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	Comments on: Titanfall: Sniping Confirmed, Quick Scoping &#038; No Scoping Are Ineffective	</title>
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	<link>https://gamingbolt.com/titanfall-sniping-confirmed-quick-scoping-no-scoping-are-ineffective</link>
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	<lastBuildDate>Tue, 31 Dec 2013 09:43:00 +0000</lastBuildDate>
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		<title>
		By: Dennis Crosby		</title>
		<link>https://gamingbolt.com/titanfall-sniping-confirmed-quick-scoping-no-scoping-are-ineffective#comment-209674</link>

		<dc:creator><![CDATA[Dennis Crosby]]></dc:creator>
		<pubDate>Tue, 31 Dec 2013 09:43:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=183117#comment-209674</guid>

					<description><![CDATA[Quick scoping is just a manipulation of auto aiming 90% of quick scoping are terrible at fps if that manipulation isn&#039;t there ]]></description>
			<content:encoded><![CDATA[<p>Quick scoping is just a manipulation of auto aiming 90% of quick scoping are terrible at fps if that manipulation isn&#8217;t there </p>
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		<title>
		By: You are flat out wrong		</title>
		<link>https://gamingbolt.com/titanfall-sniping-confirmed-quick-scoping-no-scoping-are-ineffective#comment-209641</link>

		<dc:creator><![CDATA[You are flat out wrong]]></dc:creator>
		<pubDate>Tue, 31 Dec 2013 05:33:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=183117#comment-209641</guid>

					<description><![CDATA[So much for the casual audience then.]]></description>
			<content:encoded><![CDATA[<p>So much for the casual audience then.</p>
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		<title>
		By: Stereotypical_White_Fella		</title>
		<link>https://gamingbolt.com/titanfall-sniping-confirmed-quick-scoping-no-scoping-are-ineffective#comment-209565</link>

		<dc:creator><![CDATA[Stereotypical_White_Fella]]></dc:creator>
		<pubDate>Mon, 30 Dec 2013 21:26:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=183117#comment-209565</guid>

					<description><![CDATA[Lol. Big blow for the cod kiddies thinking this would be their knew game.]]></description>
			<content:encoded><![CDATA[<p>Lol. Big blow for the cod kiddies thinking this would be their knew game.</p>
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		<title>
		By: D'shawn		</title>
		<link>https://gamingbolt.com/titanfall-sniping-confirmed-quick-scoping-no-scoping-are-ineffective#comment-209563</link>

		<dc:creator><![CDATA[D'shawn]]></dc:creator>
		<pubDate>Mon, 30 Dec 2013 21:15:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=183117#comment-209563</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/titanfall-sniping-confirmed-quick-scoping-no-scoping-are-ineffective#comment-209524&quot;&gt;bigevilworldwide&lt;/a&gt;.

There&#039;s a difference between what Destiny and Titanfall is doing. destiny was presented with a very strong narrative, to be rich and full of interesting lore. Co-op and public events/seamless multiplayer is built around this.


Titanfall was presented as another competitive shooter. The lore is not what people are talking about when it comes to titanfall, its the gameplay and the competitive looks. The lore is second though tin the game, so I doubt many people will be engaged. Won&#039;t be long before people are pulling the &quot;why don&#039;t they just drop the cinematic BS and focus on multiplayer&quot;.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/titanfall-sniping-confirmed-quick-scoping-no-scoping-are-ineffective#comment-209524">bigevilworldwide</a>.</p>
<p>There&#8217;s a difference between what Destiny and Titanfall is doing. destiny was presented with a very strong narrative, to be rich and full of interesting lore. Co-op and public events/seamless multiplayer is built around this.</p>
<p>Titanfall was presented as another competitive shooter. The lore is not what people are talking about when it comes to titanfall, its the gameplay and the competitive looks. The lore is second though tin the game, so I doubt many people will be engaged. Won&#8217;t be long before people are pulling the &#8220;why don&#8217;t they just drop the cinematic BS and focus on multiplayer&#8221;.</p>
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		<title>
		By: James Bauer		</title>
		<link>https://gamingbolt.com/titanfall-sniping-confirmed-quick-scoping-no-scoping-are-ineffective#comment-209546</link>

		<dc:creator><![CDATA[James Bauer]]></dc:creator>
		<pubDate>Mon, 30 Dec 2013 19:41:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=183117#comment-209546</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/titanfall-sniping-confirmed-quick-scoping-no-scoping-are-ineffective#comment-209530&quot;&gt;Necro&lt;/a&gt;.

I don&#039;t have doubts the Titanfall will sell well and have overall good reception from both critics and the community, but gameplay-wise, many know nothing about how it plays. Sure, you can make assumptions by watching videos or reading reviews, or use the idea that a studio comprised of of old COD developers as a hint, but until people actually play it, there is a lot of grey area. 

Things I am interested in knowing are 

- what are the damage scales like/how fast/slow is the TTK? Is it like COD, where like 3 bullets anywhere from any gun results in a kill, or is it more skill-based, where more shots are needed, requiring players to be consistently accurate for longer? More shots to kill also helps to deter camping.

- what is the ROF of weapons? This ties into ttk, as it can can be used to tweak.balance it.

  

- how accurate are weapons - is hip firing viable or is there a heavy reliance on aiming-down-sights? ADS has it&#039;s advantages, but alos it&#039;s disadvantages. It effectively helps to stagnate the action/pace of a game, by hindering movement and fov. Halo is arguably one of the most popular shooters in recent times, and it doesn&#039;t rely on ADS, which helps shape its gameplay. 

- Is there health regen, and if so, can it be turned off?
- Can reloads be interrupted by firing your weapon?
- How fast are weapon swap animations?
- Can players sprint and strafe or sprint and shoot?
- is there an FOV slider?

Regardless if everyone who plays this game is praising it, there are a lot of unanswered questions. For all we know, many of those people who played the game are COD fans, and enjoy the game for its similarities.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/titanfall-sniping-confirmed-quick-scoping-no-scoping-are-ineffective#comment-209530">Necro</a>.</p>
<p>I don&#8217;t have doubts the Titanfall will sell well and have overall good reception from both critics and the community, but gameplay-wise, many know nothing about how it plays. Sure, you can make assumptions by watching videos or reading reviews, or use the idea that a studio comprised of of old COD developers as a hint, but until people actually play it, there is a lot of grey area. </p>
<p>Things I am interested in knowing are </p>
<p>&#8211; what are the damage scales like/how fast/slow is the TTK? Is it like COD, where like 3 bullets anywhere from any gun results in a kill, or is it more skill-based, where more shots are needed, requiring players to be consistently accurate for longer? More shots to kill also helps to deter camping.</p>
<p>&#8211; what is the ROF of weapons? This ties into ttk, as it can can be used to tweak.balance it.</p>
<p>&#8211; how accurate are weapons &#8211; is hip firing viable or is there a heavy reliance on aiming-down-sights? ADS has it&#8217;s advantages, but alos it&#8217;s disadvantages. It effectively helps to stagnate the action/pace of a game, by hindering movement and fov. Halo is arguably one of the most popular shooters in recent times, and it doesn&#8217;t rely on ADS, which helps shape its gameplay. </p>
<p>&#8211; Is there health regen, and if so, can it be turned off?<br />
&#8211; Can reloads be interrupted by firing your weapon?<br />
&#8211; How fast are weapon swap animations?<br />
&#8211; Can players sprint and strafe or sprint and shoot?<br />
&#8211; is there an FOV slider?</p>
<p>Regardless if everyone who plays this game is praising it, there are a lot of unanswered questions. For all we know, many of those people who played the game are COD fans, and enjoy the game for its similarities.</p>
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		<title>
		By: James Bauer		</title>
		<link>https://gamingbolt.com/titanfall-sniping-confirmed-quick-scoping-no-scoping-are-ineffective#comment-209540</link>

		<dc:creator><![CDATA[James Bauer]]></dc:creator>
		<pubDate>Mon, 30 Dec 2013 19:24:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=183117#comment-209540</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/titanfall-sniping-confirmed-quick-scoping-no-scoping-are-ineffective#comment-209524&quot;&gt;bigevilworldwide&lt;/a&gt;.

There is a campaign, it&#039;s just integrated into the MP - BRINK did the same sort of thing. Think of it like &quot;story based MP.&quot;]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/titanfall-sniping-confirmed-quick-scoping-no-scoping-are-ineffective#comment-209524">bigevilworldwide</a>.</p>
<p>There is a campaign, it&#8217;s just integrated into the MP &#8211; BRINK did the same sort of thing. Think of it like &#8220;story based MP.&#8221;</p>
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		<title>
		By: Jeremy James Wojciechowski		</title>
		<link>https://gamingbolt.com/titanfall-sniping-confirmed-quick-scoping-no-scoping-are-ineffective#comment-209533</link>

		<dc:creator><![CDATA[Jeremy James Wojciechowski]]></dc:creator>
		<pubDate>Mon, 30 Dec 2013 18:43:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=183117#comment-209533</guid>

					<description><![CDATA[Day 1 people will be quickscoping in Titanfall. Bet on it.]]></description>
			<content:encoded><![CDATA[<p>Day 1 people will be quickscoping in Titanfall. Bet on it.</p>
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		<title>
		By: James Bauer		</title>
		<link>https://gamingbolt.com/titanfall-sniping-confirmed-quick-scoping-no-scoping-are-ineffective#comment-209534</link>

		<dc:creator><![CDATA[James Bauer]]></dc:creator>
		<pubDate>Mon, 30 Dec 2013 18:43:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=183117#comment-209534</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/titanfall-sniping-confirmed-quick-scoping-no-scoping-are-ineffective#comment-209522&quot;&gt;TheRedButterfly&lt;/a&gt;.

Quickscopers will likely find ways to bypass this, or adapt so quickscoping is still viable.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/titanfall-sniping-confirmed-quick-scoping-no-scoping-are-ineffective#comment-209522">TheRedButterfly</a>.</p>
<p>Quickscopers will likely find ways to bypass this, or adapt so quickscoping is still viable.</p>
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		<title>
		By: James Bauer		</title>
		<link>https://gamingbolt.com/titanfall-sniping-confirmed-quick-scoping-no-scoping-are-ineffective#comment-209531</link>

		<dc:creator><![CDATA[James Bauer]]></dc:creator>
		<pubDate>Mon, 30 Dec 2013 18:36:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=183117#comment-209531</guid>

					<description><![CDATA[Sniping seems to be the &quot;cool kid class in shooters, where everyone and their mother thinks they are some kind of elite assassin, and insist on playing the class...

My ideas on how to deal with this epidemic, is to both emphasize its role as a long range weapon and make it a hard to learn, hard to master role. The ideas I propose are just ideas in general, and not necessarily designed as a &quot;all or nothing&quot; approach.

- Increase the animation time for aiming down sights, making quick-scoping ineffective. 

- further decrease the effectiveness of quickscoping, by significantly reducing the damage of the weapon, in CQC situations.

- add mechanics such as weapon sway, wind, and bullet drop, to add skill to effectively using the weapon. 

- make the weapon considerably harder to handle when moving or standing.

- Require snipers to have a spotter, or give snipers relevant benefits for having one. This would also require the role of the spotter to be worth choosing.

- Make the weapon unable to fire unless aiming down the scope.

- Make anything but headshots deliver negligible damage.


These could all be adjusted/tweaked according to the type of game being played - arena shooter vs modern combat for example.

many of these may sound a bit too strict, but my goal when coming up with them was to deal with quickscopers and inexperienced snipers form playing the role. My mindset was &quot;how could I effectively block anyone but actual snipers from effectively playing this role or even wanting to play it.&quot; 


On a personal note, I would remove snipers from FPS games. Although it can require a good deal of skill to hit those long shots, it puts the player in a very low risk situation, where unless they are being counter-sniped or actively &quot;hunted&quot; they have little opposition to worry about. For me, shooters are all about medium and close range engagements, where battles are won from reflexes, positioning and aiming, not killing people from a mile away where you can&#039;t be shot back.  

I would also do away with knives/melee weapons, especially now with their one hit kill mechanic. the &quot;S&quot; in &quot;FPS&quot; stands for &quot;shooter&quot; not &quot;stabber.&quot; At the very least, I would make it a class-based item, so not everyone had one.]]></description>
			<content:encoded><![CDATA[<p>Sniping seems to be the &#8220;cool kid class in shooters, where everyone and their mother thinks they are some kind of elite assassin, and insist on playing the class&#8230;</p>
<p>My ideas on how to deal with this epidemic, is to both emphasize its role as a long range weapon and make it a hard to learn, hard to master role. The ideas I propose are just ideas in general, and not necessarily designed as a &#8220;all or nothing&#8221; approach.</p>
<p>&#8211; Increase the animation time for aiming down sights, making quick-scoping ineffective. </p>
<p>&#8211; further decrease the effectiveness of quickscoping, by significantly reducing the damage of the weapon, in CQC situations.</p>
<p>&#8211; add mechanics such as weapon sway, wind, and bullet drop, to add skill to effectively using the weapon. </p>
<p>&#8211; make the weapon considerably harder to handle when moving or standing.</p>
<p>&#8211; Require snipers to have a spotter, or give snipers relevant benefits for having one. This would also require the role of the spotter to be worth choosing.</p>
<p>&#8211; Make the weapon unable to fire unless aiming down the scope.</p>
<p>&#8211; Make anything but headshots deliver negligible damage.</p>
<p>These could all be adjusted/tweaked according to the type of game being played &#8211; arena shooter vs modern combat for example.</p>
<p>many of these may sound a bit too strict, but my goal when coming up with them was to deal with quickscopers and inexperienced snipers form playing the role. My mindset was &#8220;how could I effectively block anyone but actual snipers from effectively playing this role or even wanting to play it.&#8221; </p>
<p>On a personal note, I would remove snipers from FPS games. Although it can require a good deal of skill to hit those long shots, it puts the player in a very low risk situation, where unless they are being counter-sniped or actively &#8220;hunted&#8221; they have little opposition to worry about. For me, shooters are all about medium and close range engagements, where battles are won from reflexes, positioning and aiming, not killing people from a mile away where you can&#8217;t be shot back.  </p>
<p>I would also do away with knives/melee weapons, especially now with their one hit kill mechanic. the &#8220;S&#8221; in &#8220;FPS&#8221; stands for &#8220;shooter&#8221; not &#8220;stabber.&#8221; At the very least, I would make it a class-based item, so not everyone had one.</p>
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		<title>
		By: Necro		</title>
		<link>https://gamingbolt.com/titanfall-sniping-confirmed-quick-scoping-no-scoping-are-ineffective#comment-209530</link>

		<dc:creator><![CDATA[Necro]]></dc:creator>
		<pubDate>Mon, 30 Dec 2013 18:33:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=183117#comment-209530</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/titanfall-sniping-confirmed-quick-scoping-no-scoping-are-ineffective#comment-209524&quot;&gt;bigevilworldwide&lt;/a&gt;.

No, this is the closet to a must have you can get. Its the most hyped game i have seen in a while. EVERYONE, who has played it says its one of the best shooters they have ever played and that its going to change up the formula. Not only that but even people who arent fans of shooters loved it when they played it. Also, that this is a new shooter from the originals dudes who created COD. Yea, this is a must have.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/titanfall-sniping-confirmed-quick-scoping-no-scoping-are-ineffective#comment-209524">bigevilworldwide</a>.</p>
<p>No, this is the closet to a must have you can get. Its the most hyped game i have seen in a while. EVERYONE, who has played it says its one of the best shooters they have ever played and that its going to change up the formula. Not only that but even people who arent fans of shooters loved it when they played it. Also, that this is a new shooter from the originals dudes who created COD. Yea, this is a must have.</p>
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