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	<title>
	Comments on: Why Xbox One&#8217;s eSRAM Feels Limited Despite Potential To Store 6GB of Tiled Textures Using DX 11.2	</title>
	<atom:link href="https://gamingbolt.com/why-xbox-ones-esram-feels-limited-despite-potential-to-store-6gb-of-tiled-textures-using-dx-11-2/feed" rel="self" type="application/rss+xml" />
	<link>https://gamingbolt.com/why-xbox-ones-esram-feels-limited-despite-potential-to-store-6gb-of-tiled-textures-using-dx-11-2</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Mon, 16 Jun 2014 23:59:00 +0000</lastBuildDate>
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		<title>
		By: Omar		</title>
		<link>https://gamingbolt.com/why-xbox-ones-esram-feels-limited-despite-potential-to-store-6gb-of-tiled-textures-using-dx-11-2#comment-235482</link>

		<dc:creator><![CDATA[Omar]]></dc:creator>
		<pubDate>Mon, 16 Jun 2014 23:59:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=177768#comment-235482</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/why-xbox-ones-esram-feels-limited-despite-potential-to-store-6gb-of-tiled-textures-using-dx-11-2#comment-207662&quot;&gt;Gabrielsp85&lt;/a&gt;.

Halo 5 wasn&#039;t confirmed to be 1080p.  Only 60FPS.  We don&#039;t know the resolution just yet.  Either way, it&#039;ll look way better than Halo 4.  Resolution isn&#039;t graphics.  Its resolution.  Graphics is something else entirely.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/why-xbox-ones-esram-feels-limited-despite-potential-to-store-6gb-of-tiled-textures-using-dx-11-2#comment-207662">Gabrielsp85</a>.</p>
<p>Halo 5 wasn&#8217;t confirmed to be 1080p.  Only 60FPS.  We don&#8217;t know the resolution just yet.  Either way, it&#8217;ll look way better than Halo 4.  Resolution isn&#8217;t graphics.  Its resolution.  Graphics is something else entirely.</p>
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		<title>
		By: Guest		</title>
		<link>https://gamingbolt.com/why-xbox-ones-esram-feels-limited-despite-potential-to-store-6gb-of-tiled-textures-using-dx-11-2#comment-232147</link>

		<dc:creator><![CDATA[Guest]]></dc:creator>
		<pubDate>Wed, 28 May 2014 09:32:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=177768#comment-232147</guid>

					<description><![CDATA[Yep, $0N¥ Paupers look like losers, no matter what article.]]></description>
			<content:encoded><![CDATA[<p>Yep, $0N¥ Paupers look like losers, no matter what article.</p>
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		<title>
		By: thrasha666		</title>
		<link>https://gamingbolt.com/why-xbox-ones-esram-feels-limited-despite-potential-to-store-6gb-of-tiled-textures-using-dx-11-2#comment-215880</link>

		<dc:creator><![CDATA[thrasha666]]></dc:creator>
		<pubDate>Sun, 23 Feb 2014 14:51:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=177768#comment-215880</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/why-xbox-ones-esram-feels-limited-despite-potential-to-store-6gb-of-tiled-textures-using-dx-11-2#comment-207662&quot;&gt;Gabrielsp85&lt;/a&gt;.

the xbone cant even handle PvsZ:GW at 1080/60, what makes anyone think that it can handle halo at that]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/why-xbox-ones-esram-feels-limited-despite-potential-to-store-6gb-of-tiled-textures-using-dx-11-2#comment-207662">Gabrielsp85</a>.</p>
<p>the xbone cant even handle PvsZ:GW at 1080/60, what makes anyone think that it can handle halo at that</p>
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		<title>
		By: thrasha666		</title>
		<link>https://gamingbolt.com/why-xbox-ones-esram-feels-limited-despite-potential-to-store-6gb-of-tiled-textures-using-dx-11-2#comment-215879</link>

		<dc:creator><![CDATA[thrasha666]]></dc:creator>
		<pubDate>Sun, 23 Feb 2014 14:50:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=177768#comment-215879</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/why-xbox-ones-esram-feels-limited-despite-potential-to-store-6gb-of-tiled-textures-using-dx-11-2#comment-207662&quot;&gt;Gabrielsp85&lt;/a&gt;.

lol they can confirm all they want, until they have proof that means nothing, also keep in mind that they never said that that was native, hmmm....im guessing its gonna be 900p (or worse as usual) upscaled]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/why-xbox-ones-esram-feels-limited-despite-potential-to-store-6gb-of-tiled-textures-using-dx-11-2#comment-207662">Gabrielsp85</a>.</p>
<p>lol they can confirm all they want, until they have proof that means nothing, also keep in mind that they never said that that was native, hmmm&#8230;.im guessing its gonna be 900p (or worse as usual) upscaled</p>
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		<title>
		By: cozomel		</title>
		<link>https://gamingbolt.com/why-xbox-ones-esram-feels-limited-despite-potential-to-store-6gb-of-tiled-textures-using-dx-11-2#comment-215587</link>

		<dc:creator><![CDATA[cozomel]]></dc:creator>
		<pubDate>Sat, 22 Feb 2014 14:34:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=177768#comment-215587</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/why-xbox-ones-esram-feels-limited-despite-potential-to-store-6gb-of-tiled-textures-using-dx-11-2#comment-206412&quot;&gt;TheDude&lt;/a&gt;.

Dude are you serious? Sony is known to have way more exclusives and studios than MS, and you&#039;re just gonna sit here and act like its all about the launch games, like thats all there will be? Talk about both dumb and shortsighted. But i know thtas just a normal symptom of fanboyism. And what good games does X1 have? KI?! DR3? Ryse? please all weakly mediocre games at best, with all unimpressive performance]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/why-xbox-ones-esram-feels-limited-despite-potential-to-store-6gb-of-tiled-textures-using-dx-11-2#comment-206412">TheDude</a>.</p>
<p>Dude are you serious? Sony is known to have way more exclusives and studios than MS, and you&#8217;re just gonna sit here and act like its all about the launch games, like thats all there will be? Talk about both dumb and shortsighted. But i know thtas just a normal symptom of fanboyism. And what good games does X1 have? KI?! DR3? Ryse? please all weakly mediocre games at best, with all unimpressive performance</p>
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		<title>
		By: cozomel		</title>
		<link>https://gamingbolt.com/why-xbox-ones-esram-feels-limited-despite-potential-to-store-6gb-of-tiled-textures-using-dx-11-2#comment-215586</link>

		<dc:creator><![CDATA[cozomel]]></dc:creator>
		<pubDate>Sat, 22 Feb 2014 14:31:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=177768#comment-215586</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/why-xbox-ones-esram-feels-limited-despite-potential-to-store-6gb-of-tiled-textures-using-dx-11-2#comment-215549&quot;&gt;spideynut71&lt;/a&gt;.

And I said the same thing about your mom last night, after she wiped my load off her chin....and she threw the $5 I paid her right back at me, go figure. 
But thats pretty pathetic and childish to resort to saying things like that because of what i said about your beloved disappointing X1. It hurt you that much eh? Silly little fangirl]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/why-xbox-ones-esram-feels-limited-despite-potential-to-store-6gb-of-tiled-textures-using-dx-11-2#comment-215549">spideynut71</a>.</p>
<p>And I said the same thing about your mom last night, after she wiped my load off her chin&#8230;.and she threw the $5 I paid her right back at me, go figure.<br />
But thats pretty pathetic and childish to resort to saying things like that because of what i said about your beloved disappointing X1. It hurt you that much eh? Silly little fangirl</p>
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		<title>
		By: spideynut71		</title>
		<link>https://gamingbolt.com/why-xbox-ones-esram-feels-limited-despite-potential-to-store-6gb-of-tiled-textures-using-dx-11-2#comment-215549</link>

		<dc:creator><![CDATA[spideynut71]]></dc:creator>
		<pubDate>Sat, 22 Feb 2014 09:43:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=177768#comment-215549</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/why-xbox-ones-esram-feels-limited-despite-potential-to-store-6gb-of-tiled-textures-using-dx-11-2#comment-208884&quot;&gt;cozomel&lt;/a&gt;.

I said the same thing about your mom last night, after she wiped my load off her chin....and she threw the $5 I paid her right back at me.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/why-xbox-ones-esram-feels-limited-despite-potential-to-store-6gb-of-tiled-textures-using-dx-11-2#comment-208884">cozomel</a>.</p>
<p>I said the same thing about your mom last night, after she wiped my load off her chin&#8230;.and she threw the $5 I paid her right back at me.</p>
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		<title>
		By: Mikeherp Derp		</title>
		<link>https://gamingbolt.com/why-xbox-ones-esram-feels-limited-despite-potential-to-store-6gb-of-tiled-textures-using-dx-11-2#comment-215133</link>

		<dc:creator><![CDATA[Mikeherp Derp]]></dc:creator>
		<pubDate>Thu, 20 Feb 2014 00:59:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=177768#comment-215133</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/why-xbox-ones-esram-feels-limited-despite-potential-to-store-6gb-of-tiled-textures-using-dx-11-2#comment-206389&quot;&gt;HalfBlackCanadian&lt;/a&gt;.

It doesn&#039;t matter how many GBs of textures you have in RAM, if your GPU 
can&#039;t render the polygons, fill them with those textures, then your ROPs
 can&#039;t composite the final image, those textures are worthless.

Similarly,
 it doesn&#039;t matter how much memory bandwidth or size you have if your 
GPU and ROPs are limited. You could have 1000000GB RAM running at 
100000GB/s and the GPU and ROPs still won&#039;t be any better than before at
 rendering.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/why-xbox-ones-esram-feels-limited-despite-potential-to-store-6gb-of-tiled-textures-using-dx-11-2#comment-206389">HalfBlackCanadian</a>.</p>
<p>It doesn&#8217;t matter how many GBs of textures you have in RAM, if your GPU<br />
can&#8217;t render the polygons, fill them with those textures, then your ROPs<br />
 can&#8217;t composite the final image, those textures are worthless.</p>
<p>Similarly,<br />
 it doesn&#8217;t matter how much memory bandwidth or size you have if your<br />
GPU and ROPs are limited. You could have 1000000GB RAM running at<br />
100000GB/s and the GPU and ROPs still won&#8217;t be any better than before at<br />
 rendering.</p>
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		<title>
		By: marc berry		</title>
		<link>https://gamingbolt.com/why-xbox-ones-esram-feels-limited-despite-potential-to-store-6gb-of-tiled-textures-using-dx-11-2#comment-213050</link>

		<dc:creator><![CDATA[marc berry]]></dc:creator>
		<pubDate>Thu, 06 Feb 2014 01:24:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=177768#comment-213050</guid>

					<description><![CDATA[Come on now !!! So far the best looking games are on Xb1... Ryse at 900p looks better than KzSF at 1080p, WOW!! BF4 on XB1 looks just as good as a BF4 PS4.
NEXT UP THE 1080P HALO 5.
To :GamingBolt
  *It&#039;s not 32 bytes per pixel, it is 32 bits.  That means a single 1080p framebuffer takes up about 8 MB, not 32 MB. So the size of the ESRAM is not the limiting factor for forward rendered games.&quot;   google it GamingBolt, i did  http://n4g.com/news/1400641/how-to-set-color-depth-bits-per-pixel-on-xbox-one]]></description>
			<content:encoded><![CDATA[<p>Come on now !!! So far the best looking games are on Xb1&#8230; Ryse at 900p looks better than KzSF at 1080p, WOW!! BF4 on XB1 looks just as good as a BF4 PS4.<br />
NEXT UP THE 1080P HALO 5.<br />
To :GamingBolt<br />
  *It&#8217;s not 32 bytes per pixel, it is 32 bits.  That means a single 1080p framebuffer takes up about 8 MB, not 32 MB. So the size of the ESRAM is not the limiting factor for forward rendered games.&#8221;   google it GamingBolt, i did  <a href="http://n4g.com/news/1400641/how-to-set-color-depth-bits-per-pixel-on-xbox-one" rel="nofollow ugc">http://n4g.com/news/1400641/how-to-set-color-depth-bits-per-pixel-on-xbox-one</a></p>
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		<title>
		By: GameonAll		</title>
		<link>https://gamingbolt.com/why-xbox-ones-esram-feels-limited-despite-potential-to-store-6gb-of-tiled-textures-using-dx-11-2#comment-211926</link>

		<dc:creator><![CDATA[GameonAll]]></dc:creator>
		<pubDate>Wed, 29 Jan 2014 16:20:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=177768#comment-211926</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/why-xbox-ones-esram-feels-limited-despite-potential-to-store-6gb-of-tiled-textures-using-dx-11-2#comment-208883&quot;&gt;cozomel&lt;/a&gt;.

thanks clown]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/why-xbox-ones-esram-feels-limited-despite-potential-to-store-6gb-of-tiled-textures-using-dx-11-2#comment-208883">cozomel</a>.</p>
<p>thanks clown</p>
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