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	<title>the elder scrolls: blades &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>The Elder Scrolls: Blades Has Been Delisted From Stores, Servers Shutting Down on June 30</title>
		<link>https://gamingbolt.com/the-elder-scrolls-blades-has-been-de-listed-from-stores-servers-shutting-down-on-june-30</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Mon, 30 Mar 2026 12:37:01 +0000</pubDate>
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					<description><![CDATA[In the meantime, Bethesda has given all players a bundle of Gems and Sigils while cutting the price of in-game store items.]]></description>
										<content:encoded><![CDATA[<p>Free-to-play RPG <em>The Elder Scrolls: Blades</em> is shutting down. Bethesda made the <a href="https://www.reddit.com/r/ElderScrolls/comments/1s59o36/the_elder_scrolls_blades_to_shut_down_on_june_30/" target="_blank" rel="noopener">announcement</a> through a message in the game, where it also gave players a bundle of Gems and Sigils. The servers for <em>The Elder Scrolls: Blades</em> will go offline on June 30th, 2026, and in the meantime, players can buy items in the in-game store for 1 Gem or 1 Sigil each.</p>
<p>&#8220;All players receive a free bundle of Gems and Sigils, so you can enjoy all content <em>Blades</em> has to offer,&#8221; reads the in-game message. &#8220;Thank you for playing, and we hope you have enjoyed your time in <em>Blades</em>.&#8221;</p>
<p><em>The Elder Scrolls: Blades</em> was released in May 2020 on Android, iOS and Nintendo Switch. While free-to-play on the mobile platforms, the game had a $14.99 price tag on the Switch. It is worth noting that, in light of this announcement, <em>The Elder Scrolls: Blades</em> has been delisted from all platform stores.</p>
<p>In the same Reddit thread announcing the end of service, many commenters discussed its various issues, with most comments criticizing Bethesda&#8217;s monetization practices. &#8220;I never got into the game because of the monetization but it is a shame it will be unplayable,&#8221; wrote <a href="https://www.reddit.com/r/ElderScrolls/comments/1s59o36/the_elder_scrolls_blades_to_shut_down_on_june_30/ocswtn6/" target="_blank" rel="noopener">one</a>. &#8220;I played it and it&#8217;s not terrible for a mobile game, but you pretty quickly hit a wall where you are stuck waiting for days long upgrades and the second it was like &#8216;real money will make this faster&#8217; I stopped,&#8221; wrote <a href="https://www.reddit.com/r/ElderScrolls/comments/1s59o36/the_elder_scrolls_blades_to_shut_down_on_june_30/ocsy3le/" target="_blank" rel="noopener">another</a>.</p>
<p><em>The Elder Scrolls: Blades</em> was <a href="https://gamingbolt.com/the-elder-scrolls-blades-announced-for-smartphones">originally announced</a> all the way back in 2018, where Bethesda described its various gameplay aspects, like combat, questing, dungeons, and a customizable town. The company had also mentioned that it would be a multiplayer experience, where players could invite friends to their towns. While the title is now shutting down, initial ambitions were larger, with the company having plans to bring it to PC, PS4, Xbox One, and even VR headsets.</p>
<p>The story of <em>The Elder Scrolls: Blades</em> is set between the events of <em>The Elder Scrolls 4: Oblivion</em> and<em> The Elder Scrolls 5: Skyrim</em>. The title offered three main game modes: Abyss, Arena, and Town. Abyss revolved around players taking on an endless dungeon to see how far they could get. Arena, on the other hand, focused on PvP combat. And finally, the Town is where most of the in-game story is found, with players taking on quests and interacting with various characters.</p>
<p>In <a href="https://gamingbolt.com/the-elder-scrolls-blades-review">our 3 out of 10 review</a>, we noted that the drawbacks of <em>The Elder Scrolls: Blades</em> largely stemmed from the fact that it was never meant to be a full-fledged new entry in the franchise. Despite this, however, we praised the Arena mode and the process of rebuilding the town. However, the negatives far outnumbered the positives, with issues ranging from combat lacking any real depth and dungeons being small and linear, to its grindy nature felt designed to force real-world money spending.</p>
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		<title>The Elder Scrolls: Blades Review &#8211; Stick With Skyrim</title>
		<link>https://gamingbolt.com/the-elder-scrolls-blades-review</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Tue, 19 May 2020 10:58:01 +0000</pubDate>
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					<description><![CDATA[A repetitive free-to-play grindfest.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">I</span> went into <em>The Elder Scrolls: Blades </em>with my expectations firmly in check. Though it bears the <em>&#8220;Elder Scrolls&#8221; </em>moniker, this was obviously never meant to be a game that tries to offer a similar kind of experience as the likes of <em>Skyrim </em>or <em>Morrowind</em>. This was always meant to be a much lighter experience, and a free-to-play game, at that. And that&#8217;s exactly what I was expecting.</p>
<p>However, being a heavily toned-down version of a much grander series formula does not necessarily mean that a game can&#8217;t have any room for bright ideas or good design whatsoever. Just look at the likes of <em>Super Mario Run </em>or <em>Pokemon Go, </em>games that are designed to be mobile-centric versions of larger franchises, but still manage to be buttloads of bite-sized fun. Being truncated doesn&#8217;t excuse a game from bad design decisions and frustratingly repetitive design- and unfortunately, <em>The Elder Scrolls: Blades </em>is rife with both those things.</p>
<p><iframe title="The Elder Scrolls Blades Review - A Boring, Mundane, Monotonous Experience" width="500" height="281" src="https://www.youtube.com/embed/1MakTRyOo2k?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p class="review-highlite" >"Being truncated doesn&#8217;t excuse a game from bad design decisions and frustratingly repetitive design- and unfortunately, <em>The Elder Scrolls: Blades </em>is rife with both those things."</p>
<p>You play as a member of the titular Blades, a group of legendary soldiers and spies who return to their hometown, only to find it burned to the ground. This sets you on a path of finding out what exactly happened, and why that happened, while also rebuilding your homestead. It&#8217;s a serviceable setup, and the game, to its credit, does dabble in some of the series&#8217; famously strong lore, but unfortunately, all it leads to is, simply put, a monotonous grind.</p>
<p>The actual rebuilding of your town can be <em>somewhat </em>satisfying. Contributing to its reconstruction and watching it grow again is the aspect of the game that probably works best (although best might be too strong of a word to use), not least because it feels like you&#8217;re making meaningful progress. How you get about rebuilding it, however, is where the repetitive nature of the game comes in.</p>
<p>You participate in events or head out on quests handed to you by NPCs to get resources, which you then use to rebuild your homestead, but every quest feels the same. There is no variety, no creativity. Every dungeon is extremely linear and small, and there is little to no interaction with the environments which means they all end up being little more than stage dressing, to the point that I don&#8217;t even see the purpose in letting us control our character&#8217;s movement rather than just taking us from battle to battle. Worst of all, the dungeons don&#8217;t even do a very good job as stage dressing though, because there&#8217;s very little visual variety here- it&#8217;s all just bland swathes of brown and grey.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/03/elder-scrolls-blades.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-392309" src="https://gamingbolt.com/wp-content/uploads/2019/03/elder-scrolls-blades.jpg" alt="elder scrolls blades" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/03/elder-scrolls-blades.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/03/elder-scrolls-blades-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/03/elder-scrolls-blades-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/03/elder-scrolls-blades-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"There is no variety, no creativity. Every dungeon is extremely linear and small, and there is little to no interaction with the environments which means they all end up being little more than stage dressing, to the point that I don&#8217;t even see the purpose in letting us control our character&#8217;s movement rather than just taking us from battle to battle."</p>
<p>The only real thing you&#8217;ve got to engage with, then, is the combat- and the combat is not much better. On a very superficial level, it works well enough- you attack with the trigger buttons and block by pushing up on the analog stick, while occasionally using magic attacks and other special attacks that are unlocked as you progress further.</p>
<p>After about half a dozen fights though, it&#8217;s all essentially the same. You can only ever fight one enemy at a time, and these one-on-one duels feel painfully limited in scope. It doesn&#8217;t help that the enemies themselves are, for the most part, mind-numbingly stupid. The combat in <em>Blades, </em>then, allows you to completely tune out- for a game that relies almost completely on combat for its more immediate player engagement, that&#8217;s not a good thing.</p>
<p>The best parts of any <em>Elder Scrolls </em>games are their open world settings, the complete freedom they offer to do whatever you want in their sandboxes, and the stories you make for yourself using their emergent systems. The <em>worst </em>parts of any <em>Elder Scrolls </em>games are their dungeons and their combat. Why Bethesda thought it would be a good idea to make an <em>Elder Scrolls </em>game that completely focuses on the latter and completely ignores the former is a question for the ages.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/05/the-elder-scrolls-blades-image.jpg"><img decoding="async" class="aligncenter wp-image-442032" src="https://gamingbolt.com/wp-content/uploads/2020/05/the-elder-scrolls-blades-image.jpg" alt="the elder scrolls blades" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/05/the-elder-scrolls-blades-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/05/the-elder-scrolls-blades-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/05/the-elder-scrolls-blades-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/05/the-elder-scrolls-blades-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/05/the-elder-scrolls-blades-image-1536x864.jpg 1536w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"The combat in <em>Blades </em>allows you to completely tune out- for a game that relies almost completely on combat for its more immediate player engagement, that&#8217;s not a good thing."</p>
<p>What&#8217;s worse is that <em>Blades </em>piles free-to-play grindy mechanics on top of an already repetitive and shallow game to make it an even more aggravating experience. Yes, this <em>is </em>a free-to-play games, so these things are to be expected- but it feels at times like <em>Blades </em>is designed <em>around </em>them. Every so often the game bombards you with ads for gems to be purchased with real money, or any number of other &#8220;deals&#8221; or &#8220;offers&#8221; to entice you into spending cash. <span style="font-size: inherit;">Timers on things such as new buildings you place in your town or repairs that you might make encourage you to do the same. </span></p>
<p><span style="font-size: inherit;">Admittedly, these timers are far less offensive than they used to be when </span><em style="font-size: inherit;">Blades </em>launched in early access on mobile devices last year, but being slightly less annoying isn&#8217;t something they deserve plaudits for. It feels abundantly clear throughout the experience that it&#8217;s primary purpose is to wear you down with its ads and timers until you either spend money, or just drop the game for good. Given how repetitive and shallow the rest of the experience is, I suspect most people will do the latter.</p>
<p>The Arena mode, at least, is somewhat fun. It&#8217;s a PvP arena – as the name implies – and in the time I&#8217;ve spent with the game, I ran into almost no connectivity or matchmaking issues. Fighting against other players is inherently more enjoyable than fighting against enemies controlled by braindead AI, so if you do want to engage with the combat outside of the repetitive dungeons, I&#8217;d suggesting heading to the arena. There&#8217;s also a Abyss mode, where you face off against waves of enemies that grow progressively stronger until you die, and how long you last decides what rewards you get. It&#8217;s an interesting concept, and definitely more enjoyable than the boring quests, but given its total reliance on the shallow combat, it gets old fast.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/05/the-elder-scrolls-blades-image-4.jpg"><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-442031" src="https://gamingbolt.com/wp-content/uploads/2020/05/the-elder-scrolls-blades-image-4-1024x576.jpg" alt="the elder scrolls blades" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/05/the-elder-scrolls-blades-image-4-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/05/the-elder-scrolls-blades-image-4-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/05/the-elder-scrolls-blades-image-4-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/05/the-elder-scrolls-blades-image-4-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2020/05/the-elder-scrolls-blades-image-4.jpg 1920w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"<em>The Elder Scrolls: Blades </em>was clearly never meant to be a full-fledged <em>Elder Scrolls </em>experience, and anyone expecting anything resembling something like that was always going to find it disappointing. However, even if you go in expecting a truncated mobile experience with pared back yet enjoyable mechanics, you&#8217;re <em>still </em>going to be disappointed."</p>
<p><em>The Elder Scrolls: Blades </em>doesn&#8217;t even impress from a technical standpoint, which is surprising, given the game&#8217;s truncated nature. Character models look terrible, while textures in the environments look muddy and bland. These issues are somewhat easy to ignore in handheld mode, but on a bigger screen, it looks downright horrible. The game also suffers from glitches and frequent performance issues- that&#8217;s par for the course for an <em>Elder Scrolls</em> game, sure, but I just didn&#8217;t realize that that maxim would apply to a small mobile game as well.</p>
<p><em>The Elder Scrolls: Blades </em>was clearly never meant to be a full-fledged <em>Elder Scrolls </em>experience, and anyone expecting anything resembling something like that was always going to find it disappointing. However, even if you go in expecting a truncated mobile experience with pared back yet enjoyable mechanics, you&#8217;re <em>still </em>going to be disappointed. This game uses its nature as a mobile-first title as a thin excuse for being a boring, mundane, monotonous experience. It may be free, so there&#8217;s no point asking if this is worth your money- but is it worth your time? Absolutely not.</p>
<p><span style="color: #ff6600;"><em><strong>This game was reviewed on the Nintendo Switch.</strong></em></span></p>
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		<title>The Elder Scrolls: Blades is Out Now for Nintendo Switch</title>
		<link>https://gamingbolt.com/the-elder-scrolls-blades-is-out-now-for-nintendo-switch</link>
					<comments>https://gamingbolt.com/the-elder-scrolls-blades-is-out-now-for-nintendo-switch#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 14 May 2020 17:57:01 +0000</pubDate>
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					<description><![CDATA[Play it for free or purchase the Quick Start Edition for Gems, Gold and equipment.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/03/elder-scrolls-blades.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-392309" src="https://gamingbolt.com/wp-content/uploads/2019/03/elder-scrolls-blades.jpg" alt="elder scrolls blades" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/03/elder-scrolls-blades.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/03/elder-scrolls-blades-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/03/elder-scrolls-blades-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/03/elder-scrolls-blades-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Bethesda&#8217;s action RPG spin-off <em>The Elder Scrolls: Blades</em> <a href="https://gamingbolt.com/the-elder-scrolls-blades-switch-version-is-delayed-to-early-2020">has launched on the Nintendo Switch.</a> You can download it for free from the Nintendo eShop today. Of course, if you&#8217;re keen on a getting a quick start, there&#8217;s literally a Quick Start Edition for $14.99 that will provide 30,000 Gold, exclusive armor, a weapon, scrolls, 2000 Gems and materials.</p>
<p>Unlike other titles in the series, <em>The Elder Scrolls: Blades</em> is a dungeon crawler. You take on quests, venture into dangerous dungeons, kill foes and collect loot. Along the way, you&#8217;ll customize the city and help restore it (while also waiting out the timers that can be conveniently bypassed with currency).</p>
<p><em>The Elder Scrolls: Blades</em> supports cross-save so you can jump back and forth between playing on Switch or mobile. Cross-play is also enabled for PvP. As a straightforward hack and slash dungeon crawler, it might be worth a look especially after its <a href="https://gamingbolt.com/the-elder-scrolls-blades-update-removes-chest-timers-buffs-loot-drops">last major update which removed chest timers and buffed loot drops</a>.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">The Elder Scrolls: <a href="https://twitter.com/hashtag/Blades?src=hash&amp;ref_src=twsrc%5Etfw">#Blades</a> is now available on <a href="https://twitter.com/hashtag/NintendoSwitch?src=hash&amp;ref_src=twsrc%5Etfw">#NintendoSwitch</a> via the Nintendo eShop! <a href="https://t.co/DSmClRXpip">https://t.co/DSmClRXpip</a> <a href="https://t.co/zZ1RMvC401">pic.twitter.com/zZ1RMvC401</a></p>
<p>&mdash; The Elder Scrolls (@ElderScrolls) <a href="https://twitter.com/ElderScrolls/status/1260949459929837569?ref_src=twsrc%5Etfw">May 14, 2020</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
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