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	<title>
	Comments on: The Division Uses Custom SSAA On PS4 And Xbox One, No Update On Final Frame Rate	</title>
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	<link>https://gamingbolt.com/the-division-uses-custom-ssaa-on-ps4-and-xbox-one-no-update-on-final-frame-rate</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Tue, 30 Sep 2014 14:31:00 +0000</lastBuildDate>
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		<title>
		By: Mark		</title>
		<link>https://gamingbolt.com/the-division-uses-custom-ssaa-on-ps4-and-xbox-one-no-update-on-final-frame-rate#comment-242148</link>

		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Tue, 30 Sep 2014 14:31:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=210251#comment-242148</guid>

					<description><![CDATA[Imho, 30fps is all I need for a 3rd person shooter. Although PC gamers will get the benefit of that super smooth 60fps (or higher), Massive just really needs to nail the input response. To be able to play Rise of the Tomb Taider, Halo 5, and The Division all next year, may equal the feeling of joy I had in 2006-2007. I really hope this isn&#039;t pushed to 2016 like someone close to Massive said. ]]></description>
			<content:encoded><![CDATA[<p>Imho, 30fps is all I need for a 3rd person shooter. Although PC gamers will get the benefit of that super smooth 60fps (or higher), Massive just really needs to nail the input response. To be able to play Rise of the Tomb Taider, Halo 5, and The Division all next year, may equal the feeling of joy I had in 2006-2007. I really hope this isn&#8217;t pushed to 2016 like someone close to Massive said. </p>
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		<title>
		By: Guest		</title>
		<link>https://gamingbolt.com/the-division-uses-custom-ssaa-on-ps4-and-xbox-one-no-update-on-final-frame-rate#comment-242119</link>

		<dc:creator><![CDATA[Guest]]></dc:creator>
		<pubDate>Mon, 29 Sep 2014 18:29:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=210251#comment-242119</guid>

					<description><![CDATA[This game looks like that running 1080p/30fps with some form of AA....yet Konami can only get PES to 720p?  GTFO Konami...you&#039;re drunk...]]></description>
			<content:encoded><![CDATA[<p>This game looks like that running 1080p/30fps with some form of AA&#8230;.yet Konami can only get PES to 720p?  GTFO Konami&#8230;you&#8217;re drunk&#8230;</p>
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		<title>
		By: Guest		</title>
		<link>https://gamingbolt.com/the-division-uses-custom-ssaa-on-ps4-and-xbox-one-no-update-on-final-frame-rate#comment-242094</link>

		<dc:creator><![CDATA[Guest]]></dc:creator>
		<pubDate>Sun, 28 Sep 2014 17:17:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=210251#comment-242094</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/the-division-uses-custom-ssaa-on-ps4-and-xbox-one-no-update-on-final-frame-rate#comment-242090&quot;&gt;Kamille&lt;/a&gt;.

Real SSAA is when the game is internally (or &quot;natively&quot;) rendered at a higher res, then outputted (downsampled or downscaled) at a lower res.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/the-division-uses-custom-ssaa-on-ps4-and-xbox-one-no-update-on-final-frame-rate#comment-242090">Kamille</a>.</p>
<p>Real SSAA is when the game is internally (or &#8220;natively&#8221;) rendered at a higher res, then outputted (downsampled or downscaled) at a lower res.</p>
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		<title>
		By: Guest		</title>
		<link>https://gamingbolt.com/the-division-uses-custom-ssaa-on-ps4-and-xbox-one-no-update-on-final-frame-rate#comment-242093</link>

		<dc:creator><![CDATA[Guest]]></dc:creator>
		<pubDate>Sun, 28 Sep 2014 17:12:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=210251#comment-242093</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/the-division-uses-custom-ssaa-on-ps4-and-xbox-one-no-update-on-final-frame-rate#comment-242091&quot;&gt;Anon&lt;/a&gt;.

Thank you and I agree. I also thought it meant that they were using super sampling AA, not this screen-space AA crap. I agree that it will just muddy the waters and make things more confusing.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/the-division-uses-custom-ssaa-on-ps4-and-xbox-one-no-update-on-final-frame-rate#comment-242091">Anon</a>.</p>
<p>Thank you and I agree. I also thought it meant that they were using super sampling AA, not this screen-space AA crap. I agree that it will just muddy the waters and make things more confusing.</p>
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		<title>
		By: Anon		</title>
		<link>https://gamingbolt.com/the-division-uses-custom-ssaa-on-ps4-and-xbox-one-no-update-on-final-frame-rate#comment-242092</link>

		<dc:creator><![CDATA[Anon]]></dc:creator>
		<pubDate>Sun, 28 Sep 2014 16:47:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=210251#comment-242092</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/the-division-uses-custom-ssaa-on-ps4-and-xbox-one-no-update-on-final-frame-rate#comment-242090&quot;&gt;Kamille&lt;/a&gt;.

I think this is just a case of the author mistakenly calling this implementation &#039;SSAA&#039;.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/the-division-uses-custom-ssaa-on-ps4-and-xbox-one-no-update-on-final-frame-rate#comment-242090">Kamille</a>.</p>
<p>I think this is just a case of the author mistakenly calling this implementation &#8216;SSAA&#8217;.</p>
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		<title>
		By: Anon		</title>
		<link>https://gamingbolt.com/the-division-uses-custom-ssaa-on-ps4-and-xbox-one-no-update-on-final-frame-rate#comment-242091</link>

		<dc:creator><![CDATA[Anon]]></dc:creator>
		<pubDate>Sun, 28 Sep 2014 16:33:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=210251#comment-242091</guid>

					<description><![CDATA[Typically &quot;SSAA&quot; is used as an acronym for &#039;super-sampling anti-aliasing&#039;, so please avoid using it to mean &quot;screen-space anti-aliasing&quot;. Even if Massive is using some super-sampling approach (you&#039;ve failed to comment on it in the article if true) you&#039;re causing confusion, because the acronym &#039;SSAA&#039; isn&#039;t as vague as it sounds, and typically refers to specific super-sampling methods rather than as an umbrella term.]]></description>
			<content:encoded><![CDATA[<p>Typically &#8220;SSAA&#8221; is used as an acronym for &#8216;super-sampling anti-aliasing&#8217;, so please avoid using it to mean &#8220;screen-space anti-aliasing&#8221;. Even if Massive is using some super-sampling approach (you&#8217;ve failed to comment on it in the article if true) you&#8217;re causing confusion, because the acronym &#8216;SSAA&#8217; isn&#8217;t as vague as it sounds, and typically refers to specific super-sampling methods rather than as an umbrella term.</p>
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		<title>
		By: Kamille		</title>
		<link>https://gamingbolt.com/the-division-uses-custom-ssaa-on-ps4-and-xbox-one-no-update-on-final-frame-rate#comment-242090</link>

		<dc:creator><![CDATA[Kamille]]></dc:creator>
		<pubDate>Sun, 28 Sep 2014 14:49:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=210251#comment-242090</guid>

					<description><![CDATA[isn&#039;t this type of AA like really expensive on the GPU? I&#039;m really curious to know why they did it when most if not all devs avoid the use of it. I mean, is reducing some jaggies so much more important to them than the level of detail?]]></description>
			<content:encoded><![CDATA[<p>isn&#8217;t this type of AA like really expensive on the GPU? I&#8217;m really curious to know why they did it when most if not all devs avoid the use of it. I mean, is reducing some jaggies so much more important to them than the level of detail?</p>
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