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	<title>State of Decay 2: Juggernaut Edition &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>State of Decay 2: Juggernaut Edition Receives Final Update With New Outfits, QoL Changes, and More</title>
		<link>https://gamingbolt.com/state-of-decay-2-juggernaut-edition-receives-final-update-with-new-outfits-qol-changes-and-more</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 22 Oct 2024 13:51:39 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[State of Decay 2]]></category>
		<category><![CDATA[State of Decay 2: Juggernaut Edition]]></category>
		<category><![CDATA[Undead Labs]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=602102</guid>

					<description><![CDATA[Players can now access the inventories of survivors from the Community screen, and water now reduces vehicle speed, among other changes.]]></description>
										<content:encoded><![CDATA[<p><em>State of Decay 2: Juggernaut Edition&#8217;s</em> final update is <a href="https://store.steampowered.com/news/app/495420/view/4665256208733441935" target="_blank" rel="noopener">now live</a>, adding several new outfits while adding time-exclusive items as permanent loot to the world.</p>
<p>The update also features several changes, including water now reducing vehicle speed. This means some options will be better than others when traversing through lakes or waterways like a 4&#215;4. The Community screen has been revamped to allow for accessing inventories from all survivors, from equipping to transferring.</p>
<p>Some quality-of-life improvements include door slams and failed search crashes not spawning new zombies but instead attracting existing undead to your location. You can also deposit rucksacks at Landmark Outposts that have been claimed. Check out some of the patch notes below.</p>
<p>With development wrapped up on <em>State of Decay 2: Juggernaut Edition</em>, Undead Labs will <a href="https://gamingbolt.com/state-of-decay-2-developer-is-ending-content-updates-to-focus-on-state-of-decay-3">shift to <em>State of Decay 3</em></a>. It&#8217;s <a href="https://gamingbolt.com/state-of-decay-3-might-be-targeting-a-2025-release-rumour">reportedly out next year</a> for Xbox Series X/S and PC. Stay tuned for more details and updates in the meantime.</p>
<p><em><strong>Update 38 &#8211; Legacy Awaits</strong></em></p>
<p><em><strong>Quality of Life Improvements</strong></em></p>
<ul>
<li><em><strong>Water Will Slow Vehicles &#8211; </strong>Water resistance will now reduce vehicle speed while travelling through lakes and waterways. Be sure to choose the right vehicle type for the job as each handles differently. A 4&#215;4, for example, will outperform a Sports Coupe in the water.</em></li>
<li><em><strong>Community Inventories &#8211; </strong>While over in the base, you can now access individual Survivors&#8217; inventories from the Community screen, allowing you to quickly view or equip their items, transfer items between you, or store their gear (including rucksacks) into base storage. No more hunting around the base to find the Survivor you need!</em></li>
<li><em><strong>Zombie spawning has been removed after certain noise events &#8211; </strong>Failed search crashes and door slams will no longer spawn new zombies. These noise events will now simply attract already existing zombies to the location.</em></li>
<li><em>We’ve reduced the distance at which characters automatically attempt to climb down from ledges. Additionally, characters will no longer attempt to climb down unintentionally whilst the player is aiming, which could often lead to some frustrating moments.</em></li>
<li><em>Rucksacks can now be deposited at claimed Landmark Outposts.</em></li>
</ul>
<p><em><strong>Game Adjustments</strong></em></p>
<ul>
<li><em>The likelihood of the Blood Donor Enclave Arc appearing has been adjusted to match that of the other Arcs.</em></li>
<li><em>The Blood Donor Morale Bonus has been adjusted to +6 Community Morale, down from the previous value of +15, which was deemed too strong.</em></li>
<li><em>The following weapons can be obtained as rewards for defeating the Black Heart and killing a Jugg during the Gargantua Mutation Curveball: RTX Piranha, RTX Rampart, RTX Cyclone, RTX Cyclone Tactical, and MCX Osprey RT.</em></li>
<li><em>In response to community feedback that it was appearing too frequently, the delay and cooldown for the Bangernomics Curveball have been somewhat increased.</em></li>
<li><em>There is now a chance for new characters to receive the Blood Donor trait.</em></li>
<li><em>Prone Zombies set up to ambush now have an increased sight range from 1m to 6m, allowing them to react more quickly to approaching characters.</em></li>
<li><em>The health of the Gargantua Mutation Juggernauts has been increased for each level of Impact in the Curveball Settings.</em></li>
<li><em>The Haven Device has been rebalanced to improve it’s overall effectiveness. It will now have a noticeable presence over the course of multiple waves during a base siege.</em></li>
</ul>
<p><em><strong>Bug Fixes</strong></em></p>
<p><em><strong>Gameplay Fixes</strong></em></p>
<ul>
<li><em>Improved the reliability of the automatic ladder interaction which would sometimes fail, causing the character to walk right over the ladder and fall from a height.</em></li>
<li><em>You can now build a staging area after claiming the Leeds Concrete Silos landmark. Additionally, the previous issue of the ‘Elimination of Daily Materials Cost’ stacking has been resolved.</em></li>
<li><em>Using heavy weapons now correctly grants Endurance XP as intended.</em></li>
</ul>
<p><em><strong>Zombie and Combat Fixes</strong></em></p>
<ul>
<li><em>Fixed a bug in which Zombies sometimes became unresponsive after getting stuck in their idle state.</em></li>
<li><em>Fixed an issue in which the finisher prompt appeared when a finishing move could not be executed due to lack of stamina.</em></li>
<li><em>Fixed an issue in which Zombies would sometimes attack and magnetically teleport towards survivors on upper levels.</em></li>
<li><em>Fixed an issue where a downed hostile human would remain incapacitated indefinitely.</em></li>
<li><em>Resolved an issue where melee attacks missed when they should have hit.</em></li>
<li><em>Fixed an issue where Ferals could instantly destroy certain vehicles by attaching to and attacking specific points.</em></li>
<li><em>Resolved an issue in which Blood Plague Bloaters were not appearing in Heartland Hordes.</em></li>
</ul>
<p><em><strong>Curveball Fixes</strong></em></p>
<ul>
<li><em>Fixed an issue where the Radio Silence Curveball could not appear correctly in Drucker County, Cascade Falls, and Meagher Valley.</em></li>
<li><em>Resolved an issue where Ignited Zombies during the Fuelling the Plague Curveball were not receiving any damage from weapons.</em></li>
<li><em>Resolved an issue where Armored Zombies persisted after the Lost Platoon Curveball had expired.</em></li>
<li><em>Removed the unintended instances where the same Curveball could appear twice simultaneously.</em></li>
<li><em>Resolved a bug that caused Curveball objectives to be unpinned or removed from the Goals menu when their Optional Objective was completed.</em></li>
<li><em>Resolved an issue where some Curveball effects did not update after changing Impact in the Curveball settings.</em></li>
<li><em>Fixed an issue where the Vicious Rumours Curveball displayed incorrect values when adjusting the impact in the Curveball settings. Previously, the ‘Less Influence Received from Selling’ minor effect had major values, and vice versa, causing the curveball to reduce the influence gained from trading more than intended.</em></li>
<li><em>Resolved various issues where the Vicious Rumours Curveball did not increase the radio prices for the Independence Pack and the Locate Plague Heart radio command.</em></li>
<li><em>Adjusted Vicious Rumours to display the correct sell prices when the Curveball is active.</em></li>
<li><em>Adjusted the Curveball Stamina action effects in &#8216;Up and At Em’ and ‘Under the Weather’ to account for all stamina-cost actions.</em></li>
<li><em>Reimplemented the damage warning that triggers when entering the Toxic Miasma of a Black Heart.</em></li>
<li><em>Fixed an issue in which Curveballs appearing could cause a crash on multiplayer.</em></li>
</ul>
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		<post-id xmlns="com-wordpress:feed-additions:1">602102</post-id>	</item>
		<item>
		<title>25 Best Post-Apocalyptic Games You Can Experience on PC</title>
		<link>https://gamingbolt.com/25-best-post-apocalyptic-games-you-can-experience-on-pc</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 04 Aug 2023 07:56:18 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Chernobylite Enhanced Edition]]></category>
		<category><![CDATA[days gone]]></category>
		<category><![CDATA[death stranding]]></category>
		<category><![CDATA[Deliver Us The Moon]]></category>
		<category><![CDATA[Dying Light 2 Stay Human]]></category>
		<category><![CDATA[Fallout 4]]></category>
		<category><![CDATA[FAR: Changing Tides]]></category>
		<category><![CDATA[forever skies]]></category>
		<category><![CDATA[Frostpunk]]></category>
		<category><![CDATA[Gears of War Ultimate Edition]]></category>
		<category><![CDATA[horizon zero dawn]]></category>
		<category><![CDATA[Hyper Light Drifter]]></category>
		<category><![CDATA[mad max]]></category>
		<category><![CDATA[metro exodus]]></category>
		<category><![CDATA[Primordia]]></category>
		<category><![CDATA[Project Zomboid]]></category>
		<category><![CDATA[remnant 2]]></category>
		<category><![CDATA[S.T.A.L.K.E.R.: Call of Pripyat]]></category>
		<category><![CDATA[State of Decay 2: Juggernaut Edition]]></category>
		<category><![CDATA[Stray]]></category>
		<category><![CDATA[Sunset Overdrive]]></category>
		<category><![CDATA[Telltale&#039;s The Walking Dead]]></category>
		<category><![CDATA[the division 2]]></category>
		<category><![CDATA[UnderRail]]></category>
		<category><![CDATA[wasteland 3]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=561134</guid>

					<description><![CDATA[ith so many titles that explore a range of settings, be it real-world or fantastical, there&#8217;s just something about the post-apocalyptic that makes it so endearing. Perhaps it&#8217;s that feeling of surviving against all odds or starting with a clean slate in a world where the old rules no longer apply. Maybe it&#8217;s discovering the [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>ith so many titles that explore a range of settings, be it real-world or fantastical, there&#8217;s just something about the post-apocalyptic that makes it so endearing. Perhaps it&#8217;s that feeling of surviving against all odds or starting with a clean slate in a world where the old rules no longer apply. Maybe it&#8217;s discovering the eventual consequences of humanity&#8217;s actions if left unabetted.</p>
<p>Regardless, it&#8217;s a fantasy that many enjoy indulging in, and there are some great games to help with that. Check out 25 of the best post-apocalyptic games available on PC and what makes them so fun.</p>
<p><strong>Fallout 4</strong></p>
<p><iframe title="25 BEST POST-APOCALYPTIC GAMES On PC You Can&#039;t Afford To Miss" width="500" height="281" src="https://www.youtube.com/embed/WhvSGCKBlew?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Controversial though it may be among hardcore fans, Fallout 4 remains the most accessible game in the series, with some of the best combat. The Commonwealth is pretty massive, with multiple points of interest to explore, junk to pick up and settlements to build up. Learning more about the post-nuclear fallout world, whether it&#8217;s HalluciGen Inc and its suspicious chemicals that drive enemies mad or the creepiness of Dunwich Borers, is enticing. Plus, you can lead gangs of raiders or build robots with the DLC. Just steer clear of Preston Garvey. Your sanity will thank you.</p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">561134</post-id>	</item>
		<item>
		<title>State of Decay 2: Juggernaut Edition Update Adds Infesting Hordes, Sieges, and More</title>
		<link>https://gamingbolt.com/state-of-decay-2-juggernaut-edition-update-adds-infesting-hordes-sieges-and-more</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 11 May 2023 11:41:30 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[State of Decay 2]]></category>
		<category><![CDATA[State of Decay 2: Juggernaut Edition]]></category>
		<category><![CDATA[Undead Labs]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=552383</guid>

					<description><![CDATA[Plague Hearts will awaken and summon large Infesting Hordes to reinforce Infestations before laying Siege to your Home Base.]]></description>
										<content:encoded><![CDATA[<p>Undead Labs&#8217; <a href="https://gamingbolt.com/state-of-decay-3-the-coalition-is-helping-development-with-its-unreal-engine-5-expertise"><em>State of Decay 3</em></a> may still be a ways off, <em>but State of Decay 2</em> continues to receive support. The <em>Juggernaut Edition</em> received <a href="https://store.steampowered.com/news/app/495420/view/5598579197364967119" target="_blank" rel="noopener">Update 33, &#8220;Heart Attack,&#8221;</a> causing Plague Hearts to summon Infesting Hordes when &#8220;provoked.&#8221;</p>
<p>The Hordes generate Infestations and begin a Siege when close to your Home Base. Plague Hearts are dormant as you venture through Plague Territory, but certain actions will increase the alert level. After awakening, you&#8217;ll need to destroy it to stop the Infestations, lest they continue the Infested assault.</p>
<p>Players can also destroy Infesting Hordes before reinforcing an Infestation, slowing the latter&#8217;s growth. When infested, you&#8217;ll no longer receive any benefits from an Outpost. When tackling an Infestation, you can look forward to Juggernauts and Ferals with lots more zombies overall. Target the Screamers first, since they&#8217;re essentially directing traffic.</p>
<p>Check out the full patch notes below. <em>State of Decay 2: Juggernaut Edition</em> is available on Xbox One and PC while supporting <a href="https://gamingbolt.com/state-of-decay-2-on-xbox-series-x-s-adds-60-fps-support-up-to-4k-resolution">up to 4K resolution and 60 FPS on Xbox Series X/S</a>.</p>
<p><em><strong>Update 33: Heart Attack</strong></em></p>
<p><em><strong>Update Details</strong></em></p>
<p><em><strong>Plague Hearts</strong></em></p>
<ul>
<li><em>Now all Plague Hearts on a given map start out dormant &#8211; that is not actively trying to seek out and destroy your Base. However, they don’t remain dormant forever</em></li>
<li><em>Dormant / awake Plague Hearts each have a unique icon on the map and menus</em></li>
<li><em>As you explore Plague Territory, certain actions now raise the alertness of a Plague Heart until it fully “awakens” and begins sending out Infesting Hordes</em></li>
<li><em>After a Plague Heart is awakened, it will begin sending Infesting Hordes out to create and reinforce Infested Sites along the way to your Base. </em><em>Awakened Plague Hearts never become dormant again and must be destroyed</em></li>
<li><em>Destroying a Plague Heart after it awakens will cause all </em><em>of its created Infestations to wither over time, losing strength and zombies, until they dissipate on their own</em></li>
</ul>
<p><em><strong>Infesting Hordes</strong></em></p>
<ul>
<li><em>Awakened Plague Hearts begin regularly launching Infesting Hordes out into the world</em></li>
<li><em>When arriving at an uninfested location, Infesting Hordes create new Infestations, effectively making an outpost for the Horde</em></li>
<li><em>When arriving at a currently infested location, Infesting Hordes increase the Severity of that Infestation, bolstering it with even MORE zombies</em></li>
<li><em>Infestations can also generate Infesting Hordes, though this does lower their Severity as a portion of the zombies pick up and follow a Screamer to a new location</em></li>
<li><em>If a player owned Outpost becomes infested any active benefits are nullified until the infestation is cleared out</em></li>
<li><em>Destroy an Infesting Horde before it arrives at a destination to slow Infestation growth</em></li>
<li><em>The more Noise </em><em>in your base, the faster Infestations grow and spread to your base &#8211; quieter bases take longer for Hordes to locate and reach</em></li>
</ul>
<p><em><strong>Infestations</strong></em></p>
<ul>
<li><em>Infestations, once created, have a number above them to indicate their Severity Level. </em><em>Higher Severity Infestations have more zombies, eventually attracting dangerous Freaks like Ferals and Juggernauts into the mix. </em></li>
<li><em>Loot can now drop from killing non-Screamer Freaks present at infestations</em></li>
<li><em>Since Screamers control Infestations on behalf of the Plague Hearts, killing all Screamers present at an Infestation will clear the Infestation instantly</em></li>
<li><em>The Severity Level of an Infestation is tied to how many Screamers are present, so you always know how many to look for at each Severity</em></li>
<li><em>Each Infesting Horde that arrives at an Infestation will increase the Severity Level</em></li>
<li><em>Each Infesting Horde that leaves from an Infestation will decrease the Severity Level</em></li>
<li><em>When a Plague Heart controlling an Infestation (indicated by highlighting the Infestation on the map) is destroyed, that Infestation’s Severity Level ticks down over time to 0 and eventually clears itself automatically</em></li>
<li><em>Infestations also increase the density of the ambient zombie population around them.</em></li>
</ul>
<p><em><strong>Siege Sites</strong></em></p>
<ul>
<li><em>When an Infesting Horde reaches an infestable location close enough to launch a Horde directly at your Base, it may create a Siege Site instead of a regular Infestation. </em><em>Siege Sites, like infestations can also be reinforced and grow in severity</em></li>
<li><em>As long as Siege Sites exist, there is a chance for them to trigger a Siege, which results in Siege Hordes being launched from every active Siege Site toward your Base. </em><em>This decreases the Severity of a Siege Site, same as Infestations</em></li>
<li><em>Siege Hordes are released in waves until every Siege Site has reached 0 Severity and despawn (or Siege Sites are manually killed)</em></li>
<li><em>The chance of a Siege triggering is represented by your Base’s Threat. </em><em>The number of Siege Sites and their Severity both increase Threat. </em><em>Higher Threat </em><em>means longer, harder Sieges</em></li>
<li><em>Siege Sites can be attacked and pruned before a Siege triggers, just like Infestations</em><br />
<em>Killing all the Screamers present will also automatically clear Siege Sites</em></li>
</ul>
<p><em><strong>Sieges</strong></em></p>
<ul>
<li><em>Sieges have a chance to trigger based on your current Threat level (higher Threat, the higher the chance and difficulty) </em></li>
<li><em>The Siege itself takes some extra time before beginning, with the Siege Hordes collecting nearby outside of your base until they decide to strike</em></li>
<li><em>Unlike Infestations which get weaker as their Severity level decreases, the waves of Siege Hordes released by the Siege Sites launch in order from easiest to hardest</em></li>
<li><em>Siege Hordes assault the base whether you’re present or not, and once it has been triggered a Siege will only end when all Siege Sites are destroyed or depleted</em></li>
<li><em>If your active character was not present and contributing during a wave, you will see a Siege Consequence notification letting you know how your survivors did without you</em></li>
<li><em>Siege Consequences are applied at random based on siege sites and your selected Difficulty, but it’s never good: they range from survivor injuries to facility damage or worse</em></li>
<li><em>Arriving at your base anytime during a Siege will prevent any Siege Consequences from being applied for that wave and any you’re present for</em></li>
<li><em>If you miss a few waves you can still show up late and save the day &#8211; all Consequences stop when you arrive before that wave’s end</em></li>
<li><em>Prestige is given to the player at the end of the siege based on each siege wave they are present for</em></li>
</ul>
<p><em><strong>Radio Commands</strong></em></p>
<ul>
<li><em>You’re not in this alone &#8211; you can use the Radio to send Survivors from your Community to help deal with Infestations while you attend to other matters</em></li>
<li><em>The “Scout All Infestations” call will consume fuel in exchange for a Survivor driving around locating new Infestations you might not be aware of</em></li>
<li><em>The “Take out a nearby infestation” call will help mitigate some of the growth by automatically pruning an Infestation on the map for you</em></li>
</ul>
<p><em><strong>Outpost Defenses</strong></em></p>
<ul>
<li><em>Similar to Radio commands, your Outposts can also be leveraged to fight back against the Infestations by enabling Outpost Defenses. </em><em>These Outpost Defenses have costs and durations, but when used correctly can provide unique strategies for containing Infestation growth</em></li>
<li><em>Incendiary Landmines, when enabled on Outposts along frequently traveled Horde routes, will automatically blow them up, along with any ambient zombies as they enter the safezone, preventing Infestation growth</em></li>
<li><em>Infestation Bait, when enabled on Outposts attract and reroute any infesting hordes that enter the scouting range of the outpost where it is activated</em><br />
<em>It will also slowly deinfest existing infestations in range by forcing them to send out hordes targeting the outpost until either the outpost is infested, the infestations in range are destroyed, or the time limit is elapsed</em></li>
<li><em>Plague Disruptor, when enabled on Cell Tower Outposts, will greatly reduce the plague heart&#8217;s sensitivity to actions that contribute to waking it up</em></li>
<li><em>Hovering over your home base or outposts to see their scouting range. The player will be notified when Infesting hordes, ambient hordes, and freaks that path through these scouting ranges and their icons will be added to the map</em></li>
</ul>
<p><em><strong>Quality of Life Fixes:</strong></em></p>
<ul>
<li><em>Characters that are busy will now be labeled as such on the community hierarchy screen when changing characters</em></li>
<li><em>Larger vehicles have increased trunk space</em></li>
<li><em>First Aid Kits can now be dropped 1 at a time</em></li>
<li><em>Vertical view angles have been increased when operating your camera</em></li>
</ul>
<p><em><strong>Bug Fixes:</strong></em></p>
<ul>
<li><em>Ferals will once again be able to climb walls in Daybreak</em></li>
<li><em>Some communities that were triggering crashes on load will no longer do so and should be restored to a usable state</em></li>
<li><em>Using a bandage inside a container is no longer interrupted by closing the container</em></li>
<li><em>The ranged weapons and ammo tab of the supply locker now sorts caliber correctly</em></li>
<li><em>Audio on the community creation screen no longer repeats or spams the player</em></li>
<li><em>We have adjusted the key mapping for sending community members to your legacy pool, fixing an issue where other actions could be bound to the same key</em></li>
</ul>
<p><iframe title="Update 33: Heart Attack" width="500" height="281" src="https://www.youtube.com/embed/_MTwcplCpgQ?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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