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	<title>Uncharted 2 : Among Theives &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>15 Games From the Past That Still Feel Ahead of Their Time</title>
		<link>https://gamingbolt.com/15-games-from-the-past-that-still-feel-ahead-of-their-time</link>
		
		<dc:creator><![CDATA[Matthew Carmosino]]></dc:creator>
		<pubDate>Mon, 12 Jan 2026 11:19:14 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[batman arkham city]]></category>
		<category><![CDATA[borderlands 2]]></category>
		<category><![CDATA[crysis]]></category>
		<category><![CDATA[dead space]]></category>
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		<category><![CDATA[Dying Light]]></category>
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		<category><![CDATA[Heavy Rain]]></category>
		<category><![CDATA[Max Payne 3]]></category>
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					<description><![CDATA[Don't let age keep you from playing these games. They hold up better than plenty of modern releases.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">N</span>ot every game ages gracefully. The start of the 3D era was a time of janky platforming controls and jagged visuals enveloped in fog. Even classics like <em>Mario 64</em> can be rough with today’s lens. But as soon as devs got accustomed to 3D tech, games started looking good again. Though, not all played good. Many PS3-era games struggled to break past repetitive hack and slash mechanics, while others leaned on gimmicks. Others feel fresh and intuitive, sometimes rivaling modern game releases. Here are 15 older games that still rock in 2025, both visually and mechanically.</p>
<h2 style="text-align: center;">Dead Space</h2>
<p>If there’s one game that hardly needs a remake today, it’s the original <em>Dead Space</em>. Don’t get me wrong, the remake is awesome, but the 2008 original still holds up remarkably well. The graphics were at the top of the industry and still look amazing today. But it’s the way the atmosphere was crafted that particularly leaves a lasting impression on us. The diagetic HUD is partly to thank for the top-notch immersion, but the Necromorph designs are especially timeless in their ability to send a chill down gamers’ spines. <em>Dead Space</em> also doesn’t have an ounce of jank in its DNA; it feels remarkably precise and intuitive to play today. We’re still seeing tons of triple-A games use that iconic over the shoulder perspective, and we have the original <em>Dead Space</em> to thank for convincing us that it’s awesome.</p>
<h2 style="text-align: center;">Crysis</h2>
<p><iframe title="15 OLD Games That Put Modern Releases To Shame" width="500" height="281" src="https://www.youtube.com/embed/J8rUWUEx_og?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Back in 2007, <em>Crysis</em> was the rosetta stone benchmark for PC performance. Today, maybe not as much, but it can still be confused as a modern game. It was one of the games boasting advanced volumetric lighting and crazy far draw distances, and the lush jungle environments made for an attractive display piece to show off that tech. Crysis was also pretty dang modern with its gameplay systems. The campaign let players freely explore the tropical sandbox with its wide-linear design. Like the studio’s <em>Far Cry</em> titles, a smorgasbord of vehicles were up for the taking to accomplish missions in varying ways. If the day/cycle or gunplay didn’t impress, the visuals sure did, and continue to.</p>
<h2 style="text-align: center;">Red Dead Redemption</h2>
<p>The year was 2010, gamers were absolutely starving for an immersive wild west game, and Rockstar was the one studio poised to do it. They already released <em>Red Dead Revolver</em> in 2004 and had the technology to finally meet the setting’s great potential. And that they did. <em>Red Dead Redemption</em>’s sprawling open world is filled with fun activities and more interesting personalities than you can fit in a stage coach. It’s Rockstar’s best pre-<em>GTA 5</em> game to return to have good time without much friction. And it’s highly recommended players go back to this gem to understand <em>Red Dead Redemption 2</em>, as it functions as a sequel to that game. It’s not hard to fall in love with it today given the tight gunplay and solid graphics.</p>
<h2 style="text-align: center;">Max Payne 3</h2>
<p><em>Max Payne 3</em> is the second pre-<em>GTA 5</em> Rockstar game that’s easiest to return to today. The big selling point is the bullet-time mechanic from previous entries being turned up a couple notches. There’s not a single game that I can think of that does slow-mo shootouts as well as <em>Max Payne 3</em>. The modern third-person shooting feels great to control, and carefully lining up slow-mo dive shots is a joy. Being the Rockstar game that it is, cinematics are top-notch as well, with zero loading between cutscenes and player-controlled action sections. A port to today&#8217;s platforms would be appreciated, but the graphics actually hold up just fine without need for an upgrade.</p>
<h2 style="text-align: center;">Dying Light 1</h2>
<p><em>Dying Light</em> achieved something few games outside <em>Assassin’s Creed</em> were willing to do at the time, and that’s a realistic and smooth parkour system. What’s more, you can parkour across pretty much any building or object in the large open world. Besides the advanced parkouring, the game also boasted dynamic day/night lighting that still impresses today. <em>Dying Light</em> is the newest game on this list, but the dark atmosphere and gritty story have an edge over its sequel, <em>Dying Light 2</em>, making it well worth playing 10 years later, especially to see Kyle Crane’s earlier adventures.</p>
<h2 style="text-align: center;">Heavy Rain</h2>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-574750" src="https://gamingbolt.com/wp-content/uploads/2023/12/Heavy-Rain-Scott-Shelby-1024x576.jpg" alt="Heavy Rain - Scott Shelby" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/12/Heavy-Rain-Scott-Shelby-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/12/Heavy-Rain-Scott-Shelby-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/12/Heavy-Rain-Scott-Shelby-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/12/Heavy-Rain-Scott-Shelby-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/12/Heavy-Rain-Scott-Shelby-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2023/12/Heavy-Rain-Scott-Shelby.jpg 1920w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>David Cage games were always ahead of their time, but it wasn’t until <em>Heavy Rain</em> until they started being legitimately fun to play on top of that. You can probably thank <em>Heavy Rain</em> for PlayStation’s recent narrative emphasis. The game was largely an interactive choose your own adventure movie. But unlike TellTale’s string of narrative games, <em>Heavy Rain</em> had truly spectacular graphics that many felt were lifelike at the time. The game still holds up today, partly thanks to its simple gameplay mechanics (it’s hard to make quick time events janky) and high budget graphics and acting talent.</p>
<h2 style="text-align: center;">Ninja Gaiden Black</h2>
<p>And then there’s rarities like <em>Ninja Gaiden Black</em> which boast deeply technical gameplay that still feels smooth today. For being a 20 year old game, it sure does feel fluid and intuitive to pull off combos, thanks in part to great optimization. It also holds up to current trends in game. <em>Ninja Gaiden Black</em> was notorious for being one of the most difficult games at the time, but it fits well beside contemporary titles like <em>Elden Ring</em> and <em>Hollow Knight Silksong</em> with its difficulty. With distinct art direction and stylishly detailed character models, it’s a game that’s still easy on the eyes.</p>
<h2 style="text-align: center;">Borderlands 2</h2>
<p>Many were rubbing their eyes when <em>Borderlands 4</em> was revealed. Accusations were thrown around that it looked like the previous <em>Borderlands</em> games, and they’re not too far off. <em>Borderlands</em> has maintained a bold cartoonish look since the first game, but it’s really the second entry that polished and solidified its identity. Just like the graphics, the gunplay holds up remarkably well today. And with memorable villains like Handsome Jack, the story remains the best the series has ever seen.</p>
<h2 style="text-align: center;">DriveClub</h2>
<p><img decoding="async" class="aligncenter wp-image-231190" src="https://gamingbolt.com/wp-content/uploads/2015/05/DRIVECLUB-1-1024x576.jpg" alt="DRIVECLUB" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2015/05/DRIVECLUB-1-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2015/05/DRIVECLUB-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2015/05/DRIVECLUB-1.jpg 1920w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>If you can get a hold of a rare copy of DriveClub, do yourself a favor and grab it. The PS4 exclusive was notable for its photo-realistic rain effects and grounded yet approachable driving mechanics. I regularly see racing fans comparing modern driving games’ weather effects to DriveClub. That’s how dang good the game looked. While the online component can’t be experienced today, the single player career has plenty of races and challenges to warrant the price of admission. And with a simcade handling model that’s not too intimidating to learn yet difficult to master, you’ll find yourself glued to the rainsoaked windshield for many hours even amid today&#8217;s racers.</p>
<h2 style="text-align: center;">Far Cry 2</h2>
<p>I know, I know, it’s easy to overlook <em>Far Cry 2</em> now that we have over six entries, but it does some pretty unique things. A number of playable and non-playable mercenaries can be rescued and hired to go on missions with you. These teammates can be permanently killed if they’re not rescued or healed in time, making it easy to feel attached to them. Other than the buddy system, the game just looks great, featuring a robust African open world environment. If you’re a fan of the <em>Far Cry</em> series, the second game is a must-play that holds up perfectly fine today.</p>
<h2 style="text-align: center;">The Elder Scrolls V: Skyrim</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-268931" src="https://gamingbolt.com/wp-content/uploads/2016/06/skyrim-special-edition-1-1-1024x576.jpg" alt="skyrim special edition" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2016/06/skyrim-special-edition-1-1-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2016/06/skyrim-special-edition-1-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2016/06/skyrim-special-edition-1-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2016/06/skyrim-special-edition-1-1.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Ever since <em>Skyrim</em>’s release in 2011, players have memed it to death. One of the most popular memes, that being its constant string of re-releases, still finds itself with legs even now. It’s the game that refuses to die, whether it be because of its wealth of quests, role-playing possibilities, or extensive mod support. Even without any mods, it still looks and plays fantastic. Sure, you’ll encounter a handful of backwards-flying dragons, but even the bugs are worth experiencing in this beloved open-world RPG.</p>
<h2 style="text-align: center;">Batman Arkham City</h2>
<p>2011 was a good time for games in general. <em>Arkham City</em> also came out in that year and it represents Rocksteady’s zenith. <em>Arkham City</em> is their most beloved game for a reason; it’s got the tightest example of their signature freeflow combat, some of the most intricate and addictive world design, and some amazing characterization. A lot of late PS3/Xbox 360 games still manage to look good today, but <em>Arkham City</em> looks and plays downright flawless.</p>
<h2 style="text-align: center;">Uncharted 2: Among Thieves</h2>
<p>Speaking of timeless PS3 titles, <em>Uncharted 2</em> just refuses to feel outdated. The rollercoaster pacing and attention to detail continues to be emulated and studied today. Even detractors of <em>Uncharted</em> 1’s gameplay love the way <em>Uncharted 2</em> improved aiming and enemy encounter design. If you want to see what makes the <em>Uncharted</em> series so special, check out <em>Uncharted 2</em>, it sets up the rest of the games wonderfully and plays like a modern-day adventure title.</p>
<h2 style="text-align: center;">Metal Gear Solid 4: Guns of the Patriots</h2>
<p>But if there’s any PS3 game that went above and beyond its contemporaries, it’s <em>MGS 4</em>. In true Kojima fashion, the storytelling is outfitted with a ridiculous amount of bells and whistles, perhaps even overstaying its time in the spotlight just a bit (looking at you hour-long cutscene). Motion capture was some of the most advanced for the time, and the voice talent gave Hollywood a run for their money. Many fans even say the gameplay is the best the series has ever had. It’s also the only game in the <em>MGS</em> series besides <em>Peace Walker</em> to feature the Psyche Gauge. Stealth was emphasized because killing spiked the gauge, making Snake more prone to shake while shooting. Now if only we’d finally get a remaster or port of <em>MGS 4</em> so more players could experience it.</p>
<h2 style="text-align: center;">The Last of Us</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-620159" src="https://gamingbolt.com/wp-content/uploads/2025/05/the-last-of-us-part-1-01-1024x576.jpg" alt="the last of us part 1 01" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/05/the-last-of-us-part-1-01-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/05/the-last-of-us-part-1-01-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/05/the-last-of-us-part-1-01-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/05/the-last-of-us-part-1-01-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/05/the-last-of-us-part-1-01-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/05/the-last-of-us-part-1-01.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><em>The Last of Us</em> has seen numerous remasters, a remake, and even a show, and for good reason. It represents Naughty Dog at their absolute peak.<em> The Last of Us</em> shocked just about everyone with its realistic graphics and mo-cap in 2013. And the brutal melee takedowns and hard-hitting story kept us hooked ever since. It’s hard to overstate just how good the original game plays all these years later, which is why all these remasters and remakes seem somewhat redundant to many fans. The original holds up so well today, and with a story so iconic and gripping, we won’t see the last of <em>The Last of Us</em> anytime soon.</p>
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		<item>
		<title>15 Amazing PS3 Games You Need to Experience [2023 Edition]</title>
		<link>https://gamingbolt.com/15-amazing-ps3-games-you-need-to-experience-2023-edition</link>
		
		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Mon, 18 Sep 2023 10:15:07 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<category><![CDATA[batman: arkham city]]></category>
		<category><![CDATA[Dark Souls]]></category>
		<category><![CDATA[grand theft auto 4]]></category>
		<category><![CDATA[Grand Theft Auto 5]]></category>
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		<category><![CDATA[killzone 2]]></category>
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		<category><![CDATA[Mass Effect 2]]></category>
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		<category><![CDATA[Metal Gear Solid 5: The Phantom Pain]]></category>
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		<category><![CDATA[Uncharted 2 : Among Theives]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=565020</guid>

					<description><![CDATA[Join us as we take a look back at the rich history of the PS3 and run down 15 of the best games available on the console.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">S</span>ony fumbled out the gates with the PS3 with its pricing and a hardware architecture that was notoriously difficult to develop for, but it was able to turn its fates around for the better with a steady stream of first and third-party games &#8211; some of which would go down to become the greatest hits of all time. With this feature, we are taking a look back at Sony’s seventh-generation offerings &#8211; and counting down 15 of the best games that are available on the platform.</p>
<p><strong><em>A quick note! Don’t be surprised if you don’t find some of your favorites on this list. And while you’re here, why not check the previous list for added context?</em></strong></p>
<p>With that out of the way, let’s begin.</p>
<p><strong>Mass Effect 2</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-533873" src="https://gamingbolt.com/wp-content/uploads/2022/10/mass-effect.jpg" alt="mass effect 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/10/mass-effect.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2022/10/mass-effect-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/10/mass-effect-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/10/mass-effect-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/10/mass-effect-768x432.jpg 768w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>BioWare’s <em>Mass Effect 2</em> continues to be held in high regard even after all these years, and a lot of it can be attributed to the best-in-class narrative that twists and twists based on the choices you make and of course, the spectacular action that takes you through it all. <em>Mass Effect 2</em> might just be the best action rpg out there, thanks to a well-rounded narrative that features memorable characters like Illusive Man and bombastic moments like the Suicide Mission. It’s also one of the best-looking games on the now-dated console platform, but one of the best nevertheless.</p>
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		<title>Uncharted 4: A Thief&#8217;s End Director Announces New Studio</title>
		<link>https://gamingbolt.com/uncharted-4-a-thiefs-end-director-announces-new-studio</link>
					<comments>https://gamingbolt.com/uncharted-4-a-thiefs-end-director-announces-new-studio#respond</comments>
		
		<dc:creator><![CDATA[Shunal Doke]]></dc:creator>
		<pubDate>Thu, 21 Jul 2022 00:55:17 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[the last of us]]></category>
		<category><![CDATA[Uncharted 2 : Among Theives]]></category>
		<category><![CDATA[Uncharted 4: A Thief's End]]></category>
		<category><![CDATA[Wildflower Interactive]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=525075</guid>

					<description><![CDATA[Former director at Naughty Dog, Bruce Straley, has announced a new video game development studio, dubbed Wildflower Interactive.]]></description>
										<content:encoded><![CDATA[<p>Ex-Naughty Dog director Bruce Straley has announced the founding of his own game studio, dubbed Wildflower Interactive. Straley is known for his work as director on <em>Uncharted 2: Among Thieves</em>, <em>Uncharted 4: A Thief&#8217;s End</em>, and <em>The Last of Us</em>.</p>
<p>Straley has released an announcement video for Wildflower Interactive, talking about his motivations for founding the new studio after his <a href="https://gamingbolt.com/uncharted-4-director-bruce-straley-leaves-naughty-dog">departure from Naughty Dog back in 2017</a>. Straley states that his motivation for Wildflower Interactive was because he couldn&#8217;t stop thinking about an idea for a game.</p>
<p>&#8220;And I realized, I need to make this game,&#8221; said Straley in the video. &#8220;But if I’m going to make this game it means I have to build a team. And if I build a team, I have to build a company. And, well if we’re going to do that, then we have to do it the right way.&#8221;</p>
<p>The video also reveals the current staff at Wildflower Interactive:</p>
<ul>
<li>Almudena Soria Sancho – Animation</li>
<li>Wouter Gort – Art</li>
<li>Eyton Zana – Art, Freelancer</li>
<li>Doug Holder – Design</li>
<li>Bruce Straley – Director | Studio</li>
<li>Arno Azar – Design</li>
<li>Nicholas Lance – Design</li>
<li>Liz Fiacco – Design</li>
<li>Vivian Alcala – Production</li>
<li>Cosmo Fumo – Programming</li>
<li>Ole Ciliox – Programming</li>
</ul>
<p>The studio also has a <a href="https://wildflowergames.com/careers/" target="_blank" rel="noopener">careers page on its website</a>, with positions like Audio Designer, Environment/Technical Artist, and Gameplay and Systems Designer still open.</p>
<p><iframe loading="lazy" title="Wildflower Interactive Exists!" width="500" height="281" src="https://www.youtube.com/embed/TMEgkVZTLIM?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>This is pretty cool: All three Uncharted games turned into movies</title>
		<link>https://gamingbolt.com/this-is-pretty-cool-all-three-uncharted-games-turned-into-movies</link>
		
		<dc:creator><![CDATA[Kartik Mudgal]]></dc:creator>
		<pubDate>Tue, 24 Apr 2012 02:27:57 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Naughty Dog]]></category>
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		<category><![CDATA[sony]]></category>
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		<category><![CDATA[Uncharted 3: Drake's Deception]]></category>
		<category><![CDATA[Uncharted: Drake's Fortune]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=83074</guid>

					<description><![CDATA[Yup, and you can get them here. They&#8217;re all 2-3 hours long and it took approx. 1 month for the dude to finish it. Not bad I say, but the 480p resolution is a bummer. You can watch it on your Vita or something, you know, Uncharted on the go! You can watch them below. [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: center;"><a href="https://gamingbolt.com/wp-content/uploads/2012/04/uncharted-3.jpg"><img loading="lazy" decoding="async" class="aligncenter  wp-image-83075" src="https://gamingbolt.com/wp-content/uploads/2012/04/uncharted-3.jpg" alt="" width="505" height="284" /></a></p>
<p>Yup, and you can get them here. They&#8217;re all 2-3 hours long and it took approx. 1 month for the dude to finish it.</p>
<p>Not bad I say, but the 480p resolution is a bummer. You can watch it on your Vita or something, you know, Uncharted on the go!</p>
<p>You can watch them below. Each movie is quite lengthy and the quality is good as well. The dude removed all the gameplay prompts to make a believable movie experience, but I would have appreciated it if it was 720p.</p>
<p>Good work nonetheless.</p>
<p>Tell us what you think in the comments section below.</p>
<p><iframe loading="lazy" title="Uncharted 1: Drake&#039;s Fortune (The Movie)" width="500" height="281" src="https://www.youtube.com/embed/61Rho1tmnvk?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><iframe loading="lazy" title="Uncharted 2: Among Thieves (The Movie)" width="500" height="281" src="https://www.youtube.com/embed/YfAkg0s7_iA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><iframe loading="lazy" title="Uncharted 3: Drake&#039;s Deception (The Movie)" width="500" height="281" src="https://www.youtube.com/embed/QgDq64ATsmU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">83074</post-id>	</item>
		<item>
		<title>Tomb Raider Reboot: Can It Be An Experience Like Uncharted?</title>
		<link>https://gamingbolt.com/tomb-raider-reboot-an-experience-like-uncharted</link>
					<comments>https://gamingbolt.com/tomb-raider-reboot-an-experience-like-uncharted#comments</comments>
		
		<dc:creator><![CDATA[George Reith]]></dc:creator>
		<pubDate>Fri, 27 May 2011 10:44:12 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[New Tomb Raider]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[Tomb Raider]]></category>
		<category><![CDATA[Uncharted 2 : Among Theives]]></category>
		<category><![CDATA[xbox 360]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=31384</guid>

					<description><![CDATA[Every gamer under the sun knows (or at least bloody well should know) the Tomb Raider series and its globe trotting protagonist, Lara Croft. Once one of the pioneering adventure titles of the early 3D generation, the Tomb Raider series has suffered a mild fall from grace as of late. Though recent TR titles like [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>Every gamer under the sun knows (or at least bloody well should know) the Tomb Raider series and its globe trotting protagonist, Lara Croft. Once one of the pioneering adventure titles of the early 3D generation, the Tomb Raider series has suffered a mild fall from grace as of late. Though recent TR titles like Anniversary and Underworld have garnered fairly reasonable criticism, the games still seem to lack the presence of their predecessors. Meanwhile, Nathan Drake and the Uncharted series seem to have taken Lara&#8217;s place. Cue new information on a Tomb Raider reboot in the form of an origin story, with the recent screens shown for it possessing a whiff of Uncharted&#8217;s art style about them. If Lara is intending on kicking Drake off the top spot, how is she planning to go about it?</p>
<p>The first thing that may separate the two series is the new Lara that will star in the TR reboot. Being an origin story, the game is set to show a weaker and less experienced Croft that could breath new life into the game&#8217;s narrative. Leaked lines from the games script reveal such a direction that will hopefully show gamers another side to the Lara they thought they had completely sussed. Crystal Dynamics argued that a prequel was necessary as Croft had already been fully explored in terms of character. Comparatively we don&#8217;t see such a multi-faceted personality in Drake. As witty and charming as he is, we only see him in his experienced demeanour in the two current Uncharted games, and Uncharted 3 seems as if it will be no different. We all love Nathan Drake as he is, but a little bit of character variety can go a long way.</p>
<div id="attachment_31400" style="width: 515px" class="wp-caption aligncenter"><a href="https://gamingbolt.com/wp-content/uploads/2011/05/tomb-raider-reboot-lara.jpg"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-31400" class="size-full wp-image-31400" title="tomb-raider-reboot lara" src="https://gamingbolt.com/wp-content/uploads/2011/05/tomb-raider-reboot-lara.jpg" alt="" width="505" height="297" srcset="https://gamingbolt.com/wp-content/uploads/2011/05/tomb-raider-reboot-lara.jpg 655w, https://gamingbolt.com/wp-content/uploads/2011/05/tomb-raider-reboot-lara-300x176.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a><p id="caption-attachment-31400" class="wp-caption-text">A younger Lara will add more depth to Ms. Croft&#39;s character</p></div>
<p>Other new gameplay elements seem set to rouse new life from the Tomb Raider engine we know and love. Mention has been made of a new “free shooting system.” Whether this means the game will more closely resemble 3<sup>rd</sup> person shooters, (such as Uncharted ironically) or if it is just a flashy name for a new control scheme is uncertain. You can count on the lock on systems used in Legend, Anniversary and Underworld getting a miss.</p>
<p>A new survivalist aspect will also be added, with players needing to scavenge for food and water in order to keep Lara alive. This could be a mixed blessing though. Gameplay elements such as this will certainly add an element of immersion to the proceedings, that even Uncharted may not be able to compete with. That said, survival based gameplay could also ruin the game&#8217;s pace and slow things down to a crawl. Once again, it seems that trust is the order of the day. We can speculate about the impact of this idea until the cows some home but, ultimately, if Crystal Dynamics make it work then there&#8217;s no problem.</p>
<div id="attachment_29960" style="width: 515px" class="wp-caption aligncenter"><a href="https://gamingbolt.com/wp-content/uploads/2011/05/tomb_raider_01.jpg"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-29960" class="size-full wp-image-29960 " title="tomb_raider_01" src="https://gamingbolt.com/wp-content/uploads/2011/05/tomb_raider_01.jpg" alt="" width="505" height="297" /></a><p id="caption-attachment-29960" class="wp-caption-text">Players will have to be able to survive this time around, as well as explore</p></div>
<p>The game&#8217;s setting also offers up some interesting new directions. For a start, the game sees the young Lara shipwrecked on an island, rather than exploring tombs of her own volition. As a result, you can expect a more refreshing and varied narrative than what we&#8217;ve seen before in a Tomb Raider game. What&#8217;s more interesting is the fact that the island locales will offer an open-world structure, rather than the level based progression in previous TR titles.</p>
<p>Leading on from this is the fact that Lara will evolve over the course of the game, allowing her to tame parts of the island that may have been previously out of her reach. Base camps throughout the game will allow Lara to upgrade her abilities with the game&#8217;s new (but sadly as of yet undisclosed) skill system. You can also combine items in your inventory to create new tools and weapons. The base camps offers contact with human NPCs as well, a first for the series outside of the horrendous Tomb Raider: Angel of Darkness. It sounds like the Tomb Raider reboot is set to absorb a lot of new material from other genres. Whether this is a blessing or a curse is still uncertain, but it will definitely lend the TR reboot a diversity that the Uncharted games have yet to acquire.</p>
<div id="attachment_29959" style="width: 515px" class="wp-caption aligncenter"><a href="https://gamingbolt.com/wp-content/uploads/2011/05/tomb_raider_02.jpg"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-29959" class="size-full wp-image-29959 " title="tomb_raider_02" src="https://gamingbolt.com/wp-content/uploads/2011/05/tomb_raider_02.jpg" alt="" width="505" height="297" /></a><p id="caption-attachment-29959" class="wp-caption-text">The new island setting will offer a new open-world experience for the Tomb Raider franchise</p></div>
<p>A variety of tune ups also seem to be gracing the new Tomb Raider. The base camps you find on the island can be used to fast travel to various points of importance on the island that you&#8217;ve previously explored. This certainly sounds like a boon in terms of keeping a swift gameplay pace. Crystal Dynamics have also confirmed that they will be using performance capture for the game&#8217;s animations. With motion capture technology at the helm, the Tomb Raider reboot will see a smoother presentation than ever before. It will certainly need it if it is to compete with the graphical finesse that was so highly praised in  Uncharted 2.</p>
<p>With a grittier, darker tone and aesthetic the Tomb Raider franchise looks set to re-invent itself. It certainly seems like it will include gameplay innovations to match. We won&#8217;t know how well these ideas work until more things come to light, but one thing&#8217;s for sure: The Uncharted series will no longer completely rule the third person action adventure roost uncontested when the Tomb Raider reboot gets a release.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">31384</post-id>	</item>
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		<title>Uncharted 2: Among Thieves gets title update</title>
		<link>https://gamingbolt.com/uncharted-2-among-thieves-gets-title-update</link>
					<comments>https://gamingbolt.com/uncharted-2-among-thieves-gets-title-update#respond</comments>
		
		<dc:creator><![CDATA[Rashid Sayed]]></dc:creator>
		<pubDate>Wed, 28 Jul 2010 10:29:24 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Naughty Dog]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Uncharted 2 : Among Theives]]></category>
		<category><![CDATA[Uncharted 2: Among Thieves]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/2010/07/28/uncharted-2-among-thieves-gets-title-update/</guid>

					<description><![CDATA[Over at the official Naughty Dog website, it has been stated that the game will get an update. Title update 1.09 will include: Changes made to multiplayer character skin system to allow for voices to be included with future skins Made changes to character game mechanics to prevent players from using exploits Fixed ability for [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>Over at the official <a href="http://www.naughtydog.com/site/post/title_update_109/">Naughty Dog website</a>, it has been stated that the game will get an update. Title update 1.09 will include:</p>
<ul>
<li>Changes made to multiplayer character skin system to allow for voices to be included with future skins</li>
<li>Made changes to character game mechanics to prevent players from using exploits</li>
<li>Fixed ability for players to “super throw” the treasure in Plunder matches</li>
<li>Cash awarded per kill in Elimination has been increased to $750 per kill</li>
<li>Enabled the ability for Naughty Dog to easily alter the amount of cash earned for individual Medals on a playlist or gametype basis and per-kill</li>
</ul>
<p>Also the cash for Objective based medals have been increased as follows:</p>
<ul>
<li>Tip Off – $1,000</li>
<li>Captured – $4,000</li>
<li>That’s Embarrassing – $10,000</li>
<li>Protectorate – $2,000</li>
<li>No Cigar – $2,000</li>
<li>Drop It – $1,000</li>
<li>None Shall Pass – $5,000</li>
<li>Expansionist – $5,000</li>
</ul>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">10157</post-id>	</item>
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		<title>Uncharted Avatars coming soon on PSN</title>
		<link>https://gamingbolt.com/uncharted-avatars-coming-soon-on-psn</link>
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		<dc:creator><![CDATA[Rashid Sayed]]></dc:creator>
		<pubDate>Tue, 27 Jul 2010 09:58:17 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Naughty Dog]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Uncharted 2 : Among Theives]]></category>
		<category><![CDATA[Uncharted 2: Among Thieves]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/2010/07/27/uncharted-avatars-coming-soon-on-psn/</guid>

					<description><![CDATA[It looks like the awesomeness has not ended yet. Naughty Dog is still supporting the series with small tid bits of downloadable content. Today they are going to release new avatars that you can use them on your PlayStation Network accounts. You can buy the avatar individually at $0.49 or the entire pack at $1.25.  The pack [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>It looks like the awesomeness has not ended yet. Naughty Dog is still supporting the series with small tid bits of <a href="http://www.d-gu.com/uncharted-2-uncharted-avatar-packs-coming-to-the-psn-store-july-27th/">downloadable content</a>. Today they are going to release new avatars that you can use them on your PlayStation Network accounts. You can buy the avatar individually at $0.49 or the entire pack at $1.25.  The pack will include UNCHARTED: Drake’s Fortune and UNCHARTED: Eye of Indra character. The following are details of the package:</p>
<p><em>UNCHARTED</em><em> Avatar Pack #3:</em></p>
<ul>
<li>Nathan Drake</li>
<li>Gabriel Roman</li>
<li>Atoq Navarro</li>
<li>Rika Raja</li>
</ul>
<p><em>UNCHARTED</em> Avatar Pack #4:</p>
<ul>
<li>Elena Fisher</li>
<li>Eddy Raja</li>
<li>Javier</li>
<li>Daniel Pinkerton</li>
</ul>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">10117</post-id>	</item>
		<item>
		<title>New update for Uncharted 2 disables game modes</title>
		<link>https://gamingbolt.com/new-update-for-uncharted-2-disables-game-modes</link>
					<comments>https://gamingbolt.com/new-update-for-uncharted-2-disables-game-modes#respond</comments>
		
		<dc:creator><![CDATA[David Brayman]]></dc:creator>
		<pubDate>Mon, 31 May 2010 17:20:53 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Naughty Dog]]></category>
		<category><![CDATA[Uncharted 2 : Among Theives]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/2010/05/31/new-update-for-uncharted-2-disables-game-modes/</guid>

					<description><![CDATA[The new update 1.08 for Uncharted 2 has disabled two game modes. The new update has affected the The Lab and Double cash modes. Naughty Dog has announced via twitter that they know about the problem and working on a solution. The update is only for the PAL regions, the other regions should have no [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>The new update 1.08 for Uncharted 2 has disabled two game modes.</p>
<p>The new update has affected the The Lab and Double cash modes.</p>
<p>Naughty Dog has announced via twitter that they know about the problem and working on a solution.</p>
<p>The update is only for the PAL regions, the other regions should have no problem and if you&#8217;re in Europe and have not updated yet, your game is also safe from this bug.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2010/02/uncharted2a1.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-7086" src="https://gamingbolt.com/wp-content/uploads/2010/02/uncharted2a1.jpg" alt="Uncharted 2 Award Winner" width="505" height="285" srcset="https://gamingbolt.com/wp-content/uploads/2010/02/uncharted2a1.jpg 807w, https://gamingbolt.com/wp-content/uploads/2010/02/uncharted2a1-300x168.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a></p>
<p><a href="http://www.qj.net/qjnet/playstation-3/uncharted-2-patch-disables-game-modes-naughty-dog-assures-fix-soon.html">Source</a></p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">8724</post-id>	</item>
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		<title>Uncharted 2 update includes Siege Expansion, Double Cash weekend</title>
		<link>https://gamingbolt.com/uncharted-2-update-includes-siege-expansion-double-cash-weekend</link>
					<comments>https://gamingbolt.com/uncharted-2-update-includes-siege-expansion-double-cash-weekend#respond</comments>
		
		<dc:creator><![CDATA[Wolfdog]]></dc:creator>
		<pubDate>Thu, 22 Apr 2010 21:58:10 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Naughty Dog]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[uncharted]]></category>
		<category><![CDATA[Uncharted 2 : Among Theives]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=8050</guid>

					<description><![CDATA[Yesterday, Uncharted 2&#8217;s new update, 1.07, went live. Today, Naughty Dog released the Siege Expansion via PlayStation Network. The Siege Expansion includes two new maps, six multiplayer skins, a co-op game and 11 new trophies! It was also stated that a double cash weekend is coming up soon. For the full details, check out the [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>Yesterday, Uncharted 2&#8217;s new update, 1.07, went live. Today, Naughty Dog released the Siege Expansion via PlayStation Network.</p>
<p>The Siege Expansion includes two new maps, six multiplayer skins, a co-op game and 11 new trophies!</p>
<p>It was also stated that a double cash weekend is coming up soon.</p>
<p>For the full details, check out the <a title="Uncharted 2 Siege expansion details" href="http://blog.us.playstation.com/2010/04/21/uncharted-2-siege-expansion-pack-coming-this-thursday-double-cash-weekend-returns/" target="_self">official PlayStation US blog</a></p>
<p style="text-align: center"><a href="https://gamingbolt.com/wp-content/uploads/2010/02/Uncharted_2_Among_Thieves_3.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-6724" src="https://gamingbolt.com/wp-content/uploads/2010/02/Uncharted_2_Among_Thieves_3.jpg" alt="" width="505" height="285" /></a></p>
<p style="text-align: left"><a title="VG247 - Uncharted 2 Siege Expansion details" href="http://www.vg247.com/2010/04/22/uncharted-2-update-includes-siege-expansion-double-cash-weekend/" target="_self">Thanks VG247</a></p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">8050</post-id>	</item>
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		<title>Nolan North: Uncharted 3&#8217;s Development is common sense</title>
		<link>https://gamingbolt.com/nolan-north-uncharted-3s-development-is-common-sense</link>
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		<dc:creator><![CDATA[Wolfdog]]></dc:creator>
		<pubDate>Fri, 16 Apr 2010 15:03:36 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Naughty Dog]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[uncharted]]></category>
		<category><![CDATA[Uncharted 2 : Among Theives]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=7980</guid>

					<description><![CDATA[Following the huge success of Uncharted 2: Among Thieves, both critically and commercially, it&#8217;s almost certain that a third installment in the series is on the way from Naughty Dog. Besides from winning Game of The Year, Uncharted 2 hasn&#8217;t stopped winning awards, and is undoubtedly considered one of the best PS3 games. In an interview [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>Following the huge success of Uncharted 2: Among Thieves, both critically and commercially, it&#8217;s almost certain that a third installment in the series is on the way from Naughty Dog. Besides from winning Game of The Year, Uncharted 2 hasn&#8217;t stopped winning awards, and is undoubtedly considered one of the best PS3 games.</p>
<p>In an interview with Nolan North, voice of Nathan Drake in the Uncharted series, he was asked whether or not he&#8217;s working on the third installment of the game. North replied: </p>
<p><em>“I’m not supposed to talk about that. I’ve been told I can’t say one way or another. But I will ask a question back: Do you think it would be financially responsible of Sony to not make a third game that has made hundreds of millions of dollars for their company?</em></p>
<p><em>“You’ve just got to use your common sense. What do you think? I’m not supposed to say one way or the other. I would encourage everyone to tap into their common sense.”</em></p>
<p>He has a point, it is common sense.</p>
<p><em>“I’m sure if we all used our common sense, I’m sure that decision from Sony will be very, very soon. Not that I would know anyway. I would think that we would just have to hope that our senses are finely tuned into how the industry works. Not that I’m saying anything one way or the other. You should understand that… You should all think about what would be sound decisions [laughs].”</em></p>
<p>We suggest you listen to the full interview over at <a title="Nolan North Interview" href="http://itunes.apple.com/gb/podcast/playstationchat/id362579752" target="_self">PlayStationChat</a>.</p>
<p style="text-align: center"><a href="https://gamingbolt.com/wp-content/uploads/2010/02/Uncharted_2_Among_Thieves_4.jpg"><img loading="lazy" decoding="async" class="alignnone size-medium wp-image-6725" src="https://gamingbolt.com/wp-content/uploads/2010/02/Uncharted_2_Among_Thieves_4-300x150.jpg" alt="" width="300" height="150" srcset="https://gamingbolt.com/wp-content/uploads/2010/02/Uncharted_2_Among_Thieves_4-300x150.jpg 300w, https://gamingbolt.com/wp-content/uploads/2010/02/Uncharted_2_Among_Thieves_4-1024x512.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2010/02/Uncharted_2_Among_Thieves_4.jpg 1280w" sizes="auto, (max-width: 300px) 100vw, 300px" /></a></p>
<p style="text-align: left"><a title="Nolan North: Uncharted 3's Dev is common sense" href="http://www.playstationuniversity.com/nolan-north-uncharted-3s-development-is-common-sense-3634/" target="_self">Source</a></p>
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