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	<title>That&#039;s No Moon &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Crossfire is a Single-Player Reimaginging of Smilegate&#8217;s Competitive Shooter</title>
		<link>https://gamingbolt.com/crossfire-is-a-single-player-reimaginging-of-smilegates-competitive-shooter</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sat, 06 Jun 2026 00:18:17 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[CrossFire]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[That&#039;s No Moon]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=645627</guid>

					<description><![CDATA["Work together or die" alone in That's No Moon's single-player debut, which promises a revamped approach to cover-based shooting.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Single-player games were out in full force during Summer Game Fest, from <em><a href="https://gamingbolt.com/final-fantasy-7-revelation-announced-for-spring-2027" data-type="post" data-id="645524">Final Fantasy 7 Revelation</a></em> to <em><a href="https://gamingbolt.com/resident-evil-veronica-a-remake-of-code-veronica-announced-for-2027" data-type="post" data-id="645523">Resident Evil Veronica</a></em>. However, there were some interesting efforts from smaller studios like That&#8217;s No Moon, which unveiled a new narrative-driven tactical shooter called <em>Crossfire</em>.</p>



<p class="wp-block-paragraph">And if you&#8217;re thinking that the name sounds familiar, yes, this is based on Smilegate&#8217;s competitive shooter of the same name. Of course, this is a single-player-focused adventure that focuses on two characters &#8211; Layla Qassem and Delroy Cross. The former is on a &#8220;clandestine mission&#8221; in the Atlas Mountains where an existential threat (read: Snyder zombies) emerges.</p>



<p class="wp-block-paragraph">To survive, she teams with Cross, a Tier-One Operator, whom she&#8217;s &#8220;ideologically&#8221; opposed to. Does this have to do with Global Risk and Black List, the factions from the multiplayer shooter? Probably, but they&#8217;re forced to work together regardless or, as cringeworthy as it sounds, die alone.</p>



<p class="wp-block-paragraph">The main appeal is Adaptive Cover, which seeks to offer a &#8220;dynamic new cover and traversal system.&#8221; As game director Jacob Minkoff explained to <a href="https://news.xbox.com/en-us/2026/06/05/crossfire-sgf-announce/" target="_blank" rel="noreferrer noopener">Xbox Wire</a>, &#8220;The player character, Layla, dynamically responds to the complex terrain around her and enemy positions to adjust her stance to maintain cover. This creates a greater sense of immersion and becomes an active skill to refine and master.”</p>



<p class="wp-block-paragraph">This probably refers to her leaning and crouching behind cover dynamically depending on the situation rather than rigidly sticking to objects and peeking out. It&#8217;s certainly interesting, but judging by how <a href="https://gamingbolt.com/crossfirex-review-archaic-warfare">the last campaign experience from Remedy worked out</a>, we&#8217;ll withhold judgment for now.</p>



<p class="wp-block-paragraph"><em>Crossfire</em> is coming to Xbox Series X/S, PS5, and PC with a release date still pending.</p>



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<iframe title="Crossfire | Announcement Trailer" width="500" height="281" src="https://www.youtube.com/embed/ERE_zTmzW7Y?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
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		<title>Former Naughty Dog, Bungie, Infinity Ward Devs Establish New AAA Studio, That&#8217;s No Moon</title>
		<link>https://gamingbolt.com/former-naughty-dog-bungie-infinity-ward-devs-establish-new-aaa-studio-thats-no-moon</link>
					<comments>https://gamingbolt.com/former-naughty-dog-bungie-infinity-ward-devs-establish-new-aaa-studio-thats-no-moon#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 28 Jul 2021 15:18:56 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bungie]]></category>
		<category><![CDATA[infinity wars]]></category>
		<category><![CDATA[Naughty Dog]]></category>
		<category><![CDATA[SIE Santa Monica Studio]]></category>
		<category><![CDATA[That&#039;s No Moon]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=488258</guid>

					<description><![CDATA[Former EA and SIE Santa Monica Studio developers are also part of the team, and work on the studio's first game is underway. ]]></description>
										<content:encoded><![CDATA[<p>Veteran developers from across several notable studios in the industry have joined up to establish a new studio called That&#8217;s No Moon, a reference that <em>Star Wars </em>fans will enjoy. As <a href="https://www.gamesindustry.biz/articles/2021-07-28-naughty-dog-and-infinity-ward-veterans-create-new-studio-thats-no-moon" target="_blank" rel="noopener">GamesIndustry</a> reports, That&#8217;s No Moon has secured a $100 million investment from South Korean developer Smilegate, which is known for the <em>Crossfire </em>series.</p>
<p>That&#8217;s No Moon&#8217;s first game is going to be a story-driven action-adventure title, and is going to be led by the directorial duo of Taylor Kurosaki and Jacob Minkoff, <a href="https://gamingbolt.com/call-of-duty-modern-warfares-narrative-director-and-design-director-have-left-infinity-ward">both of whom recently left Infinity Ward</a>. Prior to that, both developers worked on <em>The Last of Us </em>at Naughty Dog.</p>
<p>The studio describes itself as &#8220;the intersections of games, film, and TV&#8221;, and will have developers based in both Los Angeles and San Diego, with plans currently in place to grow to a size of 100 employees by next year.</p>
<p>Michael Mumbauer serves as the studio&#8217;s CEO, and was previously head of PlayStation&#8217;s Visual Arts Group (who were reportedly working on a remake of <em>The Last of Us, </em><a href="https://gamingbolt.com/the-last-of-us-remake-is-reportedly-in-development-at-naughty-dog">before the project was handed off to Naughty Dog instead</a>). Mambauer says: &#8220;We started That&#8217;s No Moon with a singular vision of creating unforgettable stories and characters that will define and extend beyond our medium. I&#8217;m proud to share that ambition with such a talented team of creators and our incredible partners at Smilegate.&#8221;</p>
<p>Other notable staffers at That&#8217;s No Moon include chief strategy officer Tina Kowalewski (who was previously the director of product development at SIE Santa Monica Studio), Nick Kononelos as the COO (formerly the senior development director at EA), Barry Genova a CTO (formerly the foundation engineering lead at Bungie), and George Allison as CFO (formerly the head of finance for the Global Services Division at PlayStation).</p>
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