The Division Uses Custom SSAA On PS4 And Xbox One, No Update On Final Frame Rate

Technical director Anders Holmquist says the team is “continually looking to improve what we have”.

Posted By | On 28th, Sep. 2014 Under News


Tom Clancy's The Division

Tom Clancy’s The Division has retreated into its yearly slumber period after an awesome demonstration at E3 2014. Despite our concerns with online games – and the general bugs that every Ubisoft title seems to suffer from – The Division is looking good. According to Anders Holmquist, who is the technical director on the game, Ubisoft Massive is employing quite a number of tricks to make the PS4 and Xbox One versions stand out.

For the console versions, Homlquist stated that, “We use a screen-space anti-aliasing technique with custom in-house additions. We’re also continually looking at improving what we have.”

Interestingly, though The Division runs at 30 FPS and 1080p, Holmqist stated that, “At this point we have no further information to share, but please stay tuned for more updates.” This was also in response to whether there was a reason the team settled on 30 FPS in the end.

Tom Clancy’s The Division is currently slated to release in 2015 and will also be out on the PC as well as Xbox One and PS4.


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