just to make it work as a standalone title.&#8221;</p>
<p>Hamaguchi also discussed the work that the team had to do in order to create clear breakpoints in the story of <em>Final Fantasy 7</em>, where each entry of the <em>Remake</em> trilogy could end. One example of this is the end of <em>Final Fantasy 7 Rebirth</em>.</p>
<p>&#8220;In the original plan, the story didn&#8217;t clearly break at the forgotten capital and Aerith&#8217;s fate,&#8221; he said. &#8220;At that time, I suggested to producer [Yoshinori] Kitase-san, &#8216;Considering the narrative focus, wouldn&#8217;t it be better to treat Aerith&#8217;s fate as a natural break to this section?'&#8221;</p>
<p>Co-director Tetsuya Nomura added on to Hamaguchi&#8217;s statement by saying, &#8220;From there, the overall framework for the entire trilogy came together very smoothly.&#8221;</p>
<p>Just last month, Hamaguchi had also spoken about how the development team was <a href="https://gamingbolt.com/final-fantasy-7-remake-trilogy-wont-bring-large-changes-to-story-says-director">avoiding making any large changes to the <em>Final Fantasy 7</em> story</a>, since it is &#8220;one of the aspects of development we were most sensitive about.&#8221; The few changes that were brought in, he said, were largely to better align the story&#8217;s emotional beats with the player&#8217;s own emotions and flow while playing the games.</p>
<p>“It wasn’t so much a matter of adding or changing the story, but rather adjusting things in a way that ensured that the player’s emotional pacing aligned with the flow of time,” Hamaguchi explained. “That process required revisiting scenes again and again, and honestly, it was one of the aspects of development we were most sensitive about.”</p>
<p>While no announcement has been made for a title or release date for <a href="https://gamingbolt.com/final-fantasy-7-remake-part-3-director-has-already-completed-over-40-playthroughs-of-the-game"><em>Final Fantasy 7 Remake Part 3</em></a>, the studio is currently working on bringing <em>Final Fantasy 7 Rebirth</em> to Nintendo Switch 2 and Xbox Series X/S on June 3rd. For more, check out <a href="https://gamingbolt.com/final-fantasy-7-remake-intergrade-nintendo-switch-2-review-30-years-overdue">our review of the Nintendo Switch 2 release of <em>Final Fantasy 7 Remake Intergrade</em></a>.</p>
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		<title>Dragon Quest 12 Director Teases Announcement on May 27th</title>
		<link>https://gamingbolt.com/dragon-quest-12-director-teases-announcement-on-may-27th</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 11 May 2026 08:43:12 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[dragon quest]]></category>
		<category><![CDATA[Dragon Quest 12: The Flames of Fate]]></category>
		<category><![CDATA[Square Enix]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=643438</guid>

					<description><![CDATA[On the franchise's 40th anniversary, creator Yuji Horii says there will be an announcement for "the next game," among other things.]]></description>
										<content:encoded><![CDATA[
<p>If the wait for any news on <em>Dragon Quest 12: The Flames of Fate</em> has felt too long, it seems that Square Enix could be preparing something. Series creator Yuji Horii recently revealed on the KosoKoso broadcast that there would be a livestream on May 27th with an announcement about the &#8220;next game.&#8221;</p>



<p>He promised &#8220;various other things&#8221; besides this and asked fans to look forward to it. It follows his tease <a href="https://gamingbolt.com/dragon-quest-12-could-get-new-details-as-various-announcements-teased-for-series-40th-anniversary">from last January</a>, where he said the team would have a &#8220;lot to announce this year.&#8221;</p>



<p>Obviously, the first assumption would be new details on <em>Dragon Quest 12: The Flames of Fate</em>, which <a href="https://gamingbolt.com/dragon-quest-12-the-flames-of-fate-has-faced-delays-veteran-series-producer-reportedly-stepping-down">has faced delays</a> (and reportedly resulted in producer Yu Miyake being reassigned while Yosuke Saito stepped up). Horii assured fans that the next mainline title is <a href="https://gamingbolt.com/dragon-quest-12-the-flames-of-fate-is-still-in-the-works-director-assures">still in the works</a> and that the developer would share new information &#8220;little by little.&#8221;</p>



<p>Perhaps this is the start of that information drip-feed, though given how it&#8217;s the series&#8217; 40th anniversary and almost <a href="https://gamingbolt.com/dragon-quest-12-the-flames-of-fate-announced-releasing-worldwide-simultaneously">five years since the sequel&#8217;s announcement</a>, it&#8217;s not unreasonable to expect more. Of course, there may also be announcements for other remasters in the series, especially following the recent release of <em>Dragon Quest 1 and 2 HD-2D Remake</em>. We may even see another remake akin to <em><a href="https://gamingbolt.com/dragon-quest-7-reimagined-review-return-to-the-past" data-type="post" data-id="636145">Dragon Quest 7: Reimagined</a></em>. Stay tuned as always for more details.</p>



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		<title>Final Fantasy 7 Remake Part 3 Director Says Vincent and Cid Have &#8220;Incredibly Appealing&#8221; Skills</title>
		<link>https://gamingbolt.com/final-fantasy-7-remake-part-3-director-says-vincent-and-cid-have-incredibly-appealing-skills</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Thu, 07 May 2026 13:20:45 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[final fantasy 7 remake part 3]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=643243</guid>

					<description><![CDATA[While Naoki Hamaguchi prefers to use the "very versatile" Yuffie whenever possible, he "can't wait" for fans to try out the newcomers.]]></description>
										<content:encoded><![CDATA[<p>It doesn&#8217;t have a release window, much less a reveal date, but new details keep coming for <em>Final Fantasy 7 Remake Part 3</em>. In an interview with the German publication <a href="https://www.ntower.de/bericht/1571-final-fantasy-vii-rebirth-our-interview-with-naoki-hamaguchi-on-the-nintendo-swi/" target="_blank" rel="noopener">Ntower</a> (translated by <a href="https://wccftech.com/final-fantasy-vii-remake-part-3-vincent-cid-steal-the-show/" target="_blank" rel="noopener">WCCFTech</a>), where game director Naoki Hamaguchi has opened up about the things he finds awesome about the sequel. When asked about his favorite characters across the <a href="https://gamingbolt.com/final-fantasy-7-remake-part-3-director-has-already-completed-over-40-playthroughs-of-the-game">40+ or so playthroughs</a>, he said that, despite Yuffie having a good balance between melee and range, it was Vincent and Cid who would get his vote as characters most likely to woo fans with their mechanics.</p>
<p>&#8220;Yuffie was designed as a standalone protagonist for the DLC, so she has an excellent balance of long-range and close-range attacks, as well as physical and magical abilities. As a result, she’s turned out to be a very versatile character. I always include her in my party during battles myself&#8230;but in the final game, both Vincent and Cid have been designed with incredibly appealing combat capabilities. They’re characters I can’t wait for everyone to actually try out.&#8221;</p>
<p>That&#8217;s good news since Vincent&#8217;s high magical stats and Limit Break transformations can be devastating when used correctly, while Cid&#8217;s dragon-focused moves make him great for controlling the action in the early going. Hamaguchi also opened up about Sephiroth&#8217;s Supernova and the Knights of the Round summon, effectively confirming that they&#8217;re in the game.</p>
<p>It looks like the game is coming along quite nicely, and while there&#8217;s still little to no news about an official announcement, we know that <a href="https://gamingbolt.com/final-fantasy-7-remake-part-3-announcement-preparations-are-steadily-underway">preparations are &#8220;steadily underway.&#8221;</a> The sequel is also <a href="https://gamingbolt.com/final-fantasy-7-remake-part-3-development-isnt-affected-by-multiplatform-approach-says-director">confirmed</a> to launch on multiple platforms, namely Xbox Series X/S, PS5, PC, and Nintendo Switch 2, bucking its predecessor&#8217;s trends. As always, stay tuned for more updates.</p>
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		<title>Final Fantasy 7 Remake Part 3 Director Already Has 40+ Playthroughs, Excited About Current Progress</title>
		<link>https://gamingbolt.com/final-fantasy-7-remake-part-3-director-has-already-completed-over-40-playthroughs-of-the-game</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Fri, 01 May 2026 17:53:14 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[final fantasy 7 remake part 3]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=642843</guid>

					<description><![CDATA[Naoki Hamaguchi also talked about capitalising on the release of Remake and Rebirth for Xbox Series X/S and Nintendo Switch 2.]]></description>
										<content:encoded><![CDATA[<p>While director Naoki Hamaguchi has been quiet about the third part of the <em>Final Fantasy 7 Remake</em> trilogy, in a recent interview with <a href="https://www.nintendolife.com/news/2026/05/final-fantasy-vii-director-has-already-completed-over-40-full-playthroughs-of-the-third-game" target="_blank" rel="noopener">Nintendo Life</a>, he revealed that he has played through the upcoming title&#8217;s campaign more than 40 times.</p>
<p>&#8220;We’re very excited about how the game is currently progressing. I have already completed over 40 full playthroughs! I can’t wait for as many people as possible to experience the game for themselves, and myself and the team are working hard to ensure we can create an unforgettable gameplay experience.&#8221;</p>
<p>When asked about a potential release window, Hamaguchi remained largely quiet. However, when the publication then asked about the relatively short gap of time between the release of <a href="https://gamingbolt.com/final-fantasy-7-remake-intergrade-nintendo-switch-2-review-30-years-overdue"><em>Final Fantasy 7 Remake Intergrade</em></a> and<em> Final Fantasy 7 Rebirth</em> on the Nintendo Switch 2—with the latter <a href="https://gamingbolt.com/final-fantasy-7-rebirth-launches-on-june-3rd-for-nintendo-switch-2">coming out on June 3rd</a>—Hamaguchi teased that the trilogy might be closer to its end than we thought. He noted that releasing the titles on the platform in quick succession led to better pacing for the overarching story.</p>
<p>&#8220;With large-scale titles like this one, it’s common for a long gap to exist between the first and second instalments,&#8221; he explained. &#8220;However, because they were ports, we decided we could deliver them without leaving much of a gap. We want to capitalize on this cadence and moment to tie the experiences together without any gaps, from <em>Remake</em> to <em>Rebirth</em> to finally the third instalment that lies beyond them.&#8221;</p>
<p>Recently, Hamaguchi also confirmed that, despite the team adding its own twists to the <em>Final Fantasy 7</em> story with the <em>Remake</em> trilogy, there are <a href="https://gamingbolt.com/final-fantasy-7-remake-trilogy-wont-bring-large-changes-to-story-says-director">no plans to make any major changes to the overarching story</a>.</p>
<p>“When it comes to the overarching story, I place my trust in what Kazushige Nojima writes and have no intention of altering that based on my judgment,” he said. “However, with the significant increase in visual fidelity in these remakes, arranging events and the passage of time exactly as they were in the original game can sometimes result in scenes that feel implausible.</p>
<p>“When changes in time or dates don’t feel convincing, it also breaks the player’s emotional engagement.”</p>
<p>Hamaguchi has also recently confirmed that the development of <em>Final Fantasy 7 Remake Part 3</em> is on schedule, and that the team has <a href="https://gamingbolt.com/final-fantasy-7-remake-part-3-announcement-preparations-are-steadily-underway">already begun preparations</a> to officially unveil the game to the world. In the meantime, you can check out <a href="https://gamingbolt.com/final-fantasy-7-rebirth-demo-is-available-now-on-xbox-series-x-s-and-nintendo-switch-2">the free demo for <em>Final Fantasy 7 Rebirth</em></a> on Nintendo Switch 2 and Xbox Series X/S. Take a look at <a href="https://gamingbolt.com/final-fantasy-7-rebirth-review-the-promise-fulfilled">our review of its initial PS5 release</a> while you&#8217;re at it.</p>
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		<title>Final Fantasy 7 Remake Trilogy Won&#8217;t Bring Large Changes to Story, Says Director</title>
		<link>https://gamingbolt.com/final-fantasy-7-remake-trilogy-wont-bring-large-changes-to-story-says-director</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Thu, 30 Apr 2026 12:00:07 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Final Fantasy 7 Rebirth]]></category>
		<category><![CDATA[Final Fantasy 7 Remake Intergrade]]></category>
		<category><![CDATA[final fantasy 7 remake part 3]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
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		<category><![CDATA[ps5]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=642706</guid>

					<description><![CDATA[Director Naoki Hamaguchi spoke about having to change the order of events some times to ensure that emotional beats are hit.]]></description>
										<content:encoded><![CDATA[<p>Celebrating the upcoming release of <em>Final Fantasy 7 Rebirth</em> on Xbox Series X/S and Nintendo Switch 2, director Naoki Hamaguchi has revealed that the third entry in the <em>Final Fantasy 7 Remake</em> trilogy won&#8217;t bring in any major changes to the story from the original. In an interview with <a href="https://comicbook.com/gaming/feature/final-fantasy-vii-rebirth-naoki-hamaguchi-switch-2/" target="_blank" rel="noopener">Comicbook</a>, Hamaguchi referred to the original <em>Final Fantasy 7</em>&#8216;s story as &#8220;one of the aspects of development we were most sensitive about.&#8221;</p>
<p>To achieve this, Hamaguchi spoke about having trust in the writer of the game, Kazushige Nojima. However, while there won&#8217;t be major changes to the story, he noted that the increased visual fidelity in the remake trilogy has led the studio to rearrange some of the story&#8217;s events, since they would &#8220;feel implausible&#8221; otherwise.</p>
<p>&#8220;When it comes to the overarching story, I place my trust in what Kazushige Nojima writes and have no intention of altering that based on my judgment,&#8221; he said. &#8220;However, with the significant increase in visual fidelity in these remakes, arranging events and the passage of time exactly as they were in the original game can sometimes result in scenes that feel implausible.</p>
<p>&#8220;When changes in time or dates don&#8217;t feel convincing, it also breaks the player&#8217;s emotional engagement.&#8221;</p>
<p>To help with this potential issue, Hamaguchi explained that the development team would have discussions to decide whether any given story beat would need more groundwork in order to hit the same emotional beats as the original <em>Final Fantasy 7</em>.</p>
<p>&#8220;It wasn&#8217;t so much a matter of adding or changing the story, but rather adjusting things in a way that ensured that the player&#8217;s emotional pacing aligned with the flow of time,&#8221; Hamaguchi explained. &#8220;That process required revisiting scenes again and again, and honestly, it was one of the aspects of development we were most sensitive about.&#8221;</p>
<p>While Square Enix has been largely quiet about <em>Final Fantasy Remake Part 3</em>, aside from confirmation that development has been progressing smoothly, Hamaguchi revealed in the same interview that the team has <a href="https://gamingbolt.com/final-fantasy-7-remake-part-3-announcement-preparations-are-steadily-underway">begun preparations to officially unveil the game</a>.</p>
<p>“I’m unable to share concrete details at this time. What I can say is that development itself is proceeding on time and on schedule. We believe it’ll become a title we can deliver with confidence as the culmination of the trilogy,” he said. “We know many fans are eagerly waiting, and preparations toward the announcement are steadily underway. Please look forward to it just a little longer.”</p>
<p>This year saw the release of <em>Final Fantasy 7 Remake Intergrade</em> on Xbox Series X/S and Nintendo Switch 2, and June 3rd will see the second entry come to those platforms as well. In the meantime, a <a href="https://gamingbolt.com/final-fantasy-7-rebirth-demo-is-available-now-on-xbox-series-x-s-and-nintendo-switch-2">demo has been released on Xbox Series X/S and Nintendo Switch 2</a>, giving players a taste of what they can expect from the massive second entry of the trilogy. In the meantime, check out <a href="https://gamingbolt.com/final-fantasy-7-remake-intergrade-nintendo-switch-2-review-30-years-overdue">our review of the Nintendo Switch 2 release</a>, which we gave a score of 9 out of 10. Our only complaint was the fact that its frame rate is locked to 30 FPS.</p>
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		<title>Final Fantasy 7 Remake Part 3 Announcement Preparations Are &#8220;Steadily Underway&#8221;</title>
		<link>https://gamingbolt.com/final-fantasy-7-remake-part-3-announcement-preparations-are-steadily-underway</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 29 Apr 2026 16:56:26 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[final fantasy 7 remake part 3]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
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		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Square Enix]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=642666</guid>

					<description><![CDATA["We know many fans are eagerly waiting... Please look forward to it just a little longer," said director Naoki Hamaguchi.]]></description>
										<content:encoded><![CDATA[
<p>It&#8217;s been over two years since <em>Final Fantasy 7 Rebirth</em>, the second in the <em>Final Fantasy 7 Remake</em> saga, launched to rave reviews. Since then, the question on every player&#8217;s lips (besides &#8220;What the hell was that ending?&#8221;) is, &#8220;When can we expect <em>Part 3</em>?&#8221; Granted, creative director Tetsuya Nomura <a href="https://gamingbolt.com/final-fantasy-7-remake-part-3-kingdom-hearts-4-development-is-on-schedule-tetsuya-nomura">already said</a> that the announcement timing was already decided, but that doesn&#8217;t narrow down a date.</p>



<p>Director Naoki Hamaguchi more or less reiterated the same to <a href="https://comicbook.com/gaming/feature/final-fantasy-vii-rebirth-naoki-hamaguchi-switch-2/" target="_blank" rel="noreferrer noopener">Comicbook.com</a>, but once again assured that everything is going according to plan. &#8220;I’m unable to share concrete details at this time. What I can say is that development itself is proceeding on time and on schedule. We believe it’ll become a title we can deliver with confidence as the culmination of the trilogy.&#8221;</p>



<p>Thankfully, he also acknowledged the fervor among fans for new information. &#8220;We know many fans are eagerly waiting, and preparations toward the announcement are steadily underway. Please look forward to it just a little longer.&#8221;</p>



<p>That part about &#8220;steadily underway&#8221; likely refers to Hamaguchi&#8217;s <a href="https://gamingbolt.com/square-enix-might-finally-reveal-final-fantasy-7-remake-part-3-this-year">stating last February</a> that the team planned to &#8220;share more updates on the <em>Final Fantasy 7 Remake</em> Project than ever before&#8221; in 2026. Of course, we go back to the classic question of &#8220;When?&#8221;</p>



<p>On the bright side, there have been other details revealed about <em>Final Fantasy 7 Remake Part 3</em> over the last two-plus years. It features <a href="https://gamingbolt.com/final-fantasy-7-remake-part-3-will-have-a-more-powered-up-version-of-queens-blood-says-director">a &#8220;more powered-up version&#8221; of the popular card game Queen&#8217;s Blood</a>, and sticks to Unreal Engine 4 <a href="https://gamingbolt.com/final-fantasy-7-remake-part-3-swapping-to-ue5-would-have-risked-our-own-progress-says-director">rather than moving to Unreal Engine 5</a>. Hamaguchi also <a href="https://gamingbolt.com/final-fantasy-7-remake-part-3-director-says-its-already-in-a-playable-state">confirmed</a> it&#8217;s in a playable state, though there&#8217;s obviously plenty of work left when it comes to polishing massive projects like this.</p>



<p><em>Final Fantasy 7 Remake Part 3</em> is coming to PS5, Xbox Series X/S, PC, and Nintendo Switch 2. As always, stay tuned for more details.</p>
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		<title>Final Fantasy 7 Rebirth Demo is Available Now on Xbox Series X/S and Nintendo Switch 2</title>
		<link>https://gamingbolt.com/final-fantasy-7-rebirth-demo-is-available-now-on-xbox-series-x-s-and-nintendo-switch-2</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 28 Apr 2026 13:35:56 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Final Fantasy 7 Rebirth]]></category>
		<category><![CDATA[microsoft store]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Square Enix]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=642560</guid>

					<description><![CDATA[Experience everything up till the end of Chapter 2, with progress carrying over to the game when it launches on June 3rd.]]></description>
										<content:encoded><![CDATA[
<p>Much like <em>Final Fantasy 7 Remake</em> before launch, Square Enix has released a free demo for <em>Final Fantasy 7 Rebirth</em> on Nintendo Switch 2 and Xbox Series X/S. It&#8217;s also playable for PC users through the Microsoft Store, which is good news given its absence from Steam.</p>



<p>The demo consists of the beginning all the way up to the conclusion of Chapter 2 &#8211; a hefty amount of content for free. Best of all, not progressing to the Mythril Mine means you&#8217;re free to explore around, engage in random battles, and whatnot.</p>



<p>Of course, the other benefit is that your save data carries over, and unlocks some useful items and a Kupo Charm (which increases gathered resources). You can even unlock some Achievements/Trophies in the game. Just make sure that you don&#8217;t create a save file for the base game first &#8211; it won&#8217;t be possible to transfer demo data, though the bonuses will still apply.</p>



<p><em>Final Fantasy 7 Rebirth</em> launches on June 3rd for Xbox Series X/S, Nintendo Switch 2, and PC via the Microsoft Store. Check out our reviews of the <a href="https://gamingbolt.com/final-fantasy-7-rebirth-review-the-promise-fulfilled">PS5</a> and <a href="https://gamingbolt.com/final-fantasy-7-rebirth-pc-review-lets-mosey-again">PC versions</a> to see if it&#8217;s worth it. You can also read about how <em>Final Fantasy 7 Remake</em> <a href="https://gamingbolt.com/final-fantasy-7-remake-intergrade-nintendo-switch-2-review-30-years-overdue">fared on the Switch 2</a> (the answer being: Very Good).</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="FINAL FANTASY VII REBIRTH - Nintendo Switch 2 and Xbox Demo Trailer" width="500" height="281" src="https://www.youtube.com/embed/J7LqPYxJYTs?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>
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		<title>Final Fantasy 10 25th Anniversary Celebration Kicks Off With New Website, Merchandise</title>
		<link>https://gamingbolt.com/final-fantasy-10-25th-anniversary-celebrations-kicked-off-with-new-website-merchandise</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Mon, 27 Apr 2026 10:55:45 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[final fantasy 10]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[PS Vita]]></category>
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		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Square Enix]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=642448</guid>

					<description><![CDATA[Final Fantasy 10 was released on the PS2 all the way back in June, 2001, and was the first fully-3D entry in the franchise.]]></description>
										<content:encoded><![CDATA[<p>With <em>Final Fantasy 10</em> originally having come out on PS2 back in July, 2001, Square Enix has started off its plans to celebrate the RPG classic&#8217;s 25th anniversary this year. The company has launched a <a href="https://jp.finalfantasy.com/ffx25th" target="_blank" rel="noopener">special website</a> celebrating the title and has revealed that there is a host of new <em>Final Fantasy 10</em> merchandise up for grabs.</p>
<p>Among the merchandise is a <a href="https://jp.finalfantasy.com/ffx25th_news/5984" target="_blank" rel="noopener">vinyl record set</a> of the original&#8217;s beloved soundtrack, a variety of new figurines, as well as plush toys based on various characters, including Tidus, Yuna, Wakka, Lulu, Auron, and others. The merchandise can already be pre-ordered through the official Square Enix e-Store. The set will feature two discs, each with two sides featuring just about all of the most iconic tracks from the RPG, from various boss battle themes to the famous moody opening track, To Zanarkand. The soundtrack can be picked up on July 1st, and is priced at ¥9,350 (roughly $59).</p>
<p><em>Final Fantasy 10</em> marked the franchise&#8217;s debut on the PS2, and was one of the first showcases of just how much power the (at the time) new console hardware could offer to game developers, thanks to its striking visuals and beautiful pre-rendered cutscenes. It was also the first entry with fully 3D environments, with the previous 3D games—<em>Final Fantasy 7</em>, <em>8</em>, and <em>9</em>—making use of pre-rendered backgrounds alongside their 3D character models.</p>
<p>The story of <em>Final Fantasy 10</em> revolves around star blitzball players for the team Zanarkand Abes &#8211; Tidus &#8211; finding himself transported to an entirely new world, Spira, where the city of Zanarkand is believed to have been destroyed ages ago. With his primary goal of getting back to his own version of Zanarkand, Tidus finds himself accompanying summoner Yuna on her pilgrimage, traveling the world and encountering many of the different cultures it has to offer. Along the way, he also discovers the nature of an entity named Sin, who had previously attacked Zanarkand and continues to terrorize the world of Spira to this day.</p>
<p>While <em>Final Fantasy 10</em> left behind its predecessors&#8217; active-time battle system, instead opting for a purely turn-based style, it introduced its own twists by bringing in an extensive skill tree—the Sphere Grid—through which players could unlock new abilities and raise the stats of all characters.</p>
<p>Currently, <em>Final Fantasy 10</em> is playable through an HD remaster released on PS4 and PC back in 2016, and Nintendo Switch and Xbox One in 2019. PS5, Xbox Series X/S, and Nintendo Switch 2 players can make use of backwards compatibility to enjoy the seminal RPG.</p>
<p>Just a couple of years after the original&#8217;s 2001 release, it would get a sequel, dubbed <em>Final Fantasy 10-2</em>. Along with being noteworthy for the fact that it was the first direct sequel released for a mainline Final Fantasy game, 10-2 also focused its story on the events following <em>Final Fantasy 10</em>, with Yuna, Rikku, and newcomer Paine teaming up to once more travel across Spira and potentially even find Tidus. The gameplay went back to the classic active-time battle system, and a new class system was implemented through the introduction of Dress Spheres, using which the three protagonists could switch between a variety of Jobs.</p>
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