Tomb Raider Dev Hires Visceral Art Director for Future Games

Ian Milham takes over as series' game director.

Crystal Dynamics is working on more Tomb Raider titles, which isn’t really news but with the hiring of Ian Milham as game director for the franchise, there are significant in-roads being made.

Milham previously worked at Visceral Games, starting as art director for Dead Space before moving to Battlefield Hardline and eventually, the developer’s unnamed Star Wars title. With two decades of experience, he has quite the industry knowledge.

Milham said with regards to the offering coming up that, “I had to jump on it. This is the home of Lara Croft, who is a legend in action-adventure gaming and a pillar of the industry. I’ve admired Crystal’s work for a while now, as they continue to deliver top-notch narrative and spectacle, coupled with deep systems and player choice. I’m very excited about where the studio is headed and I’m eager to be a part of it.”

Crystal Dynamics studio head Scot Amos said in a separate statement that, “Ian is one of those rare veterans who combines creativity, artistry, and passion into excellence on-screen. We’re very excited to welcome Ian as the newest top-tier talent joining our studio. His attitude, aptitude, and aspirations for crafting great game experiences are perfectly aligned with who and what Crystal Dynamics is all about.”

In the meantime, PS4 users can look forward to Rise of the Tomb Raider: 20 Year Celebration releasing on October 11th.

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