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	<title>tower five &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Empire of the Ants Review &#8211; A Pleasant Surprise</title>
		<link>https://gamingbolt.com/empire-of-the-ants-review-a-pleasant-surprise</link>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Wed, 06 Nov 2024 14:17:01 +0000</pubDate>
				<category><![CDATA[Article]]></category>
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		<category><![CDATA[Empire of the Ants]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=603380</guid>

					<description><![CDATA[Empire of the Ants is an exceptionally well-made game.]]></description>
										<content:encoded><![CDATA[<p><i><span class="bigchar">E</span>mpire of the Ants</i> ended up being a surprisingly compelling real-time strategy game with a unique premise and an interface that translates unexpectedly well to a console controller. It also looks surprisingly great, especially considering the size of the development team that worked on it and has some of the most incredibly authentic and accurate renditions of ants and bugs in not just any video game ever, but across most recent media in general.</p>
<p>You play the role of an ant known only as 103,683, and over the course of the game’s surprisingly meaty and compelling campaign, you are going to be saving the life of the ants in your colony, as well as other colonies, by making alliances with other local bugs and critters.</p>
<p><iframe title="Empire of the Ants Review - One of the Biggest Surprises of 2024" src="https://www.youtube.com/embed/NfwSF0xSHv8" width="928" height="522" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p class="review-highlite" >"Simple sounds of the outside that we possibly take for granted – including the sound of the grass rustling in the wind, the sound of water flowing, the birds chirping, the cries of animals – all of that is in this game with a shockingly high degree of authenticity."</p>
<p>Mechanically, the game is best compared to Nintendo’s <i>Pikmin</i> series, which <i>Empire of the Ants</i> shares a surprising amount with. A lot of this is simply because both are real-time strategy titles following small creatures in nature collecting resources and defending their bases – the similarities are immediate and obvious. It’s a flattering comparison too, because the <i>Pikmin</i> games remain arguably the only ones that have convincingly translated the RTS genre to consoles, and <i>Empire of the Ants</i> ends up working similarly well.</p>
<p>If you are a veteran of the RTS genre, you surely know of the “console problem”. Real time strategy games work very well on a PC with a keyboard and mouse setup, which not only allows rapid control of multiple characters across multiple objectives strewn throughout the screen, but also lets player expedite complex actions by assigning them to pretty much every possible key on the keyboard. Basically, translating even basic RTS controls to a console game pad ends up slowing the game down and making it tedious or fiddly.</p>
<p>A thoughtfully laid out interface and sensibly mapped control bindings allow even players on PS5 (the console we played on for this review) to start commanding literal legions of ants to attack, defend, and scavenge across multiple bases and objectives on the map.</p>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-601830" src="https://gamingbolt.com/wp-content/uploads/2024/10/empire-of-the-ants-image-1024x576.jpg" alt="empire of the ants" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/10/empire-of-the-ants-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/10/empire-of-the-ants-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/10/empire-of-the-ants-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/10/empire-of-the-ants-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/10/empire-of-the-ants-image-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/10/empire-of-the-ants-image.jpg 1920w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p class="review-highlite" >"What ends up being deceptively great is the part of the game where you’re not really engaging in any battles or base building, but just exploring the world or the hubs by yourself."</p>
<p>The game is possibly aware of the fact that it may well end up being the first game in this genre for many players, because it comes with a pretty comprehensive tutorial that walks players through the basics of not just the game’s controls and interface, but also real time strategy basics, including setting up bases, developing them, collecting resources, and fighting (and winning) large scale battles. It starts players out with fairly basic missions, but over time the objectives become more hectic, and definitely challenge your understanding and mastery of the game’s mechanics.</p>
<p>The real-time strategy side of the game is honestly surprisingly great. The various scenarios in the single player campaign keep things varied and interesting, supplementing the intriguing story with compelling gameplay as well, the game ends up layering more mechanics and systems over time to give players even more to manage  (such as weather), players can research and unlock new powers to assist their legions in battle, and the inclusion of a fairly full-featured online multiplayer suite, including leaderboards, can certainly add longevity to the game beyond its campaign for those who end up jiving with the game’s mechanics.</p>
<p>What ends up being deceptively great is the part of the game where you’re not really engaging in any battles or base building, but just exploring the world or the hubs by yourself. There’s something very zen and almost meditative about just going across maps, finding and cataloging points of interest, and just climbing up and down pretty much every surface the game allows for to get a closer, or more unusual, look at things. It helps that the game looks really, <i>really</i> good. Embracing a photorealistic aesthetic, the thrill of seeing a familiar object – like a pinecone, or an old tire – blown up to being dozens of times bigger than how we see them in real life from a scale and from angles that we usually don’t get, never really grows old.</p>
<p><img decoding="async" class="aligncenter wp-image-601829" src="https://gamingbolt.com/wp-content/uploads/2024/10/empire-of-the-ants-image-4-1024x576.jpg" alt="empire of the ants" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/10/empire-of-the-ants-image-4-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/10/empire-of-the-ants-image-4-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/10/empire-of-the-ants-image-4-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/10/empire-of-the-ants-image-4-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/10/empire-of-the-ants-image-4-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/10/empire-of-the-ants-image-4.jpg 1920w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p class="review-highlite" >"There are other times when the camera, unable to keep up with the player character still, ends up zooming uncomfortably close to some texture or surface, exposing the seams or shortcomings in the rendering techniques and adding unnecessary blemishes to how immaculate the game’s aesthetic otherwise is."</p>
<p>It is, however, here that a lot of problems also rear their head. The photorealistic aesthetic is amazing and leads to many moments of serendipitous beauty and gorgeous views. However, it can also contribute to readability and legibility issues, with it becoming surprisingly easy to lose track of your character on screen against the earthy or wooden surfaces, or against clusters of other ants and bugs. An option to highlight or outline the main character so you can’t lose track of them would have been greatly appreciated. Bafflingly, the game <i>does</i> include such an option in the settings menu, but it only works for objectives on the map, or NPCs you are interacting with. Hopefully this is something they can add in via an update, if only to avoid the few seconds of confusion or frustration that this issue can often lead to.</p>
<p>Another problem is that neither the game’s camera, nor the game’s controls, can really keep up with the total 360º freedom of movement you have. It is far too common for you to rapidly be going up a steep or curved surface, and for the camera to completely fail to follow along; or, if it does manage to follow along, for the controls to not adjust relative to the camera, and for you to end up literally going around in circles for a bit before you reorient yourself. <i>Or</i>, even if none of that happens, for the main character to end up latching on to a twig or step or leaf and then just end up walking on or around it without getting off it, before you realize this has happened a second or two later. None of these are big problems, to be clear. They’re minute micro-aggravations, if even that, and are largely the product of the game’s immense ambition. But they do disrupt the player, and they do get in the way.</p>
<p>There are other times when the camera, unable to keep up with the player character still, ends up zooming uncomfortably close to some texture or surface, exposing the seams or shortcomings in the rendering techniques and adding unnecessary blemishes to how immaculate the game’s aesthetic otherwise is. From low resolution textures to very sharp edges on some foliage, from flickering shadows to minor pop-in. These issues barely register and are worth noting more to reinforce just how incredibly good the rest of the game looks – but again, players who are obsessed with the visual fidelity of the games they play may want to know about about this ahead of time.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-601828" src="https://gamingbolt.com/wp-content/uploads/2024/10/empire-of-the-ants-image-3-1024x576.jpg" alt="empire of the ants" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/10/empire-of-the-ants-image-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/10/empire-of-the-ants-image-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/10/empire-of-the-ants-image-3-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/10/empire-of-the-ants-image-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/10/empire-of-the-ants-image-3-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/10/empire-of-the-ants-image-3.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p class="review-highlite" >"There are few games that commit to their central conceit and framing as much as <i>Empire of the Ants</i> does."</p>
<p>On the whole, however, given the small team and obviously lower budget this game had compared to most contemporary major releases, it is surprising just how high budget the presentation is. The game obviously <i>looks</i> great, but the sound design shouldn’t be overlooked either.</p>
<p>Simple sounds of the outside that we possibly take for granted – including the sound of the grass rustling in the wind, the sound of water flowing, the birds chirping, the cries of animals – all of that is in this game with a shockingly high degree of authenticity. The impressive part is not only the depth of texture to these sounds, but also how appropriate they feel for the <i>scale</i>. You are, after all, a literal mite-sized ant. Not only will all of this sound louder to you, but also <i>different</i>. Throw in a surprisingly ambient soundtrack and the game sounds almost as good as it looks – which is some incredibly high praise.</p>
<p>A lot of the problems the game runs into arise directly from that commitment, but that same commitment allows <i>Empire of the Ants</i> to deliver an extremely unique experience that stands out not just because of the premise, but also because of how well it executes on it. Those fumbles and foibles are few, and largely, <i>Empire of the Ants</i> is firing on all cylinders to deliver a uniquely compelling game that fans of real time strategy games, or simply players looking for relaxing and meditative gameplay or a surprisingly thought-provoking story, will appreciate.</p>
<p><span style="color: #ff6600;"><em><strong>This game was reviewed on the PlayStation 5.</strong></em></span></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">603380</post-id>	</item>
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		<title>Empire of the Ants Could Release on Switch 2, &#8220;Mostly a Question of Visual Fidelity&#8221; &#8211; Dev</title>
		<link>https://gamingbolt.com/empire-of-the-ants-could-release-on-switch-2-mostly-a-question-of-visual-fidelity-dev</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 04 Nov 2024 15:08:09 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Empire of the Ants]]></category>
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		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=603210</guid>

					<description><![CDATA["We are waiting to see the final specs of the Switch successor and would be very happy to be able to propose Empire on it," says game director Renaud Charpentier.]]></description>
										<content:encoded><![CDATA[<p>We&#8217;ve now entered November, and still there&#8217;s no sign yet of Nintendo officially unveiling the Switch 2. We <em>do </em>know, however, that the company&#8217;s next-gen console will be announced sometime <a href="https://gamingbolt.com/nintendo-switch-successor-will-be-revealed-by-march-31st-2025">before April</a>, and unsurprisingly, developers around the industry are beginning to speak more openly about the prospect of their games coming to the unannounced platform.</p>
<p>One of them is Renaud Charpentier, game director on <em>Empire of the Ants </em>at Tower Five. Speaking in a recent interview with GamingBolt, when asked if the upcoming real-time strategy title is going to get a Switch 2 version down the line, Charpentier said that though Tower Five is currently unaware of the console&#8217;s specs, the dev team would be &#8220;very happy&#8221; to potentially see the game on the platform, especially since, as he says, the game&#8217;s Steam Deck version proves it works very well on a portable device.</p>
<p>&#8220;We are waiting to see the final specs of the Switch successor and would be very happy to be able to propose <em>Empire</em> on it,&#8221; Charpentier told GamingBolt. &#8220;What is for sure is that the Switch format and controls will suit <em>Empire</em> very well, as the experience on a Steam Deck proves; now it is mostly a question of visual fidelity.&#8221;</p>
<p>In the same interview, Charpentier also confirmed the game&#8217;s performance and frame rate targets across all platforms. Read more on that <a href="https://gamingbolt.com/empire-of-the-ants-runs-at-a-dynamic-1600p-on-ps5-and-xbox-series-x-native-972p-on-xbox-series-s">through here</a>.</p>
<p><em>Empire of the Ants </em>is due out on November 7 for PS5, Xbox Series X/S, and PC.</p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">603210</post-id>	</item>
		<item>
		<title>Empire of the Ants Runs at a Dynamic 1600p on PS5 and Xbox Series X, Native 972p on Xbox Series S</title>
		<link>https://gamingbolt.com/empire-of-the-ants-runs-at-a-dynamic-1600p-on-ps5-and-xbox-series-x-native-972p-on-xbox-series-s</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 04 Nov 2024 15:08:07 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Empire of the Ants]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=603208</guid>

					<description><![CDATA[Meanwhile, on PS5 Pro, the strategy title targets 60 FPS at a native 1440p, upscaled to 4K, it's been confirmed. ]]></description>
										<content:encoded><![CDATA[<p>A single look at <em>Empire of the Ants </em>may not be enough to tell you that it&#8217;s a lower-budget title made by a small team, with developer Tower Five having attempted to deliver impressive photorealism with the strategy title&#8217;s visuals. Exactly how well can we expect the game to run on all the platforms that it will be available for, however? Speaking in a recent interview with GamingBolt, game director Renaud Charpentier, offered concrete details on that front.</p>
<p>As per Charpentier, on both PS5 and Xbox Series X, <em>Empire of the Ants </em>will run at &#8220;a stable 30 FPS&#8221;, while targeting a native resolution between 1400p and 1600; that will then be upscaled to 4K. On Xbox Series S, meanwhile, the game will run at 1080p and 30 FPS (upscaled from a native 972p), while on the PS5 PRo, it will run at 60 FPS and 4K (upscaled from a native 1440p target resolution).</p>
<p>Speaking specifically about the Xbox Series S, Charpentier stated that though the weaker console would have been capable of running the game at 60 FPS, Tower Five decided to limit it to 30 FPS in order to reach the desired render quality.</p>
<p>&#8220;The S is close to the X in many aspects, apart from raw GPU power and RAM space,&#8221; Charpentier said. &#8220;RAM space potentially limits texture quality but not framerate, so it is really a question of native resolution. On the S the strategy is obviously to lower the base render resolution and then to ask the upscaler to interpolate more. Reaching 1440p in 60 FPS is possible but it depends how much trade off you are willing to make on individual pixel quality. For us, 30 FPS was the limit on this gen to reach the render quality we wanted, but other games can have different priorities.&#8221;</p>
<p>In the same interview, Charpentier also stated that Tower Five would love to put <em>Empire of the Ants </em>on the unannounced Switch 2, depending on what the console&#8217;s specs turn out to be. Read more on that <a href="https://gamingbolt.com/empire-of-the-ants-could-release-on-switch-2-mostly-a-question-of-visual-fidelity-dev">through here</a>.</p>
<p><em>Empire of the Ants </em>will release for PS5, Xbox Series X/S, and PC on November 7.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">603208</post-id>	</item>
		<item>
		<title>Empire of the Ants Interview &#8211; Environments, Visuals, Difficulty, and More</title>
		<link>https://gamingbolt.com/empire-of-the-ants-interview-environments-visuals-difficulty-and-more</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 04 Nov 2024 11:06:57 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Empire of the Ants]]></category>
		<category><![CDATA[microids]]></category>
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		<category><![CDATA[ps5]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=601825</guid>

					<description><![CDATA[Game director Renaud Charpentier speaks with GamingBolt about Tower Five's upcoming strategy title. ]]></description>
										<content:encoded><![CDATA[<p><em>Empire of the Ants</em> spawned a strategy video game adaptation over two decades ago, and Microids and Tower Five are now set to take another crack at the license with a new game. Touted as a real-time strategy game with an emphasis on tactics, ecosystems, exploration, and more, the upcoming <em>Empire of the Ants </em>has looked promising in what&#8217;s been shown so far- thanks in no small part to its impressive visual fidelity. We recently had the chance to send across some of our questions about the game to its developers at Tower Five, and in the process learned plenty more about what to expect. Below, you can read our interview with game director Renaud Charpentier.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/10/empire-of-the-ants-image-3.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-601828" src="https://gamingbolt.com/wp-content/uploads/2024/10/empire-of-the-ants-image-3.jpg" alt="empire of the ants" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/10/empire-of-the-ants-image-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2024/10/empire-of-the-ants-image-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/10/empire-of-the-ants-image-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/10/empire-of-the-ants-image-3-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/10/empire-of-the-ants-image-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/10/empire-of-the-ants-image-3-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p class="review-highlite" >"The game starts at the first page of the first novel with Bel-o-kan waking up from winter and it ends a few weeks after the end of the original story as Autumn fades back into the next winter. So story wise it is a very faithful adaptation and we made sure of it working with the author from day one."</p>
<p><strong>I imagine one of the games&#8217; biggest draws will be playing in microscopic environments that have been recontextualized as these large battlefields. What can you tell us about how you approached designing these environments and effectively capturing that juxtaposition?</strong></p>
<p>We treated all our environments as huge epic battlefields or intricate jungles to explore and get lost in. The objects are all photographically realistic, some have been scanned in the actual Forest de Fontainebleau, near Paris. But the trick is the scale of course, the scale of 103, the ant you play all along the game, and it is a 1 centimeter war machine of chitin and pheromones. Adapting the camera to that, the sound design, the controls, you get to feel that this small deadwood branch is in fact a giant arch bridge over a raging river; out of the microscopic, you evoke the gigantic and the contrast is pretty strong.</p>
<p><strong>How many different wildlife species will players be able to encounter? How crucial will they be to strategies for ensuring the survival of your ant colony?</strong></p>
<p>Without spoiling the explorations, you will discover dozens of them, some crawling, some running, some flying&#8230; But the most important ones are those composing your armies and they go far beyond ants. From legions of small aphids to huge elephants that are in fact snails, many other insects will fight for you or against you, including some exotic (and ecologically invading) species like the Asian hornets.</p>
<p><strong><em>Empire of the Ants&#8217;</em> story will supposedly follow the flow of seasons, which is going to have an impact on the gameplay as well. Can you elaborate on what that will entail? Similarly, how will the day/night cycle affect gameplay?</strong></p>
<p>Insects and especially ants are extremely influenced in their behaviors by the climatic conditions they operate in. Temperature for example directly dictates their state of activity: too cold and they go to rest, even colder and they enter hibernation. We wanted to embrace that fully at a gameplay level so we considered three separated climatic characteristics: luminosity, temperature, and humidity. They each directly influence the simulation. Luminosity influences your economy, temperature influences your legions and humidity influences your pheromones, the &#8220;powers&#8221; you can use on the battlefield to influence your legions. Night and day as cycles didn&#8217;t really fit with our heroes: most insects are either active during the day or more rarely, during the night. So instead of a full cycle which would not have made much sense, or forced to interrupt battles during the night, we went for specific missions set during the night or in extreme light conditions. Including missions that are not during the night or the day as they are fully underground where no daylight is ever present.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/10/empire-of-the-ants-image-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-601827" src="https://gamingbolt.com/wp-content/uploads/2024/10/empire-of-the-ants-image-2.jpg" alt="empire of the ants" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/10/empire-of-the-ants-image-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2024/10/empire-of-the-ants-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/10/empire-of-the-ants-image-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/10/empire-of-the-ants-image-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/10/empire-of-the-ants-image-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/10/empire-of-the-ants-image-2-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p class="review-highlite" >"We treated all our environments as huge epic battlefields or intricate jungles to explore and get lost in."</p>
<p><strong>How will <em>Empire of the Ants&#8217;</em> scalable difficulty work? Will the game also feature fixed difficulty options for those who want them?</strong></p>
<p>We treated the difficulty question another way: by allowing a non linear path through the game. In each hub, which are actually ant colonies, you have the choice of several missions to progress the situation and those missions are of very different types and difficulty. So you can progress by playing the ones you like or find right for you in terms of challenge and bypass the others. So it is the player which adapts his path through the story according to its skills and tastes rather than having a rather abstract choice of difficulty at the start of the game.</p>
<p><strong><em>Empire of the Ants</em> is touting photorealistic visuals, courtesy of Unreal Engine 5. How much of a factor was the engine in being able to achieve the game&#8217;s visual ambitions?</strong></p>
<p>Unreal 5 was instrumental in reaching the visual look we were aiming for from the start. In fact, we experimented with a very early version of Unreal 5 to prototype the documentary look we were gunning for. So the new techs the engine offered, like Lumen, Nanite shaped the way we produced our graphics and allowed us to reach what we wanted with a fairly minimal art team. In the process, with our publisher, we took the decision to focus on the PS5 gen of hardware and not support the previous generation, that allowed us to make technical choices which are not backward compatible but allowed us to effectively reach the look and feel we wanted.</p>
<p><strong>Roughly how long will an average playthrough of the story campaign be?</strong></p>
<p>It really depends on your skill level and which missions you decide to play to progress forward as you always have the choice on that. Probably something around 20 hours. Maybe 15 if you really rush through it, probably above 30 if you take the time to explore and search for the many secrets this world has hidden to the hurried eyes.</p>
<p><strong>What can you tell us about <em>Empire of the Ants&#8217;</em> multiplayer offerings? </strong></p>
<p>We wanted to offer a focused and competitive multiplayer experience; so we went for 3 game modes, 2 of them through competitive ladders and one as a private games you can set exactly as you want. The competitive modes are 1 versus 1 and 3 FFA, so indeed, 1 vs 1 vs 1. There you enter a global, cross platform matchmaking which will match you against an opponent close to your ranking. The private game mode allows you to create your own server and invite friends to play in it by sharing a code across any platforms. In this mode you can choose the map, the climatic conditions and even to play against an AI, choosing its personality and level of intelligence. At the end of every multiplayer game you have the possibility to watch a complete replay of what happened: legion movements, power used, evolution of each player&#8217;s economy over time.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/10/empire-of-the-ants-image.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-601830" src="https://gamingbolt.com/wp-content/uploads/2024/10/empire-of-the-ants-image.jpg" alt="empire of the ants" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/10/empire-of-the-ants-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2024/10/empire-of-the-ants-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/10/empire-of-the-ants-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/10/empire-of-the-ants-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/10/empire-of-the-ants-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/10/empire-of-the-ants-image-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p class="review-highlite" >"We are waiting to see the final specs of the Switch successor and would be very happy to be able to propose <em>Empire</em> on it."</p>
<p><strong>Given the game&#8217;s technical ambitions, I imagine a Switch port is unlikely, but could we perhaps see the game release for the Switch&#8217;s successor down the line?</strong></p>
<p>We are waiting to see the final specs of the Switch successor and would be very happy to be able to propose <em>Empire</em> on it. What is for sure is that the switch format and controls will suit <em>Empire</em> very well, as the experience on a Steam deck proves; now it is mostly a question of visual fidelity.</p>
<p><strong>Given that you have experience working with all the current-gen consoles, I was hoping to pick your brain on some of the differences between them. For instance, where their GPUs are concerned, the PS5 clocks in at 10.28 teraflops, behind the Xbox Series X&#8217;s 12 teraflops. In real terms, however, how much of an impact does that difference have during development?</strong></p>
<p>To be honest, not much, the PS5 and Series X versions render with the exact same graphical parameters and both of them in very stable 30 FPS. The challenge was more to get the best visual parity possible on the Series S which is noticeably less capable, especially in terms of GPU. But here Unreal tech helped us a lot and we are pretty happy with the final result. We mostly traded on native rendering resolution and the upscaler does a great job behind the scene.</p>
<p><strong>The PS5 features an incredibly fast SSD with 5.5GB/s raw bandwidth. How can developers take advantage of this, and how does this compare to the Xbox Series X’s 2.4GB/s raw bandwidth?</strong></p>
<p>Again, not a massive practical difference in the end, loading times are extremely short on both, counting in just a few seconds and the virtual texturing works very well on both. Having these consoles with fast MVMe disks was the real game changer for a game like <em>Empire</em>, it means your mass storage disk is almost a slow, but huge, chunk of additional RAM where you can read massive amounts of data with almost zero seek time. Compared to the hard drives found in the previous generation it is night and day and probably what changes the experience the most.</p>
<p><strong>Both the PS5 and Xbox Series X boast Zen 2 CPUs, but there is a difference in the processors of both consoles. The Xbox Series X features 8x Zen 2 Cores at 3.8GHz, whereas the PS5 features 8x Zen 2 Cores at 3.5GHz. Your thoughts on this difference?</strong></p>
<p>Here too the difference is not big enough to noticeably impact what you can do and can&#8217;t do on each platform. Also, in this gen, many games are in fact GPU bound, not CPU bound, in many of them you have entire CPU cores that are sleeping or not doing much while most of them submerge the GPU capacities. That&#8217;s why modern engines use variable resolution to cope with the GPU overload and lowering the native rendering resolution usually doesn&#8217;t help the CPU much or at all, the game thread, the physics, the audio, the animations, all the work that the CPU typically handles doesn&#8217;t diminish when you compute less pixels in a frame.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/10/empire-of-the-ants-image-4.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-601829" src="https://gamingbolt.com/wp-content/uploads/2024/10/empire-of-the-ants-image-4.jpg" alt="empire of the ants" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/10/empire-of-the-ants-image-4.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2024/10/empire-of-the-ants-image-4-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/10/empire-of-the-ants-image-4-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/10/empire-of-the-ants-image-4-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/10/empire-of-the-ants-image-4-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/10/empire-of-the-ants-image-4-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p class="review-highlite" >"On both PS5 and Xbox Series X, we mostly target between 1400p and 1600p native, upscaled to 4K, and that is at a stable 30 FPS."</p>
<p><strong>The Xbox Series S features lesser hardware compared to Xbox Series and Microsoft is pushing it as a 1440p/60 FPS console. Do you think it will be able to hold up for the more graphically intensive games as this generation progresses?</strong></p>
<p>The S is close to the X in many aspects, apart from raw GPU power and RAM space. RAM space potentially limits texture quality but not framerate, so it is really a question of native resolution. On the S the strategy is obviously to lower the base render resolution and then to ask the upscaler to interpolate more. Reaching 1440p in 60 FPS is possible but it depends how much trade off you are willing to make on individual pixel quality. For us, 30 FPS was the limit on this gen to reach the render quality we wanted, but other games can have different priorities.</p>
<p><strong>Which console, PS5 or Xbox Series X, responds better to Unreal Engine 5 in terms of performance and optimization?</strong></p>
<p>Hard to tell again, probably thanks to Epic work on the engine, there are very few differences between the builds and you relatively easily get exact visual features parity. To be honest modern multiplatform games are optimized globally, at their core, with improvements which give gain on all hardware, including PCs. For us it was the huge challenge of displaying up to 15000 animated agents at the same time in 30 FPS, and the techniques we used for that are not platform dependent; it is all a question of simulation, multithreading, pre-processing and all these work exactly the same way everywhere.</p>
<p><strong>What frame rate and resolution will the game target on the PS5 and Xbox Series X/S?</strong></p>
<p>On both PS5 and Xbox Series X, we mostly target between 1400p and 1600p native, upscaled to 4K, and that is at a stable 30 FPS.</p>
<p>On Xbox Series S, the native render is in 972p upscaled to 1080p, still in 30 FPS.</p>
<p>On the PS5 Pro, we run at 60 FPS with a native target of 1440p upscaled to 4K.</p>
<p>These are the stats for standard scenes, light scenes can render natively above 2K, while very heavy battle scenes will temporarily lower native resolution down to 1080p to maintain framerate.</p>
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		<title>Empire of the Ants &#8211; Everything You Need to Know</title>
		<link>https://gamingbolt.com/empire-of-the-ants-everything-you-need-to-know</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 28 Oct 2024 13:45:20 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[Empire of the Ants]]></category>
		<category><![CDATA[microids]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[tower five]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=602077</guid>

					<description><![CDATA[Here's everything you should know about Tower Five and Microids' upcoming strategy game.]]></description>
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<p><span class="bigchar">F</span>ans of the strategy genre are rarely going to pass up the opportunity to get their hands on a promising new game, and Microids and Tower Five&#8217;s upcoming <em>Empire of the Ants </em>is certainly looking like an intriguing prospect. An adaptation of French author Bernard Werber&#8217;s bestselling novel of the same name, the upcoming game is touting rich and complex strategy mechanics, with impressive photorealistic visuals to go along with that- and it&#8217;s safe to say that our curiosity has been piqued. With the game launching not long from now, here, we&#8217;re going to go over a few key details that you should know about the upcoming <em>Empire of the Ants</em>.</p>
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<p style="text-align: center;"><strong>PREMISE</strong></p>
<p><iframe loading="lazy" title="Empire of the Ants - 11 Things You Need To Know Before You Buy" width="500" height="281" src="https://www.youtube.com/embed/Ukz2SCxePck?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Part adventure game and part real time strategy title, the upcoming <em>Empire of the Ants </em>is making some intriguing promises. In the campaign, players will take control of a lone ant, 103, an ant of the warrior caste. As you might imagine, you will be tasked with helping with the management and growth of your ant colony, which will involve plenty of combat, exploration, and more. More on that in a bit.</p>
<p style="text-align: center;"><strong>A FAITHFUL ADAPTATION</strong></p>
<p>Exactly how faithfully will <em>Empire of the Ants </em>stick to the source material? According to Tower Five, the game is being designed as quite a faithful adaptation of the novel. Speaking in an interview with GamingBolt, game director Renaud Charpentier also revealed that Tower Five has been working with author Bernard Werber &#8220;from day one&#8221;, and that Werber &#8220;understood very well what we were doing and we could benefit from his direct feedback all along the project, both on the narrative and the global world around the main action.&#8221;</p>
<p style="text-align: center;"><strong>COMBAT DETAILS</strong></p>
<p>On your microscopic journey throughout <em>Empire of the Ants</em>, you will be partaking in a fair bit of combat as you look to expand the reach of your colony. As you&#8217;d expect from a strategy title, the different units that will be available at your disposal will be key to whatever tactics you form, with unique units bringing different strengths and benefits. Beyond that, players will have to also keep an eye on upgrading their nest and outposts, spying on enemies, balancing between different strategies, and more.</p>
<p style="text-align: center;"><strong>EXPLORATION AND ENVIRONMENTS</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/10/empire-of-the-ants-image-3.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-601828" src="https://gamingbolt.com/wp-content/uploads/2024/10/empire-of-the-ants-image-3.jpg" alt="empire of the ants" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/10/empire-of-the-ants-image-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2024/10/empire-of-the-ants-image-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/10/empire-of-the-ants-image-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/10/empire-of-the-ants-image-3-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/10/empire-of-the-ants-image-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/10/empire-of-the-ants-image-3-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Exploration will also be an important part of the core loop in <em>Empire of the Ants</em>. Players will be looking to uncover secrets, forge alliances, and what have you, and will be doing so in a location that&#8217;s presented as &#8220;huge epic battlefields or intricate jungles to explore and get lost in&#8221; through the ants&#8217; tiny lens. Speaking with GamingBolt, game director Renaud Charpentier said about the environments that players will be exploring, &#8220;The trick is the scale of 103, the ant you play all along the game, a 1 centimeter war machine of chitin and pheromones. Adapting the camera to that, the sound design, the controls, you get to feel that this small deadwood branch is in fact a giant arch bridge over a raging river. Out of the microscopic, you evoke the gigantic and the contrast is pretty strong.&#8221;</p>
<p style="text-align: center;"><strong>WILDLIFE</strong></p>
<p>Ants will rule the roost in <em>Empire of the Ants</em>, as the game&#8217;s name may have given away, but the game won&#8217;t be their exclusive domain. Players will be encountering a variety of different species as they explore the forest, and many of these will be helping you and forging alliances to join your cause. Speaking on the subject, Charpentier told GamingBolt, &#8220;You will discover dozens of them, some crawling, some running, some flying… But the most important ones are those composing your armies and they go far beyond ants. From legions of small aphids to huge elephants that are in fact snails, many other insects will fight for you or against you, including some exotic (and ecologically invading) species like the Asian hornets.&#8221;</p>
<p style="text-align: center;"><strong>SEASONS</strong></p>
<p><em>Empire of the Ants </em>isn&#8217;t necessarily billing itself as the ultimate insectoid battle simulator, but it is nonetheless looking to inject authenticity into the experience in some interesting ways. For instance, the game will feature a seasons system, with changing seasons impacting different species in different ways.</p>
<p>Here&#8217;s how Charpentier explained <em>Empire of the Ants&#8217; </em>seasons and how they will impact gameplay while speaking with GamingBolt: &#8220;We wanted to embrace that fully at a gameplay level so we considered three separated climatic characteristics: luminosity, temperature, and humidity. They each directly influence the simulation. Luminosity influences your economy, temperature influences your legions and humidity influences your pheromones, [which are] the &#8216;powers&#8217; you can use on the battlefield to influence your legions.&#8221;</p>
<p style="text-align: center;"><strong>NO DAY/NIGHT CYCLE</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/10/empire-of-the-ants-image-4.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-601829" src="https://gamingbolt.com/wp-content/uploads/2024/10/empire-of-the-ants-image-4.jpg" alt="empire of the ants" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/10/empire-of-the-ants-image-4.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2024/10/empire-of-the-ants-image-4-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/10/empire-of-the-ants-image-4-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/10/empire-of-the-ants-image-4-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/10/empire-of-the-ants-image-4-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/10/empire-of-the-ants-image-4-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Though it features different seasons, <em>Empire of the Ants </em>won&#8217;t feature a dynamic day and night cycle- though you can expect different missions to be set during different times of day, which in turn will have other (largely minimal) effects. What exactly should you expect on that front? Speaking with GamingBolt, game director Renaud Charpentier explained, &#8220;Night and day as cycles didn’t really fit with our heroes: most insects are either active during the day or more rarely, during the night. So instead of a full cycle which would not have made much sense, or forced to interrupt battles during the night, we went for specific missions set during the night or in extreme light conditions. Including missions that are not during the night or the day as they are fully underground where no daylight is ever present.&#8221;</p>
<p style="text-align: center;"><strong>DIFFICULTY</strong></p>
<p><em>Empire of the Ants </em>is seemingly not going to feature any difficulty options, with developer Tower Five instead adopting a scalable difficulty model. What precisely does that mean? Well, in a nutshell, players will be able to tackle the game&#8217;s objectives in non-linear fashion, which means the difficulty of the missions will scale with you, so that you&#8217;re not forced to tackle missions in any specific order prescribed by set difficulty requirements.</p>
<p style="text-align: center;"><strong>CAMPAIGN</strong></p>
<p>The story campaign in <em>Empire of the Ants </em>will undoubtedly be what the bulk of players will be diving into first and foremost, but exactly how extensive can we expect the experience to be? According to Charpentier, depending on how you play, the campaign can be anywhere between 15 and 30 hours long. &#8220;It really depends on your skill level and which missions you decide to play to progress forward as you always have the choice on that,&#8221; the game director told GamingBolt. &#8220;Probably something around 20 hours. Maybe 15 if you really rush through it, probably above 30 if you take the time to explore and search for the many secrets this world has hidden to the hurried eyes.&#8221;</p>
<p style="text-align: center;"><strong>MULTIPLAYER</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/10/empire-of-the-ants-image.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-601830" src="https://gamingbolt.com/wp-content/uploads/2024/10/empire-of-the-ants-image.jpg" alt="empire of the ants" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/10/empire-of-the-ants-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2024/10/empire-of-the-ants-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/10/empire-of-the-ants-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/10/empire-of-the-ants-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/10/empire-of-the-ants-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/10/empire-of-the-ants-image-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Though the campaign is clearly going to be the main attraction in <em>Empire of the Ants</em>, the strategy title will also offer multiplayer modes, as you would expect. Three modes will be available in total, with two being competitive modes in the form of 1v1 and 1v1v1. The third option will be for private matches, where players will be able to customize rules in a variety of ways. Meanwhile, cross-platform multiplayer will also be supported.</p>
<p style="text-align: center;"><strong>VISUALS</strong></p>
<p>Something that Tower Five and Microids have stressed repeatedly with <em>Empire of the Ants </em>is the game&#8217;s much touted photorealistic visual and technical ambitions. As per the developer, Unreal Engine 5 – which is what the game is built on – had a big role to play in its graphical strengths. &#8220;Unreal 5 was instrumental in reaching the visual look we were aiming for from the start,&#8221; Chapentier told us in an interview. &#8220;In fact, we experimented with a very early version of Unreal 5 to prototype the documentary look we were gunning for. So the new techs the engine offered, like Lumen, Nanite shaped the way we produced our graphics and allowed us to reach what we wanted with a fairly minimal art team.&#8221;</p>
<p>Interestingly, the decision was also made to not develop the game as a cross-gen title so that it could achieve its technical ambitions. &#8220;In the process, with our publisher, we took the decision to focus on the PS5 gen of hardware and not support the previous generation, that allowed us to make technical choices which are not backward compatible but allowed us to effectively reach the look and feel we wanted.,&#8221; the director said to GamingBolt.</p>
<p style="text-align: center;"><strong>PC REQUIREMENTS</strong></p>
<p>With all the talk of <em>Empire of the Ants&#8217; </em>photorealistic visuals, what kind of a rig exactly are you going to need to play the game on PC? Well, at least on the lower settings, things aren&#8217;t too crazy. On minimum settings, you&#8217;ll need either an i5 9400 or a Ryzen 5 2600, along with either a GeForce GTX 1060 or a Radeon RX 580, and 8 GB of RAM. Meanwhile, on recommended settings, you&#8217;ll need either an i5 9600 or a Ryzen 5 3600, along with either a GeForce RTX 3080 or a Radeon RX 6800, and 16 GB of RAM. On either setting, you&#8217;ll also need an SSD and around 70 GB of free storage space.</p>
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		<title>Empire of the Ants Physical Editions Confirmed for PS5, Xbox Series X/S; New Gameplay Revealed</title>
		<link>https://gamingbolt.com/empire-of-the-ants-physical-editions-confirmed-for-ps5-xbox-series-x-s-new-gameplay-revealed</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 25 Jul 2024 12:44:54 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Empire of the Ants]]></category>
		<category><![CDATA[microids]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[tower five]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=594364</guid>

					<description><![CDATA[The third-person strategy title launches on November 7th for current-gen platforms and focuses on leading a colony of ants.]]></description>
										<content:encoded><![CDATA[<p>When you think of tactics and strategy, the last thing to come to mind is ants. Yet, it&#8217;s strangely befitting given how coordinated they can be, as seen in Tower Five&#8217;s upcoming <em>Empire of the Ants</em>. Based on French author Bernard Werber&#8217;s sci-fi novel, the Unreal Engine 5 title <a href="https://gamingbolt.com/empire-of-the-ants-is-coming-to-pc-ps5-and-xbox-series-x-s-on-november-7">launches on November 7th</a> for Xbox Series X/S, PS5, and PC.</p>
<p>Alongside a digital release, console players can pick up the physical Retail Edition. It includes a reversible sleeve with some striking artwork on the inner portion. A new gameplay trailer is also available, showcasing the different enemies and environments players will explore, including some of the threats encountered.</p>
<p><em>Empire of the Ants</em> is a third-person title from the perspective of a single ant who must guide their colony to a new home. However, it&#8217;s a strategy game at heart, as you capture territories, progress through changing seasons (which introduce new mechanics) and command your fellow ants to absolutely wreck a mantis. Multiplayer is also available, though specific modes have yet to be outlined.</p>
<p><iframe loading="lazy" title="Empire of the Ants - Retail Edition Trailer | PS5 Games" width="500" height="281" src="https://www.youtube.com/embed/O6AY8VoLIqE?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Empire of the Ants is Coming to PC, PS5, and Xbox Series X/S on November 7</title>
		<link>https://gamingbolt.com/empire-of-the-ants-is-coming-to-pc-ps5-and-xbox-series-x-s-on-november-7</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Tue, 11 Jun 2024 13:27:41 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Empire of the Ants]]></category>
		<category><![CDATA[microids]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=590133</guid>

					<description><![CDATA[Empire of the Ants puts players in the proverbial shoes of an ant guiding their colony to prosperity.]]></description>
										<content:encoded><![CDATA[<p>Developer Tower Five and publisher Microids have released a new trailer for upcoming tactical game <em>Empire of the Ants</em>. Along with showing off some of the game&#8217;s visuals, the trailer also reveals that <em>Empire of the Ants</em> will be coming to PC, PS5, and Xbox Series X/S on November 7.</p>
<p>The game makes use of a third-person view that offers a unique perspective on the its primary setting of the heart of a French forest. Players will be able to make use of unique abilities in order to aid their exploration, as well as to help them out in fights.</p>
<p>Developed using Unreal Engine 5, <em>Empire of the Ants</em> also boasts of photo-realistic visuals to bring the French forest to life, letting players observe creatures and even other ants and their colonies in their natural habitats.</p>
<p>Along the way, players will be able to continue through the game&#8217;s campaign, which is seemingly based on the rhythm of various seasons passing by, each season bringing changes to the environment and even gameplay mechanics.</p>
<p><iframe loading="lazy" title="Empire Of The Ants [PS5/XSX/PC] Release Date Trailer" width="500" height="281" src="https://www.youtube.com/embed/eWXgq4J9Sw0?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>XIII Remake Receives New Gameplay Trailer Showcasing Improvements</title>
		<link>https://gamingbolt.com/xiii-remake-receives-new-gameplay-trailer-showcasing-improvements</link>
					<comments>https://gamingbolt.com/xiii-remake-receives-new-gameplay-trailer-showcasing-improvements#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 15 Aug 2022 14:56:42 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[microids]]></category>
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		<category><![CDATA[XIII]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=527249</guid>

					<description><![CDATA[Along with the Nintendo Switch version, a major update overhauling the game goes live on September 13th for Xbox One, PS4 and PC players.]]></description>
										<content:encoded><![CDATA[<p>Microids&#8217; remake of cult-classic first-person shooter <em>XIII</em>&nbsp;<a href="https://gamingbolt.com/xiii-remake-is-out-today">originally released in November 2020</a> but was, to put it simply, a disaster. Since then, new developer Tower Five has been working to improve the game ahead of its launch for Nintendo Switch in September. On the same day, PS4, Xbox One and PC owners will receive a major free update that overhauls the entire game.</p>
<p>A new gameplay trailer has been released, showcasing improvements to the AI and art direction. Technical performance has also been improved with support for 60 frames per second gameplay. Though not showcased, multiplayer will support up to 13 players, which is a step down from the original game but still fitting.</p>
<p>The <em>XIII</em> remake is <a href="https://gamingbolt.com/xiii-remake-is-coming-to-nintendo-switch-on-september-13">out on September 13th for Nintendo Switch</a> along with its free update. In the meantime, you can check out our review for its less-than-ideal version <a href="https://gamingbolt.com/xiii-review-yikes">here</a>. Stay tuned for more details once the update is live.</p>
<p><iframe loading="lazy" title="XIII - Gameplay trailer | PS5 Games" width="500" height="281" src="https://www.youtube.com/embed/pKi3MBCj7iE?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>XIII Remake is Coming to Nintendo Switch on September 13, Original Release Getting Major Updates</title>
		<link>https://gamingbolt.com/xiii-remake-is-coming-to-nintendo-switch-on-september-13</link>
					<comments>https://gamingbolt.com/xiii-remake-is-coming-to-nintendo-switch-on-september-13#respond</comments>
		
		<dc:creator><![CDATA[Shunal Doke]]></dc:creator>
		<pubDate>Thu, 30 Jun 2022 00:25:38 +0000</pubDate>
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		<category><![CDATA[XIII]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=523096</guid>

					<description><![CDATA[XIII is coming to Nintendo Switch in September. The PC, PS4, and Xbox One versions of the game are also getting updated to bring multiplayer.]]></description>
										<content:encoded><![CDATA[<p>Publisher Microids has announced that <a href="https://gamingbolt.com/xiii-review-yikes">the <em>XIII </em>remake</a> will be coming to Nintendo Switch on September 13. Alongside the Switch release date, the publisher has also revealed that owners of the game on PS4, Xbox One, and PC will be getting a free update.</p>
<p>Development on<em> XIII </em>is being handled by French studio Tower Five. Alongside working on a major update for the PS4, Xbox One and PC versions of the game, the studio has also been working on the Switch Port.</p>
<p><em>XIII </em>on PS4, Xbox One, and PC will be getting its online multiplayer mode in the update. The multiplayer mode will allow for up to 13 players. The update will also be bringing with it improvements to the game&#8217;s performance, and will essentially act as an overhaul for the entire game. This comes largely thanks to the backlash <em>XIII </em>recieved at the launch of the remake, with Metacritic scores indicating it being <a href="https://www.metacritic.com/pictures/worst-videogames-of-2020/2" target="_blank" rel="noopener">one of the worst-reviewed games of the year</a>.</p>
<p>&#8220;<span data-contrast="auto">We are fully aware and terribly sorry that the initial launch of<em> XIII Remake</em> on PlayStation 4, Xbox One and PC did not reach players’ expected quality standards,&#8221; said Microids CEO Stéphane Longeard. &#8220;A bit more than a year ago we took the decision to hire the studio Tower Five to finish the development of the game. Tower Five worked with us in the past, notably on the great port of Agatha Christie: The ABC Murders on Nintendo Switch. We really wanted to take the time to fix the game and offer owners of <em>XIII Remake</em> a free update paying the best possible tribute to the original game we all love. The Nintendo Switch version of the game will of course benefit from all the work done to improve the game as well as the multiplayer mode, which will mark the end of the game’s development. We can’t wait for players to put their hands on this improved version of the game and (re)discover the classic adventures of Agent XIII, as soon as it’s released after the Summer.&#8221;</span></p>
<p><em>XIII </em>was originally released on PS4, Xbox One and PC in 2020. A remake of the 2003 FPS with the same name, <em>XIII</em> revolves around an amnesiac protagonist that is on the run from the FBI following the assassination of the president of USA. The game is an adaptation of the first five volumes of Belgian graphic novel <em>XIII</em> by artist William Vance and writer Jean Van Hamme.</p>
<p><iframe loading="lazy" title="XIII | Nintendo Switch Gameplay Footage | Microids &amp; Tower Five" width="500" height="281" src="https://www.youtube.com/embed/n_tYuN0oODA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>PS5&#8217;s SSD Can Open Up &#8220;More Complex Simulations and Richer Worlds&#8221; &#8211; Lornsword Developer</title>
		<link>https://gamingbolt.com/ps5s-ssd-can-open-up-more-complex-simulations-and-richer-worlds-lornsword-developer</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Sat, 05 Oct 2019 17:06:12 +0000</pubDate>
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		<category><![CDATA[lornsword: winter chronicle]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=418111</guid>

					<description><![CDATA[Tower Five's Renaud Charpentier speaks about the boost PS5's solid state drive will give to development of games.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/04/psn.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-392549" src="https://gamingbolt.com/wp-content/uploads/2019/04/psn.jpg" alt="psn" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/04/psn.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/04/psn-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/04/psn-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/04/psn-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Thanks to their solid state drives, the PS5 and the Xbox Scarlett are promising to offer developers the sort of console hardware that can actually have an impact on the way games are developed, and the way they will perform when they&#8217;re in the hands of players. Shorter loading times have been the talk of the town ever since initial specs for next gen consoles were revealed, and while that&#8217;s going to be a huge boon for game, the impact SSDs will have will go beyond that.</p>
<p>Speaking with GamingBolt, Renaud Charpentier, Game Director at Tower Five – developers of the narrative action strategy title <em>Lornsword: Winter Chronicle – </em>got to speaking about the PS5&#8217;s inclusion of an SSD, and what sort of an impact we can expect it to have on games. According to Charpentier, having access to a solid state drive in a console will allow games to have &#8220;more complex simulations and richer worlds&#8221;, thanks to the extra memory they will afford to the hardware.</p>
<p>&#8220;You will notice that <em>Lornsword</em> loadings are pretty short, even on current generation consoles, we believe it&#8217;s important not to be taken out of the experience when you are in the flow,&#8221; said Charpentier. &#8220;SSDs will help a lot with that even on heavy games, but it might also help with what is possible in real time. If the mass memory is really fast to access it can become a kind of secondary &#8220;slow&#8221; RAM where you can store big data structures, you don&#8217;t need every frame. That can open to more complex simulations and richer worlds, so it will be very interesting to investigate.&#8221;</p>
<p>You can read our full interview with Charpentier <a href="https://gamingbolt.com/lornsword-winter-chronicle-interview-balance-story-future-plans-and-more">through here</a>. In our conversation, he also <a href="https://gamingbolt.com/ps5s-zen-2-cpu-will-make-for-more-precise-simulations-and-advanced-rendering-says-lornsword-developer">spoke with us about the PS5&#8217;s AMD Zen 2 CPU</a>, and what sort of benefits that will provide to development of games. <em>Lornsword: Winter Chronicle </em>is currently in early access on Steam, and is due for a full launch on PC, PS4, and Xbox One.</p>
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