This is very disappointing: Bloodborne won’t be 60FPS because of technical limitations

Well, that's disappointing.

Bloodborne looks pretty damn awesome, as it should, coming, as it does, from the maker of Demon’s Souls and Dark Souls. It also looks a bit more accessible for the average person, not because it looks dumbed down, or casualized, or any such thing, but because it seems to be a bit more sped up than the famously slow movement and combat of the Souls games.

But if, for any reason (including the above), you were expecting the game to run at 60FPS, hold your horses- it won’t. The game’s director Hidetaka Miyazaki has confirmed that the game won’t hit that because of ‘technical limitations.’

“That’s a tough one (laughs). I can only say that it’s a decision we had to make from technical limitations and, unfortunately, we aren’t planning for 60fps. I really hope people won’t pick on me too much about it (laughs)!”

Well, that’s a bit disappointing.

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