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		<title>Mina the Hollower Review &#8211; Don&#8217;t Dig Straight Down</title>
		<link>https://gamingbolt.com/mina-the-hollower-review-dont-dig-straight-down</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 28 May 2026 18:37:44 +0000</pubDate>
				<category><![CDATA[Article]]></category>
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		<category><![CDATA[Mina the Hollower]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=644718</guid>

					<description><![CDATA[Mina may not be the mouse with the most, but her first adventure is one that modern and retro fans alike may want to dive into.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>hen you think back to the retro classics of yore, there&#8217;s always nostalgia about the good ol&#8217; days. It&#8217;s almost easy to forget the frustration and misery you suffered due to now-archaic mechanics, iffy controls and incredible difficulties. That&#8217;s one reason why I treasure <em>Shovel Knight</em>, Yacht Club Games&#8217; debut effort, so much. It distilled all the great old-school aspects with modernised controls and all-around excellent design (alongside optional challenges for those who really wanted it). A near-perfect balance of new and old with plenty of charm.</p>
<p><em>Mina the Hollower</em>, the studio&#8217;s newest title, is comparatively more skewed. Not only does it retain the overhead perspective and old-school movement that would define a <em>Link&#8217;s Awakening</em>, but it also tends to be less forgiving with its challenges.</p>
<p>Long story short: When <em>Mina the Hollower</em> is good, it&#8217;s very good, but when it&#8217;s bad, it drags out a level of frustration I&#8217;ve felt from very few games in recent memory.</p>
<p><iframe title="Mina the Hollower Review - The Final Verdict" width="500" height="281" src="https://www.youtube.com/embed/DOVg1okeyb0?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p class="review-highlite" >"As macabre as some of this may sound, it&#8217;s all injected with the signature charm that Yacht Club Games is known for. The 8-bit retro aesthetic certainly adds to it and is wonderful in every other way."</p>
<p>Let&#8217;s start from the beginning. Mina, a Hollower, ventures to Tenebrous Isle at the behest of Baron Lionel. The Spark Generators that she&#8217;s created have malfunctioned for unknown reasons, and chaos has seemingly taken hold – even after barely finishing the letter, a massive kraken attacks her ship. After regaining consciousness on the shore, Mina must fight past burning buildings and an elite guard to finally reach the central city of Ossex&#8230;only to find Lionel at a ribbon-cutting ceremony for a new orphanage and rather laidback about the situation.</p>
<p>If that wasn&#8217;t odd enough, she learns that Thorne, the former head of the Baron&#8217;s guard, has gone rogue, taking those loyal enough to sabotage the generators. But why? What is with Lionel&#8217;s behavior? Why does Thorne insist that he&#8217;s doing the right thing? Why is the isle seeping further and further into madness?</p>
<p>It&#8217;s all very intriguing with streamlined dialogue that knows when to get serious, when to inject some cartoonish levity and when to become downright surreal. A massive possessed house comes to life and attempts to crush you. Farmers and their animals begin taking on tomato-like characteristics. A sentient leaf will tragically die after you land on it accidentally on purpose, with its comrades bemoaning its demise and even holding a funeral service later (with plenty of leaf puns). And yes, you can take its corpse to use as a Trinket.</p>
<p>As macabre as some of this may sound, it&#8217;s all injected with the signature charm that Yacht Club Games is known for. The 8-bit retro aesthetic certainly adds to it and is wonderful in every other way. The sheer detail in Ossex is mystifying – it&#8217;s enough to make you stop and stare at the sheer work that went into the roof tiles, the gravel on the pavement, and so much more. That&#8217;s before even exploring the greater isle as a whole. Nox&#8217;s Bayou, true to its name, merges swamp-filled aesthetics with alternating water levels, while Septemburg plays with the Autumn theme when the deranged locals aren&#8217;t trying to stab you to bits. Then there&#8217;s the Queensbury Crypt – a series of graveyards leading into a once-extravagant but now-ruined underground dungeon.</p>
<p>All of this is immaculately rendered, and that extends to every other visual aspect. The map, the character portraits – even the little animations and unique NPCs roaming through Ossex. Standing on a corner and just watching the different characters walk by is an unexpected yet welcome pastime.</p>
<p>Despite clear inspiration from the classics, the visuals masterfully establish their own identity &#8211; even if some areas, like the Southern Outskirts, are less than exciting to explore in the grand scheme of things. Thankfully, the chiptune soundtrack helps, conveying the atmosphere and emotion of each region without completely overpowering the action. There&#8217;s an old-school horror movie vibe throughout, which certainly fits Mina&#8217;s demeanor as a Van Helsing stand-in, trying to bring order to this overwhelmingly monstrous isle.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2026/05/Mina-the-Hollower_02.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-644733" src="https://gamingbolt.com/wp-content/uploads/2026/05/Mina-the-Hollower_02.jpg" alt="Mina the Hollower_02" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/05/Mina-the-Hollower_02.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2026/05/Mina-the-Hollower_02-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/05/Mina-the-Hollower_02-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/05/Mina-the-Hollower_02-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/05/Mina-the-Hollower_02-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/05/Mina-the-Hollower_02-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p class="review-highlite" >"What should be a struggle to deal consistent damage, healing bits of vitality while relying on your own skill to stay alive, turns into this awkward exchange where I take damage, smack the target a few times, and then excuse myself for a healing break."</p>
<p>If there&#8217;s anything you need to take away from this review, it&#8217;s that presentation-wise, <em>Mina the Hollower</em> is a slam-dunk. Alas, now we come to the gameplay.</p>
<p>The combat and traversal are about what you&#8217;d expect from an old-school <em>Legend of Zelda</em> title (or even <em>The Minish Cap</em>, considering all the jumping). Granted, enemies can be far more mobile, and while it is initially awkward trying to figure out the best times to burrow or just jump out of the way, you eventually find your footing. Burrowing away from an enemy, only to emerge and snap them in the face with a whip, or perfectly parry an attack to unleash the coffin shield&#8217;s counterattack, feels immensely satisfying. Some of the secondary weapons, known as Sidearms, also keep things interesting. A floating minion that follows you around and chomps on threats within proximity before blowing up? Please and thank you.</p>
<p>However, for every standard throwing axe, there&#8217;s the situational fishing rod, the throwable portal (which feels more defensive than offensive), or the bicycle mount that&#8217;s&#8230;just odd. They&#8217;re not complete throwaways, but some Sidearms are clearly better suited for more important tasks (read: &#8220;I need this thing to die&#8221;). Given that you lose them on death &#8211; until you unlock an upgrade later in the Hollower base &#8211; the runback without a potent secondary can be annoying in the early going. At least the passive benefits of Trinkets can make up for it, especially the one that pops a healing buddy if you&#8217;re hurt, which works very well with a mandrake that knocks any attacking threats back.</p>
<p>But that complaint pales in comparison to the healing system. Everyone, gather round and tell me what makes <em>Bloodborne&#8217;s</em> recoverable health and Blood Vials so satisfying. Is it the fact that the latter is quick and lets you get right back into the action without massively interrupting the flow, but could result in sacrificing an advantageous position, especially against certain bosses? Is it that the former encourages aggression, of staying in the thick of things, even at risk of potentially taking more damage? If you said yes to both, then give yourself a gold star.</p>
<p>Mina&#8217;s healing vials attempt many of the same tenets but feel nowhere near as enjoyable. When you lose health, damaging an enemy grants yellow, recoverable health – not temporary health, mind you. This can be healed with a vial, which requires disengaging to a safe enough distance to use it. With how quickly some of these enemies can close the distance to interrupt the process, it feels like more risk than reward. Oftentimes, using the Sidearm that restored health on dashing through an enemy, even if it was a pittance, felt more practical (until its uses ran out, of course). And if Mina&#8217;s red health depletes, it&#8217;s curtains.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2026/05/Mina-the-Hollower_01.jpg"><img decoding="async" class="aligncenter wp-image-644734" src="https://gamingbolt.com/wp-content/uploads/2026/05/Mina-the-Hollower_01.jpg" alt="Mina the Hollower_01" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/05/Mina-the-Hollower_01.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2026/05/Mina-the-Hollower_01-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/05/Mina-the-Hollower_01-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/05/Mina-the-Hollower_01-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/05/Mina-the-Hollower_01-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/05/Mina-the-Hollower_01-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p class="review-highlite" >"It&#8217;s as if someone felt these pits were absolutely essential to the challenge – so much so that turning off their damage would make things far too easy for players. The solution, such as it is, feels tedious and makes me dread any room with too many places to fall."</p>
<p>What should be a struggle to deal consistent damage, healing bits of vitality while relying on your own skill to stay alive, turns into this awkward exchange where I take damage, smack the target a few times, and then excuse myself for a healing break. No wonder everything is out to get me, with how annoying this must feel at times.</p>
<p>Then there&#8217;s the level design. Now, for what it&#8217;s worth (and opening region aside, because it teaches the basics), the levels in <em>Mina the Hollower</em> are mostly good. The aesthetic interweaves with the design so well in places, whether it&#8217;s indicating a burrowing path through the thick canopy of a forest, or cleverly concealing &#8211; but not excessively so &#8211; a hidden entrance that you can knock down, discovering a new area in the process. Each region incorporates Mina&#8217;s burrowing and jumping in fresh ways, from swimming through the Bayou to timing your leaps to match the wind&#8217;s intensity.</p>
<p>The problem is that several sections feel overdesigned and overtly stuffed with gimmicks. Take Septemburg, for example. A place where the wind blows a little too hard, thus requiring you to carefully judge its direction before leaping &#8211; makes sense. What should logically follow but lightning? So why not have lightning rods that players must stand near, interrupting their overall flow in a red light, green light fashion, to avoid taking damage (unless you happened to buy that one Trinket from the formerly possessed house)? Now, how about combining both those gimmicks? And also making the annoying, indestructible boss chase you as well? For good measure, make it so that the final stretch before the fight is one where he can throw you all the way back to the beginning.</p>
<p>That tediousness occurs again when trying to navigate a dark series of rooms with a firefly-esque character by your side. Its periodic luminescence highlights the platforms you can jump on, which is fine, but it also knocks you into the many bottomless pits. The amount of control in such a situation is so limited that it feels like a crapshoot (and the fact that it&#8217;s apparently optional made me feel all the better about leaving). Throughout the entire experience, even with more control over where you land, it can feel like there are too many pits to fall into and too many things that are way too good at pushing you into them.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2026/05/Mina-the-Hollower_04.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-644731" src="https://gamingbolt.com/wp-content/uploads/2026/05/Mina-the-Hollower_04.jpg" alt="Mina the Hollower_04" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/05/Mina-the-Hollower_04.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2026/05/Mina-the-Hollower_04-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/05/Mina-the-Hollower_04-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/05/Mina-the-Hollower_04-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/05/Mina-the-Hollower_04-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/05/Mina-the-Hollower_04-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p class="review-highlite" >"As for the progression, both in terms of leveling and which towers to conquer first, your mileage may vary. Initially, going in any direction after meeting Lionel felt like death; most enemies slay Mina in a few hits."</p>
<p>So you snap and finally head into the settings to turn off damage from pitfall. Things improve significantly&#8230;until you discover that the game deposits you back to the start of a section upon falling. Even places which aren&#8217;t platforming-oriented, where you can still fall into the abyss, throw you further back than feels logical. It&#8217;s as if someone felt these pits were absolutely essential to the challenge &#8211; so much so that turning off their damage would make things far too easy for players. The solution, such as it is, feels tedious and makes me dread any room with too many places to fall.</p>
<p>The towers with the Spark Generators are a whole other rigmarole. You must scale them in one fell swoop, burrowing into circuits to obliterate obstacles and progress ahead of a surge. Get hit by the surge, and it&#8217;s right back to the bottom. Unfortunately, actually maneuvering from left to right is unwieldy at times, especially when you need to precisely position on top of a circuit to burrow into it. And of course, my old pals &#8211; enemies that knock you back or generally cause a nuisance &#8211; return to add to the tedium of what should be a capstone to completing a region. Don&#8217;t call me next time, fellas. I&#8217;ll call you.</p>
<p>As for the progression, both in terms of leveling and which towers to conquer first, your mileage may vary. Initially, going in any direction after meeting Lionel felt like death; most enemies slay Mina in a few hits. You don&#8217;t deal enough damage at that point or have enough healing vials, and dying a second time without retrieving your Spark means permanently losing the Bones used to level up (which otherwise feel like a slog to earn normally). So you&#8217;ll need to spend some time grinding them out, raising your attack and defense to reach a point where the level-ups feel smoother and more in line with exploration progress, especially as you discover more Bonestones. Or just turn on the “Enemies give more Bones” modifier and save yourself some time.</p>
<p>Fun fact: There&#8217;s a store in Ossex that actually sold more health upgrades, healing vials, Sparks and Trinket slots for decently affordable prices that I only discovered several hours later, and honestly? I&#8217;m not even mad. Now, the number of Bones needed to get the trains running again? That&#8217;s something to inspire rage.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2026/05/Mina-the-Hollower_08.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-644727" src="https://gamingbolt.com/wp-content/uploads/2026/05/Mina-the-Hollower_08.jpg" alt="Mina the Hollower_08" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/05/Mina-the-Hollower_08.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2026/05/Mina-the-Hollower_08-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/05/Mina-the-Hollower_08-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/05/Mina-the-Hollower_08-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/05/Mina-the-Hollower_08-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/05/Mina-the-Hollower_08-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p class="review-highlite" >"You could say my standards for Mina the Hollower were too high, especially with how much Shovel Knight spoiled me."</p>
<p>All that said, even with the tediousness in some levels and the annoying healing system, and the fact that you need to grind a bit to stand a chance in the wild, I couldn&#8217;t stop playing <em>Mina the Hollower</em>, as I constantly pushed to see what the next screen holds. It has some genuinely charming moments, like trying to buy an upgrade for my whip and having to fight the Blacksmith&#8217;s brother underground for his service or peering into a mirror, making funny faces with Mina, half-expecting a Crypt ghost jump scare. Even that annoying circus clown thing that pops out occasionally with its gallows humor has grown on me.</p>
<p>You could say my standards for <em>Mina the Hollower</em> were too high, especially with how much <em>Shovel Knight</em> spoiled me. It&#8217;s still a mostly well-designed retro action-adventure, packed with things to discover, fun bosses to fight, unique weapons to experiment with, and a winning presentation that will doubtless appeal to many. Personally, some much-needed changes would elevate it to the realm of excellence, but in the meantime, being really good is no mean feat.</p>
<p><span style="color: #ff6600;"><em><strong>This game was reviewed on PC.</strong></em></span></p>
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		<title>Mina the Hollower Launches on May 29th</title>
		<link>https://gamingbolt.com/mina-the-hollower-launches-on-may-29th</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 06 May 2026 17:48:13 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Mina the Hollower]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
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		<category><![CDATA[ps5]]></category>
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		<category><![CDATA[Yacht Club Games]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=643156</guid>

					<description><![CDATA[The 8-bit retro-inspired action-adventure is finally coming to consoles and PC, nearly seven months after its originally announced date.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Weeks after going gold, Yacht Club Games has finally announced that <em>Mina the Hollower</em> will launch on May 29th. Retailing for $19.99, it will be available on Xbox Series X/S, PS5, Nintendo Switch 2, Xbox One, PS4, PC, and Nintendo Switch.</p>



<p class="wp-block-paragraph">For the developers behind the beloved <em>Shovel Knight</em>, it&#8217;s been a long time coming. While meant to launch on October 31st, it was <a href="https://gamingbolt.com/mina-the-hollower-delayed-to-unknown-date">delayed to an unknown date</a> for polish. Yacht Club assured at the time that this wasn&#8217;t a &#8220;major&#8221; delay, but your mileage may vary on that in retrospect.</p>



<p class="wp-block-paragraph">Of course, the extra time is understandable since the studio needs this to be a success. An interview with Bloomberg&#8217;s Jason Schreier <a href="https://www.bloomberg.com/news/articles/2025-12-02/creator-of-hit-game-shovel-knight-is-at-make-or-break-moment" target="_blank" rel="noreferrer noopener">revealed</a> that it laid off staff and even paused development on a 3D <em>Shovel Knight</em> title to ensure <em>Mina the Hollower</em> gets the time it needs.</p>



<p class="wp-block-paragraph">Whether it becomes a megahit or not remains to be seen. However, there&#8217;s no denying that the project has grown beyond the <a href="https://gamingbolt.com/mina-the-hollower-announced-by-shovel-knight-developer-kickstarter-now-live">initial 2022 Kickstarter</a> into <a href="https://gamingbolt.com/mina-the-hollower-has-grown-larger-than-initially-anticipated-new-gameplay-trailer-released">something truly massive</a> with an overworld and other RPG elements. The true scale of the adventure remains to be unraveled, but odds are it could end up even bigger than <em>Shovel Knight</em>. Stay tuned for updates in the meantime.</p>



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<iframe loading="lazy" title="Mina the Hollower - Release Date Announcement!" width="500" height="281" src="https://www.youtube.com/embed/kwX7lQeRKuc?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
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		<title>Mina the Hollower Delayed to Unknown Date</title>
		<link>https://gamingbolt.com/mina-the-hollower-delayed-to-unknown-date</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 07 Oct 2025 10:19:59 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Mina the Hollower]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
		<category><![CDATA[pc]]></category>
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		<category><![CDATA[Xbox One]]></category>
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		<category><![CDATA[Xbox Series X]]></category>
		<category><![CDATA[Yacht Club Games]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=629282</guid>

					<description><![CDATA[Yacht Club Games said that this "isn't a major delay" and will reveal a new date once the title has been submitted on all platforms.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">After <em><a href="https://gamingbolt.com/moonlighter-2-the-endless-vault-early-access-delayed-to-november-19th" data-type="post" data-id="629035">Moonlighter 2: The Endless Vault</a></em>, <em><a href="https://gamingbolt.com/kingmakers-early-access-delayed-to-october-8th" data-type="post" data-id="620457">Kingmakers</a></em> and <em><a href="https://gamingbolt.com/terminator-2d-no-fate-delayed-to-november-26th" data-type="post" data-id="628873">Terminator 2D: No Fate</a></em>, you can add <em>Mina the Hollower</em> to the list of October titles that have been delayed. Originally <a href="https://gamingbolt.com/mina-the-hollower-launches-on-october-31st-limited-time-demo-out-now-on-steam">slated for October 31st</a>, the 2D retro-style action-adventure title is now launching on an unknown date.</p>



<p class="wp-block-paragraph">Yacht Club Games <a href="https://www.yachtclubgames.com/blog/delay-extravaganza-ii-the-tail-continues/" target="_blank" rel="noreferrer noopener">explained</a> that the team had been &#8220;working tirelessly day and night to finish development for release&#8221;, but it&#8217;s &#8220;just not quite there yet.&#8221; It also clarified that this &#8220;isn&#8217;t a major delay,&#8221; but rather &#8220;a stretch of time to apply some final polish and balancing to make the game truly shine.&#8221;</p>



<p class="wp-block-paragraph">While it apologized for the sudden delay, it&#8217;s committed to delivering quality to its fans while ensuring the development team has &#8220;the time and resources to deliver an incredible adventure.&#8221; It&#8217;s currently working on game balancing, localization, testing across all platforms, finalizing &#8220;design, art, and sound,&#8221; and, fittingly enough, eating cheese.</p>



<p class="wp-block-paragraph">Yacht Club will announce a new release date once the title is submitted for certification on all platforms, but it&#8217;s currently &#8220;<em>so</em> close&#8221; to being done. Stay tuned in the coming weeks for updates.</p>



<p class="wp-block-paragraph"><em>Mina the Hollower</em> will be launching for Nintendo Switch, <a href="https://gamingbolt.com/mina-the-hollower-is-coming-to-nintendo-switch-2-free-demo-now-available">Nintendo Switch 2</a>, Xbox One, PS4, Xbox Series X/S, PS5, and PC.</p>
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		<title>Mina the Hollower is Coming to Nintendo Switch 2, Free Demo Now Available</title>
		<link>https://gamingbolt.com/mina-the-hollower-is-coming-to-nintendo-switch-2-free-demo-now-available</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 07 Aug 2025 14:14:02 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Mina the Hollower]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<category><![CDATA[Yacht Club Games]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=625469</guid>

					<description><![CDATA[Yacht Club's stunning retro-style top-down adventure is also coming to Xbox One, Xbox Series X/S, PS4, PS5, PC, and Switch 1.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Alongside the previously announced Xbox One, Xbox Series X/S, PS4, PS5, PC, and Nintendo Switch, Yacht Club Games&#8217; <em><a href="https://gamingbolt.com/mina-the-hollower-announced-by-shovel-knight-developer-kickstarter-now-live">Mina the Hollower</a></em> is also coming to the Switch 2 <a href="https://gamingbolt.com/mina-the-hollower-launches-on-october-31st-limited-time-demo-out-now-on-steam">on October 31st</a>. A free demo is available on the eShop for Switch 1 owners. Check out the announcement trailer below.</p>



<p class="wp-block-paragraph">Inspired by top-down Game Boy Color classics like <em>The Legend of Zelda: Oracle of Seasons/Ages</em>, Mina the Hollower focuses on the titular character as she ventures to a mysteriously cursed island. Tasked with fixing its Spark Generators, she battles through monsters and bosses while tackling environmental obstacles and puzzles.</p>



<p class="wp-block-paragraph">Of course, she won&#8217;t go unarmed, opting for various melee weapons and Sidearms. Mina is also capable of burrowing underground, which helps to navigate the world. Yacht Club promises a massive world to explore, but the gorgeous 8-bit aesthetic and accompanying MSX-esque soundtrack (composed by Jake Kaufman of <em>Shovel Knight</em> fame) will appeal to retro fans.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Mina the Hollower – Release Date Trailer – Nintendo Switch 2" width="500" height="281" src="https://www.youtube.com/embed/lT8suGTzYN0?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
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		<title>Mina the Hollower Launches on October 31st, Limited-Time Demo Out Now on Steam</title>
		<link>https://gamingbolt.com/mina-the-hollower-launches-on-october-31st-limited-time-demo-out-now-on-steam</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sat, 07 Jun 2025 00:24:09 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Mina the Hollower]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<category><![CDATA[Yacht Club Games]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=621083</guid>

					<description><![CDATA[The opening level and first boss fight are available until June 16th, with progress carrying over when the game launches.]]></description>
										<content:encoded><![CDATA[<p>Team Cherry&#8217;s <em>Hollow Knight: Silksong</em> sadly didn&#8217;t receive any news at Summer Game Fest, but thankfully, Yacht Club Games offered a release date for <a href="https://gamingbolt.com/mina-the-hollower-announced-by-shovel-knight-developer-kickstarter-now-live"><em>Mina the Hollower</em></a>, its retro<em> Zelda</em>-style action-adventure game. It&#8217;s launching on October 31st for Xbox Series X/S, PS5, PC, PS4, Xbox One, and Nintendo Switch, with a free demo out now on Steam. Check out the latest trailer below.</p>
<p>Set on a cursed island with Gothic Victorian horror vibes, <em>Mina the Hollower</em> involves saving its residents with a variety of weapons and tools at your disposal. Playing from a top-down perspective, its visuals evoke the 8-bit glory days, while Jake Kaufman channels the MSX era to compose the soundtrack.</p>
<p>Given that its scope <a href="https://gamingbolt.com/mina-the-hollower-has-grown-larger-than-initially-anticipated-new-gameplay-trailer-released">became &#8220;significantly larger&#8221; last year</a>, it should be interesting to see how much bigger it is than <em>Shovel Knight</em>. The demo includes the opening stages and the first boss fight, with progress transferring over to the game. It&#8217;s only available until June 16th when the Steam Next Fest ends. Stay tuned for more details in the coming months.</p>


<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Mina the Hollower: Release Date Announcement Trailer" width="500" height="281" src="https://www.youtube.com/embed/3KT4R9pu1Ew?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
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		<title>Shovel Knight Dig Launches for PS5, Xbox Series X/S, and Xbox One on May 15</title>
		<link>https://gamingbolt.com/shovel-knight-dig-launches-for-ps5-xbox-series-x-s-and-xbox-one-on-may-15</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Thu, 01 May 2025 03:59:14 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Nitrome]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Shovel Knight Dig]]></category>
		<category><![CDATA[Shovel Knight Dig: Wicked Wish]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<category><![CDATA[Yacht Club Games]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=618252</guid>

					<description><![CDATA[The Wicked Wish expansion, which will add new content for free, will also launch for new and existing platforms on the same day.]]></description>
										<content:encoded><![CDATA[<p>Yacht Club Games announced in June last year that <em>Shovel Knight Dig </em>would be <a href="https://gamingbolt.com/shovel-knight-dig-is-coming-to-ps5-and-xbox-series-x-s-wicked-wish-dlc-announced">headed to PlayStation and Xbox</a> at some point, though at the time, a release date wasn&#8217;t announced, while there have also been no further updates since then. Now, however, a specific release date has been revealed- and it&#8217;s not too far away. </p>
<p>Yacht Club Games has <a href="https://www.yachtclubgames.com/blog/shovel-knight-dig-tunnels-onto-xbox-and-playstation-5-on-may-15th/" target="_blank" rel="noopener">announced</a> that <em>Shovel Knight Dig </em>will launch for PS5, Xbox Series X/S, and Xbox One in a couple weeks&#8217; time, on May 15. Why a PS4 version isn&#8217;t on the docket is a mystery, especially with the game set to release for Xbox One. </p>
<p>Meanwhile, on the same day, Yacht Club Games will also release <em>Wicked Wish</em>, the game&#8217;s second major free update, which will add new Relics, bosses, localization improvements, bug fixes, and more. </p>
<p>In our review of <em>Shovel Knight Dig, </em>we awarded it a score of 9/10, saying, &#8220;<span style="color: initial;"><em>Shovel Knight Dig</em>, while far from being the furthest departure from the franchise’s classic gameplay, still manages to be a unique experience thanks to the unique twist of having to use a platforming move set to make progress by traversing vertical space. The Shovel Knight gameplay is still as crisp as ever, and <em>Shovel Knight Dig’s</em> story and progression systems do a great job of staying out of the way, and ultimately encouraging you to try one more run.</span>&#8221; Read the full review <a href="https://gamingbolt.com/shovel-knight-dig-review-the-shovel-isnt-just-for-show-anymore">through here</a>.</p>
<p><em>Shovel Knight Dig </em>is currently available on Nintendo Switch, PC, and Apple Arcade. </p>


<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Shovel Knight Dig tunnels onto Xbox &amp; PS5 on May 15th" width="500" height="281" src="https://www.youtube.com/embed/jARp223IALg?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
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<iframe loading="lazy" title="Wicked Wishes Launches on May 15th" width="500" height="281" src="https://www.youtube.com/embed/U7L1tMMqZIw?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
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		<title>Shovel Knight Dig is Coming to PS5 and Xbox Series X/S, Wicked Wish DLC Announced</title>
		<link>https://gamingbolt.com/shovel-knight-dig-is-coming-to-ps5-and-xbox-series-x-s-wicked-wish-dlc-announced</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 17 Jun 2024 14:19:53 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Nitrome]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Shovel Knight Dig]]></category>
		<category><![CDATA[Shovel Knight Dig: Wicked Wish]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<category><![CDATA[Yacht Club Games]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=590761</guid>

					<description><![CDATA[The upcoming expansion will bring new Relics, bosses, enemies, and more when it launches this summer for free. ]]></description>
										<content:encoded><![CDATA[<p><em>Shovel Knight&#8217;s </em>roguelite platforming spinoff, <a href="https://gamingbolt.com/shovel-knight-dig-review-the-shovel-isnt-just-for-show-anymore"><em>Shovel Knight Dig</em></a>, is making its way to consoles. Developer Yacht Club Games made the announcement at its recent Yacht Club Games Presents presentation. <em>Shovel Knight Dig </em>originally released for PC, Switch, and Apple Arcade in 2022, and will become available to PlayStation and Xbox players for the first time since release. A release date for its console versions, however, hasn&#8217;t yet been announced.</p>
<p>What Yacht Club Games <em>has </em>announced a second free expansion. Dubbed <em>Wicked Wishes</em>, it will launch this summer, bringing new Relics, bosses, and more, alongside updates to the base experience that include over 100 bug fixes, localization improvements, and more. Yacht Club Games has also confirmed that <em>Wicked Wishes </em>will be the game&#8217;s final DLC.</p>
<p>As part of its presentation, Yacht Club Games made several announcements, including <em><a href="https://gamingbolt.com/shovel-knight-shovel-of-hope-dx-announced-enhanced-re-release-brings-new-features">Shovel Knight: Shovel of Hope DX</a> </em>and <a href="https://gamingbolt.com/a-new-mainline-shovel-knight-game-is-in-development">a new mainline <em>Shovel Knight </em>game</a> being in development. The developer also showcased <a href="https://gamingbolt.com/mina-the-hollower-has-grown-larger-than-initially-anticipated-new-gameplay-trailer-released">a new trailer for the upcoming <em>Mina the Hollower</em></a>.</p>
<p><iframe loading="lazy" title="Shovel Knight Dig Wicked Wishes DLC Trailer" width="500" height="281" src="https://www.youtube.com/embed/raR31fIgTPY?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Mina the Hollower Has Grown &#8220;Larger Than Initially Anticipated&#8221;, New Gameplay Trailer Released</title>
		<link>https://gamingbolt.com/mina-the-hollower-has-grown-larger-than-initially-anticipated-new-gameplay-trailer-released</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 17 Jun 2024 12:49:12 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Mina the Hollower]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<category><![CDATA[Yacht Club Games]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=590754</guid>

					<description><![CDATA[Yacht Club nears "completion of the initial pass on all level content", with the next phases involving balancing, polishing and more.]]></description>
										<content:encoded><![CDATA[<p>After <a href="https://gamingbolt.com/a-new-mainline-shovel-knight-game-is-in-development">announcing a new <em>Shovel Knight</em></a> in development and <a href="https://gamingbolt.com/shovel-knight-shovel-of-hope-dx-announced-enhanced-re-release-brings-new-features">an enhanced re-release of the original</a>, Yacht Club Games updated fans on <a href="https://gamingbolt.com/mina-the-hollower-announced-by-shovel-knight-developer-kickstarter-now-live"><em>Mina the Hollower</em></a>, its new IP. The Game Boy Color-style action adventure received a new gameplay trailer showcasing various bosses, levels and mechanics. It also sports a catchy retro soundtrack. Check it out below.</p>
<p>While it doesn&#8217;t have a release window, Yacht Club confirmed that it&#8217;s &#8220;nearing the completion of the initial pass on all level content.&#8221; It&#8217;s focused on &#8220;crafting the final, most treacherous level&#8221; at the moment and integrating Mina&#8217;s final primary weapons and sidearms. The scope has also grown &#8220;significantly larger&#8221; than the development team anticipated initially.</p>
<p>There&#8217;s now an expansive overworld to explore and additional RPG elements. The next phases of development involve balancing, more polishing and refining the script. However, a &#8220;grand trailer&#8221; and gameplay reveal in the &#8220;near future&#8221; were teased (which could go into more detail on the various mechanics). In the meantime, backers will continue receiving regular updates on Kickstarter.</p>
<p><em>Mina the Hollower</em> is coming to Xbox Series X/S, PS5, PC, Nintendo Switch, PS4 and Xbox One.</p>
<p><iframe loading="lazy" title="Mina the Hollower Update - Yacht Club Games Presents 2024" width="500" height="281" src="https://www.youtube.com/embed/b5MbAFiFlOA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Shovel Knight: Shovel of Hope DX Announced, Enhanced Re-Release Brings New Features</title>
		<link>https://gamingbolt.com/shovel-knight-shovel-of-hope-dx-announced-enhanced-re-release-brings-new-features</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 14 Jun 2024 21:56:55 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Shovel Knight]]></category>
		<category><![CDATA[Shovel Knight: Shovel of Hope DX]]></category>
		<category><![CDATA[Yacht Club Games]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=590586</guid>

					<description><![CDATA[Yacht Club Games has announced an enhanced re-release of the very first Shovel Knight adventure. ]]></description>
										<content:encoded><![CDATA[<p>We&#8217;ve headed out on a number of <em>Shovel Knight </em>adventures over the years, but soon, we&#8217;re going to have the chance to revisit the series&#8217; very first outing. At its recent Yacht Club Games Presents showcase, alongside revealing that <a href="https://gamingbolt.com/a-new-mainline-shovel-knight-game-is-in-development">the next mainline <em>Shovel Knight </em>game</a> was in the works, the developer also <a href="https://www.yachtclubgames.com/blog/shovel-knight-shovel-of-hope-dx-announcement/" target="_blank" rel="noopener">announced</a> <em>Shovel Knight: Shovel of Hope DX</em>.</p>
<p>As its name suggests, <em>Shovel of Hope DX </em>is an upcoming expanded re-release of the very original <em>Shovel Knight&#8217;s </em>very first campaign. It will come with a number of improvements and new features, including 20 playable characters in total, online multiplayer, and more. There will also be a new Rewind function, which will do exactly what it sounds like, while players will be able to use Save States. Beyond that, you can also expect over 300 cheats with which to modify the adventure and gameplay experience in a number of different ways. Meanwhile, previous updates for the game will, of course, be included as well.</p>
<p>&#8220;Simply put, this is the definitive edition of <em>Shovel of Hope</em>,&#8221; the developer says. &#8220;It&#8217;s also our way of preserving the game&#8217;s historical functionality, ensuring these elements remain available for future generations of players. And with the new multiplayer features and other enhancements, we hope it includes everything on your wish list.&#8221;</p>
<p>Thus far, <em>Shovel Knight: Shovel of Hope DX </em>has only been announced for PC. There&#8217;s no word on whether it will also be releasing for other platforms, or when exactly it will be releasing. Stay tuned for more updates.</p>
<p><iframe loading="lazy" title="Shovel Knight: Shovel of Hope DX Announcement Trailer" width="500" height="281" src="https://www.youtube.com/embed/cbpEXPSvFtc?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>A New Mainline Shovel Knight Game is in Development</title>
		<link>https://gamingbolt.com/a-new-mainline-shovel-knight-game-is-in-development</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 14 Jun 2024 20:58:44 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Shovel Knight]]></category>
		<category><![CDATA[Yacht Club Games]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=590579</guid>

					<description><![CDATA[The game will "launch Shovel Knight into an entirely new dimension of gaming," Yacht Club Games says. ]]></description>
										<content:encoded><![CDATA[<p><em>Shovel Knight </em>has become a proper gaming icon since his debut over ten years ago, but even though developer Yacht Club Games has obviously expanded the IP massively with everything from extensive DLC to spinoffs to crossover appearances and more, the one thing the studio hasn&#8217;t done is make an actual, full-fledged sequel. One, however, is finally in the works.</p>
<p>At its recent Yacht Club Games Presents presentation, the developer <a href="https://www.yachtclubgames.com/blog/what-s-next-for-shovel-knight/" target="_blank" rel="noopener">announced</a> that it is working on the next mainline <em>Shovel Knight </em>game. Though not yet formally announced, Yacht Club says the game – which has been in the works for four years – will &#8220;launch <em>Shovel Knight</em> into an entirely new dimension of gaming&#8221;. Is that an indication that the next <em>Shovel Knight </em>is going to be a 3D title? That remains to be seen.</p>
<p>&#8220;We&#8217;re committed to crafting an experience that not only honors the <em>Shovel Knight</em> legacy but also pioneers groundbreaking, innovative gameplay mechanics,&#8221; Yacht Club says. &#8220;This isn&#8217;t just another sequel &#8211; it&#8217;s a bold new adventure that will launch <em>Shovel Knight</em> into an entirely new dimension of gaming.</p>
<p>&#8220;We&#8217;re not quite ready to unveil everything just yet, rest assured, the game will bring electrifying action, richer mechanics, and all the timeless charm you expect from a <em>Shovel Knight</em> title.</p>
<p>&#8220;It&#8217;s been four years in the making because we&#8217;re dedicated to perfecting every pixel and ensuring that the innovation will redefine what a <em>Shovel Knight</em> game can be.&#8221;</p>
<p>The developer also says it has planted hidden clues on what the future holds for <em>Shovel Knight </em>in the series&#8217; past games – <em>Treasure Trove, Dig, </em>and <em>Pocket Dungeon </em>– so fans are going to have some more digging to do.</p>
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