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	Comments on: The Division Technical Director: DirectX 12 Will Improve Performance &#038; Visuals Of Xbox One/PC Games	</title>
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	<link>https://gamingbolt.com/the-division-technical-director-directx-12-will-improve-performance-visuals-of-xbox-onepc-games</link>
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		<title>
		By: Graeme Willy		</title>
		<link>https://gamingbolt.com/the-division-technical-director-directx-12-will-improve-performance-visuals-of-xbox-onepc-games#comment-286908</link>

		<dc:creator><![CDATA[Graeme Willy]]></dc:creator>
		<pubDate>Wed, 02 Mar 2016 01:14:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=209253#comment-286908</guid>

					<description><![CDATA[I love these articles. They go like this:

Interviewer: So, Mr. developer guy, what are your thoughts on DX12?
Developer: It&#039;s great! We&#039;re going to be able to do this, and this and that!
Interviewer: Oh! That sounds swell...so, will your game be supporting it?
Developer: Oh...uh...not sure. Maybe...later on...

Credit dismissed]]></description>
			<content:encoded><![CDATA[<p>I love these articles. They go like this:</p>
<p>Interviewer: So, Mr. developer guy, what are your thoughts on DX12?<br />
Developer: It&#8217;s great! We&#8217;re going to be able to do this, and this and that!<br />
Interviewer: Oh! That sounds swell&#8230;so, will your game be supporting it?<br />
Developer: Oh&#8230;uh&#8230;not sure. Maybe&#8230;later on&#8230;</p>
<p>Credit dismissed</p>
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		<title>
		By: Kidd		</title>
		<link>https://gamingbolt.com/the-division-technical-director-directx-12-will-improve-performance-visuals-of-xbox-onepc-games#comment-265491</link>

		<dc:creator><![CDATA[Kidd]]></dc:creator>
		<pubDate>Sun, 19 Jul 2015 21:04:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=209253#comment-265491</guid>

					<description><![CDATA[Well at least we know now some 3rd party developers will be using updating to Dx12 there was speculation that Dx12 would only use on 1st party for parity also porting issue&#039;s But for parity I hope we do see some new Ip&#039;s not that I don&#039;t like our 1st party games now but more would be really good also hoping there good enough for sequel&#039;s!!]]></description>
			<content:encoded><![CDATA[<p>Well at least we know now some 3rd party developers will be using updating to Dx12 there was speculation that Dx12 would only use on 1st party for parity also porting issue&#8217;s But for parity I hope we do see some new Ip&#8217;s not that I don&#8217;t like our 1st party games now but more would be really good also hoping there good enough for sequel&#8217;s!!</p>
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		<title>
		By: Michael Ray		</title>
		<link>https://gamingbolt.com/the-division-technical-director-directx-12-will-improve-performance-visuals-of-xbox-onepc-games#comment-262021</link>

		<dc:creator><![CDATA[Michael Ray]]></dc:creator>
		<pubDate>Wed, 17 Jun 2015 21:57:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=209253#comment-262021</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/the-division-technical-director-directx-12-will-improve-performance-visuals-of-xbox-onepc-games#comment-241626&quot;&gt;Mark&lt;/a&gt;.

Highly doubt you would have to overclock a CPU with a DirectX 12 games because even an i3 and its 4-Threads will probably be over-kill. Games do not need that much CPU resources if the API can address it correctly.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/the-division-technical-director-directx-12-will-improve-performance-visuals-of-xbox-onepc-games#comment-241626">Mark</a>.</p>
<p>Highly doubt you would have to overclock a CPU with a DirectX 12 games because even an i3 and its 4-Threads will probably be over-kill. Games do not need that much CPU resources if the API can address it correctly.</p>
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		<title>
		By: Toni D		</title>
		<link>https://gamingbolt.com/the-division-technical-director-directx-12-will-improve-performance-visuals-of-xbox-onepc-games#comment-245786</link>

		<dc:creator><![CDATA[Toni D]]></dc:creator>
		<pubDate>Tue, 09 Dec 2014 00:15:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=209253#comment-245786</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/the-division-technical-director-directx-12-will-improve-performance-visuals-of-xbox-onepc-games#comment-245754&quot;&gt;batmobil&lt;/a&gt;.

Yes. That was the whole point of my post.

But you also get to increase the CPU clock-frequency to get higher resolution without overheating issues.
(This is at least how I understand it works.)]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/the-division-technical-director-directx-12-will-improve-performance-visuals-of-xbox-onepc-games#comment-245754">batmobil</a>.</p>
<p>Yes. That was the whole point of my post.</p>
<p>But you also get to increase the CPU clock-frequency to get higher resolution without overheating issues.<br />
(This is at least how I understand it works.)</p>
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		<title>
		By: batmobil		</title>
		<link>https://gamingbolt.com/the-division-technical-director-directx-12-will-improve-performance-visuals-of-xbox-onepc-games#comment-245754</link>

		<dc:creator><![CDATA[batmobil]]></dc:creator>
		<pubDate>Mon, 08 Dec 2014 15:09:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=209253#comment-245754</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/the-division-technical-director-directx-12-will-improve-performance-visuals-of-xbox-onepc-games#comment-241620&quot;&gt;Toni D&lt;/a&gt;.

That doesn&#039;t make sense. If the API is more efficient, surely the additional power is put to good use to increase the graphics quality or framerate.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/the-division-technical-director-directx-12-will-improve-performance-visuals-of-xbox-onepc-games#comment-241620">Toni D</a>.</p>
<p>That doesn&#8217;t make sense. If the API is more efficient, surely the additional power is put to good use to increase the graphics quality or framerate.</p>
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		<title>
		By: bardock5151		</title>
		<link>https://gamingbolt.com/the-division-technical-director-directx-12-will-improve-performance-visuals-of-xbox-onepc-games#comment-241707</link>

		<dc:creator><![CDATA[bardock5151]]></dc:creator>
		<pubDate>Sat, 20 Sep 2014 10:40:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=209253#comment-241707</guid>

					<description><![CDATA[http://www.anandtech.com/show/8544/microsoft-details-direct3d-113-12-new-features
 just a little extra info for those concerned.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.anandtech.com/show/8544/microsoft-details-direct3d-113-12-new-features" rel="nofollow ugc">http://www.anandtech.com/show/8544/microsoft-details-direct3d-113-12-new-features</a><br />
 just a little extra info for those concerned.</p>
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		<title>
		By: Durka Durka		</title>
		<link>https://gamingbolt.com/the-division-technical-director-directx-12-will-improve-performance-visuals-of-xbox-onepc-games#comment-241680</link>

		<dc:creator><![CDATA[Durka Durka]]></dc:creator>
		<pubDate>Fri, 19 Sep 2014 21:17:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=209253#comment-241680</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/the-division-technical-director-directx-12-will-improve-performance-visuals-of-xbox-onepc-games#comment-241596&quot;&gt;Ded Pul&lt;/a&gt;.

They had the version ready, its propably ubisoft who said no because they didnt think it would sell on pc and massive asked for pc gamers to show interest to shw it to ubisoft and greenlight the pc vesrsion.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/the-division-technical-director-directx-12-will-improve-performance-visuals-of-xbox-onepc-games#comment-241596">Ded Pul</a>.</p>
<p>They had the version ready, its propably ubisoft who said no because they didnt think it would sell on pc and massive asked for pc gamers to show interest to shw it to ubisoft and greenlight the pc vesrsion.</p>
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		<title>
		By: Durka Durka		</title>
		<link>https://gamingbolt.com/the-division-technical-director-directx-12-will-improve-performance-visuals-of-xbox-onepc-games#comment-241679</link>

		<dc:creator><![CDATA[Durka Durka]]></dc:creator>
		<pubDate>Fri, 19 Sep 2014 21:15:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=209253#comment-241679</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/the-division-technical-director-directx-12-will-improve-performance-visuals-of-xbox-onepc-games#comment-241614&quot;&gt;Guest&lt;/a&gt;.

It is true and mmo do not suck they are the most money making game ever infact destiny is based on the mmo design they just make it control without clicking which is not a new thing in mmos, its just that pc mmos have a mouse and alot of menus so why not use a mouse? Its not mandatory.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/the-division-technical-director-directx-12-will-improve-performance-visuals-of-xbox-onepc-games#comment-241614">Guest</a>.</p>
<p>It is true and mmo do not suck they are the most money making game ever infact destiny is based on the mmo design they just make it control without clicking which is not a new thing in mmos, its just that pc mmos have a mouse and alot of menus so why not use a mouse? Its not mandatory.</p>
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		<title>
		By: Toni D		</title>
		<link>https://gamingbolt.com/the-division-technical-director-directx-12-will-improve-performance-visuals-of-xbox-onepc-games#comment-241643</link>

		<dc:creator><![CDATA[Toni D]]></dc:creator>
		<pubDate>Fri, 19 Sep 2014 12:27:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=209253#comment-241643</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/the-division-technical-director-directx-12-will-improve-performance-visuals-of-xbox-onepc-games#comment-241626&quot;&gt;Mark&lt;/a&gt;.

There will be room for a slight overclock on both console and PC from what devs have stated this far. 
Im not qualified to make a guess about how much.
Many ppl wont need to upgrade their PC&#039;s thanks to DX12. 
Both nVidia and AMD are prepared to sell less high end gfx cards for a while according to nVidia&#039;s blog.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/the-division-technical-director-directx-12-will-improve-performance-visuals-of-xbox-onepc-games#comment-241626">Mark</a>.</p>
<p>There will be room for a slight overclock on both console and PC from what devs have stated this far.<br />
Im not qualified to make a guess about how much.<br />
Many ppl wont need to upgrade their PC&#8217;s thanks to DX12.<br />
Both nVidia and AMD are prepared to sell less high end gfx cards for a while according to nVidia&#8217;s blog.</p>
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		<title>
		By: Anon		</title>
		<link>https://gamingbolt.com/the-division-technical-director-directx-12-will-improve-performance-visuals-of-xbox-onepc-games#comment-241627</link>

		<dc:creator><![CDATA[Anon]]></dc:creator>
		<pubDate>Fri, 19 Sep 2014 01:25:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=209253#comment-241627</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/the-division-technical-director-directx-12-will-improve-performance-visuals-of-xbox-onepc-games#comment-241620&quot;&gt;Toni D&lt;/a&gt;.

It&#039;s worth remembering that the potential savings in terms of processor cycles relate to just a certain part of the rendering code, and not the entire code-base on the whole (e.g. 50% of 20% = 10%). Also, better parallelisation of this code may actually see improved efficiency and utilization across cores, and thus more heat generated, than before, where the cores may have been under-worked or stalling due to the control-flow through the code. 

The main question is what would be done with those savings, because unless the entire engine runs in a lock-step fashion, and unless it&#039;s performing well under any of the various frame-rate targets for different systems, those saved processor cycles are likely to be used for processing &#039;something&#039; useful rather than for idling... or at least in well-designed, performant engines that is.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/the-division-technical-director-directx-12-will-improve-performance-visuals-of-xbox-onepc-games#comment-241620">Toni D</a>.</p>
<p>It&#8217;s worth remembering that the potential savings in terms of processor cycles relate to just a certain part of the rendering code, and not the entire code-base on the whole (e.g. 50% of 20% = 10%). Also, better parallelisation of this code may actually see improved efficiency and utilization across cores, and thus more heat generated, than before, where the cores may have been under-worked or stalling due to the control-flow through the code. </p>
<p>The main question is what would be done with those savings, because unless the entire engine runs in a lock-step fashion, and unless it&#8217;s performing well under any of the various frame-rate targets for different systems, those saved processor cycles are likely to be used for processing &#8216;something&#8217; useful rather than for idling&#8230; or at least in well-designed, performant engines that is.</p>
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