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	<title>windows mixed reality &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Minecraft Aquatic Update Phase 2 Is Out, Brings Realms Functionality to Switch</title>
		<link>https://gamingbolt.com/minecraft-aquatic-update-phase-2-is-out-brings-realms-functionality-to-switch</link>
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		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Tue, 10 Jul 2018 18:29:04 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[4j games]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=346624</guid>

					<description><![CDATA[Plus a whole host of other additions and changes to boot.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/05/minecraft.jpg"><img fetchpriority="high" decoding="async" class="size-full wp-image-155676 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2013/05/minecraft.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2013/05/minecraft.jpg 620w, https://gamingbolt.com/wp-content/uploads/2013/05/minecraft-300x168.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>The Aquatic Update for <em>Minecraft</em>, which was going to be broken into two phases, is now out in its entirety for the Bedrock versions of <em>Minecraft</em> (i.e. the <a href="https://gamingbolt.com/microsoft-and-nintendo-go-for-sonys-juggular-with-new-cross-platform-play-ad-for-minecraft">&#8220;better together&#8221;</a> ones). This means that the update is now available for Xbox One, Windows 10, iOS, Android, and Nintendo Switch.</p>
<p>It is planned to come to PS4, PS3, PS Vita, Wii U, and Xbox 360 some time later. Note that, as previously announced, all of these systems except for PS4 won&#8217;t get <em>Minecraft</em> updates after this one. The Java Edition will get it by the end of July.</p>
<p>The update adds a litany of features (you can see a list below), and, specifically on Switch, enables the functionality to join realms- but not servers yet. That will be coming at a later date, apparently.</p>
<p>You can check out the full patch notes for this update, including new additions, and multiple changes, as well as a new trailer for it, for yourself below. <em>Minecraft</em> is available on *takes a deep breath* Xbox 360, Xbox One, PC, Mac, Windows 10, Oculus Rift, HTC Vive, Windows Mixed Reality, iOS, Android, PS3, PS4, PS Vita, Nintendo 3DS, Wii U, and Nintendo Switch.</p>
<p><b>FULL LIST OF PHASE TWO FEATURES</b></p>
<ul>
<li>Realms are now available on Nintendo Switch</li>
<li>The Drowned &#8211; These dangerous, underwater zombies lurk in dark, deep water and will come up to the shore at night</li>
<li>Sea Turtles &#8211; These gentle creatures can be found swimming in oceans and tanning on beaches. Protect their eggs so more can hatch!</li>
<li>Turtle Shell and Scute items</li>
<li>Potion of the Turtle Master</li>
<li>Nautilus Shells &#8211; Can be found while fishing or held by the Drowned</li>
<li>Conduits can now be constructed underwater and give players the Conduit Power effect. Craft them with Nautilus Shells &amp; Heart of the Sea</li>
<li>Bubble Columns &#8211; Magma Blocks create downward flowing columns and Soul Sand creates upward flowing bubbles</li>
<li>New Achievements!</li>
<li>Added new commands that only affect worlds with Education Edition enabled: 1. /ability &#8211; Sets a player&#8217;s ability 2. /immutableworld &#8211; Sets the immutable state of the world 3. /worldbuilder &#8211; Toggle World Builder status of caller</li>
</ul>
<p><b>CHANGES</b></p>
<ul>
<li>Changed the menu background to be themed for Update Aquatic</li>
<li>Undead mobs will now sink in water and can walk on the bottom</li>
<li>Improved the steering of Boats when using keyboard and mouse by pressing W to move forward and S to reverse</li>
<li>Dolphins can now be given Raw Fish or Raw Salmon and will swim towards the nearest Ocean Ruins or Shipwreck</li>
<li>Husks that have sunk in water will now transform into Zombies and Zombies will transform into Drowned</li>
<li>Skeleton Horses can now be ridden underwater</li>
<li>Skeletons and Strays will switch from ranged to melee attacks while underwater and switch back when out of water</li>
<li>Coral blocks will no longer die as long as one side is touching water</li>
<li>Improved player swimming at the surface of water</li>
<li>Tridents can now be enchanted with Mending and Unbreaking</li>
<li>Added an animation when using Riptide in first person perspective</li>
<li>Slightly decreased the friction of Blue Ice</li>
<li>Updated the texture of the top of Kelp</li>
<li>Updated the texture of Cooked Fish</li>
<li>Updated the Riptide spin texture</li>
<li>Default Field of View has been reduced from 70 to 60 and can be adjusted in Video Settings</li>
<li>Tridents will no longer break blocks in Creative mode</li>
<li>The Inventory button has been moved to the top of the Store page</li>
</ul>
<p><iframe title="Update Aquatic – Dive in!" width="500" height="281" src="https://www.youtube.com/embed/hcutClmY1pI?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Skyrim VR Coming to Steam on April 3</title>
		<link>https://gamingbolt.com/skyrim-vr-coming-to-steam-on-april-3</link>
					<comments>https://gamingbolt.com/skyrim-vr-coming-to-steam-on-april-3#respond</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Wed, 14 Mar 2018 17:39:59 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bethesda]]></category>
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		<category><![CDATA[the elder scrolls skyrim: vr]]></category>
		<category><![CDATA[windows mixed reality]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=329145</guid>

					<description><![CDATA[Will support HTC Vive, Oculus Rift, and Windows Mixed Reality.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2017/09/skyrim-nintendo-switch-4.png"><img decoding="async" class="aligncenter wp-image-306923" src="https://gamingbolt.com/wp-content/uploads/2017/09/skyrim-nintendo-switch-4.png" alt="" width="620" height="388" srcset="https://gamingbolt.com/wp-content/uploads/2017/09/skyrim-nintendo-switch-4.png 1024w, https://gamingbolt.com/wp-content/uploads/2017/09/skyrim-nintendo-switch-4-300x188.png 300w, https://gamingbolt.com/wp-content/uploads/2017/09/skyrim-nintendo-switch-4-768x480.png 768w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p><em>Skyrim VR</em> was something of a killer app for the PlayStation VR when it launched on it last November- bringing one of the most substantial and beloved games of all time, fully converted to VR with no cutbacks, exclusive to Sony&#8217;s VR headset. PSVR ended up generating mainstream interest thanks to <em>Skyrim</em>&#8216;s release, furthering its lead as the top selling VR headset on the market.</p>
<p>Now, <em>Skyrim VR</em> is coming to other VR headsets too. Bethesda has confirmed that <em>Skyrim VR</em> will be launching on Steam come April 3, and that it will be compatible with HTC Vive, Windows Mixed Reality, and, yes, Oculus Rift. You can pre-order the game on Steam right now, and you can also see the announcement trailer for the game for yourself below.</p>
<p><em>The Elder Scrolls Skyrim VR</em> will come with all three expansions included; the game is also available on *takes a deep breath* PS3, PS4, Xbox 360, Xbox One, PC (with two separate releases!), Nintendo Switch, and PlayStation VR.</p>
<p><iframe loading="lazy" title="Skyrim VR Comes to SteamVR" width="500" height="281" src="https://www.youtube.com/embed/g1-bbsiWnGA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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