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	<title>Star Wars: Galaxy of Heroes &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>EA&#8217;s Star Wars Titles Have Generated $3 Billion in Revenue</title>
		<link>https://gamingbolt.com/eas-star-wars-titles-have-generated-3-billion-in-revenue</link>
					<comments>https://gamingbolt.com/eas-star-wars-titles-have-generated-3-billion-in-revenue#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 03 Feb 2021 12:27:56 +0000</pubDate>
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					<description><![CDATA[The publisher's Star Wars titles have sold 52 million copies across all platforms.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2020/04/Star-Wars-Battlefront-2.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-439784" src="https://gamingbolt.com/wp-content/uploads/2020/04/Star-Wars-Battlefront-2.jpg" alt="Star Wars Battlefront 2" width="620" height="348" srcset="https://gamingbolt.com/wp-content/uploads/2020/04/Star-Wars-Battlefront-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/04/Star-Wars-Battlefront-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/04/Star-Wars-Battlefront-2-1024x575.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/04/Star-Wars-Battlefront-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/04/Star-Wars-Battlefront-2-1536x863.jpg 1536w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Electronic Arts may no longer have exclusive rights to develop <em>Star Wars</em> titles but its output has still been impressive. CEO Andrew Wilson revealed during an earnings call with investors (transcript via <a href="https://seekingalpha.com/article/4402942-electronic-arts-inc-ea-ceo-andrew-wilson-on-q3-2021-results-earnings-call-transcript" target="_blank" rel="noopener">Seeking Alpha</a>) that the company&#8217;s deal with Disney resulted in $3 billion revenue till date. The first title, <em>Star Wars: Battlefront,</em> launched in 2015.</p>
<p>It was followed by <em>Star Wars: Battlefront 2</em> and<em> Star Wars Jedi: Fallen Order</em> with <em>Star Wars: Squadrons</em> being the most recent. Collectively, the publisher&#8217;s <em>Star Wars</em> titles have sold 52 million copies till date across all platforms. If that wasn&#8217;t enough, free to play mobile title <em>Star Wars: Galaxy of Heroe</em>s generated $1 billion on its own.</p>
<p>When asked about EA producing fewer <em>Star Wars</em> titles due to the loss of exclusivity, Wilson said, &#8220;I don&#8217;t think you should imagine that the fact that some other people will build some <em>Star Wars</em> games is going to change our commitment to that IP or our ability to build the appropriate number of games.&#8221; The publisher noted several weeks ago that there were <a href="https://gamingbolt.com/ea-is-working-on-a-number-of-unannounced-star-wars-games">a &#8220;number&#8221; of unannounced <em>Star Wars</em> games in the works</a> so it should be interesting to see what&#8217;s next.</p>
<p>In the meantime, Ubisoft Massive is working on an open world <em>Star Wars</em> title. Rumors also indicate that <a href="https://gamingbolt.com/a-new-star-wars-knights-of-the-old-republic-game-is-in-the-works-outside-of-ea-rumour">a new <em>Star Wars: Knights of the Old Republic</em> title is in development</a>, though EA isn&#8217;t supposed to be handling it. Stay tuned for more details and announcements in the coming years.</p>
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		<title>EA&#8217;s Digital Sales Comprise 47 Percent of Total Unit Sales</title>
		<link>https://gamingbolt.com/eas-digital-sales-compromise-47-percent-of-total-unit-sales</link>
					<comments>https://gamingbolt.com/eas-digital-sales-compromise-47-percent-of-total-unit-sales#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 31 Jul 2019 14:40:39 +0000</pubDate>
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					<description><![CDATA[FIFA Ultimate Team and The Sims 4 are notable winners in the publisher's latest fiscal results.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/05/Electronic-Arts-Logo.jpg"><img decoding="async" class="aligncenter wp-image-400272" src="https://gamingbolt.com/wp-content/uploads/2019/05/Electronic-Arts-Logo.jpg" alt="Electronic-Arts-Logo" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/05/Electronic-Arts-Logo.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/05/Electronic-Arts-Logo-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/05/Electronic-Arts-Logo-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/05/Electronic-Arts-Logo-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Electronic Arts is among the many publishers to reveal <a href="https://ir.ea.com/press-releases/press-release-details/2019/Electronic-Arts-Reports-Q1-FY20-Financial-Results/default.aspx" target="_blank" rel="noopener noreferrer">its latest fiscal results</a>. Net revenue for the first quarter of FY2019-20 was at $1.2 billion, while operating income hit $415 million, with net bookings reaching $743 million (down 22 percent year-over-year). Net income reached $1.4 billion, thanks to an income tax benefit.</p>
<p>However, one of the more important statistics is the publisher&#8217;s digital sales. They&#8217;re up 7 percent year-over-year, and in fact, 47 percent of total unit sales for all games are digital. Notable contributors to this include <em>FIFA</em> Ultimate Team having over three million players logging in daily during the Team of the Season event. Meanwhile, <a href="https://gamingbolt.com/the-sims-4-undergoing-huge-revamp-with-new-look-personality-quiz-for-sims"><em>The Sims 4</em></a> saw a 55 percent increase in expansion packs and game downloads year-over-year. Though <em>Apex Legends</em> has faced a decline since launch, EA said it still <a href="https://gamingbolt.com/apex-legends-gets-8-10-million-players-every-week">gets 8 to 10 million players per week</a>.</p>
<p>Mobile efforts are also going very well, with a 17 percent growth year-over-year for $122 million in net bookings for the quarter. <em>Star Wars: Galaxy of Heroes</em> also hit a strong milestone, with almost 80 million players in its lifetime. Full year projects include a net revenue of $5.4 billion, net bookings of $5.1 billion, and net income of $2.8 billion.</p>
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