<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>
	Comments on: Wolfenstein The Old Blood Visual Analysis: Xbox One vs. PS4 vs. PC	</title>
	<atom:link href="https://gamingbolt.com/wolfenstein-the-old-blood-visual-analysis-xbox-one-vs-ps4-vs-pc/feed" rel="self" type="application/rss+xml" />
	<link>https://gamingbolt.com/wolfenstein-the-old-blood-visual-analysis-xbox-one-vs-ps4-vs-pc</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Wed, 24 Jun 2015 22:42:00 +0000</lastBuildDate>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.9.4</generator>
	<item>
		<title>
		By: Devon Day		</title>
		<link>https://gamingbolt.com/wolfenstein-the-old-blood-visual-analysis-xbox-one-vs-ps4-vs-pc#comment-263239</link>

		<dc:creator><![CDATA[Devon Day]]></dc:creator>
		<pubDate>Wed, 24 Jun 2015 22:42:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=234330#comment-263239</guid>

					<description><![CDATA[Glad to see both the One and PS4 obtain good performance rates. Not surprised to see the PC out on top. Even so, great game overall regardless of what system you play it on.]]></description>
			<content:encoded><![CDATA[<p>Glad to see both the One and PS4 obtain good performance rates. Not surprised to see the PC out on top. Even so, great game overall regardless of what system you play it on.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: mj		</title>
		<link>https://gamingbolt.com/wolfenstein-the-old-blood-visual-analysis-xbox-one-vs-ps4-vs-pc#comment-263209</link>

		<dc:creator><![CDATA[mj]]></dc:creator>
		<pubDate>Wed, 24 Jun 2015 18:11:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=234330#comment-263209</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/wolfenstein-the-old-blood-visual-analysis-xbox-one-vs-ps4-vs-pc#comment-263182&quot;&gt;Graeme Willy&lt;/a&gt;.

Actually the xbox one gpu is a custom design and build, so the fact that you can claim it to be more or less powerful is quite hilarious. Ps4 gpu is basically off the shelf. We will see how things change when games designed to use directx12 and it&#039;s improvements start to roll out. And again, as always, games will look and play only ad well as the designers want to spend time optimizing them. If they don&#039;t want to spend the time effort and money into optimizing games using these systems, specifically the xbox one, resources, and are happy with good enough,  then that&#039;s what we will see. The cost and time to take full advantage of the xbox ones memory architecture has proven to be too much for most 3rd parties and they are happy with what they get from the minimal amount of time. 

All that being said, wolfenstein new order was my favorite game from last year and, while I haven&#039;t yet picked up old blood, I assume as much the same   ]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/wolfenstein-the-old-blood-visual-analysis-xbox-one-vs-ps4-vs-pc#comment-263182">Graeme Willy</a>.</p>
<p>Actually the xbox one gpu is a custom design and build, so the fact that you can claim it to be more or less powerful is quite hilarious. Ps4 gpu is basically off the shelf. We will see how things change when games designed to use directx12 and it&#8217;s improvements start to roll out. And again, as always, games will look and play only ad well as the designers want to spend time optimizing them. If they don&#8217;t want to spend the time effort and money into optimizing games using these systems, specifically the xbox one, resources, and are happy with good enough,  then that&#8217;s what we will see. The cost and time to take full advantage of the xbox ones memory architecture has proven to be too much for most 3rd parties and they are happy with what they get from the minimal amount of time. </p>
<p>All that being said, wolfenstein new order was my favorite game from last year and, while I haven&#8217;t yet picked up old blood, I assume as much the same   </p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: *Also On PC		</title>
		<link>https://gamingbolt.com/wolfenstein-the-old-blood-visual-analysis-xbox-one-vs-ps4-vs-pc#comment-263193</link>

		<dc:creator><![CDATA[*Also On PC]]></dc:creator>
		<pubDate>Wed, 24 Jun 2015 14:42:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=234330#comment-263193</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/wolfenstein-the-old-blood-visual-analysis-xbox-one-vs-ps4-vs-pc#comment-263192&quot;&gt;Jecht_Sin&lt;/a&gt;.

And it has no games :^)]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/wolfenstein-the-old-blood-visual-analysis-xbox-one-vs-ps4-vs-pc#comment-263192">Jecht_Sin</a>.</p>
<p>And it has no games :^)</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Jecht_Sin		</title>
		<link>https://gamingbolt.com/wolfenstein-the-old-blood-visual-analysis-xbox-one-vs-ps4-vs-pc#comment-263192</link>

		<dc:creator><![CDATA[Jecht_Sin]]></dc:creator>
		<pubDate>Wed, 24 Jun 2015 14:38:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=234330#comment-263192</guid>

					<description><![CDATA[So the $ony PS Poor can&#039;t even hold 1080p 100% of the time.  PC master race FTW.]]></description>
			<content:encoded><![CDATA[<p>So the $ony PS Poor can&#8217;t even hold 1080p 100% of the time.  PC master race FTW.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Graeme Willy		</title>
		<link>https://gamingbolt.com/wolfenstein-the-old-blood-visual-analysis-xbox-one-vs-ps4-vs-pc#comment-263182</link>

		<dc:creator><![CDATA[Graeme Willy]]></dc:creator>
		<pubDate>Wed, 24 Jun 2015 13:53:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=234330#comment-263182</guid>

					<description><![CDATA[The thing most console players don&#039;t understand(I play consoles, as well as PC), is that despite the CU differences between the X1 and PS4, both are relatively low end GPU&#039;s, with the X1 obviously having the lower performer. The differences are going to be moot, until you start approaching 2000+ stream processors(for AMD... less for Nvidia, as their stream processor counts are lower, but pack a heavier wallop). PC is a great example of this.  It takes a much greater number of stream processors to make  notable impact...otherwise, it&#039;s just nitpicking. There&#039;s little, to no &quot;real world gain.The PS4 clearly as just enough CU&#039;s, as to afford it more resolution, more consistently, but since the PS4&#039;s marketing strategy is to deliver higher resolution than its competition, the graphical superiority will seldom ever translate into actual graphical gains. Only pixel gains. So, it&#039;s the same graphical experience as the Xbox One, but at higher resolutions. Get me? Resolution is not graphics. It&#039;s display output/ image quality. The PS4 is 30-35% more powerful on the GPU side than the Xbox One, and it&#039;s using that power to push approximately that much more pixels. It&#039;s what you do with that power and clearly Sony is not giving up that 1080p capability, to showcase any actual graphical gain. In other words, if you want to see what 40% more power can do versus the Xbox 1, then run all the games at the same res, and put that power into added post processing and graphical effects. The difference will still be somewhat moot, but still better.

Another thing people don&#039;t understand, is even running 1080p on a midrange PC is tough, without having to make too many cuts. Many are not aware of such cuts that are being made because you&#039;re not in your graphics settings adjusting reflection settings, light shaft settings, texture resolution, draw distance, shadow counts, tessellation etc.  Consoles should settle with something around, or little over 720p-900p and dump the rest into particles, draw distance, vegetation, shadow counts, lighting effects and lots of post processing...then you&#039;ll have a PC-like experience. The thing is, once you see all these things in play, and what you could have, you would not want to give up such beauty for resolution. Even on my rig, which uses an MSI R9 280x 6GB(about 2048 stream processors, almost twice as many as the PS4), it&#039;s hard to get a consistent framerate at 1080p in a lot of new games.  Most of the time I&#039;m knocking it down to 900p and just throwing in more filtering. I&#039;ll be damned if I&#039;m lowering my texture resolution to low-medium settings(what most consoles run).]]></description>
			<content:encoded><![CDATA[<p>The thing most console players don&#8217;t understand(I play consoles, as well as PC), is that despite the CU differences between the X1 and PS4, both are relatively low end GPU&#8217;s, with the X1 obviously having the lower performer. The differences are going to be moot, until you start approaching 2000+ stream processors(for AMD&#8230; less for Nvidia, as their stream processor counts are lower, but pack a heavier wallop). PC is a great example of this.  It takes a much greater number of stream processors to make  notable impact&#8230;otherwise, it&#8217;s just nitpicking. There&#8217;s little, to no &#8220;real world gain.The PS4 clearly as just enough CU&#8217;s, as to afford it more resolution, more consistently, but since the PS4&#8217;s marketing strategy is to deliver higher resolution than its competition, the graphical superiority will seldom ever translate into actual graphical gains. Only pixel gains. So, it&#8217;s the same graphical experience as the Xbox One, but at higher resolutions. Get me? Resolution is not graphics. It&#8217;s display output/ image quality. The PS4 is 30-35% more powerful on the GPU side than the Xbox One, and it&#8217;s using that power to push approximately that much more pixels. It&#8217;s what you do with that power and clearly Sony is not giving up that 1080p capability, to showcase any actual graphical gain. In other words, if you want to see what 40% more power can do versus the Xbox 1, then run all the games at the same res, and put that power into added post processing and graphical effects. The difference will still be somewhat moot, but still better.</p>
<p>Another thing people don&#8217;t understand, is even running 1080p on a midrange PC is tough, without having to make too many cuts. Many are not aware of such cuts that are being made because you&#8217;re not in your graphics settings adjusting reflection settings, light shaft settings, texture resolution, draw distance, shadow counts, tessellation etc.  Consoles should settle with something around, or little over 720p-900p and dump the rest into particles, draw distance, vegetation, shadow counts, lighting effects and lots of post processing&#8230;then you&#8217;ll have a PC-like experience. The thing is, once you see all these things in play, and what you could have, you would not want to give up such beauty for resolution. Even on my rig, which uses an MSI R9 280x 6GB(about 2048 stream processors, almost twice as many as the PS4), it&#8217;s hard to get a consistent framerate at 1080p in a lot of new games.  Most of the time I&#8217;m knocking it down to 900p and just throwing in more filtering. I&#8217;ll be damned if I&#8217;m lowering my texture resolution to low-medium settings(what most consoles run).</p>
]]></content:encoded>
		
			</item>
	</channel>
</rss>
