GamingBolt recently got a chance to interview several developers from Ubisoft Massive. The team is currently working on this generation’s most anticipated title, Tom Clancy’s The Division. Given that Ubisoft Massive have their roots in PC gaming, we asked their thoughts about DirectX 12 and whether they it will bring a massive change for PC and Xbox One games development.
“DirectX 12 brings PC and Xbox development closer, which makes development easier and faster, allowing us to focus more on features,” Anders Holmquist, who is the Technical Director of The Division said to GamingBolt. He also revealed that it will improve the performance and visual quality even further. “It also lets us work closer to “the metal”, the actual hardware, which means we can push performance and visual quality even more.”
Tom Clancy’s The Division is due for the PlayStation 4, Xbox One and PC sometime in 2015. Given that DirectX 12 releases in late 2015, it will be interesting to see if the developers will use the API in the Xbox One and PC version of The Division. If the game launches before the API is available, they can possibly release a DX12 patch for the same however this is an assumption on our part. For more on the game, check out our hub page here or read our in-depth wiki here.
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