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	Comments on: Will PS4 /Xbox One Graphics Quality Ever Approach Epic Games&#8217; Infiltrator Demo?	</title>
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		<title>
		By: CC-Tron		</title>
		<link>https://gamingbolt.com/will-ps4-xbox-one-graphics-quality-ever-approach-epic-games-infiltrator-demo#comment-282025</link>

		<dc:creator><![CDATA[CC-Tron]]></dc:creator>
		<pubDate>Wed, 30 Dec 2015 21:43:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=253154#comment-282025</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/will-ps4-xbox-one-graphics-quality-ever-approach-epic-games-infiltrator-demo#comment-282014&quot;&gt;MrSec84 .&lt;/a&gt;.

GDDR5 is not fast memory; it&#039;s slow. That&#039;s it&#039;s short coming.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/will-ps4-xbox-one-graphics-quality-ever-approach-epic-games-infiltrator-demo#comment-282014">MrSec84 .</a>.</p>
<p>GDDR5 is not fast memory; it&#8217;s slow. That&#8217;s it&#8217;s short coming.</p>
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		<title>
		By: MrSec84 .		</title>
		<link>https://gamingbolt.com/will-ps4-xbox-one-graphics-quality-ever-approach-epic-games-infiltrator-demo#comment-282014</link>

		<dc:creator><![CDATA[MrSec84 .]]></dc:creator>
		<pubDate>Wed, 30 Dec 2015 20:01:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=253154#comment-282014</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/will-ps4-xbox-one-graphics-quality-ever-approach-epic-games-infiltrator-demo#comment-282003&quot;&gt;CC-Tron&lt;/a&gt;.

The game features a complex weather and physics system, the weather in particular doesn&#039;t just feature rain, it&#039;s got basically every type of weather there can be, all realistically and dynamically working, effecting the tracks as it should.


Quantum Break didn&#039;t win the Siggraph award for that, it was an invention by Xbox One fanboys. No source for that links back to the actual Siggraph website.


Horizon Zero Dawn won awards for it&#039;s new cloud technology.
Dreams was praised by DICE for it&#039;s new rendering techniques.
Ryse is on PC, if XB1 can run it, then PS4 can run it better, because it has more capable technology.


In order to get Driveclub to run on XB1 then there would need to be more than a &quot;some&quot; trade-offs. It&#039;s designed to work on a system with a faster, big memory pool. Driveclub has actually now been reworked to run at 60FPS, which is possible because when the launch game released it didn&#039;t really use much in the way of Asynchronous Compute, plus  the level of multi-core support for the game wasn&#039;t where it is now. This game was made using a much less optimized version of PS4&#039;s API.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/will-ps4-xbox-one-graphics-quality-ever-approach-epic-games-infiltrator-demo#comment-282003">CC-Tron</a>.</p>
<p>The game features a complex weather and physics system, the weather in particular doesn&#8217;t just feature rain, it&#8217;s got basically every type of weather there can be, all realistically and dynamically working, effecting the tracks as it should.</p>
<p>Quantum Break didn&#8217;t win the Siggraph award for that, it was an invention by Xbox One fanboys. No source for that links back to the actual Siggraph website.</p>
<p>Horizon Zero Dawn won awards for it&#8217;s new cloud technology.<br />
Dreams was praised by DICE for it&#8217;s new rendering techniques.<br />
Ryse is on PC, if XB1 can run it, then PS4 can run it better, because it has more capable technology.</p>
<p>In order to get Driveclub to run on XB1 then there would need to be more than a &#8220;some&#8221; trade-offs. It&#8217;s designed to work on a system with a faster, big memory pool. Driveclub has actually now been reworked to run at 60FPS, which is possible because when the launch game released it didn&#8217;t really use much in the way of Asynchronous Compute, plus  the level of multi-core support for the game wasn&#8217;t where it is now. This game was made using a much less optimized version of PS4&#8217;s API.</p>
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		<title>
		By: Tech junkie		</title>
		<link>https://gamingbolt.com/will-ps4-xbox-one-graphics-quality-ever-approach-epic-games-infiltrator-demo#comment-282012</link>

		<dc:creator><![CDATA[Tech junkie]]></dc:creator>
		<pubDate>Wed, 30 Dec 2015 18:54:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=253154#comment-282012</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/will-ps4-xbox-one-graphics-quality-ever-approach-epic-games-infiltrator-demo#comment-282005&quot;&gt;MrSec84 .&lt;/a&gt;.

Except framerates are noticeable and have a huge effect on game pacing and clarity.
Especially on these POS LED TV&#039;s everyone has. But people run them at 120 and 240hz making the picture even worse which is hilarious.

Resolution on the other hand takes very good vision, large tv&#039;s and very close viewing distances to seem. Given the average TV in North America is 40&quot; at a viewing distance of 10&#039; 720p is better than you need given your eyes ability to resolve the image.

If 1080p wasn&#039;t the buzzword right now. We would all be happier with 720p, allowing for more texture, detail and lighting.

But since you are a PS4 fan boy I&#039;m wasting my time explaining to you the actual facts.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/will-ps4-xbox-one-graphics-quality-ever-approach-epic-games-infiltrator-demo#comment-282005">MrSec84 .</a>.</p>
<p>Except framerates are noticeable and have a huge effect on game pacing and clarity.<br />
Especially on these POS LED TV&#8217;s everyone has. But people run them at 120 and 240hz making the picture even worse which is hilarious.</p>
<p>Resolution on the other hand takes very good vision, large tv&#8217;s and very close viewing distances to seem. Given the average TV in North America is 40&#8243; at a viewing distance of 10&#8242; 720p is better than you need given your eyes ability to resolve the image.</p>
<p>If 1080p wasn&#8217;t the buzzword right now. We would all be happier with 720p, allowing for more texture, detail and lighting.</p>
<p>But since you are a PS4 fan boy I&#8217;m wasting my time explaining to you the actual facts.</p>
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		<title>
		By: Paul		</title>
		<link>https://gamingbolt.com/will-ps4-xbox-one-graphics-quality-ever-approach-epic-games-infiltrator-demo#comment-282008</link>

		<dc:creator><![CDATA[Paul]]></dc:creator>
		<pubDate>Wed, 30 Dec 2015 16:26:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=253154#comment-282008</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/will-ps4-xbox-one-graphics-quality-ever-approach-epic-games-infiltrator-demo#comment-281977&quot;&gt;Tech junkie&lt;/a&gt;.

I think most people got the wrong impression of the Steam Machine, I don&#039;t think Valve was planning to come out with a bang but bring it to market and improve on it year in year out with the aim of chipping away at the console market and also making it known to console gamers that PC gamer can be cheap, can compeat, can play on the tv, can use any controller you want.


Funny thing is, if Microsoft didn&#039;t come out with the Xbox in the first place, they could of been where Valve are now but more, they could of gone further and had all hardware drivers update and set up by themselfs as well as games setting setting up to what hardware you have, DirectX 12 would of been out years ago, Sony would of found it hard to compeat I think.


In any case, things seem to be moving in the PC&#039;s favor the last few years and with next year DirectX 12/Vulcan and the new microns on the gpu&#039;s, cpu&#039;s and VR, the gap could widen a lot next year onward.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/will-ps4-xbox-one-graphics-quality-ever-approach-epic-games-infiltrator-demo#comment-281977">Tech junkie</a>.</p>
<p>I think most people got the wrong impression of the Steam Machine, I don&#8217;t think Valve was planning to come out with a bang but bring it to market and improve on it year in year out with the aim of chipping away at the console market and also making it known to console gamers that PC gamer can be cheap, can compeat, can play on the tv, can use any controller you want.</p>
<p>Funny thing is, if Microsoft didn&#8217;t come out with the Xbox in the first place, they could of been where Valve are now but more, they could of gone further and had all hardware drivers update and set up by themselfs as well as games setting setting up to what hardware you have, DirectX 12 would of been out years ago, Sony would of found it hard to compeat I think.</p>
<p>In any case, things seem to be moving in the PC&#8217;s favor the last few years and with next year DirectX 12/Vulcan and the new microns on the gpu&#8217;s, cpu&#8217;s and VR, the gap could widen a lot next year onward.</p>
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		<title>
		By: MrSec84 .		</title>
		<link>https://gamingbolt.com/will-ps4-xbox-one-graphics-quality-ever-approach-epic-games-infiltrator-demo#comment-282006</link>

		<dc:creator><![CDATA[MrSec84 .]]></dc:creator>
		<pubDate>Wed, 30 Dec 2015 16:14:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=253154#comment-282006</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/will-ps4-xbox-one-graphics-quality-ever-approach-epic-games-infiltrator-demo#comment-281925&quot;&gt;Psionicinversion&lt;/a&gt;.

Nonsense, if PC was the target then sure, but you know what 3rd party developers no where their audience mainly is and that&#039;s on consoles, hence why they target consoles.


3rd party developers were asked what hardware they wanted, Sony met their needs, MS tried to, too a certain extent, but they had certain areas they made mistakes in, like choosing the wrong memory, which then had a knock on effect on how much die space they could dedicate to their GPU tech.


You&#039;re forgetting a little important factor of iteration, because developers have to learn from their past choices and discover what&#039;s better moving forward when they develop render technology and decide how they&#039;re going to use hardware.
You can&#039;t just target one set of specs on PC, not when you have umpteen other set-ups to make sure they run well enough to satisfy the audience on PC.


Consoles are the developers core target audience, why wouldn&#039;t they be the base point by which developers build their games for?
Really there are actually limits to what developers can make in each phase of a platform&#039;s life. They can&#039;t just build games with endless amounts of detail, not because systems can&#039;t handle that, but rather because they likely wouldn&#039;t earn their money back from all of the time artists spent working assets.


There&#039;s no point when likely fewer than a million people have a rig with the specs you use as an example and fewer are likely to buy any game that would take full advantage of those specs.


When people like you use those kinds of examples you ignore that there&#039;s a little thing called economics and if in business you don&#039;t take that factor into consideration you can potentially end up killing your industry.
When companies like games publishers constantly push for nothing but fidelity you actually end up forgetting what&#039;s important about games, which is that they&#039;re fun and that they provide something for everyone that will play them.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/will-ps4-xbox-one-graphics-quality-ever-approach-epic-games-infiltrator-demo#comment-281925">Psionicinversion</a>.</p>
<p>Nonsense, if PC was the target then sure, but you know what 3rd party developers no where their audience mainly is and that&#8217;s on consoles, hence why they target consoles.</p>
<p>3rd party developers were asked what hardware they wanted, Sony met their needs, MS tried to, too a certain extent, but they had certain areas they made mistakes in, like choosing the wrong memory, which then had a knock on effect on how much die space they could dedicate to their GPU tech.</p>
<p>You&#8217;re forgetting a little important factor of iteration, because developers have to learn from their past choices and discover what&#8217;s better moving forward when they develop render technology and decide how they&#8217;re going to use hardware.<br />
You can&#8217;t just target one set of specs on PC, not when you have umpteen other set-ups to make sure they run well enough to satisfy the audience on PC.</p>
<p>Consoles are the developers core target audience, why wouldn&#8217;t they be the base point by which developers build their games for?<br />
Really there are actually limits to what developers can make in each phase of a platform&#8217;s life. They can&#8217;t just build games with endless amounts of detail, not because systems can&#8217;t handle that, but rather because they likely wouldn&#8217;t earn their money back from all of the time artists spent working assets.</p>
<p>There&#8217;s no point when likely fewer than a million people have a rig with the specs you use as an example and fewer are likely to buy any game that would take full advantage of those specs.</p>
<p>When people like you use those kinds of examples you ignore that there&#8217;s a little thing called economics and if in business you don&#8217;t take that factor into consideration you can potentially end up killing your industry.<br />
When companies like games publishers constantly push for nothing but fidelity you actually end up forgetting what&#8217;s important about games, which is that they&#8217;re fun and that they provide something for everyone that will play them.</p>
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		<title>
		By: MrSec84 .		</title>
		<link>https://gamingbolt.com/will-ps4-xbox-one-graphics-quality-ever-approach-epic-games-infiltrator-demo#comment-282005</link>

		<dc:creator><![CDATA[MrSec84 .]]></dc:creator>
		<pubDate>Wed, 30 Dec 2015 16:01:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=253154#comment-282005</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/will-ps4-xbox-one-graphics-quality-ever-approach-epic-games-infiltrator-demo#comment-281928&quot;&gt;Tech junkie&lt;/a&gt;.

Higher frame rates being more important is not a fact. How something feels to you isn&#039;t the same as how it will feel to someone else.


FYI though Evolution have made a 60FPS version, it&#039;s on Playstation VR, but I disgree, the released game doesn&#039;t feel slow, it&#039;s actually very responsive. Evo worked a lot on the game&#039;s latency and controller responsiveness.


I doubt you&#039;ve played it.
It&#039;s a PS4 exclusive, why would Sony put it elsewhere? You make zero sense.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/will-ps4-xbox-one-graphics-quality-ever-approach-epic-games-infiltrator-demo#comment-281928">Tech junkie</a>.</p>
<p>Higher frame rates being more important is not a fact. How something feels to you isn&#8217;t the same as how it will feel to someone else.</p>
<p>FYI though Evolution have made a 60FPS version, it&#8217;s on Playstation VR, but I disgree, the released game doesn&#8217;t feel slow, it&#8217;s actually very responsive. Evo worked a lot on the game&#8217;s latency and controller responsiveness.</p>
<p>I doubt you&#8217;ve played it.<br />
It&#8217;s a PS4 exclusive, why would Sony put it elsewhere? You make zero sense.</p>
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		<title>
		By: MrSec84 .		</title>
		<link>https://gamingbolt.com/will-ps4-xbox-one-graphics-quality-ever-approach-epic-games-infiltrator-demo#comment-282004</link>

		<dc:creator><![CDATA[MrSec84 .]]></dc:creator>
		<pubDate>Wed, 30 Dec 2015 15:56:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=253154#comment-282004</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/will-ps4-xbox-one-graphics-quality-ever-approach-epic-games-infiltrator-demo#comment-281965&quot;&gt;Paul&lt;/a&gt;.

It&#039;s not besides the point at all, because it&#039;s an improvement over what came before it.
FYI no most people don&#039;t have a clue about frame rates, because most of the gamers buying these systems aren&#039;t aware of that factor of video games, they do however see the graphics and other things like improved physics or more realistic animations.
How can most people be expecting something, when they haven&#039;t got any idea what frame rate is or what it means to their gaming experience?


I&#039;m speaking about the majority of people that have bought a current gen console. They&#039;re not the kinds of people that even consider PCs to game on, they only really know about consoles or mainly Playstation and Xbox these days, maybe a little Nintendo.


If graphics are what sells then that should show you that most people aren&#039;t bothered about anything besides a smoother experience (by which I mean a snappier console, without the slow down that happened on past consoles), less jumpy than they had on the last generation.


It&#039;s not a matter of console gamers not wanting to admit that a PC can or often does do better, it&#039;s actually that people don&#039;t consider PC for their gaming needs. They know consoles, there&#039;s no PC platform holder selling the merits of PC and another thing to think about is that the costs are significantly higher, when I have to spend nigh on £400 to get something that can play anywhere near as close to my £250 PS4 at retail right now, with a game, all I can see is that I&#039;d have £150 to spend on more games if I stuck with the console.


Gaming is only one part of their hobby life, they also have other things they spend their money on, so why put all of their extra cash that is set aside for hobbies into only gaming, when there&#039;s so much more to do in life?



Even as someone who&#039;s completely educated on the subject of PC gaming, the hurdles to jump through to be able to game are just annoying compared to me just getting my console home, setting it up by plugging a few cables in and maybe doing some software updates that aren&#039;t anywhere near as complicated as on the PC.
I don&#039;t have to check for hardware compatibility or messing around with this and that program to make sure I get a somewhat OK experience, tbh for the extra money I&#039;m paying it should all be seamless, but it&#039;s not on PC, it&#039;s work and that&#039;s not what I want to be doing when I get home and just want to put a game on, to play.



As for your DX12 argument, no that&#039;s not going to make things worse, Vulkan and other APIs that will now be able to balance CPU workloads across multiple cores will actually elevate the entire environment of game development, across all systems.
The thing that actually holds back PC isn&#039;t consoles, it&#039;s the expense, the complicated nature of the ecosystem and the lack of appeal for people that know their friends all game on consoles, mainly Playstation.
PC is a different audience altogether. As I said before you don&#039;t have a platform holder for PC, not one selling the virtues of that platform. PC isn&#039;t simple, it&#039;s more expensive to get the same level of performance and really it&#039;s just not a consideration for this specific audience.


New APIs are actually going to allow for more things to be possible on consoles, because it allows for a much more efficient use of that piece of hardware, along with more refined use of CPU and GPU time, along with memory allocations.
I&#039;m not talking about vs PC, I&#039;m talking generally speaking, it&#039;s only going to benefit PC too.
You also have to bare in mind that iteration of techniques and overall improvements in how developers work have to happen, just because something becomes possible that doesn&#039;t mean it&#039;s automatically used to it&#039;s absolute best.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/will-ps4-xbox-one-graphics-quality-ever-approach-epic-games-infiltrator-demo#comment-281965">Paul</a>.</p>
<p>It&#8217;s not besides the point at all, because it&#8217;s an improvement over what came before it.<br />
FYI no most people don&#8217;t have a clue about frame rates, because most of the gamers buying these systems aren&#8217;t aware of that factor of video games, they do however see the graphics and other things like improved physics or more realistic animations.<br />
How can most people be expecting something, when they haven&#8217;t got any idea what frame rate is or what it means to their gaming experience?</p>
<p>I&#8217;m speaking about the majority of people that have bought a current gen console. They&#8217;re not the kinds of people that even consider PCs to game on, they only really know about consoles or mainly Playstation and Xbox these days, maybe a little Nintendo.</p>
<p>If graphics are what sells then that should show you that most people aren&#8217;t bothered about anything besides a smoother experience (by which I mean a snappier console, without the slow down that happened on past consoles), less jumpy than they had on the last generation.</p>
<p>It&#8217;s not a matter of console gamers not wanting to admit that a PC can or often does do better, it&#8217;s actually that people don&#8217;t consider PC for their gaming needs. They know consoles, there&#8217;s no PC platform holder selling the merits of PC and another thing to think about is that the costs are significantly higher, when I have to spend nigh on £400 to get something that can play anywhere near as close to my £250 PS4 at retail right now, with a game, all I can see is that I&#8217;d have £150 to spend on more games if I stuck with the console.</p>
<p>Gaming is only one part of their hobby life, they also have other things they spend their money on, so why put all of their extra cash that is set aside for hobbies into only gaming, when there&#8217;s so much more to do in life?</p>
<p>Even as someone who&#8217;s completely educated on the subject of PC gaming, the hurdles to jump through to be able to game are just annoying compared to me just getting my console home, setting it up by plugging a few cables in and maybe doing some software updates that aren&#8217;t anywhere near as complicated as on the PC.<br />
I don&#8217;t have to check for hardware compatibility or messing around with this and that program to make sure I get a somewhat OK experience, tbh for the extra money I&#8217;m paying it should all be seamless, but it&#8217;s not on PC, it&#8217;s work and that&#8217;s not what I want to be doing when I get home and just want to put a game on, to play.</p>
<p>As for your DX12 argument, no that&#8217;s not going to make things worse, Vulkan and other APIs that will now be able to balance CPU workloads across multiple cores will actually elevate the entire environment of game development, across all systems.<br />
The thing that actually holds back PC isn&#8217;t consoles, it&#8217;s the expense, the complicated nature of the ecosystem and the lack of appeal for people that know their friends all game on consoles, mainly Playstation.<br />
PC is a different audience altogether. As I said before you don&#8217;t have a platform holder for PC, not one selling the virtues of that platform. PC isn&#8217;t simple, it&#8217;s more expensive to get the same level of performance and really it&#8217;s just not a consideration for this specific audience.</p>
<p>New APIs are actually going to allow for more things to be possible on consoles, because it allows for a much more efficient use of that piece of hardware, along with more refined use of CPU and GPU time, along with memory allocations.<br />
I&#8217;m not talking about vs PC, I&#8217;m talking generally speaking, it&#8217;s only going to benefit PC too.<br />
You also have to bare in mind that iteration of techniques and overall improvements in how developers work have to happen, just because something becomes possible that doesn&#8217;t mean it&#8217;s automatically used to it&#8217;s absolute best.</p>
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		<title>
		By: CC-Tron		</title>
		<link>https://gamingbolt.com/will-ps4-xbox-one-graphics-quality-ever-approach-epic-games-infiltrator-demo#comment-282003</link>

		<dc:creator><![CDATA[CC-Tron]]></dc:creator>
		<pubDate>Wed, 30 Dec 2015 15:27:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=253154#comment-282003</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/will-ps4-xbox-one-graphics-quality-ever-approach-epic-games-infiltrator-demo#comment-281894&quot;&gt;MrSec84 .&lt;/a&gt;.

DriveClub looks better but does much less. Sacrificing frame rate and CPU intensive tasks to boost graphic fidelity. DriveClub can be done on X1 with the same trade offs. ]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/will-ps4-xbox-one-graphics-quality-ever-approach-epic-games-infiltrator-demo#comment-281894">MrSec84 .</a>.</p>
<p>DriveClub looks better but does much less. Sacrificing frame rate and CPU intensive tasks to boost graphic fidelity. DriveClub can be done on X1 with the same trade offs. </p>
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		By: Tech junkie		</title>
		<link>https://gamingbolt.com/will-ps4-xbox-one-graphics-quality-ever-approach-epic-games-infiltrator-demo#comment-281977</link>

		<dc:creator><![CDATA[Tech junkie]]></dc:creator>
		<pubDate>Wed, 30 Dec 2015 06:52:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=253154#comment-281977</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/will-ps4-xbox-one-graphics-quality-ever-approach-epic-games-infiltrator-demo#comment-281969&quot;&gt;Paul&lt;/a&gt;.

I could see that going with Microsoft&#039;s current model, given all Microsoft studio games require Windows OS. Steam being Linux could potentially have &quot;exclusives&quot; that don&#039;t run on windows or Mac, Although dual booting to Linux or Steam OS would be an option. 
I hope Valve is successful with the console, although as much as people say they aren&#039;t for gamers, Youtube and Netflix are a must, and to my knowledge Steam OS does not support any apps. Browser options simply won&#039;t cut it.


I personally have a Windows Alpha and love it, more power than both consoles. I run steam big picture mode, and Kodi on it. Rarely go into windows, although I run smartglass in the background so I get notifications when friends are online on Xbox.


I think we are about to see big changes in gaming, given how &quot;performance&quot; driven the gen is for gaming. PC should be the logical choice, it just needs to be harmonized. I could see MS or Valve doing it at this point. If MS brings cross chat and other xbox features etc to Windows it could blow Valve out the water very quickly. I see big things coming to the Windows 10 Xbox app. It&#039;s already launching your PC games. Xbox app could potentially shut down windows to basic running when gaming prioritizing power for games.
If Valve wants to win the &quot;PConsole&quot; race they need to come out the gate strong or step up fast.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/will-ps4-xbox-one-graphics-quality-ever-approach-epic-games-infiltrator-demo#comment-281969">Paul</a>.</p>
<p>I could see that going with Microsoft&#8217;s current model, given all Microsoft studio games require Windows OS. Steam being Linux could potentially have &#8220;exclusives&#8221; that don&#8217;t run on windows or Mac, Although dual booting to Linux or Steam OS would be an option.<br />
I hope Valve is successful with the console, although as much as people say they aren&#8217;t for gamers, Youtube and Netflix are a must, and to my knowledge Steam OS does not support any apps. Browser options simply won&#8217;t cut it.</p>
<p>I personally have a Windows Alpha and love it, more power than both consoles. I run steam big picture mode, and Kodi on it. Rarely go into windows, although I run smartglass in the background so I get notifications when friends are online on Xbox.</p>
<p>I think we are about to see big changes in gaming, given how &#8220;performance&#8221; driven the gen is for gaming. PC should be the logical choice, it just needs to be harmonized. I could see MS or Valve doing it at this point. If MS brings cross chat and other xbox features etc to Windows it could blow Valve out the water very quickly. I see big things coming to the Windows 10 Xbox app. It&#8217;s already launching your PC games. Xbox app could potentially shut down windows to basic running when gaming prioritizing power for games.<br />
If Valve wants to win the &#8220;PConsole&#8221; race they need to come out the gate strong or step up fast.</p>
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		By: Greetingsfriend		</title>
		<link>https://gamingbolt.com/will-ps4-xbox-one-graphics-quality-ever-approach-epic-games-infiltrator-demo#comment-281971</link>

		<dc:creator><![CDATA[Greetingsfriend]]></dc:creator>
		<pubDate>Wed, 30 Dec 2015 04:55:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=253154#comment-281971</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/will-ps4-xbox-one-graphics-quality-ever-approach-epic-games-infiltrator-demo#comment-281879&quot;&gt;Kris Crawford&lt;/a&gt;.

It&#039;s a technology showcase. They made an engine and they want to show it off.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/will-ps4-xbox-one-graphics-quality-ever-approach-epic-games-infiltrator-demo#comment-281879">Kris Crawford</a>.</p>
<p>It&#8217;s a technology showcase. They made an engine and they want to show it off.</p>
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