Celtoys founder weighs in on the future of video game visuals.
For all the great games we’ve seen on the Xbox One and PS4, it still feels like ages ago that Epic Games’ Infiltrator demo, developed using Unreal Engine 4, promised us something that would rival CGI-quality visuals. Is the day too far off that we’ll see such quality visuals on current gen consoles, the PS4 and Xbox One?
GamingBolt spoke to Celtoys owner Don Williamson, who is an engine/performance specialist, about when we’ll see visuals from the engine on consoles that could possibly rival big-budget CGI seen in movies.
“Not for a while,” Williamson said to GamingBolt. “Engine choice not-withstanding, we have many years before we’ll catch CGI, if at all. One look down the rabbit-hole of aliasing with an understanding of why movies look so much better at low resolutions than games at higher resolutions will show a little insight.”
“In terms of UE4, it’s massively flexible and gives power to many content authors who have been restricted in the past. While you will see much amazing creative output with limited playing fields in the next couple of years, a lot of that flexibility is being used to simply speed up game creation, rather than add more visual fidelity.”
That being said, there will be a number of titles which will still impress us with their visuals (like Star Wars: Battlefront, The Order: 1886 or Until Dawn or even Forza Motorsport 6) as the years roll on. The current gen consoles have a lot of potential but developers would need to find out of box methods to achieve optimization and improve performance parameters.
What are your thoughts on the matter? Let us know in the comments and stay tuned for our full interview with Don in the coming days.