<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Swery &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
	<atom:link href="https://gamingbolt.com/tag/swery/feed" rel="self" type="application/rss+xml" />
	<link>https://gamingbolt.com</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Wed, 17 Oct 2018 06:56:08 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.9.4</generator>
	<item>
		<title>The Missing Interview &#8211; Hidetaka &#8220;Swery&#8221; Suehiro Talks About His New Studio&#8217;s Debut Project</title>
		<link>https://gamingbolt.com/the-missing-interview-hidetaka-swery-suehiro-talks-about-his-new-studios-debut-project</link>
					<comments>https://gamingbolt.com/the-missing-interview-hidetaka-swery-suehiro-talks-about-his-new-studios-debut-project#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 17 Oct 2018 06:56:08 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Arc System Works]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Swery]]></category>
		<category><![CDATA[The Missing]]></category>
		<category><![CDATA[white owls]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=367326</guid>

					<description><![CDATA[We talk with Hidetaka "Swery" Suehiro about his unique upcoming platformer.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>he eccentric mind of Hidetaka Suehiro, better known as &#8220;Swery&#8221;, has producers some excellent video games over the years, telling riveting tales in unique ways, from <em>Deadly Premonition </em>to <em>D4: Dark Dreams Don&#8217;t Die</em>. He&#8217;s now opened up a new studio, called White Owls, and with his team he&#8217;s working on their debut project. <em>The Missing: J.J. Macfield and the Island of Interviews </em>is a beautiful looking side-scrolling platformer that seems to have the same narrative focus and tilt that Swery&#8217;s games are usually known for, but is also looking to introduce some unique gameplay mechanics as a means to tell its story. Recently, we conducted an interview with Swery about his upcoming game- here&#8217;s what he had to say about it.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/09/the-missing.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-362200" src="https://gamingbolt.com/wp-content/uploads/2018/09/the-missing.jpg" alt="the missing" width="620" height="338" srcset="https://gamingbolt.com/wp-content/uploads/2018/09/the-missing.jpg 1080w, https://gamingbolt.com/wp-content/uploads/2018/09/the-missing-300x163.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/09/the-missing-768x418.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/09/the-missing-1024x558.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"<span class="s3">I was faced with many personal challenges within my life, which enlightened me to having an open mind and to see things from various perspectives. As a result, the concept of having someone/something “missing” became a sort of an objective within me that held many facets and complexities. This led me to incorporating this concept into the game.</span>"</p>
<p class="p2"><strong><span class="s3">What made you want to explore the concept of something/someone missing in the first place?</span></strong></p>
<p class="p2"><span class="s3"><em>The Missing</em> will mark our very first product to have ever been created entirely within my newly established studio, White Owls. With this being our first release, I wanted to create a game based on something which could offer depth and perspective.</span></p>
<p class="p2"><span class="s3">I was faced with many personal challenges within my life, which enlightened me to having an open mind and to see things from various perspectives. As a result, the concept of having someone/something “missing” became a sort of an objective within me that held many facets and complexities. This led me to incorporating this concept into the game.</span></p>
<p class="p2"><span class="s3">There’s a certain message I have in the game at the very beginning that may already have been read by those who have seen or played the game build. That particular message holds everything that I feel and hold towards the game.</span></p>
<p class="p2"><strong><span class="s3">What exactly will gameplay consist of in <i>The Missing?</i></span></strong></p>
<p class="p2"><span class="s3">You will play a character who, for some reason, cannot be killed. You will be navigating this character using your body parts to explore and solve puzzles in a side-scrolling game world. You use various actions, such as using your dismembered arm to reach certain items, or navigate your head through narrow passages, to find your missing friend.</span></p>
<p class="p2"><span class="s3">The character is able to use a special ability that allows you to fully recover yourself instantly, so you may encounter instances where you actually have to fall into traps in order to progress through the world.</span></p>
<p class="p2"><strong><span class="s3">What brought about the collaboration with Arc Systems for this project?</span></strong></p>
<p class="p2"><span class="s3">The very first person I discussed with when establishing my studio, White Owls, was none other than Arc System Works’ president, Mr. [Minoru] Kidooka. We knew each other from awhile back, and spoke about making a game together, so when I made my studio, I decided to go and take his word to make our very first game.</span></p>
<p class="p2"><span class="s3">It wasn’t an easy task as I made quite a number of plans, but I wanted to make a game that would hallmark the coming of a “new SWERY,” so I crafted this project to show that I’m not concentrating on the story alone. The game would have to also have depth in its gameplay, but make it very easy for players to understand the game mechanics.</span></p>
<p class="p2"><span class="s3">I believe that <em>The Missing</em> is a great representation of what the game world of SWERY is about, with a re-imagination of Arc System Works’ action games added to the fold.</span></p>
<p class="p2"><strong><span class="s3">From what we saw in the trailer for the game, it doesn’t seem like it fits neatly into any genre. Still, what genre would best describe the game?</span></strong></p>
<p class="p2"><span class="s3">The genre is “SWERISM”!</span></p>
<p class="p2"><strong><span class="s3">When can we expect to hear more about this project?</span></strong></p>
<p class="p2"><span class="s3">You can be sure that we will be releasing the game within 2018! So we will be making sure that more information goes out to everyone to get to know <em>The Missing</em>. Be sure to check out my Twitter account and The <em>Missing</em>’s official website, too!</span></p>
<p class="p2"><strong><span class="s3">What platforms do you plan to release this game on?</span></strong></p>
<p class="p2"><span class="s3">I’m very excited to say that the game will be released on all the major platforms – PC, PS4, Xbox One, Nintendo Switch! This game also marks the first time I will be releasing a game across all major platforms, too!</span></p>
<p class="p2"><strong><span class="s3">Since the game was first revealed back in February, we haven’t heard much about it. Why have you held off on revealing more to the public?</span></strong></p>
<p class="p2"><span class="s3">As mentioned earlier, <em>The Missing</em> marks the very first game to be developed and released by my studio, White Owls. Because of being new to the scene, I wanted to showcase the game closer to completion so that everyone can get a better idea of what and who we are, and to get a glimpse into the kind of games and styles we are adopting.</span></p>
<p class="p2"><span class="s3">The game is a bit “edgy,” so to speak, where you use your own body parts in order to clear various puzzles. Because of this, I decided now would be about the best time to start disclosing information by allowing the game to be played by some in the public. I wanted to avoid relaying what the game is about simply through words and visuals.</span></p>
<p class="p2"><strong><span class="s3">Are there any challenges you’ve faced during the game’s development?</span></strong></p>
<p class="p2"><span class="s3">This is the very first platformer I’ve developed, but I wanted to ensure that the game could be played with minimal cut scenes to keep the coherency of the game world. This led me to explore the concept of depicting emotions and expressions through the character’s movement and actions.</span></p>
<p class="p2"><span class="s3">What this meant was that we needed to develop a huge amount of character actions and motions with the proper rigs on them for fluidity. It’s hard to explain, but in simplicity, just J.J., the player character, has 20 characters worth of motions that would be used in conventional action fighting games.</span></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/10/the-missing-image.jpg"><img decoding="async" class="aligncenter wp-image-367332" src="https://gamingbolt.com/wp-content/uploads/2018/10/the-missing-image.jpg" alt="the missing" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/10/the-missing-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2018/10/the-missing-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/10/the-missing-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/10/the-missing-image-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"<span class="s3">I researched many other side-scrolling games and asked for advice from many of those within the field. I even got tips from Mr. [Koji] Igarashi, who worked on <em>Bloodstained: Ritual of the Night</em>, on making backgrounds that would scroll smoothly and beautifully in the game.</span>"</p>
<p class="p2"><strong><span class="s3">What are some of the main inspirations you’ve drawn from when creating this game?</span></strong></p>
<p class="p2"><span class="s3">I researched many other side-scrolling games and asked for advice from many of those within the field. I even got tips from Mr. [Koji] Igarashi, who worked on <em>Bloodstained: Ritual of the Night</em>, on making backgrounds that would scroll smoothly and beautifully in the game.</span></p>
<p class="p2"><span class="s3">I also made the story and theme of the game from various life experiences, extending from my family, my friends, my project team, and of course myself. In fact, you can say that all the games I have made and will make will stem from various approaches in what is found in life itself. </span></p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/the-missing-interview-hidetaka-swery-suehiro-talks-about-his-new-studios-debut-project/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">367326</post-id>	</item>
		<item>
		<title>Famed Developer SWERY Officially Announces Return To Gaming</title>
		<link>https://gamingbolt.com/famed-developer-swery-officially-announces-return-to-gaming</link>
					<comments>https://gamingbolt.com/famed-developer-swery-officially-announces-return-to-gaming#respond</comments>
		
		<dc:creator><![CDATA[Oliver VanDervoort]]></dc:creator>
		<pubDate>Tue, 17 Jan 2017 13:52:08 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[D4: Dark Dreams Don't Die]]></category>
		<category><![CDATA[Deadly Premonition]]></category>
		<category><![CDATA[Hidetaka Suehiro]]></category>
		<category><![CDATA[Swery]]></category>
		<category><![CDATA[White Owls Studio]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=287791</guid>

					<description><![CDATA[The D4 creator had previously stepped away for health reasons.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2015/05/D4-7.png"><img decoding="async" class="aligncenter wp-image-230597" src="https://gamingbolt.com/wp-content/uploads/2015/05/D4-7.png" alt="D4: Dark Dreams Don't Die" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2015/05/D4-7.png 1280w, https://gamingbolt.com/wp-content/uploads/2015/05/D4-7-300x169.png 300w, https://gamingbolt.com/wp-content/uploads/2015/05/D4-7-1024x576.png 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>The creator of games like <em>D4: Dark Dreams Don&#8217;t Die</em> and <em>Deadly Premonition</em> is going to get back to making games. Hidetaka Suehiro, otherwise known as Swery among his fans had <a href="https://gamingbolt.com/d4-developer-swery-has-stepped-down-from-access-games">stepped away</a> from the business a few months ago due to some ongoing health issues.</p>
<p>The developer announced he has officially returned, along with a new studio known as White Owls Studio. This <a href="http://www.whiteowls.co.jp/videogames-eng" target="_blank">web page</a> announces the happy return to video games along with a very special note from the company&#8217;s mascot named Sharapova. The owl apparently said &#8220;<span class="color_11">“Ooh ooh ahh ahh! Ooh ooh ah!</span><span class="color_11">Oooooh… Ahh! Uki-uki! Ooh ahh! Uki-ki-ki!”</span></p>
<p>Yes, Swery has not only returned to the fray, but it appears the legendary developer has done so in a way that only he could do.</p>
<p>“Hello, and nice to meet you. I’m the president and CEO of White Owls, SWERY. White Owls is a small development company that was born in Osaka on November 1, 2016. Our slogan is “From Osaka to all of YOU around the World,” and we’re working day and night to create completely unique things that no one’s ever seen before. Deep meaning exists in the name ‘White Owls.&#8221;</p>
<p>Now we&#8217;ll just have to see what this new studio is going to bring. The announcement of the return did not include an announcement of a new game.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/famed-developer-swery-officially-announces-return-to-gaming/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">287791</post-id>	</item>
		<item>
		<title>D4 Developer Swery Has Stepped Down From Access Games</title>
		<link>https://gamingbolt.com/d4-developer-swery-has-stepped-down-from-access-games</link>
					<comments>https://gamingbolt.com/d4-developer-swery-has-stepped-down-from-access-games#respond</comments>
		
		<dc:creator><![CDATA[Oliver VanDervoort]]></dc:creator>
		<pubDate>Tue, 01 Nov 2016 06:10:28 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Access Games]]></category>
		<category><![CDATA[D4: Dark Dreams Don't Die]]></category>
		<category><![CDATA[Deadly Premonition]]></category>
		<category><![CDATA[Hidetaka Suehiro]]></category>
		<category><![CDATA[Swery]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=281461</guid>

					<description><![CDATA["I hope I will be back."]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2014/06/d4-screenshot-may2014-20.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-199124" src="https://gamingbolt.com/wp-content/uploads/2014/06/d4-screenshot-may2014-20.jpg" alt="D4: Dark Dreams Don’t Die" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/06/d4-screenshot-may2014-20.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2014/06/d4-screenshot-may2014-20-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2014/06/d4-screenshot-may2014-20-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Swery65, the creator of <em>D4: Dark Dreams Don&#8217;t Die</em> and <em>Deadly Premonition</em> has left Access Games. Hidetaka Suehiro has been having some <a href="https://gamingbolt.com/deadly-premonition-d4-designer-on-sabbatical-due-to-health-issues">health problems</a> over the last year and it seems that it has finally taken a toll on him. However his health condition is improving and he plans to get back to game development after he recovers.</p>
<p>Swery65 announced he was leaving the firm on <a href="https://twitter.com/Swery65/status/792937819064762368" target="_blank">Twitter</a>. &#8220;Day 360, unfortunately I retired from Access Games after all. However don&#8217;t worry, because my health condition is getting [to] be fine. Love you!&#8221;</p>
<p>Last November, the developer announced he had to put his career on hold because he had been diagnosed with reactive hypoglycemia. Now that he has parted ways with Access Games, it&#8217;s unclear just what the man&#8217;s plans are or when those might take shape. We&#8217;ll just have to wait and see.</p>
<p>Thoughts? Let us know in the comments section below.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">I hope I will be back. Because I AM &quot;SWERY65&quot;. <a href="https://twitter.com/hashtag/SWERISM?src=hash&amp;ref_src=twsrc%5Etfw">#SWERISM</a> <a href="https://twitter.com/hashtag/lifeisbeautiful?src=hash&amp;ref_src=twsrc%5Etfw">#lifeisbeautiful</a> <a href="https://t.co/BMwRup99qi">https://t.co/BMwRup99qi</a></p>
<p>&mdash; Hidetaka SWERY SueHERO (@Swery65) <a href="https://twitter.com/Swery65/status/792951094104104960?ref_src=twsrc%5Etfw">October 31, 2016</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/d4-developer-swery-has-stepped-down-from-access-games/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">281461</post-id>	</item>
		<item>
		<title>Deadly Premonition, D4 Designer on Sabbatical Due to Health Issues</title>
		<link>https://gamingbolt.com/deadly-premonition-d4-designer-on-sabbatical-due-to-health-issues</link>
					<comments>https://gamingbolt.com/deadly-premonition-d4-designer-on-sabbatical-due-to-health-issues#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 06 Nov 2015 10:39:29 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Access Games]]></category>
		<category><![CDATA[D4: Dark Dreams Don't Die]]></category>
		<category><![CDATA[Deadly Premonition]]></category>
		<category><![CDATA[Hidetaka Suehiro]]></category>
		<category><![CDATA[Swery]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=248157</guid>

					<description><![CDATA[Hidetaka "SWERY" Suehiro promises to eventually recover and return to game development.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2014/06/d4-screenshot-may2014-20.jpg"><img loading="lazy" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2014/06/d4-screenshot-may2014-20.jpg" alt="D4: Dark Dreams Don’t Die" width="620" height="349" class="aligncenter size-full wp-image-199124" srcset="https://gamingbolt.com/wp-content/uploads/2014/06/d4-screenshot-may2014-20.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2014/06/d4-screenshot-may2014-20-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2014/06/d4-screenshot-may2014-20-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Hidetaka “SWERY″ Suehiro has announced that he will be &#8220;taking a short break from game development&#8221; due to health concerns. The developer behind Deadly Premonition and D4: Dark Dreams Don&#8217;t Die revealed that he is suffering from reactive hypoglycemia on the <a href="http://www.accessgames-blog.com/swery65/2015/11/post-8f7d.html#eng">Access Games blog</a>.</p>
<p>“I’m already slow enough at making games as it is, and I feel like all I ever do is make my fans wait&#8230;But I’ve decided that I need to take a rest here, so that I can hopefully continue to make games in the future.</p>
<p>“When I recover from my illness, I’m going to do my best to make games that are better and more awesome than ever before! Please keep cheering Access Games on!”</p>
<p>Suherio has always shown his passion for game design, even if his off-beat experiences garner mixed reactions from all. We wish him a speedy recovery and await his return to the industry.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/deadly-premonition-d4-designer-on-sabbatical-due-to-health-issues/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">248157</post-id>	</item>
		<item>
		<title>D4: Dark Dreams Don&#8217;t Die Will Use Kinect Facial Capture in Gameplay</title>
		<link>https://gamingbolt.com/d4-dark-dreams-dont-die-will-use-kinect-facial-capture-in-gameplay</link>
					<comments>https://gamingbolt.com/d4-dark-dreams-dont-die-will-use-kinect-facial-capture-in-gameplay#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 10 Feb 2014 15:03:16 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Access Games]]></category>
		<category><![CDATA[D4: Dark Dreams Don't Die]]></category>
		<category><![CDATA[Kinect]]></category>
		<category><![CDATA[Microsoft Game Studios]]></category>
		<category><![CDATA[Swery]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=186632</guid>

					<description><![CDATA[You can still play the whole game without Kinect though.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/09/D4-4.jpg"><img loading="lazy" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2013/09/D4-4.jpg" alt="D4 (4)" width="620" height="349" class="aligncenter size-full wp-image-173095" srcset="https://gamingbolt.com/wp-content/uploads/2013/09/D4-4.jpg 800w, https://gamingbolt.com/wp-content/uploads/2013/09/D4-4-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>D4: Dark Dreams Don&#8217;t Die is a rather unorthodox action adventure title &#8211; which is to be expected when Deadly Premonition creator Hidetaka &#8220;Swery&#8221; Suehiro is behind it &#8211; and looks to implement Kinect in new and interesting ways. In a new interview with <a href="http://www.totalxbox.com/70936/features/deadly-fun-swery-talks-d4-xbox-one-and-succeeding-in-the-west/?page=2">OXM</a>, Suehiro has revealed some interesting new details on the game, including trying to implement facial capture into the gameplay.</p>
<p>Firstly, you don&#8217;t need Kinect to play the game. D4 can be played using the controller. For Kinect players, you&#8217;ll have certain action sequences wherein you need to take a stance similar to the one on-screen. This is your Synchro Action and performing one correctly will fill up the Action bar. The bar can also be filled if you choose wisely in your dialogue and act all detective-like. </p>
<p>&#8220;The original Kinect was enough for me to come up with the concept for D4, but for using the player’s whole body in various poses, the new Kinect is indispensable.</p>
<p>“For one thing, it can now track all your fingers, and for another it lets you play sitting down. Voice control makes the interaction more responsive, and you can get closer to the screen and even play in a dark room. The new Kinect can even read your facial expression, so I’m currently finding a way to implement the player’s empathy.”</p>
<p>D4 is currently exclusive to the Xbox One.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/d4-dark-dreams-dont-die-will-use-kinect-facial-capture-in-gameplay/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">186632</post-id>	</item>
		<item>
		<title>SWERY Praises Xbox One Cloud: &#8220;I Just Don’t Have Enough Time or Hands to do it All!&#8221;</title>
		<link>https://gamingbolt.com/swery-praises-xbox-one-cloud-i-just-dont-have-enough-time-or-hands-to-do-it-all</link>
					<comments>https://gamingbolt.com/swery-praises-xbox-one-cloud-i-just-dont-have-enough-time-or-hands-to-do-it-all#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 20 Nov 2013 14:18:45 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Access Games]]></category>
		<category><![CDATA[Azure]]></category>
		<category><![CDATA[cloud gaming]]></category>
		<category><![CDATA[D4: Dark Dreams Don't Die]]></category>
		<category><![CDATA[Kinect]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Swery]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=179200</guid>

					<description><![CDATA[D4's director also talks about what excites him most about the console.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/08/xbox-one-amd.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-170702" alt="xbox one amd" src="https://gamingbolt.com/wp-content/uploads/2013/08/xbox-one-amd.jpg" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2013/08/xbox-one-amd.jpg 620w, https://gamingbolt.com/wp-content/uploads/2013/08/xbox-one-amd-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a><br />
The Xbox One is due to launch in less than two days, but Access Games&#8217; D4: Dark Dreams Don&#8217;t Die is still a ways off. We already know about the game&#8217;s use of Kinect, but what does director Hidetaka Suehiro aka SWERY feel about the potential of the Xbox One&#8217;s Cloud?</p>
<p>On being asked about Microsoft&#8217;s claims to make the console more powerful using the Cloud and whether we could truly have better graphics and physics through the same, he replied that, &#8220;I think that as the infrastructure evolves, the time may come when most resources and processes can be handled by the cloud.</p>
<p>&#8220;Also, if we developers continue to update the cloud – as opposed to retail goods – then it should be possible for us to continue to provide users with new features. If that happens, then as a creator there would be more and more things I’d want to do&#8230;Uh-oh – I just don’t have enough time or hands to do it all! What do I do?!</p>
<p>Aside from Kinect and the Cloud though, what else has the man excited for the Xbox One&#8217;s potential? &#8216;This would be an &#8216;evolution in style&#8217; with regards to how the game is played. It would be awesome if this new device could help to start a new generation in the way that tablet PCs, cellphones, portable audio players, wireless controllers, and the PC mouse and keyboard managed to change our lifestyles over the past few years. &#8221;</p>
<p>Do you agree and believe that it will? We&#8217;ll find out for ourselves when the Xbox One launches on November 22nd.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/swery-praises-xbox-one-cloud-i-just-dont-have-enough-time-or-hands-to-do-it-all/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">179200</post-id>	</item>
		<item>
		<title>Deadly Premonition Hits XBL Games Today</title>
		<link>https://gamingbolt.com/deadly-premonition-hits-xbl-games-today</link>
					<comments>https://gamingbolt.com/deadly-premonition-hits-xbl-games-today#comments</comments>
		
		<dc:creator><![CDATA[James Reith]]></dc:creator>
		<pubDate>Tue, 05 Jul 2011 11:20:42 +0000</pubDate>
				<category><![CDATA[Industry News]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Deadly Premonition]]></category>
		<category><![CDATA[Rising Star Games]]></category>
		<category><![CDATA[Swery]]></category>
		<category><![CDATA[XBL]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=35261</guid>

					<description><![CDATA[Modern cult horror classic Deadly Premonition hits Xbox Live Games today for those too scared/lazy to leave the house. The game was one of the more bizarre success stories of 2010, polarising critics and players alike. We gave it a healthy 9/10 in our essayistic review (its well worth a read for the uninitiated), though [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: left"><a href="https://gamingbolt.com/wp-content/uploads/2010/12/Deadly-Premonition-murder.jpg"><img loading="lazy" decoding="async" class="size-full wp-image-17410 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2010/12/Deadly-Premonition-murder.jpg" alt="" width="505" height="315" srcset="https://gamingbolt.com/wp-content/uploads/2010/12/Deadly-Premonition-murder.jpg 620w, https://gamingbolt.com/wp-content/uploads/2010/12/Deadly-Premonition-murder-300x186.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a>Modern cult horror classic Deadly Premonition hits Xbox Live Games today for those too scared/lazy to leave the house. The game was one of the more bizarre success stories of 2010, polarising critics and players alike. We gave it a healthy 9/10 in our <a href="https://gamingbolt.com/deadly-premonition-review-a-fresh-perspective">essayistic review</a> (its well worth a read for the uninitiated), though it also scored a few 2/10&#8217;s elsewhere: Clearly it&#8217;s doing something right and is certainly worth trying for yourself.</p>
<p style="text-align: center">
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/deadly-premonition-hits-xbl-games-today/feed</wfw:commentRss>
			<slash:comments>2</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">35261</post-id>	</item>
	</channel>
</rss>
