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	Comments on: Why The PS4 and Xbox One Console Generation Has Brought Nothing New To Game Design	</title>
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	<link>https://gamingbolt.com/why-the-ps4-and-xbox-one-console-generation-has-brought-nothing-new-to-game-design</link>
	<description>Get a Bolt of Gaming Now!</description>
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		<title>
		By: Pace		</title>
		<link>https://gamingbolt.com/why-the-ps4-and-xbox-one-console-generation-has-brought-nothing-new-to-game-design#comment-287961</link>

		<dc:creator><![CDATA[Pace]]></dc:creator>
		<pubDate>Wed, 16 Mar 2016 15:40:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=259728#comment-287961</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/why-the-ps4-and-xbox-one-console-generation-has-brought-nothing-new-to-game-design#comment-287960&quot;&gt;sublimetalmsg&lt;/a&gt;.

Because it wasnt a standard on that console.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/why-the-ps4-and-xbox-one-console-generation-has-brought-nothing-new-to-game-design#comment-287960">sublimetalmsg</a>.</p>
<p>Because it wasnt a standard on that console.</p>
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		<title>
		By: sublimetalmsg		</title>
		<link>https://gamingbolt.com/why-the-ps4-and-xbox-one-console-generation-has-brought-nothing-new-to-game-design#comment-287960</link>

		<dc:creator><![CDATA[sublimetalmsg]]></dc:creator>
		<pubDate>Wed, 16 Mar 2016 15:31:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=259728#comment-287960</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/why-the-ps4-and-xbox-one-console-generation-has-brought-nothing-new-to-game-design#comment-287375&quot;&gt;Pace&lt;/a&gt;.

some Ps2 games had 1080i  why not count that?]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/why-the-ps4-and-xbox-one-console-generation-has-brought-nothing-new-to-game-design#comment-287375">Pace</a>.</p>
<p>some Ps2 games had 1080i  why not count that?</p>
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		<title>
		By: d0x360		</title>
		<link>https://gamingbolt.com/why-the-ps4-and-xbox-one-console-generation-has-brought-nothing-new-to-game-design#comment-287699</link>

		<dc:creator><![CDATA[d0x360]]></dc:creator>
		<pubDate>Sun, 13 Mar 2016 15:35:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=259728#comment-287699</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/why-the-ps4-and-xbox-one-console-generation-has-brought-nothing-new-to-game-design#comment-287657&quot;&gt;P3RF3CTSP3C1M3N&lt;/a&gt;.

Which is why I said innovative games are the bread and butter of indie studios]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/why-the-ps4-and-xbox-one-console-generation-has-brought-nothing-new-to-game-design#comment-287657">P3RF3CTSP3C1M3N</a>.</p>
<p>Which is why I said innovative games are the bread and butter of indie studios</p>
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		<title>
		By: P3RF3CTSP3C1M3N		</title>
		<link>https://gamingbolt.com/why-the-ps4-and-xbox-one-console-generation-has-brought-nothing-new-to-game-design#comment-287657</link>

		<dc:creator><![CDATA[P3RF3CTSP3C1M3N]]></dc:creator>
		<pubDate>Sat, 12 Mar 2016 23:37:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=259728#comment-287657</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/why-the-ps4-and-xbox-one-console-generation-has-brought-nothing-new-to-game-design#comment-287629&quot;&gt;d0x360&lt;/a&gt;.

It&#039;s getting harder and harder too innovate as time progresses, it was far easier coming of the back of the 2d era into 3d where people&#039;s ideas could transcend sprite based graphics and with the jump in power, better realised world&#039;s and stories, take mgs for instance. But hardware and power only get you so far, unique gameplay ideas can make or break a game therein lies the problem, the ideas tht succeed usually get cloned too some degree and tht eventually becomes the norm and becomes stagnant. We have the technology too innovate but innovation and risk go hand in hand and as triple A games can have development budgets  close too blockbuster films a failure can lead too bankruptcy. So they tend too stick too wht they know will sell and play it safe.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/why-the-ps4-and-xbox-one-console-generation-has-brought-nothing-new-to-game-design#comment-287629">d0x360</a>.</p>
<p>It&#8217;s getting harder and harder too innovate as time progresses, it was far easier coming of the back of the 2d era into 3d where people&#8217;s ideas could transcend sprite based graphics and with the jump in power, better realised world&#8217;s and stories, take mgs for instance. But hardware and power only get you so far, unique gameplay ideas can make or break a game therein lies the problem, the ideas tht succeed usually get cloned too some degree and tht eventually becomes the norm and becomes stagnant. We have the technology too innovate but innovation and risk go hand in hand and as triple A games can have development budgets  close too blockbuster films a failure can lead too bankruptcy. So they tend too stick too wht they know will sell and play it safe.</p>
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		<title>
		By: d0x360		</title>
		<link>https://gamingbolt.com/why-the-ps4-and-xbox-one-console-generation-has-brought-nothing-new-to-game-design#comment-287629</link>

		<dc:creator><![CDATA[d0x360]]></dc:creator>
		<pubDate>Sat, 12 Mar 2016 13:54:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=259728#comment-287629</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/why-the-ps4-and-xbox-one-console-generation-has-brought-nothing-new-to-game-design#comment-287617&quot;&gt;P3RF3CTSP3C1M3N&lt;/a&gt;.

Almost all art takes inspiration from and or copies prior art in some way. 
Let&#039;s face it, the start of PT was great but that&#039;s about it.  Once you solved the first section it falls apart in the middle then the last section is so cryptic its ridiculous.

Dont get me wrong I loved PT but that&#039;s not really original either it was just high budget.  Indies have been doing stuff like that for years.

The point of my post is simple.  Very simple.  It doesn&#039;t matter what hardware it runs on.  Innovative is up to the devs.  A developer could make an innovative SNES game right now if they wanted.

The problem is devs and especially publishers chase the money.  It if after all a business.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/why-the-ps4-and-xbox-one-console-generation-has-brought-nothing-new-to-game-design#comment-287617">P3RF3CTSP3C1M3N</a>.</p>
<p>Almost all art takes inspiration from and or copies prior art in some way.<br />
Let&#8217;s face it, the start of PT was great but that&#8217;s about it.  Once you solved the first section it falls apart in the middle then the last section is so cryptic its ridiculous.</p>
<p>Dont get me wrong I loved PT but that&#8217;s not really original either it was just high budget.  Indies have been doing stuff like that for years.</p>
<p>The point of my post is simple.  Very simple.  It doesn&#8217;t matter what hardware it runs on.  Innovative is up to the devs.  A developer could make an innovative SNES game right now if they wanted.</p>
<p>The problem is devs and especially publishers chase the money.  It if after all a business.</p>
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		<title>
		By: P3RF3CTSP3C1M3N		</title>
		<link>https://gamingbolt.com/why-the-ps4-and-xbox-one-console-generation-has-brought-nothing-new-to-game-design#comment-287617</link>

		<dc:creator><![CDATA[P3RF3CTSP3C1M3N]]></dc:creator>
		<pubDate>Sat, 12 Mar 2016 04:53:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=259728#comment-287617</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/why-the-ps4-and-xbox-one-console-generation-has-brought-nothing-new-to-game-design#comment-287304&quot;&gt;d0x360&lt;/a&gt;.

He is exclusively talking about consoles, not pc. And steam isn&#039;t very innovative anyway, most of the games are either console ports and the ones tht aren&#039;t have gameplay mechanics similar too games on console or directly taken from them. Take silent hills for example, it was going too be  created by the genius of Hideo Kojima with collaboration from Guilliem del toro but got cancelled. Then games like layers of fear and Allison Road Come along, practically clones of it, which add nothing new too the established formula of which was presented in a twenty minute promo tech demo tht was vastly superior. Both of them horror, born of the same inspiration, taken, placed in different environments, then ported back too consoles. It Is due too the developer and console too innovate, some of the best games where born from hardware and hardware limitation, take silent hill an super metroid for instance.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/why-the-ps4-and-xbox-one-console-generation-has-brought-nothing-new-to-game-design#comment-287304">d0x360</a>.</p>
<p>He is exclusively talking about consoles, not pc. And steam isn&#8217;t very innovative anyway, most of the games are either console ports and the ones tht aren&#8217;t have gameplay mechanics similar too games on console or directly taken from them. Take silent hills for example, it was going too be  created by the genius of Hideo Kojima with collaboration from Guilliem del toro but got cancelled. Then games like layers of fear and Allison Road Come along, practically clones of it, which add nothing new too the established formula of which was presented in a twenty minute promo tech demo tht was vastly superior. Both of them horror, born of the same inspiration, taken, placed in different environments, then ported back too consoles. It Is due too the developer and console too innovate, some of the best games where born from hardware and hardware limitation, take silent hill an super metroid for instance.</p>
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		<title>
		By: JTTHEGAME		</title>
		<link>https://gamingbolt.com/why-the-ps4-and-xbox-one-console-generation-has-brought-nothing-new-to-game-design#comment-287547</link>

		<dc:creator><![CDATA[JTTHEGAME]]></dc:creator>
		<pubDate>Thu, 10 Mar 2016 19:05:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=259728#comment-287547</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/why-the-ps4-and-xbox-one-console-generation-has-brought-nothing-new-to-game-design#comment-287483&quot;&gt;HoistDude&lt;/a&gt;.

Actully I think the best thing about the xbox one is its exclusives  while not quite as good as wii u exclusives they are at least good and xbox does try sony on the other hand in there case I agree with your statement 100%]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/why-the-ps4-and-xbox-one-console-generation-has-brought-nothing-new-to-game-design#comment-287483">HoistDude</a>.</p>
<p>Actully I think the best thing about the xbox one is its exclusives  while not quite as good as wii u exclusives they are at least good and xbox does try sony on the other hand in there case I agree with your statement 100%</p>
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		<title>
		By: HoistDude		</title>
		<link>https://gamingbolt.com/why-the-ps4-and-xbox-one-console-generation-has-brought-nothing-new-to-game-design#comment-287484</link>

		<dc:creator><![CDATA[HoistDude]]></dc:creator>
		<pubDate>Wed, 09 Mar 2016 19:08:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=259728#comment-287484</guid>

					<description><![CDATA[Wii U and 3DS are the only consoles this generation that have provided anything new and exciting to gamers. I am enjoying XCX, Fire Emblem: Fates, Mario Maker, Bayonetta 2, and Splatoon more than I have with any games in over a DECADE. 

And, BTW, No Man&#039;s Sky looks incredibly boring. Beautiful, but boring. Star Fox Zero on the other hand is looking really fun and UNIQUE.]]></description>
			<content:encoded><![CDATA[<p>Wii U and 3DS are the only consoles this generation that have provided anything new and exciting to gamers. I am enjoying XCX, Fire Emblem: Fates, Mario Maker, Bayonetta 2, and Splatoon more than I have with any games in over a DECADE. </p>
<p>And, BTW, No Man&#8217;s Sky looks incredibly boring. Beautiful, but boring. Star Fox Zero on the other hand is looking really fun and UNIQUE.</p>
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		<title>
		By: HoistDude		</title>
		<link>https://gamingbolt.com/why-the-ps4-and-xbox-one-console-generation-has-brought-nothing-new-to-game-design#comment-287483</link>

		<dc:creator><![CDATA[HoistDude]]></dc:creator>
		<pubDate>Wed, 09 Mar 2016 19:07:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=259728#comment-287483</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/why-the-ps4-and-xbox-one-console-generation-has-brought-nothing-new-to-game-design#comment-287336&quot;&gt;JTTHEGAME&lt;/a&gt;.

Agreed. Wii U and 3DS are the only systems worth having this gen. PS4 and Xbox One are both just wannbe PCs with a bunch of glitchy multiplat ports and a handful of HIGHLY overrated and boring exclusives.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/why-the-ps4-and-xbox-one-console-generation-has-brought-nothing-new-to-game-design#comment-287336">JTTHEGAME</a>.</p>
<p>Agreed. Wii U and 3DS are the only systems worth having this gen. PS4 and Xbox One are both just wannbe PCs with a bunch of glitchy multiplat ports and a handful of HIGHLY overrated and boring exclusives.</p>
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		<title>
		By: Pace		</title>
		<link>https://gamingbolt.com/why-the-ps4-and-xbox-one-console-generation-has-brought-nothing-new-to-game-design#comment-287375</link>

		<dc:creator><![CDATA[Pace]]></dc:creator>
		<pubDate>Tue, 08 Mar 2016 13:13:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=259728#comment-287375</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/why-the-ps4-and-xbox-one-console-generation-has-brought-nothing-new-to-game-design#comment-287349&quot;&gt;sublimetalmsg&lt;/a&gt;.

No matter they both were able to support HD gaming.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/why-the-ps4-and-xbox-one-console-generation-has-brought-nothing-new-to-game-design#comment-287349">sublimetalmsg</a>.</p>
<p>No matter they both were able to support HD gaming.</p>
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