Archive for "tom clancy’s the division" Tag
With open world games getting bigger and prettier, what contributes to "true" freedom in their gameplay?
Some games ship relatively underbaked but their true potential tends to shine much later.
Many games are tailor-made for their perspective but what would a first-person option look like?
Whether it's creative consequences or market expectations, why are end-game systems so important in today's in...
Constant connectivity even during single-player? The industry has this and much more.
Kill enemies and complete missions using status effect damage.
Classified FireCrest, LoneStar, Predator's Mark and Reclaimer are up for grabs.
Ubisoft Massive looking into spawning issue with Last Stand DZ 1-3.
What do Monster Hunter World updates do right that Destiny 2's don't?
Classified Gear, new masks, weapon skins and more available this week.
Could there be different solutions to the repetitive end-games in looters?
Head to head comparison across the PS4 Pro and Xbox One X versions of The Division.
Xbox One X owners gain higher anisotropy, 4K rendering and improved visual details.
Prepare to earn Classified Gear at a slightly faster rate than before.
Changes to obtaining Classified Gear, new Legendary missions and more inbound.
What could Blizzard possibly add to its next action RPG/looter? Here are a few possible suggestions.
500,000 players have spent more than 400 hours in the game, as per Ubisoft Massive.
Specific Classified caches also coming to Global Events in due time.
Last chance to earn the new Classified Gear Sets and new cosmetics.