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	<title>The Witcher 4 &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>The Witcher 4&#8217;s Choices Are Designed to &#8220;Leave A Lasting Impression&#8221;, per CD Projekt RED</title>
		<link>https://gamingbolt.com/the-witcher-4s-choices-are-being-designed-to-leave-a-lasting-impression-per-cd-projekt-red</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Fri, 25 Sep 2026 02:40:06 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[CD Projekt RED]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[The Witcher 4]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=653487</guid>

					<description><![CDATA[Ciri must make difficult decisions and deal with the consequences as she begins her own journey in CD Projekt RED's sequel.]]></description>
										<content:encoded><![CDATA[<p>CD Projekt RED doesn&#8217;t shy away from laying the weight of its narratives on its players&#8217; shoulders, and it&#8217;s a formula we haven&#8217;t gotten enough of, no matter how many times we swing by the Continent or Night City.</p>
<p>It looks like we&#8217;re going to be able to add wherever Ciri chooses to go as she embarks on a path to a destiny that&#8217;s entirely her own in <em>The Witcher 4.</em> CD Projekt RED&#8217;s Joint CEO Adam Badowski said at the International Festival of Comics and Games in Łódź (as reported by <a href="https://www.facebook.com/photo?fbid=1108694818369319&amp;set=a.169994648906012" target="_blank" rel="noopener">Wiedźminlandia</a>) that an &#8220;immense focus&#8221; is being placed on the narrative, which is being &#8220;frequently rewritten&#8221; to build on emotional beats that he believes are going to leave a &#8220;lasting impression on players&#8221;. That glimpse of her interference in a local ritual is certainly an indicator of good things to come, with a deep, nuanced layer to every story part of the fabric of CDPR&#8217;s worlds.</p>
<p>We can&#8217;t help but wonder what it&#8217;s choosing not to show us, as we&#8217;re almost certain that&#8217;s where all the meat on its narrative bones currently is, guarded closely by monsters that Ciri needs to defeat. Well, we&#8217;re happy to wait until the time comes and trust that the studio&#8217;s cooking ahead of <em>The Witcher 4&#8217;s</em> launch in 2028.</p>
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		<title>The Witcher 4 Studio Switched to Unreal Engine 5 to Spend Less Time on Technical Issues, Says Co-CEO</title>
		<link>https://gamingbolt.com/the-witcher-4-studio-switch-to-unreal-engine-5-to-spend-less-time-on-technical-issues-says-co-ceo</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Thu, 17 Sep 2026 14:50:46 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[CD Projekt RED]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[The Witcher 4]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=653022</guid>

					<description><![CDATA[Michał Nowakowski also spoke about how CD Projekt RED and Epic Games worked on Unreal Engine 5 for The Witcher 4 together.]]></description>
										<content:encoded><![CDATA[<p>While CD Projekt RED used its proprietary in-house game engine – the RED Engine – to develop <em>The Witcher 3: Wild Hunt</em> and<em> Cyberpunk 2077</em>, the studio has <a href="https://gamingbolt.com/the-witcher-4-animator-says-unreal-engine-5-6s-features-unlocks-him-as-an-artist">spoken quite a bit</a> about switching to Unreal Engine 5 for the development of <em>The Witcher 4</em>. In a conversation on the Deconstructor of Fun podcast, the studio’s co-CEO Michał Nowakowski said that this decision came down to the team wanting to focus on making games rather than solving technical issues.</p>
<p>CD Projekt RED first started paying attention to Unreal Engine 5 around the time when Epic Games released <em>The Matrix Awakens</em> as a way to showcase all of the technical strides it had made. Nowakowski recalls having internal discussions about whether this meant that Unreal Engine 5 was ready to ship the studio’s games, and the decision at the time was no. However, after fostering a relationship with Epic and working on the engine itself, the studio was confident that it could adopt the engine for its own games.</p>
<p>“It was more the moment we got an early scoop of the <em>Matrix</em> demo that Epic made, and we then asked ourselves: is UE5 ready to ship a game like we make… the answer is no, not at the moment, not at the entry level, but if we form a relationship with Unreal and if we work on certain things which are specifically required to make games of the size and scope… it could actually work.”</p>
<p>“Our goal was not really to create technology but to tell stories. But then we realized that in order to tell the stories the way we want to tell them, we do need to have the technology. [By using Unreal Engine 5] we’re not going to be responsible for creating the technology from scratch but rather creating for that technology little things that actually make a big difference.”</p>
<p>It is worth noting that the decision to license an engine like Unreal Engine 5 or build an in-house one largely comes down to each company. While many across the industry prefer to simply license Unreal or Unity, others prefer to have a larger amount of control over the technology powering their games. One notable example of this would be Capcom with its RE Engine, which first made its debut with <em>Resident Evil 7</em> in 2017, and continues to power recent games like <a href="https://gamingbolt.com/pragmatas-success-has-increased-the-likelihood-of-a-sequel-says-capcom"><em>Pragmata</em></a>, <a href="https://gamingbolt.com/monster-hunter-wilds-ascendance-adds-teostra-set-years-after-the-base-games-story"><em>Monster Hunter Wilds</em></a>, and <a href="https://gamingbolt.com/onimusha-way-of-the-sword-why-youll-keep-coming-back-for-one-more-fight"><em>Onimusha: Way of the Sword</em></a>.</p>
<p>As for Unreal Engine 5, engineering production manager on <em>The Witcher 4</em>, Jan Hermanowicz, had spoken about how the technical advancements made by Epic would also <a href="https://gamingbolt.com/the-witcher-4-developer-believes-new-unreal-engine-technology-will-benefit-all-games">help CD Projekt with its future games</a>, allowing for faster turnaround on projects. He noted that “the more tailored, the more appropriate for our type of game the pipelines are and the technology is, the easier it is to make the game.”</p>
<p>“We have multiple projects in flight now. [Cyberpunk 2077 sequel] Orion moved to pre-production.”</p>
<p><em>The Witcher 4</em> doesn’t yet have a release date and is being developed for PC, PS5, and Xbox Series X/S.</p>
<p><iframe title="Why None of Us Saw Cyberpunk Coming Apart I Michal Nowakowski. joint CEO, CD PROJEKT RED" width="500" height="281" src="https://www.youtube.com/embed/atCIHt0cRBQ?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>The Witcher 4 Developer Won&#8217;t Detail &#8220;Specific&#8221; Milestones: &#8220;We Know What Kind of Game We&#8217;re Making&#8221;</title>
		<link>https://gamingbolt.com/the-witcher-4-developer-wont-detail-specific-milestones-we-know-what-kind-of-game-were-making</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 04 Sep 2026 19:14:11 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[CD Projekt RED]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[The Witcher 4]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=652241</guid>

					<description><![CDATA[Joint CEO Michał Nowakowski says there are a "lot of milestones" internally, but the focus is on the "actual making till its release date."]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">With <em>The Witcher 4</em> <a href="https://gamingbolt.com/the-witcher-4-is-targeting-a-2028-launch-our-biggest-boldest-most-ambitious-game-to-date">targeting a 2028 release</a>, there&#8217;s the urge to find out exactly how far along the project is, what&#8217;s left to finish, and how development is going. Investors who attended CD Projekt RED&#8217;s recent Q&amp;A following its first half of 2026 results would agree, and questioned joint CEO Michał Nowakowski about development milestones.</p>



<p class="wp-block-paragraph">He reiterated that the open-world RPG is in full production, which “roughly means – in very broad strokes – that we know pretty well what kind of game we&#8217;re making with elements and so on.</p>



<p class="wp-block-paragraph">&#8220;Then it&#8217;s filling the game with content and so on. We&#8217;re not going into specific details. There&#8217;s a lot of milestones we have internally. There&#8217;s a pickup of specific batches, pickup of specific milestones. So we&#8217;re not announcing all of them because a lot of them are very technical, very internal, and actually wouldn&#8217;t really mean a lot to the external audience.&#8221;</p>



<p class="wp-block-paragraph">Of course, he assured investors (and fans) about “what is happening right now: the actual making of the game till its release date. Every milestone is a moment for us to look at it and ponder where we are, how well we are progressing with development. Is anything hindering us? Is there any iteration required? And so on.&#8221;</p>



<p class="wp-block-paragraph">While many would be familiar with terms like alpha and beta, game development is, unsurprisingly, far more complicated when it comes to progress. <em>The Witcher 4</em> is touted as CD Projekt RED&#8217;s “biggest, boldest and most ambitious game to date,” so there would be a lot of moving parts. Some aspects like combat may require more work and bug fixing, while side quest design and writing are moving quicker than expected.</p>



<p class="wp-block-paragraph">Putting all this under a singular milestone would be difficult, especially this far along (and that&#8217;s before even getting into technical performance, optimization and so on). And no matter what information is parsed from current progress, the company isn&#8217;t committing to a release date at this stage.</p>



<p class="wp-block-paragraph">Still, it&#8217;s making progress, and the team sounds relatively confident in a 2028 release. Emphasis on “sounds” because you never know when things could change. Even <em>The Witcher 3: Wild Hunt</em> was delayed twice before finally launching in May 2015. Speaking of which, head <a href="https://gamingbolt.com/the-witcher-remake-is-on-hold-small-part-of-fools-theory-working-on-the-witcher-4">here</a> to learn more about <em>The Witcher Remake</em> and why it&#8217;s planned to launch after <em>The Witcher 4</em> is complete.</p>



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		<title>The Witcher Remake is On Hold, &#8220;Small Part&#8221; of Fool&#8217;s Theory Working on The Witcher 4</title>
		<link>https://gamingbolt.com/the-witcher-remake-is-on-hold-small-part-of-fools-theory-working-on-the-witcher-4</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 03 Sep 2026 12:54:10 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[CD Projekt RED]]></category>
		<category><![CDATA[fool&#039;s theory]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[The Witcher 4]]></category>
		<category><![CDATA[The Witcher Remake]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=652067</guid>

					<description><![CDATA[CD Projekt RED notes the remake will be "built on the foundation laid by The Witcher 4," which is currently targeting a 2028 launch.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">After CD Projekt RED joint-CEO Michał Nowakowski told <a href="https://www.thegamebusiness.com/p/cd-projekt-red-if-you-want-a-cost" target="_blank" rel="noopener">The Game Business</a> that <em>The Witcher Remake</em> needed a “bit more time” due to “certain technology dependencies” with <em>The Witcher 4</em>, the studio confirmed that development on the former is essentially paused. This is because Fool&#8217;s Theory is not only working on <em>The Witcher 3&#8217;s Songs of the Past</em> expansion but also has a &#8220;small part&#8221; supporting the upcoming sequel.</p>



<p class="wp-block-paragraph">“The Fool’s Theory team is focused mainly on the development of <em>Witcher 3: Songs of the Past</em>, while a relatively small part of their team is supporting the development of <em>The Witcher 4</em>,” it told <a href="https://www.gamespot.com/articles/the-witcher-remake-is-waiting-on-the-witcher-4-to-continue-development/" target="_blank" rel="noopener">GameSpot</a>. “As we have previously announced, the development on <em>The Witcher Remake</em> has been temporarily integrated with <em>The Witcher 4</em> due to production process dependencies. As <em>The Witcher Remake</em> will be built on the foundation laid by <em>The Witcher 4</em>, we need to have the necessary assets, tools, and pipelines ready for efficient development.”</p>



<p class="wp-block-paragraph">Going back to 2022, joint CEO Adam Kiciński <a href="https://gamingbolt.com/the-witcher-remake-will-release-after-the-next-witcher-cd-projekt-red">said</a> <em>The Witcher Remake</em> would launch after <em>The Witcher 4</em> (then known as <em>Project Polaris</em>). He noted that the former is “based in big part on technologies” from the sequel, and that once development on the latter is complete, it will be “partially reused in the remake.” That last part likely refers to the “assets, tools and pipelines” cited in CD Projekt RED&#8217;s latest statement.</p>



<p class="wp-block-paragraph">It makes sense in the long run, especially since the company&#8217;s future projects are developed on Unreal Engine instead of REDengine. Building on everything <em>The Witcher 4</em> has achieved would shorten the development cycle, and it wouldn&#8217;t be surprising if the development team takes the same approach for <em>The Witcher 5</em> and <em>6</em>.</p>



<p class="wp-block-paragraph"><a href="https://gamingbolt.com/the-witcher-remake-announced-developed-on-unreal-engine-5">Announced in 2022</a> alongside <em>Polaris</em> and <em>Project Orion</em>, aka <em>Cyberpunk 2</em>, among other projects, <em>The Witcher Remake</em> is an open-world title. While similar to more recent entries in the series, it&#8217;s a huge departure from the original game. Artur Ganszyniec, the lead story designer on the original, even felt that <a href="https://gamingbolt.com/the-witcher-remakes-open-world-will-need-changes-for-pacing-says-originals-lead-story-designer">the narrative could change as a result</a>.</p>



<p class="wp-block-paragraph">How that will work remains to be seen, but Fool&#8217;s Theory has <a href="https://gamingbolt.com/the-witcher-remake-developer-will-remove-parts-that-are-bad-outdated-or-unnecessarily-convoluted">confirmed</a> that parts of the original it considers “bad, outdated, or unnecessarily convoluted” will be excised. On the other hand, it will ensure that &#8220;the parts that are great, should be retained, or are direct key pillars” are highlighted.</p>
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		<title>The Witcher 4 Will Have a Physical Box, But CDPR Has &#8220;No Influence&#8221; in the Ongoing Disc Debate</title>
		<link>https://gamingbolt.com/the-witcher-4-will-have-a-physical-box-but-cdpr-has-no-influence-in-the-ongoing-disc-debate</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 30 Aug 2026 17:56:47 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[CD Projekt RED]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[The Witcher 4]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=651804</guid>

					<description><![CDATA["We’re going to have a box that’s going to have some feelies in it. Something you’re going to be wanting to open up and enjoy."]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">As the countdown to PlayStation <a href="https://gamingbolt.com/playstation-games-will-go-fully-digital-from-january-2028-onwards" data-type="post" data-id="647494">discontinuing discs for new titles from January 2028 onwards</a> rolls on, CD Projekt RED affirmed plans to release a physical version for <em>The Witcher 4</em>. The latter is <a href="https://gamingbolt.com/the-witcher-4-is-targeting-a-2028-launch-our-biggest-boldest-most-ambitious-game-to-date">targeting a launch in 2028</a>, which means it&#8217;s the first confirmed title to be affected by Sony&#8217;s plans.</p>



<p class="wp-block-paragraph">You might think that this means a physical disc. Studio joint-CEO Michał Nowakowski told <a href="https://www.thegamebusiness.com/p/assassins-creed-creator-patrice-desilets" target="_blank" rel="noopener">The Game Business</a>, &#8220;We don’t know what’s going to be the case. We know what PlayStation has announced. And we have no influence on the policies of the first parties. The discs for the first parties, including PlayStation, have to be manufactured in their own factories. So, if they stop manufacturing indeed by 2028, then yes [we won’t have a disc].&#8221;</p>



<p class="wp-block-paragraph">However, Nowakowski said that the highly anticipated RPG will “have a box.” “We’re big fans of people having access to tangible collectible things. We’re nerds ourselves, and we like that. We always supported that. So, whatever is the case, we’re going to be for sure having a box. We’re going to have a box that’s going to have some feelies in it. Something you’re going to be wanting to open up and enjoy. But we have no influence actually on what’s the case here.&#8221;</p>



<p class="wp-block-paragraph">While a physical disc for PC in this day and age seems near-impossible, there is still Xbox. The company recently <a href="https://gamingbolt.com/xbox-will-let-you-digitize-your-xbox-one-and-series-x-discs-goes-live-on-august-31st-for-insiders" data-type="post" data-id="651416">announced an initiative</a> to allow players to digitize physical Xbox One and Xbox Series X discs. The digital entitlement is completely playable without the disc, though the latter still functions as normal.</p>



<p class="wp-block-paragraph">Xbox CEO Asha Sharma <a href="https://gamingbolt.com/xbox-ceo-wants-to-make-sure-people-have-a-choice-between-physical-and-digital-media">noted</a> the benefits of digital media in a recent interview with the BBC but added that players “love physical media.” “I want to make sure people have a choice.” Whether that extends to Project Helix offering a disc drive and physical discs remains to be seen.</p>



<p class="wp-block-paragraph">In the meantime, <em>The Witcher 4</em> doesn&#8217;t have any confirmed platforms (aside from PC), and we&#8217;re yet to see any proper gameplay. CD Projekt RED will release <em>The Witcher 3: Wild Hunt – Remastered</em> <a href="https://gamingbolt.com/the-witcher-3-wild-hunt-remastered-launches-on-september-29th-as-a-free-upgrade">on September 29th</a> as a free upgrade for current owners, and a new expansion, <em><a href="https://gamingbolt.com/the-witcher-3-songs-of-the-past-trailer-showcases-letten-new-monsters-and-a-familiar-chain-weapon">Songs of the Past</a></em>, in 2027. However, it promised more news to share in the future, including potentially at next year&#8217;s Gamescom.</p>
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		<title>The Witcher 4 is Targeting a 2028 Launch: &#8220;Our Biggest, Boldest, Most Ambitious Game to Date&#8221;</title>
		<link>https://gamingbolt.com/the-witcher-4-is-targeting-a-2028-launch-our-biggest-boldest-most-ambitious-game-to-date</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 24 Aug 2026 15:45:14 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[CD Projekt RED]]></category>
		<category><![CDATA[Gamescom 2026]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[The Witcher 3: Wild Hunt]]></category>
		<category><![CDATA[The Witcher 3: Wild Hunt - Songs of the Past]]></category>
		<category><![CDATA[The Witcher 4]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=651182</guid>

					<description><![CDATA["I know it's a bit of a wait, but let the team cook. It will be worth the wait," says CD Projekt RED's Michał Nowakowski.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Ahead of Gamescom, CD Projekt RED Joint-CEO Michał Nowakowski dropped a bombshell of an announcement regarding <em><a href="https://gamingbolt.com/the-witcher-4-showcases-monstrous-manticore-in-new-cinematic-trailer" data-type="post" data-id="620920">The Witcher 4</a></em>. It&#8217;s targeting a 2028 release window, though the studio wasn&#8217;t ready to share an exact date. You also won&#8217;t be seeing it at Gamescom.</p>



<p class="wp-block-paragraph">Nevertheless, Nowakowski sold it as a monumental endeavor, even by the studio&#8217;s standards, calling it &#8220;our biggest, boldest, and most ambitious game to date.&#8221; He also promised a &#8220;deep, impactful story that we hope will stay with you for a long time.&#8221;</p>



<p class="wp-block-paragraph">&#8220;I know it&#8217;s a bit of a wait and you&#8217;d love to play it sooner, but let the team cook. It will be worth the wait.&#8221; Interestingly, he teased that Gamescom would be part of the developer&#8217;s plans for &#8220;the coming years.&#8221; If that&#8217;s not a tease for <em>The Witcher 4</em> to have some kind of appearance next year (and the year after), then we don&#8217;t know what is.</p>



<p class="wp-block-paragraph">In the meantime, fans can look forward to more details about <em>The Witcher 3: Wild Hunt&#8217;s Songs of the Past</em>. CD Projekt RED will offer a full look at the expansion, including a &#8220;taste of its dark story&#8221; and its new content, at its Gamescom booth. Nowakowski also implores you to check out the <a href="https://gamingbolt.com/the-witcher-3-wild-hunt-studio-confirms-daily-gamescom-redstreams-with-game-previews" data-type="post" data-id="651137">REDstreams that will air from August 26th to 30th</a>, where there may be a &#8220;surprise or two&#8221; in store.</p>



<p class="wp-block-paragraph"><em>Songs of the Past</em> launches sometime in 2027, and it&#8217;s due to <a href="https://gamingbolt.com/the-witcher-3-songs-of-the-past-confirmed-for-gamescom-opening-night-live-on-august-25th" data-type="post" data-id="648898">receive its first trailer at Gamescom Opening Night Live</a> on August 25th, 11 AM PST. Stay tuned for more details and updates in the meantime &#8211; it&#8217;s going to be an extremely packed show, based on what&#8217;s confirmed (and rumored) to appear thus far.</p>



<figure class="wp-block-embed is-type-rich is-provider-bluesky-social wp-block-embed-bluesky-social"><div class="wp-block-embed__wrapper">
<blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:lnyrs3z3222ccs2w2krdeek3/app.bsky.feed.post/3mttmertey22y" data-bluesky-cid="bafyreidmq7v7cjte5vpotuwipeh5yh7y6fg5omymmn6m3wxakf6cqg6jcy"><p lang="en">To our beloved fans, players, and community:As we near #gamescom in just a few days, CD PROJEKT RED Joint-CEO Michał Nowakowski would like to personally invite YOU to join us there, and hear about the future of The Witcher franchise!</p>&mdash; <a href="https://bsky.app/profile/did:plc:lnyrs3z3222ccs2w2krdeek3?ref_src=embed">The Witcher (@thewitcher.com)</a> <a href="https://bsky.app/profile/did:plc:lnyrs3z3222ccs2w2krdeek3/post/3mttmertey22y?ref_src=embed">2026-08-24T15:24:36.440Z</a></blockquote><script async src="https://embed.bsky.app/static/embed.js" charset="utf-8"></script>
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		<title>The Witcher 4 Studio&#8217;s Co-CEO &#8220;Has Doubts&#8221; If Generative AI is &#8220;The Path to Follow&#8221; to Make Games</title>
		<link>https://gamingbolt.com/the-witcher-4-studios-co-ceo-has-doubts-if-generative-ai-is-the-path-to-follow-to-make-games</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Mon, 22 Jun 2026 12:20:57 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[CD Projekt]]></category>
		<category><![CDATA[CD Projekt RED]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[The Witcher 4]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=646781</guid>

					<description><![CDATA[Michał Nowakowski had already discussed his thoughts on generative AI back in December, noting that it can't "sit down and make games".]]></description>
										<content:encoded><![CDATA[<p>While CD Projekt co-CEO Michał Nowakowski has already spoken about how he doesn’t think that generative AI can “sit down and make games”, he has now reiterated his thoughts on the subject in an interview with EDGE Magazine’s Knowledge newsletter. As caught by <a href="https://www.gamesradar.com/games/the-witcher/joint-the-witcher-4-and-cd-projekt-red-ceo-says-fully-ai-generated-games-are-coming-but-he-has-some-doubts-whether-this-is-really-the-path-to-follow/" target="_blank" rel="noopener">GamesRadar</a>, Nowakowski recalls a conversation he had with another game developer about the use of generative AI. This unnamed developer, he said, was using AI at his new studio, and was discussing how the tool had accelerated his company’s development pipelines.</p>
<p>“I was in a conversation with a person who started a studio and was telling me: ‘I’m running a primarily AI-based studio. I can have 40 prototypes within a week, two weeks from now I can have five games that I chose are going to be the best, and three weeks from now, I’m actually launching a game.’” Nowakowski went on to note that he still had doubts about whether this concept would even work out.</p>
<p>“Maybe that’s going to be successful, but I have some doubts whether this is really the path to follow.”</p>
<p>Nowakowski had last spoken about the use of generative AI in game development <a href="https://gamingbolt.com/the-witcher-4-studio-says-ai-cannot-sit-down-and-make-games-despite-productivity-gains">during an earnings report from back in December 2025</a>. At the time, he said that the studio had no plans to hire more ‘classic’ IT people to integrate generative AI tools in its development pipelines.</p>
<p>“We are not really hiring ‘classic’ IT – but I understand this is supposed to be about gaming industry talent – the availability of talent has perhaps increased a bit over the past three years, but I’m not sure I’d actually ascribe it to AI, to be perfectly honest – some studios have been going through turmoil; there were some project closures and so on, which led to many redundancies in the gaming industry; we’ve all seen that – it’s been very dramatic in many cases – but – literally kill me here, but I don’t recall a single time when it would be attributable directly to AI,” he explained.</p>
<p>He then went on to note that the studio was using AI tools in “productivity areas”, and while he didn’t explain what it meant, he noted that these tools aren’t capable of handling the creative aspects of game development.</p>
<p>“At least I don’t know about that. And as for reducing headcount thanks to AI – I don’t imagine that. Our usage of AI is mainly in the productivity areas, and that’s where we see the largest benefits of that. The benefits are real, they’re meaningful, but it’s not a situation – and I’m unaware of such a situation – where AI could ‘sit down and make games,’ he said. “That’s our take. It doesn’t mean it’s not gonna be useful, but it’s not gonna be making <em>The Witcher 5</em>, or <em>6</em>, or anything like that.”</p>
<p>There have been quite a few recent conversations about the use of generative AI. <em>Palworld</em> developer Pocketpair’s head of communications and publishing, John Buckley, said that the company <a href="https://gamingbolt.com/palworld-developer-doesnt-use-generative-ai-because-gamers-dont-want-it">doesn’t plan on using these tools</a> because “gamers don’t want it.” On the other hand, Crystal Dynamics has confirmed that <a href="https://gamingbolt.com/tomb-raider-legacy-of-atlantis-use-of-generative-ai-explained-by-crystal-dynamics">generative AI was used</a> in the earlier processes of the development of <em>Tomb Raider: Legacy of Atlantis</em>.</p>
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		<title>CD Projekt Believes Its &#8220;Redemption Arc&#8221; is Incomplete, Wants to Win Back Fans With The Witcher 4</title>
		<link>https://gamingbolt.com/cd-projekt-believes-its-redemption-arc-is-incomplete-wants-to-win-back-fans-with-the-witcher-4</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 22 Jun 2026 04:35:57 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[CD Projekt]]></category>
		<category><![CDATA[CD Projekt RED]]></category>
		<category><![CDATA[cyberpunk 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Project Orion]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[The Witcher 4]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=646775</guid>

					<description><![CDATA[Following Cyberpunk 2077's launch, joint CEO Michał Nowakowski is "convinced that we lost the faith of some people indefinitely."]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">If you&#8217;ve been gaming at any point in the last six years, then you&#8217;d have likely heard about the tragedy of <em>Cyberpunk 2077</em>. It launched in a questionable state, causing many fans to lose faith in CD Projekt RED until the latter <a href="https://gamingbolt.com/cyberpunk-2077-its-rise-and-redemption-arc" data-type="post" data-id="566664">dedicated itself</a> to overhauling entire systems and adding missing features.</p>



<p class="wp-block-paragraph">It&#8217;s considered one of the best role-playing games out there today, especially after <em>Phantom Liberty</em>. However, despite changing how it develops titles (including <a href="https://gamingbolt.com/the-witcher-4-and-cyberpunk-2-studio-learned-our-lesson-from-previously-poor-documentation">properly documenting everything</a>), <a href="https://gamingbolt.com/cyberpunk-2077-developer-looking-to-enact-new-crunch-policies-and-treat-developers-with-respect">steps to eliminate crunch</a>, and more, CD Projekt joint CEO Michał Nowakowski believes its redemption arc hasn&#8217;t been completed.</p>



<p class="wp-block-paragraph">&#8220;I&#8217;m not 100 percent convinced we went through the full redemption arc,&#8221; he told the Knowledge newsletter (via <a href="https://www.gamesradar.com/games/cyberpunk/cdpr-boss-hopes-the-witcher-4-wins-back-fans-still-put-off-by-cyberpunk-2077s-disastrous-launch-im-not-100-percent-convinced-we-went-through-the-full-redemption-arc/" target="_blank" rel="noreferrer noopener">GamesRadar</a>). &#8220;I&#8217;m convinced that we lost the faith of some people indefinitely, and that&#8217;s a fair thing.&#8221;</p>



<p class="wp-block-paragraph">Of course, the company isn&#8217;t simply taking it lying down. Nowakowski hopes that &#8220;we will be able to make it back – if not with <em>The Witcher 4</em>, then with whatever comes next.&#8221; Which would potentially be <em>Cyberpunk 2</em>, if not <em>The Witcher Remake</em> from Fool&#8217;s Theory.</p>



<p class="wp-block-paragraph">Regardless, it&#8217;s a long journey, especially since CD Projekt isn&#8217;t keen on releasing a swath of titles. In the same interview, Nowakowski <a href="https://gamingbolt.com/cd-projekt-co-ceo-doesnt-want-to-flood-the-market-with-games-not-planning-to-grow-in-that-way">said</a> that he&#8217;s not keen on a big game every year, and the team isn&#8217;t planning to grow by having several new IPs. Instead, the plan is to make &#8220;really cool games&#8221; &#8211; with the odd expansion such as, say, <em>Songs of the Past </em>for <em>The Witcher 3: Wild Hunt</em>.</p>



<p class="wp-block-paragraph">As for <em>The Witcher 4</em>, it doesn&#8217;t have a release date, but chief financial officer Piotr Nielubowicz said that it <a href="https://gamingbolt.com/the-witcher-4-wont-launch-before-2027-at-the-earliest-cdpr">wouldn&#8217;t launch before 2027 at the earliest</a>.</p>
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		<title>The Witcher 3 &#8211; Songs of the Past Has Around 190 Developers, Mostly From Fool&#8217;s Theory</title>
		<link>https://gamingbolt.com/the-witcher-3-songs-of-the-past-has-around-190-developers-mostly-from-fools-theory</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 01 Jun 2026 18:36:40 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[CD Projekt RED]]></category>
		<category><![CDATA[cyberpunk 2]]></category>
		<category><![CDATA[fool’s theory]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Project Hadar]]></category>
		<category><![CDATA[Project Sirius]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[The Witcher 3: Wild Hunt]]></category>
		<category><![CDATA[The Witcher 3: Wild Hunt – Songs of the Past]]></category>
		<category><![CDATA[The Witcher 4]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=645106</guid>

					<description><![CDATA[CD Projekt RED is providing "creative oversight to safeguard the quality of the Witcher experience," says joint CEO Michał Nowakowski.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">With only an announcement and the sparsest of details, CD Projekt RED has revived interest in <em>The Witcher 3: Wild Hunt</em> with <em>Songs of the Past</em>. The expansion will <a href="https://gamingbolt.com/the-witcher-3-songs-of-the-past-akin-to-blood-and-wine-in-scope-new-sword-is-very-important">be similar in scale to <em>Blood and Wine</em></a>, and while that may vary from player to player, it has more developers involved than even <em>Cyberpunk 2</em>.</p>



<p class="wp-block-paragraph">In a <a href="https://www.cdprojekt.com/en/wp-content/uploads-en/2026/05/transcript-q12026-earnings.pdf" target="_blank" rel="noreferrer noopener">recent financial earnings call</a>, CD Projekt joint CEO Michał Nowakowski revealed that &#8220;the expansion is now in an advanced phase of production. Around 190 developers, most of them from our trusted partners at Fool&#8217;s Theory, are currently working with us on the project. At the same time, CD Projekt RED provides the creative oversight to safeguard the quality of the <em>Witcher</em> experience.&#8221;</p>



<p class="wp-block-paragraph">How many developers from CDPR are involved remains unknown, but <a href="https://www.cdprojekt.com/en/wp-content/uploads-en/2026/05/cd-projekt-group-presentation-q1-2026.pdf" target="_blank" rel="noreferrer noopener">as of April 30th, 2026</a>, there are 163 developers currently working on <em>Project Orion</em> aka <em>Cyberpunk 2</em>. <em>Project Sirius</em>, a multiplayer <em>Witcher</em> spin-off developed by The Molasses Flood, is next up at 83 developers, while <em>Project Hadar</em> has dropped from 26 to 24.</p>



<p class="wp-block-paragraph"><em>The Witcher 4</em> continues to command the lion&#8217;s share of resources with 513 developers currently, up from 499 in February. With CD Projekt RED&#8217;s focus split between its two core projects, it&#8217;s understandable that Fool&#8217;s Theory is handling the bulk of the expansion. Whether it&#8217;s affecting development on <em>The Witcher Remake</em> is a different question altogether.</p>



<p class="wp-block-paragraph"><em>The Witcher 3: Wild Hunt &#8211; Songs of the Past</em> <a href="https://gamingbolt.com/the-witcher-3-wild-hunt-songs-of-the-past-expansion-announced-launching-in-2027">launches in 2027</a> for Xbox Series X/S, PS5, and PC, with <a href="https://gamingbolt.com/the-witcher-3-wild-hunt-songs-of-the-past-reveal-confirmed-for-august-at-gamescom">a reveal confirmed for Gamescom</a>. However, you should expect something <a href="https://gamingbolt.com/the-witcher-3-songs-of-the-past-isnt-a-witcher-4-prologue-guided-demo-possible-for-gamescom">akin to a guided demo</a> rather than hands-on time, per Nowakowski.</p>
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		<title>The Witcher 4 Receiving an Expansion &#8220;Would Be Difficult&#8221; as CD Projekt Reaffirms Trilogy Plans</title>
		<link>https://gamingbolt.com/the-witcher-4-receiving-an-expansion-would-be-difficult-as-cd-projekt-reaffirms-trilogy-plans</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 29 May 2026 17:14:52 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[CD Projekt RED]]></category>
		<category><![CDATA[The Witcher 4]]></category>
		<category><![CDATA[The Witcher 5]]></category>
		<category><![CDATA[The Witcher 6]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=644987</guid>

					<description><![CDATA[The Witcher 3: Wild Hunt is getting a new expansion in 2027 but the new trilogy may have to wait even longer for additional content.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Amid all this discussion and news about <em><a href="https://gamingbolt.com/the-witcher-3-wild-hunt-songs-of-the-past-expansion-announced-launching-in-2027" data-type="post" data-id="644719">The Witcher 3&#8217;s Songs of the Past</a></em>, one has to wonder: Will <em>The Witcher 4</em> see any expansions? You would think it&#8217;s too early for CD Projekt to discuss, especially since the base game doesn&#8217;t have a release date. But surprisingly, Joint CEO Michał Nowakowski already had an answer in a recent earnings call.</p>



<p class="wp-block-paragraph">When asked if expansions for the new <em>Witcher</em> trilogy were possible, given the company&#8217;s &#8220;very ambitious project pipeline,&#8221; he replied, &#8220;As you mentioned in the question, the plans are pretty ambitious. Specifically, it&#8217;s to release three <em>Witcher</em> games within a six-year period. It would be difficult, to be very honest, for us to add an expansion to the upcoming trilogy. This is where we are here and now with this particular issue.&#8221;</p>



<p class="wp-block-paragraph">In case you missed it, CD Projekt <a href="https://gamingbolt.com/the-witcher-4-5-and-6-will-still-launch-within-six-years-cd-projekt-red-reaffirms">has been adamant</a> that after <em>The Witcher 4&#8217;s</em> launch, <em>The Witcher 5</em> and <em>The Witcher 6</em> would arrive afterwards in a span of six years. So assuming Ciri&#8217;s first solo adventure launches in 2027, that would mean the next chapter could debut in 2030, followed by the saga&#8217;s potential conclusion in 2033.</p>



<p class="wp-block-paragraph">Now, you could say that <em>The Witcher 3: Wild Hunt</em> received its first expansion, <em>Hearts of Stone</em>, in October 2015, just a few months after the base game, followed by <em>Blood and Wine</em> in May 2016. However, keep in mind that <em>Cyberpunk 2077</em>, a brand new title, launched over five years later (development troubles aside).</p>



<p class="wp-block-paragraph">If the company wants the same level of quality from <em>The Witcher 5</em> and <em>6</em>, if not higher, given the progression of the story, it makes sense to focus all their resources on the same. The possibility of expansions for any of these games isn&#8217;t exactly zero, if <em>Songs of the Past</em> arriving more than 11 years after <em>The Witcher 3: Wild Hunt</em> wasn&#8217;t enough indication, but for now, CD Projekt RED has bigger priorities.</p>



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