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	<title>Square &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Front Mission 3 Remake PS5 Review – An Improvement Over the Switch Version</title>
		<link>https://gamingbolt.com/front-mission-3-remake-ps5-review-an-improvement-over-the-switch-version</link>
		
		<dc:creator><![CDATA[Matthew Carmosino]]></dc:creator>
		<pubDate>Mon, 26 Jan 2026 18:19:47 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Front Mission]]></category>
		<category><![CDATA[Front Mission 3]]></category>
		<category><![CDATA[front mission 3 remake]]></category>
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					<description><![CDATA[Mecha tactical RPG from the late 90s? Whoa, sign me up. Though, Front Mission 3 Remake is not the ideal definitive version of the game, it's an improvement over the Switch version. ]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">F</span><em>ront Mission 3 Remake</em> brings one of the most beloved late-’90s tactical RPGs back into the spotlight … a second time. The remake attempts to modernize the original’s presentation while preserving its distinctly grounded mecha warfare. Fans have sung the praises of the PS1 cult classic from 1999 for its industrial tone, deep customization, and ambitious in-game “internet” elements, and now the rest of us can see what the buzz was all about. This remake builds on the Switch version with several notable improvements, but also carries forward some frustrating limitations that prevent it from being the definitive version fans may have hoped for.</p>
<p><iframe title="Front Mission 3 Remake PS5 Review - The Final Verdict" width="500" height="281" src="https://www.youtube.com/embed/HUWm0vigk4M?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p class="review-highlite" >"As a tactical grid-based game from the ’90s, the original featured pixelated, steampunk designs that feel genuinely charming today."</p>
<p>If it wasn’t already clear from the mech lying despondent in some rubble on the game’s cover, <em>Front Mission 3</em> has a thoroughbred industrial aesthetic that screams ’90s (if not late-’80s) anime. The visual tone is surprisingly grounded, it plays like a military technothriller, more geopolitical tension than super-robot spectacle. While mechs are the clear focal point, even they avoid overly fantastical elements, favoring believability over exaggerated spectacle.</p>
<p>As a tactical grid-based game from the ’90s, the original featured pixelated, steampunk designs that feel genuinely charming today. This remake builds on that foundation, and compared to the previous Switch release, several visual upgrades enhance the aesthetic. Most notably, the controversial AI-generated portraits used in the Network have been removed and replaced with original PS1 artwork. In other cases, those Network images have been reworked to look far more natural and cohesive than the AI-generated weirdness that was featured in the Switch release.</p>
<p>That said, the character portraits still have that ‘processed’ look, cleaner, but less textured than the original art. For old-school pixel art fans like myself, a portrait toggle, or better yet, a full graphical toggle, would have been ideal. The new 3D backgrounds are serviceable, but several side-by-side comparisons reveal that some environmental detail has been lost in the transition. Street lamps, traffic cones, and other small flourishes present in the original pixel art are occasionally omitted in the new 3D overhaul.</p>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-635503" src="https://gamingbolt.com/wp-content/uploads/2026/01/front-mission-3-remake-review-01-1024x576.jpg" alt="front mission 3 remake review 01" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/01/front-mission-3-remake-review-01-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/01/front-mission-3-remake-review-01-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/01/front-mission-3-remake-review-01-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/01/front-mission-3-remake-review-01-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/01/front-mission-3-remake-review-01-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2026/01/front-mission-3-remake-review-01.jpg 1920w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p class="review-highlite" >"While mechs are the clear focal point, even they avoid overly fantastical elements, favoring believability over exaggerated spectacle."</p>
<p>The upside is improved lighting and color contrast. Environments pop more vividly, and mechs often look more imposing as light reflects off their armor. Unfortunately, this comes with a trade-off: some of the mech designs lose their distinctiveness. Several Wanzers (the game’s mechs) that once leaned into cool steampunk-inspired silhouettes have been redesigned into generic industrial forms. These are designs we’ve seen countless times before compared to the unique pixel depictions of the mechs from the original. Because these 3D assets represent such a mixed bag, a graphics toggle between classic and remake visuals (similar to the music options) would have been the best solution.</p>
<p>Speaking of music, the <em>Front Mission 3</em> soundtrack is all re-orchestrated in faithful, one-to-one arrangements. Even so, many fans will still prefer the punchy, compressed soundfont of the original PS1 release. Thankfully, both soundtracks are included and can be toggled freely in the menu, a feature I wish was available for the graphics, but we’ll take what we can get.</p>
<p>The music in general is pretty dang good. It’s your classic PS1 quality, but still head-bobbing and atmospheric. Some of the battle music can grow repetitive though. Short loops combined with long combat engagements don’t leave much room for variety, and the limited number of tracks becomes noticeable over time.</p>
<p>Unfortunately, there’s no option to revert to the original sound effects. The new effects are noticeably tinny and piercing, not to mention the imbalance in the audio mix that overpowers the music with the tinny effects. While individual volume sliders help mitigate this issue, it’s still a disappointment given how much care was taken with the music itself.</p>
<p><img decoding="async" class="aligncenter wp-image-635504" src="https://gamingbolt.com/wp-content/uploads/2026/01/front-mission-3-remake-review-02-1024x576.jpg" alt="front mission 3 remake review 02" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/01/front-mission-3-remake-review-02-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/01/front-mission-3-remake-review-02-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/01/front-mission-3-remake-review-02-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/01/front-mission-3-remake-review-02-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/01/front-mission-3-remake-review-02-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2026/01/front-mission-3-remake-review-02.jpg 1920w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p class="review-highlite" >"Smaller map sizes compound visibility issues, especially in tight indoor environments."</p>
<p>All the audiovisual polish in the world wouldn’t matter if the core combat didn’t hold up, and thankfully, it mostly does. <em>Front Mission 3</em> is a tactical RPG in the same general lineage as <em>Final Fantasy Tactics</em>, though it’s far less complex. Battles play out on grid-based maps with turn-based strategy, but without class systems or meaningful terrain mechanics, the tactical depth is relatively light.</p>
<p>Maps are noticeably smaller than in previous <em>Front Mission</em> titles, which reduces the number of combatants and keeps engagements more focused. While mechanics like damage types, action points, status effects, and skills are present, the true depth lies in the kind of mech customization that can be done. Each pilot’s Wanzer can be assembled from different bodies, arms, shoulders, legs, and weapons, all of which you unlock gradually over the course of the game.</p>
<p>Progression, however, is sluggish in the opening hours. You’ll spend a long stretch using the same limited parts before the game even introduces tutorials for more advanced customization systems. Once it finally opens up, tinkering with Wanzers becomes one of the game’s biggest strengths.</p>
<p>Character growth revolves around Medals, which are earned by destroying individual enemy parts or eliminating them outright. This system encourages targeted combat, one of <em>Front Mission</em>’s signature mechanics. Unfortunately, manual targeting options are limited, and too much relies on RNG-driven targeted attacks rather than deliberate player choice.</p>
<p>Battles themselves are engaging and fun for tactical fans, but their pacing can feel glacial. Sitting through the sluggish mech travel speeds and attack animations can put you to sleep pretty quick. While “Fast Battle” and “Fast Movement” options exist in the settings menu to skip these slow animations, there’s no satisfying middle ground. Fast Battle hits the skip button on everything, including the info you actually need. No animations, no mech-part or pilot damage indicators. Fast Movement skips travel animations completely, which is nice. But a simple ‘skip’ button for animations, or a fast-forward toggle would’ve been the ideal solution here.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-635505" src="https://gamingbolt.com/wp-content/uploads/2026/01/front-mission-3-remake-review-03-1024x576.jpg" alt="front mission 3 remake review 03" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/01/front-mission-3-remake-review-03-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/01/front-mission-3-remake-review-03-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/01/front-mission-3-remake-review-03-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/01/front-mission-3-remake-review-03-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/01/front-mission-3-remake-review-03-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2026/01/front-mission-3-remake-review-03.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p class="review-highlite" >"You need to enter a separate top-down view mode to check enemy attack squares."</p>
<p>Situational awareness also suffers during battles. You can’t easily check enemy movement spaces or attack ranges during standard play, instead needing to enter a separate top-down view mode. Transitioning between that view and the normal camera is a chore, making it difficult to remember which specific tiles are safe and whatnot. The game would&#8217;ve benefited by having persistent tile overlays showcasing enemy unit actions, especially given the increased button count that modern controllers provide, allowing these kinds of toggles to be possible. You also need to enter the top-down menu to see the mission objective for each map, which is just bizarre.</p>
<p>Smaller map sizes further compound visibility issues, especially in tight indoor environments. Awkward camera angles, wall clipping, and obstructed paths are common. While unit transparency can be toggled, there’s no universal option to make walls and environmental objects transparent.</p>
<p>Lastly, there’s some fairly good replay value here thanks to the game’s two branching campaigns. Early on, players choose between following Alisa, the protagonist’s sister, or Emma, a mysterious covert agent. Each route offers different dialogue, stages, and enemies, though the game does a poor job of signaling how important this choice actually is. I didn’t even realize I had made a branching decision on my first playthrough. While the two routes aren’t drastically different, the incentive to replay remains attractive.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-635506" src="https://gamingbolt.com/wp-content/uploads/2026/01/front-mission-3-remake-review-04-1024x576.jpg" alt="front mission 3 remake review 04" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/01/front-mission-3-remake-review-04-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/01/front-mission-3-remake-review-04-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/01/front-mission-3-remake-review-04-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/01/front-mission-3-remake-review-04-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/01/front-mission-3-remake-review-04-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2026/01/front-mission-3-remake-review-04.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p class="review-highlite" >"The plot won’t blow anyone away, but it’s a solid slice of late-’90s mecha storytelling."</p>
<p>But is <em>Front Mission 3</em> worth playing for the story? Well, yes and no. I absolutely love the lore in this installment, but the main plot is just serviceable when you discount the cool mecha aesthetic. And outside of the Emma/Alisa split, the story is linear and delivered through brief cutscenes and textbox dialogue.</p>
<p>Front Mission 3 continues the series’ tradition of grounded war narratives and industrial themes. Inspired by mecha anime classics like Evangelion, it largely avoids supernatural elements in favor of political intrigue and military conspiracies. The plot won’t blow anyone away, but it’s a solid slice of late-’90s mecha storytelling that I think genre fans will appreciate. What truly elevates the narrative is the Network; an in-game simulation of the internet that functions as a massive lore database. As the story progresses, new webpages unlock offering news articles, character profiles, military reports, and hidden content tied to character interactions.</p>
<p>As a relative newcomer to the series, the Network impressed me more than any other aspect of the game. It’s dense, immersive, and structured like an actual web browser, complete with interconnected links and discoverable secrets.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-635507" src="https://gamingbolt.com/wp-content/uploads/2026/01/front-mission-3-remake-review-05-1024x576.jpg" alt="front mission 3 remake review 05" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/01/front-mission-3-remake-review-05-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/01/front-mission-3-remake-review-05-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/01/front-mission-3-remake-review-05-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/01/front-mission-3-remake-review-05-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/01/front-mission-3-remake-review-05-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2026/01/front-mission-3-remake-review-05.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p class="review-highlite" >"As the story progresses, new webpages unlock offering news articles, character profiles, military reports, and hidden content."</p>
<p>Navigation, however, is clunky. Manually scrolling to exit tabs and dealing with slow page transitions can be frustrating. Still, customization options like unlockable desktop backgrounds are welcome touches.</p>
<p><em>Front Mission 3 Remake</em> is a slight improvement over the Switch version, especially in its handling of artwork and presentation. It’s also an upgrade over the original with its suite of options and modern control scheme. The inclusion of multiple soundtrack options, enhanced lighting, and general 3D overhaul leans in the remake category, while the rest of the game feels like it mostly did on the PS1. The remake still struggles with uneven pacing, awkward visibility, limited tactical depth, and a frustrating lack of toggles letting playes choose between classic and modern elements.</p>
<p>Despite its shortcomings, the game’s strong mech customization and distinctive tone make it easy to recommend to fans of tactical RPGs and grounded mecha fiction. It may not be the definitive version longtime fans dreamed of, but hey, it’s still a worthy way to experience one of the genre’s most interesting cult classics.</p>
<p><span style="color: #ff6600;"><em><strong>This game was reviewed on the PlayStation 5.</strong></em></span></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">635498</post-id>	</item>
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		<title>Microsoft Almost Bought Out Squaresoft in 1999</title>
		<link>https://gamingbolt.com/microsoft-almost-bought-out-squaresoft-in-1999</link>
					<comments>https://gamingbolt.com/microsoft-almost-bought-out-squaresoft-in-1999#comments</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Mon, 05 Feb 2018 18:53:28 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Final Fantasy]]></category>
		<category><![CDATA[Microsoft]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=323111</guid>

					<description><![CDATA[Just considering what might have been is thrilling.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2011/02/Final-Fantasy-7-Aeris-Prayer-pic.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-23300" src="https://gamingbolt.com/wp-content/uploads/2011/02/Final-Fantasy-7-Aeris-Prayer-pic.jpg" alt="" width="620" height="364" srcset="https://gamingbolt.com/wp-content/uploads/2011/02/Final-Fantasy-7-Aeris-Prayer-pic.jpg 655w, https://gamingbolt.com/wp-content/uploads/2011/02/Final-Fantasy-7-Aeris-Prayer-pic-300x176.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Square Enix is one of the largest publishers in the world, holding valuable IP like <em>Dragon Quest, Kingdom Hearts</em>, and of course, <em>Final Fantasy</em>; it merged with rival Enix back in 2001, but before then, it was apparently just one signature away from being bought out by Microsoft.</p>
<p>In 1999, Microsoft almost acquired the Japanese RPG giant, according to the book Game of X v.1 and 2, from Rusel Demaria (via <a href="https://www.resetera.com/threads/microsoft-was-moments-away-from-buying-square-in-99-you-should-read-this-new-making-of-xbox-book.20533/" target="_blank" rel="noopener">ResetEra</a>). The deal was almost through, but fell apart at the last moment due to a misunderstanding of the price and valuation of the company. It boggles the mind- <em>Final Fantasy</em> was back then a premiere PlayStation exclusive. Imagine if Microsoft had entered the console race with Square backing it, and <em>Final Fantasy</em> exclusive to Xbox. How would things have gone differently?</p>
<p>Ultimately, of course, Microsoft would end up relying on <em>another</em> killer app, one about evolved combat, while Square would go on to merge with Enix. Still, the counterfactual is worth contemplating, if nothing else.</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">323111</post-id>	</item>
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		<title>Nobuo Uematsu &#8211; Final Fantasy Composer Gets Tribute App</title>
		<link>https://gamingbolt.com/nobuo-uematsu-final-fantasy-composer-gets-tribute-app</link>
					<comments>https://gamingbolt.com/nobuo-uematsu-final-fantasy-composer-gets-tribute-app#respond</comments>
		
		<dc:creator><![CDATA[James Reith]]></dc:creator>
		<pubDate>Wed, 03 Aug 2011 00:42:43 +0000</pubDate>
				<category><![CDATA[Industry News]]></category>
		<category><![CDATA[News]]></category>
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		<category><![CDATA[Nobuo Uematsu]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=38493</guid>

					<description><![CDATA[If you really love famed game composer Nobuo Uematsu then you might want to get your hands on the Official Nobuo Uematsu app, based on the great music maker&#8217;s official fan page, which lets you listen to the man&#8217;s music, watch videos and check out some cheeky photos. Plus, its free! What have you got [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: left"><a href="https://gamingbolt.com/wp-content/uploads/2011/08/nobuoapp.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-38495" src="https://gamingbolt.com/wp-content/uploads/2011/08/nobuoapp.jpg" alt="" width="505" height="376" srcset="https://gamingbolt.com/wp-content/uploads/2011/08/nobuoapp.jpg 470w, https://gamingbolt.com/wp-content/uploads/2011/08/nobuoapp-300x223.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a>If you really love famed game composer Nobuo Uematsu then you might want to get your hands on the Official Nobuo Uematsu app, based on the great music maker&#8217;s official fan page, which lets you listen to the man&#8217;s music, watch videos and check out some cheeky photos. Plus, its free! What have you got to lose?</p>
<p style="text-align: left">Thanks to <a href="http://www.computerandvideogames.com/313983/final-fantasy-composer-uematsu-gets-tribute-iphone-app/">CVG</a> for the info</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">38493</post-id>	</item>
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		<title>Kingdom Hearts Birth By Sleep 2 announced</title>
		<link>https://gamingbolt.com/kingdom-hearts-birth-by-sleep-2-announced</link>
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		<dc:creator><![CDATA[Debabrata Nath]]></dc:creator>
		<pubDate>Wed, 19 Jan 2011 15:31:04 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[birth by sleep]]></category>
		<category><![CDATA[Birth By Sleep 2]]></category>
		<category><![CDATA[Kingdom Hearts]]></category>
		<category><![CDATA[Kingdom Hearts: Birth By Sleep]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=19058</guid>

					<description><![CDATA[A teaser trailer confirming that Kingdom Hearts Birth by Sleep 2 is in development has hit YouTube. You can watch it below. No platforms or official word from Square yet. We&#8217;ll keep you updated as more on this emerges. Make yourselves heard below.]]></description>
										<content:encoded><![CDATA[<p style="text-align: center;"><img loading="lazy" decoding="async" class="aligncenter" title="efe" src="https://gamingbolt.com/wp-content/uploads/2011/01/snapshot20110119150126ydwe.png" alt="" width="505" height="304" /></p>
<p>A teaser trailer confirming that Kingdom Hearts Birth by Sleep 2 is in development has hit YouTube. You can watch it below. No platforms or official word from Square yet.</p>
<p>We&#8217;ll keep you updated as more on this emerges.</p>
<p>Make yourselves heard below.</p>
<p><object width="640" height="385"><param name="movie" value="https://www.youtube.com/v/K2D4ClOd1_0?fs=1&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="https://www.youtube.com/v/K2D4ClOd1_0?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">19058</post-id>	</item>
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		<title>Official Final Fantasy XIII-2 website launched</title>
		<link>https://gamingbolt.com/official-final-fantasy-xiii-2-website-launched</link>
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		<dc:creator><![CDATA[Debabrata Nath]]></dc:creator>
		<pubDate>Tue, 18 Jan 2011 11:08:29 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[FF XIII-2]]></category>
		<category><![CDATA[ffxiii]]></category>
		<category><![CDATA[Final Fantasy XIII]]></category>
		<category><![CDATA[Final Fantasy XIII-2]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=18918</guid>

					<description><![CDATA[Square Enix has launched the official website for their recently announced Final Fantasy XIII-2. The website only carries a high quality logo of the game for now but expect it to get the trailer and other assets for the game soon. Final Fantasy XIII-2 will be releasing for PS3 and Xbox 360. Square&#8217;s confirmed it&#8217;ll be getting a [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: center;"><a href="https://gamingbolt.com/wp-content/uploads/2011/01/x2_4382fb51.jpg"><img loading="lazy" decoding="async" class="size-full wp-image-18920 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2011/01/x2_4382fb51.jpg" alt="" width="505" height="297" /></a></p>
<p>Square Enix has launched the official <a href="http://www.square-enix.co.jp/fabula/ff13-2/" target="_blank">website</a> for their recently announced Final Fantasy XIII-2. The website only carries a high quality logo of the game for now but expect it to get the trailer and other assets for the game soon.</p>
<p>Final Fantasy XIII-2 will be releasing for PS3 and Xbox 360. Square&#8217;s confirmed it&#8217;ll be getting a 2011 release, atleast in Japan.</p>
<p>You can read about the announcement over <a href="https://gamingbolt.com/final-fantasy-xiii-2-announced-for-ps3-and-360" target="_blank">here</a>.</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">18918</post-id>	</item>
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		<title>FF Versus XIII HD trailer dropping Jan 20</title>
		<link>https://gamingbolt.com/ff-versus-xiii-hd-trailer-dropping-jan-20</link>
					<comments>https://gamingbolt.com/ff-versus-xiii-hd-trailer-dropping-jan-20#respond</comments>
		
		<dc:creator><![CDATA[Debabrata Nath]]></dc:creator>
		<pubDate>Tue, 18 Jan 2011 11:03:53 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[FF XIII Versus]]></category>
		<category><![CDATA[ffxiii]]></category>
		<category><![CDATA[Final Fantasy Versus XIII]]></category>
		<category><![CDATA[Final Fantasy XIII]]></category>
		<category><![CDATA[Square]]></category>
		<category><![CDATA[Square Enix]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=18915</guid>

					<description><![CDATA[Square&#8217;s confirmed that a new trailer for Final Fantasy Versus XIII will be released for the public on Jan 20. It&#8217;s the same trailer which was shown during the closed door event in Japan today. It&#8217;ll feature Noctis and gameplay footage from the game. Versus remained a worldwide PS3 exclusive with no announcement being made of [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: center;"><a href="https://gamingbolt.com/wp-content/uploads/2011/01/Versus_logo.jpg"><img loading="lazy" decoding="async" class="size-full wp-image-18916 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2011/01/Versus_logo.jpg" alt="" width="505" height="297" srcset="https://gamingbolt.com/wp-content/uploads/2011/01/Versus_logo.jpg 886w, https://gamingbolt.com/wp-content/uploads/2011/01/Versus_logo-300x176.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a></p>
<p>Square&#8217;s confirmed that a new trailer for Final Fantasy Versus XIII will be released for the public on Jan 20. It&#8217;s the same trailer which was shown during the closed door event in Japan today.</p>
<p>It&#8217;ll feature Noctis and gameplay footage from the game.</p>
<p>Versus remained a worldwide PS3 exclusive with no announcement being made of it going multi-platform during the event.</p>
<p>No release dates have been given yet yet.</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">18915</post-id>	</item>
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		<title>Final Fantasy Agito XIII renamed to Type 0</title>
		<link>https://gamingbolt.com/final-fantasy-agito-xiii-renamed-to-type-0-confirmed-for-summer-2011</link>
					<comments>https://gamingbolt.com/final-fantasy-agito-xiii-renamed-to-type-0-confirmed-for-summer-2011#comments</comments>
		
		<dc:creator><![CDATA[Debabrata Nath]]></dc:creator>
		<pubDate>Tue, 18 Jan 2011 10:38:01 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[agito]]></category>
		<category><![CDATA[Agito XIII]]></category>
		<category><![CDATA[Final Fantasy Agito XIII]]></category>
		<category><![CDATA[psp]]></category>
		<category><![CDATA[Square]]></category>
		<category><![CDATA[Square Enix]]></category>
		<category><![CDATA[Type O]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=18908</guid>

					<description><![CDATA[At their Japan event, Square Enix announced that their PSP exclusive, Final Fantasy Agito XIII has been renamed to Final Fantasy: Type 0. The game will be releasing Summer 2011 in Japan and will ship on two UMDs. Square&#8217;s also shown a closed door trailer of the game. The official logo is given above, the trailer will [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: center;"><a href="https://gamingbolt.com/wp-content/uploads/2011/01/EmTXN.jpg"><img loading="lazy" decoding="async" class="size-full wp-image-18910 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2011/01/EmTXN.jpg" alt="" width="505" height="379" srcset="https://gamingbolt.com/wp-content/uploads/2011/01/EmTXN.jpg 600w, https://gamingbolt.com/wp-content/uploads/2011/01/EmTXN-300x225.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a></p>
<p>At their Japan event, Square Enix announced that their PSP exclusive, Final Fantasy Agito XIII has been renamed to Final Fantasy: Type 0. The game will be releasing Summer 2011 in Japan and will ship on two UMDs.</p>
<p>Square&#8217;s also shown a closed door trailer of the game.</p>
<p>The official logo is given above, the trailer will be provided soon. Stay tuned</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">18908</post-id>	</item>
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		<title>Final Fantasy XIII-2 announced for PS3 and 360</title>
		<link>https://gamingbolt.com/final-fantasy-xiii-2-announced-for-ps3-and-360</link>
					<comments>https://gamingbolt.com/final-fantasy-xiii-2-announced-for-ps3-and-360#comments</comments>
		
		<dc:creator><![CDATA[Debabrata Nath]]></dc:creator>
		<pubDate>Tue, 18 Jan 2011 10:35:10 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[announced]]></category>
		<category><![CDATA[ffxiii]]></category>
		<category><![CDATA[FFXIII- 2]]></category>
		<category><![CDATA[Final Fantasy XIII]]></category>
		<category><![CDATA[Final Fantasy XIII-2]]></category>
		<category><![CDATA[sqaure enix]]></category>
		<category><![CDATA[Square]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=18905</guid>

					<description><![CDATA[Oooh Yeah! Square&#8217;s announced Final Fantasy XIII-2 during its Japanese event today. The game will be directed by Motomu Toriyama, who also directed FF XIII and will be produced by Kitase. The first trailer showed a new character alongside Lightning. We have the logo for you, and will have the trailer soon. The game will be releasing [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: center;"><a href="https://gamingbolt.com/wp-content/uploads/2011/01/x2_4382fb5.jpg"><img loading="lazy" decoding="async" class="size-full wp-image-18906 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2011/01/x2_4382fb5.jpg" alt="" width="505" height="297" /></a></p>
<p>Oooh Yeah!</p>
<p>Square&#8217;s announced Final Fantasy XIII-2 during its Japanese event today. The game will be directed by Motomu Toriyama, who also directed FF XIII and will be produced by Kitase.</p>
<p>The first trailer showed a new character alongside Lightning. We have the logo for you, and will have the trailer soon.</p>
<p>The game will be releasing in 2011 for PS3 and Xbox 360.</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">18905</post-id>	</item>
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		<title>Square Enix &#8220;looking forward to hardware improvements in PSP2&#8221;</title>
		<link>https://gamingbolt.com/square-enix-looking-forward-to-hardware-improvements-in-psp2</link>
					<comments>https://gamingbolt.com/square-enix-looking-forward-to-hardware-improvements-in-psp2#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 12 Jan 2011 11:50:30 +0000</pubDate>
				<category><![CDATA[Industry News]]></category>
		<category><![CDATA[psp]]></category>
		<category><![CDATA[PSP2]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Square]]></category>
		<category><![CDATA[Square Enix]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=18478</guid>

					<description><![CDATA[Square Enix producer, Takamasa Shiba, currently working on the PSP title Lord of Arcane, says he is &#8220;looking forward to hardware improvements&#8221; in the PSP2, while talking to VG247. Speaking in Tokyo, he said that while hardware is important as well, it is always being tweaked and innovated, and that software needs to be created [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: center;"><a href="https://gamingbolt.com/wp-content/uploads/2011/01/PSP2.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-18480" title="PSP2" src="https://gamingbolt.com/wp-content/uploads/2011/01/PSP2.jpg" alt="" width="505" height="297" /></a></p>
<p style="text-align: justify;">Square Enix producer, Takamasa Shiba, currently working on the PSP title Lord of Arcane, says he is &#8220;looking forward to hardware improvements&#8221; in the PSP2, while talking to <a href="http://www.vg247.com/2011/01/11/squares-shiba-looking-forward-to-hardware-improvements-in-psp2/" target="_blank">VG247</a>.</p>
<p style="text-align: justify;">Speaking in Tokyo, he said that while hardware is important as well, it is always being tweaked and innovated, and that software needs to be created as true &#8220;system-selling&#8221; games.</p>
<p>“There are a lot of things I’m excited for the PSP2, but I’m more interested in hardware specifics rather than a unique feature,” said he. “Hardware is always coming out, so the software needs to be pushing the hardware as well. So, if they put something in that’s very unique then it is hard to create games for it.</p>
<p>“As a creator, I’m looking forward to mainly hardware improvements.”</p>
<p>The <a href="https://gamingbolt.com/tag/psp2" target="_blank">PSP2</a> has been leaked time and again. Sonly should announce it already- officially.</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">18478</post-id>	</item>
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		<title>Final Fantasy X&#8217;s Yuna confirmed for Dissidia 012, Tifa gets a new costume</title>
		<link>https://gamingbolt.com/final-fantasy-xs-yuna-confirmed-for-dissidia-012-tifa-gets-a-new-costume</link>
					<comments>https://gamingbolt.com/final-fantasy-xs-yuna-confirmed-for-dissidia-012-tifa-gets-a-new-costume#comments</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 12 Jan 2011 11:38:40 +0000</pubDate>
				<category><![CDATA[Industry News]]></category>
		<category><![CDATA[dissidia]]></category>
		<category><![CDATA[dissidia 012]]></category>
		<category><![CDATA[Dissidia 012: Final Fantasy]]></category>
		<category><![CDATA[Final Fantasy]]></category>
		<category><![CDATA[psp]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Square]]></category>
		<category><![CDATA[Square Enix]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=18470</guid>

					<description><![CDATA[The latest issue of the Japanese gaming magazine Shonen Jump has confirmed that the Final Fantasy X character, Yuna, will be included in Dissidia 012: Final Fantasy.  A scan from the magazine shows a screenshot of the game, with Yuna controlling Shiva and Ixion for a double attack, while also summoning King Bahamut. According to the magazine, Square [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: center;"><a href="https://gamingbolt.com/wp-content/uploads/2011/01/dissidia-012.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-18473" title="dissidia 012" src="https://gamingbolt.com/wp-content/uploads/2011/01/dissidia-012.png" alt="" width="505" height="304" /></a></p>
<p style="text-align: justify;">The latest issue of the Japanese gaming magazine Shonen Jump has confirmed that the Final Fantasy X character, Yuna, will be included in Dissidia 012: Final Fantasy.  A scan from the magazine shows a screenshot of the game, with Yuna controlling Shiva and Ixion for a double attack, while also summoning King Bahamut.</p>
<p style="text-align: justify;">According to the magazine, Square have also included a new costume for the FF7 character Tifa. Also, we will be able to create our own individual quests in the game.</p>
<p style="text-align: justify;">Dissidia 012 will be releasing in Japan on March 3, and in the US and UK this Spring.</p>
]]></content:encoded>
					
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