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	<title>xenosaga &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Xenosaga Remasters Were Considered But Failed In Profitable Market Analysis</title>
		<link>https://gamingbolt.com/xenosaga-remasters-were-considered-but-failed-in-profitable-market-analysis</link>
		
		<dc:creator><![CDATA[Landon Wright]]></dc:creator>
		<pubDate>Fri, 27 Dec 2019 13:05:19 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[bandai namco]]></category>
		<category><![CDATA[monolith soft]]></category>
		<category><![CDATA[xenosaga]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=426230</guid>

					<description><![CDATA[Bandai Namco's Katsuhiro Harada says the idea would be a difficult one to revive.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/08/bandai-namco.jpg"><img fetchpriority="high" decoding="async" class="alignnone wp-image-413349" src="https://gamingbolt.com/wp-content/uploads/2019/08/bandai-namco.jpg" alt="bandai namco" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/08/bandai-namco.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/08/bandai-namco-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/08/bandai-namco-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/08/bandai-namco-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>When you consider the fact that <em>Xenoblade Chronicles</em> almost never left Japan, it&#8217;s kind of amazing to think it has become somewhat of a steady franchise for Nintendo with the latest game <a href="https://gamingbolt.com/xenoblade-chronicles-2-crosses-1-7-million-copies-sold">in the series selling quite well for its genre</a>. Before <em>Xenoblade</em>, however, there was <em>Xenosaga</em> (and before even that, there was <em>Xenogears</em>, but let&#8217;s not get too into the weeds) a narrative-driven RPG series also developed by Monolith Soft. The <em>Xenoblade</em> titles feature a lot in common with their spiritual predecessor and even have tons of little references and nods for fans who are familiar with both. So in the wake of <em>Xenoblade</em>&#8216;s new success, you&#8217;d expect <em>Xenosaga</em> was a lock to come back in some form. Unfortunately, that doesn&#8217;t seem to be the case.</p>
<p>Bandai Namco&#8217;s Katsuhiro Harada answered a question via his official Twitter about remasters of the games, and he said at one point in time it was considered but after doing market research the company decided that the profitability margin just wasn&#8217;t there. He doesn&#8217;t outright kill the possibility of remasters in the future, but does say it&#8217;ll be a hard project to revive.</p>
<p><em>Xenosaga</em> is a somewhat infamous series, originally conceived as a six episode epic, it was eventually reworked to a trilogy. It had mixed reception at the time, but still has a sizable fanbase, and the themes it had is carried on in the <em>Xenoblade</em> series. <a href="https://gamingbolt.com/xenoblade-chronicles-definitive-edition-will-come-to-nintendo-switch-in-2020"><em>Xenoblade Chronicles</em> will get a definitive re-release sometimes in 2020</a>, so if the series continues being successful maybe <em>Xenosaga</em> will get its revival yet.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">This actually progressed to the remaster&#39;s plan, but failed in a profitable market analysis.<br />Sorry guys, This plan will be difficult to resurface&#8230; <a href="https://t.co/0CRJJDPl5Z">https://t.co/0CRJJDPl5Z</a></p>
<p>&mdash; Katsuhiro Harada (@Harada_TEKKEN) <a href="https://twitter.com/Harada_TEKKEN/status/1210194755520352257?ref_src=twsrc%5Etfw">December 26, 2019</a></p></blockquote>
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		<post-id xmlns="com-wordpress:feed-additions:1">426230</post-id>	</item>
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		<title>Monolith Soft: &#8220;We&#8217;d Most Likely Reject Someone Who Doesn&#8217;t Know His Games&#8221;</title>
		<link>https://gamingbolt.com/monolith-soft-wed-most-likely-reject-someone-who-doesnt-know-his-games</link>
					<comments>https://gamingbolt.com/monolith-soft-wed-most-likely-reject-someone-who-doesnt-know-his-games#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sat, 22 Dec 2012 13:49:38 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[industry]]></category>
		<category><![CDATA[monolith soft]]></category>
		<category><![CDATA[wii u]]></category>
		<category><![CDATA[xenoblade]]></category>
		<category><![CDATA[xenosaga]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=128960</guid>

					<description><![CDATA[A passion for video games is what the developer seeks foremost.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2011/10/xenoblade-screenshot-13.jpg"><img decoding="async" src="https://gamingbolt.com/wp-content/uploads/2011/10/xenoblade-screenshot-13.jpg" alt="xenoblade-screenshot-13" width="505" height="284" class="aligncenter size-full wp-image-48981" srcset="https://gamingbolt.com/wp-content/uploads/2011/10/xenoblade-screenshot-13.jpg 800w, https://gamingbolt.com/wp-content/uploads/2011/10/xenoblade-screenshot-13-300x168.jpg 300w" sizes="(max-width: 505px) 100vw, 505px" /></a><br />
In light of the company&#8217;s recent hiring spree for their new Kyoto studio Monolith Soft President, Tetsuya Takahashi spoke about the criteria he&#8217;d be looking for when recruiting some one. And while knowing your programming and Havok technology is a given for the Xenosaga and Xenoblade developer, which is working on a new AAA RPG for the Nintendo Wii U, Takahashi has other things in mind.</p>
<p> “It’s quite common for a company to reject someone who only knows about games. We all have our preferences, but for us, I’d like to say that it’s the contrary. We’d most likely reject someone who doesn’t know his games. The reason being, we’d like to have someone who is as passionate about making games as we are.</p>
<p>“Of course it would be troublesome if gaming is the only thing one were to know about, but it would be even more troublesome if they didn’t know anything about it at all. We’re looking for someone who can enjoy making the game he made with his company.”</p>
<p>Essentially, Takahashi believes that knowledge alone isn&#8217;t enough if you don&#8217;t have the passion. Heck, it got legends like American McGee through the industry, so why not?</p>
<p>Source: <a href="http://www.siliconera.com/2012/12/21/what-does-it-take-to-be-part-of-xenoblade-developer-monolith-soft/#LOiQ4wOWg3RbxjoZ.99">Siliconera</a></p>
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