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	<title>Super Street Fighter IV 3DS &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Capcom Considering Super Street Fighter IV Arcade Edition and Street Fighter X Tekken For the 3DS</title>
		<link>https://gamingbolt.com/capcom-considering-super-street-fighter-iv-arcade-edition-and-street-fighter-x-tekken-for-the-3ds</link>
					<comments>https://gamingbolt.com/capcom-considering-super-street-fighter-iv-arcade-edition-and-street-fighter-x-tekken-for-the-3ds#respond</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Mon, 01 Aug 2011 20:09:26 +0000</pubDate>
				<category><![CDATA[Industry News]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[Nintendo 3DS]]></category>
		<category><![CDATA[STREET FIGHTER X TEKKEN]]></category>
		<category><![CDATA[Super Street Fighter IV 3DS]]></category>
		<category><![CDATA[super street fighter iv arcade edition]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=38184</guid>

					<description><![CDATA[Super Street Fighter IV was an absolute success on the 3DS, becoming the sole highlight of its anemic launch lineup, one of the 3DS&#8217;s highest rated games, and also managing to sell over a million units on just a month. So it&#8217;s no surprise that Capcom is already considering follow ups to the game, and [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: center"><a href="https://gamingbolt.com/wp-content/uploads/2010/06/nintendo-3ds-4.jpg"><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-9476" src="https://gamingbolt.com/wp-content/uploads/2010/06/nintendo-3ds-4.jpg" alt="" width="505" height="429" srcset="https://gamingbolt.com/wp-content/uploads/2010/06/nintendo-3ds-4.jpg 500w, https://gamingbolt.com/wp-content/uploads/2010/06/nintendo-3ds-4-300x255.jpg 300w" sizes="(max-width: 505px) 100vw, 505px" /></a></p>
<p>Super Street Fighter IV was an absolute success on the 3DS, becoming the sole highlight of its anemic launch lineup, one of the 3DS&#8217;s highest rated games, and also managing to sell over a million units on just a month. So it&#8217;s no surprise that Capcom is already considering follow ups to the game, and if Ono is to be believed, then there&#8217;s not one, but <em>two </em>fighters coming up from Capcom for Nintendo&#8217;s ailing handheld, including the much anticipated crossover, Street Fighter X Tekken.</p>
<p>In an interview with <a href="http://www.siliconera.com/2011/07/29/street-fighter-x-tekken-interview-continues-with-gameplay-mechanics-and-possible-ports/" target="_blank">Siliconera</a>, Yoshinori Ono, series producer for the Street Fighter games, said, &#8220;For the 3DS, I wanted to do an [Super Street Fighter IV:] Arcade Edition version, but I haven&#8217;t had a chance to do that because of all the other things I&#8217;m up to,&#8221; he said.</p>
<p>&#8220;At the company, we&#8217;re debating, should we go for an AE port on 3DS? Should we skip that and go straight to Street Fighter x Tekken? There are a lot of things up in the air, so I can&#8217;t say for sure what our next 3DS project will be.&#8221;</p>
<p>Another thing that he was clear on was that Capcom would continue to support Super Street Fighter IV 3D Edition. &#8220;We just don&#8217;t want to drop a game on them and run away. We&#8217;d like to keep the community going, communicate with them, and listen to their requests,&#8221; he said.</p>
<p><a title="Paid DLC coming to the 3DS and Wii U" href="https://gamingbolt.com/paid-dlc-coming-to-the-3ds-and-wii-u">Could he be referring to a possibility of having paid DLC for the 3DS game, something that Nintendo announced is coming to the system later this year?</a></p>
<p>[<a href="http://www.eurogamer.net/articles/2011-08-01-ono-considering-more-3ds-street-fighter">Eurogamer</a>]</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">38184</post-id>	</item>
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		<title>Exclusive Bison Figure For Super Street Fighter IV 3D</title>
		<link>https://gamingbolt.com/exclusive-bison-figure-for-super-street-fighter-iv-3d</link>
					<comments>https://gamingbolt.com/exclusive-bison-figure-for-super-street-fighter-iv-3d#respond</comments>
		
		<dc:creator><![CDATA[Jim Girgenti]]></dc:creator>
		<pubDate>Mon, 25 Apr 2011 20:42:04 +0000</pubDate>
				<category><![CDATA[Industry News]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[3DS]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Nintendo 3DS]]></category>
		<category><![CDATA[super street fighter 4]]></category>
		<category><![CDATA[Super Street Fighter IV]]></category>
		<category><![CDATA[Super Street Fighter IV 3DS]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=28809</guid>

					<description><![CDATA[In the Super Street Fighter IV 3D Edition for the Nintendo 3DS there is a street pass battle mode.  In this mode you will battle other players in the background once you&#8217;ve filled a roster of figurine characters.  The following code is for a special platinum version of M. Bison that will help you dominate [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><img decoding="async" class="aligncenter" src="https://gamingbolt.com/wp-content/uploads/2011/04/bison-3ds-figure.jpg" alt="" width="505" height="380" /></p>
<p>In the Super Street Fighter IV 3D Edition for the Nintendo 3DS there is a street pass battle mode.  In this mode you will battle other players in the background once you&#8217;ve filled a roster of figurine characters.  The following code is for a special platinum version of M. Bison that will help you dominate your opponent.  Bison&#8217;s stats are:</p>
<p>Attack &#8211; 140<br />
Defense &#8211; 114<br />
Super Bar &#8211; 3<br />
Ultra Bar &#8211; 0</p>
<p>Not too shabby, but anyway here is the code and you must remembers it is CASE SENSITIVE.. here it is:   EebkxqWbYJ</p>
<p><a href="http://www.gameinformer.com/b/news/archive/2011/04/24/get-your-limited-edition-ssfiv-3d-bison-figure-here.aspx" target="_blank">Source</a></p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">28809</post-id>	</item>
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		<title>SSFIV 3DS development was like &#8220;a path full of thorns&#8221;- Capcom</title>
		<link>https://gamingbolt.com/ssfiv-3ds-development-was-like-a-path-full-of-thorns-capcom</link>
					<comments>https://gamingbolt.com/ssfiv-3ds-development-was-like-a-path-full-of-thorns-capcom#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 30 Mar 2011 18:39:38 +0000</pubDate>
				<category><![CDATA[Industry News]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[3DS]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[ssfiv]]></category>
		<category><![CDATA[Super Street Fighter IV]]></category>
		<category><![CDATA[Super Street Fighter IV 3DS]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=26492</guid>

					<description><![CDATA[Street Fighter producer Yoshinori Ono says that developing Super Street Fighter IV on the 3DS was very difficult for the development team, because the expectations were too high. In an interview with CVG, Ono said, &#8220;In a way it was a path full of thorns, because there were established console editions of the game with [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: center;"><a href="https://gamingbolt.com/wp-content/uploads/2010/12/super-street-fighter-4.jpeg"><img decoding="async" class="aligncenter size-full wp-image-16798" title="super street fighter 4" src="https://gamingbolt.com/wp-content/uploads/2010/12/super-street-fighter-4.jpeg" alt="" width="505" height="177" srcset="https://gamingbolt.com/wp-content/uploads/2010/12/super-street-fighter-4.jpeg 655w, https://gamingbolt.com/wp-content/uploads/2010/12/super-street-fighter-4-300x105.jpg 300w" sizes="(max-width: 505px) 100vw, 505px" /></a></p>
<p style="text-align: justify;">Street Fighter producer Yoshinori Ono says that developing Super Street Fighter IV on the 3DS was very difficult for the development team, because the expectations were too high.</p>
<p style="text-align: justify;">In an interview with <a href="http://www.computerandvideogames.com/296134/news/ssfiv-nintendo-3ds-development-like-a-path-full-of-thorns/" target="_blank">CVG</a>, Ono said, &#8220;In a way it was a path full of thorns, because there were established console editions of the game with internet connectivity that became what people would automatically expect.&#8221;</p>
<p style="text-align: justify;">He said the fans did not care if it was just a portable version of the game- the wanted a version to equal the greatness of the console versions. &#8220;They don&#8217;t care if it&#8217;s a portable edition. When we say we&#8217;re going to release a Street Fighter for launch on 3DS, people are going to expect everything that currently exists for Street Fighter regardless of platform.&#8221;</p>
<p style="text-align: justify;">Capcom had to take Nintendo&#8217;s engineers&#8217; help to release the game before the deadline. &#8220;&#8230; The efforts put into doing that along with Nintendo engineers who have been working on the operation system in the libraries of the dev kit was difficult. It wasn&#8217;t a struggle as such, but it was difficult to meet the launch date with everything implemented so perfectly.&#8221;</p>
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