<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>
	Comments on: The Division Interview: PS4/Xbox One Frame Rate, DirectX 12, Anti-Aliasing, Skills And Customization	</title>
	<atom:link href="https://gamingbolt.com/the-division-interview-ps4xbox-one-frame-rate-directx-12-anti-aliasing-skills-and-customization/feed" rel="self" type="application/rss+xml" />
	<link>https://gamingbolt.com/the-division-interview-ps4xbox-one-frame-rate-directx-12-anti-aliasing-skills-and-customization</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Mon, 28 Mar 2016 15:09:00 +0000</lastBuildDate>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.9.4</generator>
	<item>
		<title>
		By: mato		</title>
		<link>https://gamingbolt.com/the-division-interview-ps4xbox-one-frame-rate-directx-12-anti-aliasing-skills-and-customization#comment-289200</link>

		<dc:creator><![CDATA[mato]]></dc:creator>
		<pubDate>Mon, 28 Mar 2016 15:09:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=213225#comment-289200</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/the-division-interview-ps4xbox-one-frame-rate-directx-12-anti-aliasing-skills-and-customization#comment-259056&quot;&gt;Paul Bernard&lt;/a&gt;.

I&#039;d disagree here -- &quot;anything over 30 is a very minor improvement&quot; -- that&#039;s far from, I&#039;m afraid.  Most games, especially fast paced ones, are a lot better (playable) in 60Hz. That&#039;s why many devs try hard to reach that goal (e.g. MGS, CoD, etc).

The best solution to this ever going debate would be a simple option in game settings.  Thus everyone could choose what they prefer -- better visuals at 30Hz or smoother (and faster) game play at 60Hz.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/the-division-interview-ps4xbox-one-frame-rate-directx-12-anti-aliasing-skills-and-customization#comment-259056">Paul Bernard</a>.</p>
<p>I&#8217;d disagree here &#8212; &#8220;anything over 30 is a very minor improvement&#8221; &#8212; that&#8217;s far from, I&#8217;m afraid.  Most games, especially fast paced ones, are a lot better (playable) in 60Hz. That&#8217;s why many devs try hard to reach that goal (e.g. MGS, CoD, etc).</p>
<p>The best solution to this ever going debate would be a simple option in game settings.  Thus everyone could choose what they prefer &#8212; better visuals at 30Hz or smoother (and faster) game play at 60Hz.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: mato		</title>
		<link>https://gamingbolt.com/the-division-interview-ps4xbox-one-frame-rate-directx-12-anti-aliasing-skills-and-customization#comment-289198</link>

		<dc:creator><![CDATA[mato]]></dc:creator>
		<pubDate>Mon, 28 Mar 2016 15:03:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=213225#comment-289198</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/the-division-interview-ps4xbox-one-frame-rate-directx-12-anti-aliasing-skills-and-customization#comment-244048&quot;&gt;Graeme Willy&lt;/a&gt;.

Good answer. But perhaps it is time that games could allow us to choose if we prefer better graphics at 30Hz or fluid 60Hz gameplay with reduced visual effects. I&#039;d prefer the latter, especially for action games.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/the-division-interview-ps4xbox-one-frame-rate-directx-12-anti-aliasing-skills-and-customization#comment-244048">Graeme Willy</a>.</p>
<p>Good answer. But perhaps it is time that games could allow us to choose if we prefer better graphics at 30Hz or fluid 60Hz gameplay with reduced visual effects. I&#8217;d prefer the latter, especially for action games.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: NiBlade		</title>
		<link>https://gamingbolt.com/the-division-interview-ps4xbox-one-frame-rate-directx-12-anti-aliasing-skills-and-customization#comment-287550</link>

		<dc:creator><![CDATA[NiBlade]]></dc:creator>
		<pubDate>Thu, 10 Mar 2016 19:44:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=213225#comment-287550</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/the-division-interview-ps4xbox-one-frame-rate-directx-12-anti-aliasing-skills-and-customization#comment-259056&quot;&gt;Paul Bernard&lt;/a&gt;.

i look thru my eyes everyday, they are human eyes, i can definately see stutters or &quot;pauses&quot; in the image of anything under 45 fps.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/the-division-interview-ps4xbox-one-frame-rate-directx-12-anti-aliasing-skills-and-customization#comment-259056">Paul Bernard</a>.</p>
<p>i look thru my eyes everyday, they are human eyes, i can definately see stutters or &#8220;pauses&#8221; in the image of anything under 45 fps.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Paul Bernard		</title>
		<link>https://gamingbolt.com/the-division-interview-ps4xbox-one-frame-rate-directx-12-anti-aliasing-skills-and-customization#comment-259056</link>

		<dc:creator><![CDATA[Paul Bernard]]></dc:creator>
		<pubDate>Wed, 20 May 2015 14:31:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=213225#comment-259056</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/the-division-interview-ps4xbox-one-frame-rate-directx-12-anti-aliasing-skills-and-customization#comment-244047&quot;&gt;Graeme Willy&lt;/a&gt;.

i know this is a bit late, but hopefully u will still see this. the good thing about frame rate locking is that maintains a constant frame rate vs a fluctuating rate. as long as the frame rate is at least 24 fps, the human eye wont see pauses in the image. but if u have the frame rate jumping from 24-60fps and everything in between, u can notice the change making the image look less fluid. i, personally, would rather have locked frame rates rather than unlocked. i think the reason the devs choose to lock at 30 is because its a solid frame rate and anything over 30 is a very minor improvement; think the concept of diminishing returns. but i agree it would be nice to be able to lock at different rates other than 30, if one should choose to do so.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/the-division-interview-ps4xbox-one-frame-rate-directx-12-anti-aliasing-skills-and-customization#comment-244047">Graeme Willy</a>.</p>
<p>i know this is a bit late, but hopefully u will still see this. the good thing about frame rate locking is that maintains a constant frame rate vs a fluctuating rate. as long as the frame rate is at least 24 fps, the human eye wont see pauses in the image. but if u have the frame rate jumping from 24-60fps and everything in between, u can notice the change making the image look less fluid. i, personally, would rather have locked frame rates rather than unlocked. i think the reason the devs choose to lock at 30 is because its a solid frame rate and anything over 30 is a very minor improvement; think the concept of diminishing returns. but i agree it would be nice to be able to lock at different rates other than 30, if one should choose to do so.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Graeme Willy		</title>
		<link>https://gamingbolt.com/the-division-interview-ps4xbox-one-frame-rate-directx-12-anti-aliasing-skills-and-customization#comment-244048</link>

		<dc:creator><![CDATA[Graeme Willy]]></dc:creator>
		<pubDate>Fri, 14 Nov 2014 16:19:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=213225#comment-244048</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/the-division-interview-ps4xbox-one-frame-rate-directx-12-anti-aliasing-skills-and-customization#comment-243615&quot;&gt;GHz&lt;/a&gt;.

Perhaps, it is unreasonable for us to keep asking for full graphics fidelity and 60fps @ 1080p on consoles, which are essentially running high-end, next gen tablet hardware, based on AMD Fusion technology. It seems to have become the gold standard in measuring success in games anymore. Even PC&#039;s with greater hardware than what is in a console have a hard time running these same games at 1080p, AA, AF and all at a consistent 60fps...how is a tablet-console hybrid going to do it? Easy, by dropping post process filtering, shadow resolution detail, the maximum amount of displayable shadow effects, keenly reduced texture resolution in places where people don&#039;t often look, reduced displayable  AI/ characters counts on screen at a given time, reducing HDR lighting effects/ dynamic light sources etc. 

Everything comes at a cost.  The question is, what awesome effects could we have had if they scaled back the resolution and frames, within reason?]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/the-division-interview-ps4xbox-one-frame-rate-directx-12-anti-aliasing-skills-and-customization#comment-243615">GHz</a>.</p>
<p>Perhaps, it is unreasonable for us to keep asking for full graphics fidelity and 60fps @ 1080p on consoles, which are essentially running high-end, next gen tablet hardware, based on AMD Fusion technology. It seems to have become the gold standard in measuring success in games anymore. Even PC&#8217;s with greater hardware than what is in a console have a hard time running these same games at 1080p, AA, AF and all at a consistent 60fps&#8230;how is a tablet-console hybrid going to do it? Easy, by dropping post process filtering, shadow resolution detail, the maximum amount of displayable shadow effects, keenly reduced texture resolution in places where people don&#8217;t often look, reduced displayable  AI/ characters counts on screen at a given time, reducing HDR lighting effects/ dynamic light sources etc. </p>
<p>Everything comes at a cost.  The question is, what awesome effects could we have had if they scaled back the resolution and frames, within reason?</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Graeme Willy		</title>
		<link>https://gamingbolt.com/the-division-interview-ps4xbox-one-frame-rate-directx-12-anti-aliasing-skills-and-customization#comment-244047</link>

		<dc:creator><![CDATA[Graeme Willy]]></dc:creator>
		<pubDate>Fri, 14 Nov 2014 16:10:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=213225#comment-244047</guid>

					<description><![CDATA[I never understand frame rate locking. Anything that can&#039;t achieve a solid 60fps, gets locked to 30...makes no sense. Why not lock it at 35, or 40? Whatever you can do? It&#039;s difficult to tell the difference between 40 and 60, I know because I play PC games all the time.  Whether I&#039;m averaging 45 or 60, it&#039;s fluid as heck...but I can indeed tell a difference between 30 and 40.]]></description>
			<content:encoded><![CDATA[<p>I never understand frame rate locking. Anything that can&#8217;t achieve a solid 60fps, gets locked to 30&#8230;makes no sense. Why not lock it at 35, or 40? Whatever you can do? It&#8217;s difficult to tell the difference between 40 and 60, I know because I play PC games all the time.  Whether I&#8217;m averaging 45 or 60, it&#8217;s fluid as heck&#8230;but I can indeed tell a difference between 30 and 40.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Mark		</title>
		<link>https://gamingbolt.com/the-division-interview-ps4xbox-one-frame-rate-directx-12-anti-aliasing-skills-and-customization#comment-243771</link>

		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Mon, 10 Nov 2014 00:14:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=213225#comment-243771</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/the-division-interview-ps4xbox-one-frame-rate-directx-12-anti-aliasing-skills-and-customization#comment-243767&quot;&gt;JerkDaNERD7&lt;/a&gt;.

Whoa, whoa, I&#039;ll do fine without all that bandwidth! U sure r a debbie downer lol. Nah jk. Massive will eventually talk all about DX12 late next year assuming the game drops at that time.......will be fun to read a full EuroGamer interview. ]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/the-division-interview-ps4xbox-one-frame-rate-directx-12-anti-aliasing-skills-and-customization#comment-243767">JerkDaNERD7</a>.</p>
<p>Whoa, whoa, I&#8217;ll do fine without all that bandwidth! U sure r a debbie downer lol. Nah jk. Massive will eventually talk all about DX12 late next year assuming the game drops at that time&#8230;&#8230;.will be fun to read a full EuroGamer interview. </p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: JerkDaNERD7		</title>
		<link>https://gamingbolt.com/the-division-interview-ps4xbox-one-frame-rate-directx-12-anti-aliasing-skills-and-customization#comment-243767</link>

		<dc:creator><![CDATA[JerkDaNERD7]]></dc:creator>
		<pubDate>Sun, 09 Nov 2014 18:31:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=213225#comment-243767</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/the-division-interview-ps4xbox-one-frame-rate-directx-12-anti-aliasing-skills-and-customization#comment-243759&quot;&gt;Mark&lt;/a&gt;.

Looking way too hard into it buddy,


It&#039;s simple, increase productivity, more focus on game design and most of all less bugs. Nothing about 1000teraflops, 4k resolution or 1million bandwidth from cloud. 


Great graphics and gameplay has more to do with design than hardware.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/the-division-interview-ps4xbox-one-frame-rate-directx-12-anti-aliasing-skills-and-customization#comment-243759">Mark</a>.</p>
<p>Looking way too hard into it buddy,</p>
<p>It&#8217;s simple, increase productivity, more focus on game design and most of all less bugs. Nothing about 1000teraflops, 4k resolution or 1million bandwidth from cloud. </p>
<p>Great graphics and gameplay has more to do with design than hardware.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Mark		</title>
		<link>https://gamingbolt.com/the-division-interview-ps4xbox-one-frame-rate-directx-12-anti-aliasing-skills-and-customization#comment-243759</link>

		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Sun, 09 Nov 2014 15:06:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=213225#comment-243759</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/the-division-interview-ps4xbox-one-frame-rate-directx-12-anti-aliasing-skills-and-customization#comment-243672&quot;&gt;JerkDaNERD7&lt;/a&gt;.

That part confused me a bit. Basically the X1 will make use of some advanced tricks from PC......?]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/the-division-interview-ps4xbox-one-frame-rate-directx-12-anti-aliasing-skills-and-customization#comment-243672">JerkDaNERD7</a>.</p>
<p>That part confused me a bit. Basically the X1 will make use of some advanced tricks from PC&#8230;&#8230;?</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Mark		</title>
		<link>https://gamingbolt.com/the-division-interview-ps4xbox-one-frame-rate-directx-12-anti-aliasing-skills-and-customization#comment-243758</link>

		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Sun, 09 Nov 2014 15:04:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=213225#comment-243758</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/the-division-interview-ps4xbox-one-frame-rate-directx-12-anti-aliasing-skills-and-customization#comment-243638&quot;&gt;Lag-Fighting Tactics&lt;/a&gt;.

Lol! What a troll......hey Derp, pull off that Pony helmet u fool! Lol]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/the-division-interview-ps4xbox-one-frame-rate-directx-12-anti-aliasing-skills-and-customization#comment-243638">Lag-Fighting Tactics</a>.</p>
<p>Lol! What a troll&#8230;&#8230;hey Derp, pull off that Pony helmet u fool! Lol</p>
]]></content:encoded>
		
			</item>
	</channel>
</rss>
