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	Comments on: Xbox 720 Permanent Connection Only the Beginning? Ian Livingstone Talks the Future With No Box	</title>
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	<link>https://gamingbolt.com/xbox-720-permanent-connection-only-the-beginning-ian-livingstone-talks-the-future-with-no-box</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Sat, 30 Mar 2013 20:37:00 +0000</lastBuildDate>
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		<title>
		By: eonzy		</title>
		<link>https://gamingbolt.com/xbox-720-permanent-connection-only-the-beginning-ian-livingstone-talks-the-future-with-no-box#comment-190633</link>

		<dc:creator><![CDATA[eonzy]]></dc:creator>
		<pubDate>Sat, 30 Mar 2013 20:37:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=144242#comment-190633</guid>

					<description><![CDATA[IF THIS IS TRUE AM MOVING TO PLAYSATION, SO YOU HAVE TO BUY THE GAME, HAVE XBOX LIVE AND ALSO AN INTERNET CONNECTION TO PLAY THEM. BYE BYE XBOX r.i.p]]></description>
			<content:encoded><![CDATA[<p>IF THIS IS TRUE AM MOVING TO PLAYSATION, SO YOU HAVE TO BUY THE GAME, HAVE XBOX LIVE AND ALSO AN INTERNET CONNECTION TO PLAY THEM. BYE BYE XBOX r.i.p</p>
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		<title>
		By: An Informed Person		</title>
		<link>https://gamingbolt.com/xbox-720-permanent-connection-only-the-beginning-ian-livingstone-talks-the-future-with-no-box#comment-189718</link>

		<dc:creator><![CDATA[An Informed Person]]></dc:creator>
		<pubDate>Sat, 16 Mar 2013 15:34:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=144242#comment-189718</guid>

					<description><![CDATA[It&#039;s all more or less BS to control you. Piracy is the one of the reasons that developers switched to consoles to PC, because it&#039;s harder to pirate on. Yet console piracy is most likely less then 1% of all of it. 

Emulators and roms is considered piracy but it is the only way to play some games because of how few physical copies was made. Likewise for other media such as early episodes of Doctor Who and other specials like the Star Wars Holiday Special that has nvr been re-aired. Some things can only survive thru it.

Also all the reports that has came out saying that piracy accounts for X percent of losses, or any other negative effect are pretty bogus and doesn&#039;t use good methods of data gathering or uses bad sources. Publishers just assume that every copy that is sold there are 10 pirates.

Now in the last few years there have been the rise of indie devs that has to use piracy methods such as torrents to get get their products out and have people help spread it. Mojang allowed piracy of Minecraft and it became a hit. Recently there was a ad front page of Piratebay that was a free and complete download of an indie game called Anodyne. They might not make anything because it was offered on a &quot;Pirate&quot; site, but if you like it you can pay for it like anything else.

Indie devs don&#039;t have the money or the patience either to go thru all the red tape BS to release their games on consoles either. The devs behind Super Meat Boy has said that before.

For large corp games, the pirated versions are usually better because whoever cracked it usually removes the DRM. A lot of Ubisoft&#039;s always-on games had their&#039;s removed. Pirated version Diablo 3 had their&#039;s removed too. The people who got that game is angry cause now Blizzard is gonna release the game DRM free on consoles which makes it a better version and not even attempt to patch out the DRM for PC. The new SimCity is the same thru mods that make it be able to be played offline, but how long is it gonna be before they say no mods to get rid of that extra feature that should have been in the actual game?

Google abuses it&#039;s power and gets rid of these so called &quot;pirate&quot; websites from it&#039;s search engine. YET! Runs youtube which is probably the most publicly avalible form of music and video piracy on the internet.

Think about it.]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s all more or less BS to control you. Piracy is the one of the reasons that developers switched to consoles to PC, because it&#8217;s harder to pirate on. Yet console piracy is most likely less then 1% of all of it. </p>
<p>Emulators and roms is considered piracy but it is the only way to play some games because of how few physical copies was made. Likewise for other media such as early episodes of Doctor Who and other specials like the Star Wars Holiday Special that has nvr been re-aired. Some things can only survive thru it.</p>
<p>Also all the reports that has came out saying that piracy accounts for X percent of losses, or any other negative effect are pretty bogus and doesn&#8217;t use good methods of data gathering or uses bad sources. Publishers just assume that every copy that is sold there are 10 pirates.</p>
<p>Now in the last few years there have been the rise of indie devs that has to use piracy methods such as torrents to get get their products out and have people help spread it. Mojang allowed piracy of Minecraft and it became a hit. Recently there was a ad front page of Piratebay that was a free and complete download of an indie game called Anodyne. They might not make anything because it was offered on a &#8220;Pirate&#8221; site, but if you like it you can pay for it like anything else.</p>
<p>Indie devs don&#8217;t have the money or the patience either to go thru all the red tape BS to release their games on consoles either. The devs behind Super Meat Boy has said that before.</p>
<p>For large corp games, the pirated versions are usually better because whoever cracked it usually removes the DRM. A lot of Ubisoft&#8217;s always-on games had their&#8217;s removed. Pirated version Diablo 3 had their&#8217;s removed too. The people who got that game is angry cause now Blizzard is gonna release the game DRM free on consoles which makes it a better version and not even attempt to patch out the DRM for PC. The new SimCity is the same thru mods that make it be able to be played offline, but how long is it gonna be before they say no mods to get rid of that extra feature that should have been in the actual game?</p>
<p>Google abuses it&#8217;s power and gets rid of these so called &#8220;pirate&#8221; websites from it&#8217;s search engine. YET! Runs youtube which is probably the most publicly avalible form of music and video piracy on the internet.</p>
<p>Think about it.</p>
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		<title>
		By: Wykydtron131		</title>
		<link>https://gamingbolt.com/xbox-720-permanent-connection-only-the-beginning-ian-livingstone-talks-the-future-with-no-box#comment-189698</link>

		<dc:creator><![CDATA[Wykydtron131]]></dc:creator>
		<pubDate>Sat, 16 Mar 2013 05:51:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=144242#comment-189698</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/xbox-720-permanent-connection-only-the-beginning-ian-livingstone-talks-the-future-with-no-box#comment-189678&quot;&gt;Luke&lt;/a&gt;.

So respond to bullshit (piracy) by enacting even more bullshit (not being able to truly own anything), sounds like the epitome of Pandora&#039;s box, wouldn&#039;t this encourage more piracy? seems like a self defeating and stupid strategy. as far as the gaming industry is concerned, &quot;trying to recoup massive losses&quot; how about the games in question just plain suck? or because they are ripoffs of other games with a different skin thrown on and called something else? or the completely original idea of releasing the same game every year with only slight changes, if any?]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/xbox-720-permanent-connection-only-the-beginning-ian-livingstone-talks-the-future-with-no-box#comment-189678">Luke</a>.</p>
<p>So respond to bullshit (piracy) by enacting even more bullshit (not being able to truly own anything), sounds like the epitome of Pandora&#8217;s box, wouldn&#8217;t this encourage more piracy? seems like a self defeating and stupid strategy. as far as the gaming industry is concerned, &#8220;trying to recoup massive losses&#8221; how about the games in question just plain suck? or because they are ripoffs of other games with a different skin thrown on and called something else? or the completely original idea of releasing the same game every year with only slight changes, if any?</p>
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		<title>
		By: lt.dan		</title>
		<link>https://gamingbolt.com/xbox-720-permanent-connection-only-the-beginning-ian-livingstone-talks-the-future-with-no-box#comment-189695</link>

		<dc:creator><![CDATA[lt.dan]]></dc:creator>
		<pubDate>Sat, 16 Mar 2013 04:57:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=144242#comment-189695</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/xbox-720-permanent-connection-only-the-beginning-ian-livingstone-talks-the-future-with-no-box#comment-189656&quot;&gt;Wykydtron131&lt;/a&gt;.

I was talking about entertainment industries. Like the music industry, who wants royalties who wants royalties paid whenever  someone plays their music. Also, you aren&#039;t looking at at the fact the gibson has a constant stream of guitars coming coming out, while a gaming company might only be profiting for 2 months every 2 years. David cage said that a game on average will only have a couple months to profit before used games sales take up the lalrge majority of sales.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/xbox-720-permanent-connection-only-the-beginning-ian-livingstone-talks-the-future-with-no-box#comment-189656">Wykydtron131</a>.</p>
<p>I was talking about entertainment industries. Like the music industry, who wants royalties who wants royalties paid whenever  someone plays their music. Also, you aren&#8217;t looking at at the fact the gibson has a constant stream of guitars coming coming out, while a gaming company might only be profiting for 2 months every 2 years. David cage said that a game on average will only have a couple months to profit before used games sales take up the lalrge majority of sales.</p>
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		<title>
		By: Philip		</title>
		<link>https://gamingbolt.com/xbox-720-permanent-connection-only-the-beginning-ian-livingstone-talks-the-future-with-no-box#comment-189681</link>

		<dc:creator><![CDATA[Philip]]></dc:creator>
		<pubDate>Fri, 15 Mar 2013 15:57:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=144242#comment-189681</guid>

					<description><![CDATA[&quot;BREAKING NEWS!  TECHNOLOGY EVOLVES!&quot;

Get over yourselves.]]></description>
			<content:encoded><![CDATA[<p>&#8220;BREAKING NEWS!  TECHNOLOGY EVOLVES!&#8221;</p>
<p>Get over yourselves.</p>
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		<title>
		By: Luke		</title>
		<link>https://gamingbolt.com/xbox-720-permanent-connection-only-the-beginning-ian-livingstone-talks-the-future-with-no-box#comment-189679</link>

		<dc:creator><![CDATA[Luke]]></dc:creator>
		<pubDate>Fri, 15 Mar 2013 15:37:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=144242#comment-189679</guid>

					<description><![CDATA[Ps if you pirate stuff go shoot yourself fucknuckle!!!!]]></description>
			<content:encoded><![CDATA[<p>Ps if you pirate stuff go shoot yourself fucknuckle!!!!</p>
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		<title>
		By: Luke		</title>
		<link>https://gamingbolt.com/xbox-720-permanent-connection-only-the-beginning-ian-livingstone-talks-the-future-with-no-box#comment-189678</link>

		<dc:creator><![CDATA[Luke]]></dc:creator>
		<pubDate>Fri, 15 Mar 2013 15:36:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=144242#comment-189678</guid>

					<description><![CDATA[I&#039;m not saying I like this but those comparing games to cars and guitars your missing the point. Unlike games, cars and guitars cannot be duplicated in such an easy way that costs virtually nothing to pirates and takes the money from developers and the industry in general. Not selling games second hand sucks balls but it is fair enough for the gaming industry to try and recoup the massive losses from the f-wits pirating their stuff. In fact the pirates are the cause of us possibly never owning hard copies of games again so let&#039;s just point the finger in the right direction peeps!!!]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m not saying I like this but those comparing games to cars and guitars your missing the point. Unlike games, cars and guitars cannot be duplicated in such an easy way that costs virtually nothing to pirates and takes the money from developers and the industry in general. Not selling games second hand sucks balls but it is fair enough for the gaming industry to try and recoup the massive losses from the f-wits pirating their stuff. In fact the pirates are the cause of us possibly never owning hard copies of games again so let&#8217;s just point the finger in the right direction peeps!!!</p>
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		<title>
		By: oneangrygamer		</title>
		<link>https://gamingbolt.com/xbox-720-permanent-connection-only-the-beginning-ian-livingstone-talks-the-future-with-no-box#comment-189674</link>

		<dc:creator><![CDATA[oneangrygamer]]></dc:creator>
		<pubDate>Fri, 15 Mar 2013 10:22:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=144242#comment-189674</guid>

					<description><![CDATA[guys youre not the only gamers out there extremely upset about this whole situation.Gaming is dead :&#039;[]]></description>
			<content:encoded><![CDATA[<p>guys youre not the only gamers out there extremely upset about this whole situation.Gaming is dead :'[</p>
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		<title>
		By: Wykydtron131		</title>
		<link>https://gamingbolt.com/xbox-720-permanent-connection-only-the-beginning-ian-livingstone-talks-the-future-with-no-box#comment-189656</link>

		<dc:creator><![CDATA[Wykydtron131]]></dc:creator>
		<pubDate>Fri, 15 Mar 2013 04:28:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=144242#comment-189656</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/xbox-720-permanent-connection-only-the-beginning-ian-livingstone-talks-the-future-with-no-box#comment-189654&quot;&gt;lt.dan&lt;/a&gt;.

No other company that makes stuff gets royalties paid to them when somthing is bought second hand, whether its Gibson Guitars, or Fruit of the Loom. Why should gaming companies be granted a special set of rules? They should abide by the same rules that every other company in the market abides by.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/xbox-720-permanent-connection-only-the-beginning-ian-livingstone-talks-the-future-with-no-box#comment-189654">lt.dan</a>.</p>
<p>No other company that makes stuff gets royalties paid to them when somthing is bought second hand, whether its Gibson Guitars, or Fruit of the Loom. Why should gaming companies be granted a special set of rules? They should abide by the same rules that every other company in the market abides by.</p>
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		<title>
		By: lt.dan		</title>
		<link>https://gamingbolt.com/xbox-720-permanent-connection-only-the-beginning-ian-livingstone-talks-the-future-with-no-box#comment-189654</link>

		<dc:creator><![CDATA[lt.dan]]></dc:creator>
		<pubDate>Fri, 15 Mar 2013 03:38:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=144242#comment-189654</guid>

					<description><![CDATA[I must say that there is something fundamentally wrong with this. Many industries would crap their pants if this happened to them. So why is it so acceptable in the gaming industry? I think companies like game stop should have to pay royalties to the companies if they are selling their games.]]></description>
			<content:encoded><![CDATA[<p>I must say that there is something fundamentally wrong with this. Many industries would crap their pants if this happened to them. So why is it so acceptable in the gaming industry? I think companies like game stop should have to pay royalties to the companies if they are selling their games.</p>
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