<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>
	Comments on: Xbox One Cloud Can Save A Lot More Memory &#038; CPU Processing, May Improve Pathfinding AI	</title>
	<atom:link href="https://gamingbolt.com/xbox-one-cloud-can-save-a-lot-more-memory-cpu-processing-may-improve-pathfinding-ai/feed" rel="self" type="application/rss+xml" />
	<link>https://gamingbolt.com/xbox-one-cloud-can-save-a-lot-more-memory-cpu-processing-may-improve-pathfinding-ai</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Sun, 13 Jul 2014 16:09:00 +0000</lastBuildDate>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.9.4</generator>
	<item>
		<title>
		By: hesoyamdonMonster		</title>
		<link>https://gamingbolt.com/xbox-one-cloud-can-save-a-lot-more-memory-cpu-processing-may-improve-pathfinding-ai#comment-237506</link>

		<dc:creator><![CDATA[hesoyamdonMonster]]></dc:creator>
		<pubDate>Sun, 13 Jul 2014 16:09:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=202613#comment-237506</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/xbox-one-cloud-can-save-a-lot-more-memory-cpu-processing-may-improve-pathfinding-ai#comment-237482&quot;&gt;Failz&lt;/a&gt;.

yes your right i am looking at negatives side of cloud gaming and yaa its is assumption, if what all i have doesnt happen i will be very happy. Developer like EA are trying out different ways to rip us off and to stop to piracy, so time will come when all our game will require internet, but they will name it something else rather than DRM.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/xbox-one-cloud-can-save-a-lot-more-memory-cpu-processing-may-improve-pathfinding-ai#comment-237482">Failz</a>.</p>
<p>yes your right i am looking at negatives side of cloud gaming and yaa its is assumption, if what all i have doesnt happen i will be very happy. Developer like EA are trying out different ways to rip us off and to stop to piracy, so time will come when all our game will require internet, but they will name it something else rather than DRM.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Mark		</title>
		<link>https://gamingbolt.com/xbox-one-cloud-can-save-a-lot-more-memory-cpu-processing-may-improve-pathfinding-ai#comment-237500</link>

		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Sun, 13 Jul 2014 14:13:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=202613#comment-237500</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/xbox-one-cloud-can-save-a-lot-more-memory-cpu-processing-may-improve-pathfinding-ai#comment-237493&quot;&gt;HisDivineOrder&lt;/a&gt;.

What were their specs anyway? Lol]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/xbox-one-cloud-can-save-a-lot-more-memory-cpu-processing-may-improve-pathfinding-ai#comment-237493">HisDivineOrder</a>.</p>
<p>What were their specs anyway? Lol</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Mark		</title>
		<link>https://gamingbolt.com/xbox-one-cloud-can-save-a-lot-more-memory-cpu-processing-may-improve-pathfinding-ai#comment-237499</link>

		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Sun, 13 Jul 2014 14:11:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=202613#comment-237499</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/xbox-one-cloud-can-save-a-lot-more-memory-cpu-processing-may-improve-pathfinding-ai#comment-237493&quot;&gt;HisDivineOrder&lt;/a&gt;.

To me, comparing these 2 systems is like SNES and Genesis! Lol.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/xbox-one-cloud-can-save-a-lot-more-memory-cpu-processing-may-improve-pathfinding-ai#comment-237493">HisDivineOrder</a>.</p>
<p>To me, comparing these 2 systems is like SNES and Genesis! Lol.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Mark		</title>
		<link>https://gamingbolt.com/xbox-one-cloud-can-save-a-lot-more-memory-cpu-processing-may-improve-pathfinding-ai#comment-237498</link>

		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Sun, 13 Jul 2014 13:48:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=202613#comment-237498</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/xbox-one-cloud-can-save-a-lot-more-memory-cpu-processing-may-improve-pathfinding-ai#comment-237491&quot;&gt;bardock5151&lt;/a&gt;.

People don&#039;t get that cloud compute is being used everyday. And that regardless of bandwidth, algorithyms (cpu based) are smaller data packets than graphics based packets across the net. I remember reading about Respawn saying most of the gaming industry didn&#039;t think they&#039;d develope a game based in the cloud (servers). Afterward, they stated there were a number of studios knocking on Microsoft&#039;s door. Lol. 

It&#039;s on the net somewhere. Anyway, cloud services are making boatloads of money and helping many big and small business using workstations for compute, daily. There&#039;s huge bonuses for getting gamers on cloud games (Titanfall), for platform holders and developers. The cloud took alot of stress off Respawn because of the finances needed to keep an infrastructure up. And less piracy for MS. 

People had better believe Amazon and Google&#039;s soon to be released consoles will be using their cloud servers for compute in gaming. Some of these journalists think those micro consoles need a ton of hardware to consider them next gen, but that is the point of compute. All that u really need in ur device is an HD Decoder, according to Square Enix&#039;s Red Flare cloud page. ]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/xbox-one-cloud-can-save-a-lot-more-memory-cpu-processing-may-improve-pathfinding-ai#comment-237491">bardock5151</a>.</p>
<p>People don&#8217;t get that cloud compute is being used everyday. And that regardless of bandwidth, algorithyms (cpu based) are smaller data packets than graphics based packets across the net. I remember reading about Respawn saying most of the gaming industry didn&#8217;t think they&#8217;d develope a game based in the cloud (servers). Afterward, they stated there were a number of studios knocking on Microsoft&#8217;s door. Lol. </p>
<p>It&#8217;s on the net somewhere. Anyway, cloud services are making boatloads of money and helping many big and small business using workstations for compute, daily. There&#8217;s huge bonuses for getting gamers on cloud games (Titanfall), for platform holders and developers. The cloud took alot of stress off Respawn because of the finances needed to keep an infrastructure up. And less piracy for MS. </p>
<p>People had better believe Amazon and Google&#8217;s soon to be released consoles will be using their cloud servers for compute in gaming. Some of these journalists think those micro consoles need a ton of hardware to consider them next gen, but that is the point of compute. All that u really need in ur device is an HD Decoder, according to Square Enix&#8217;s Red Flare cloud page. </p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: bardock5151		</title>
		<link>https://gamingbolt.com/xbox-one-cloud-can-save-a-lot-more-memory-cpu-processing-may-improve-pathfinding-ai#comment-237497</link>

		<dc:creator><![CDATA[bardock5151]]></dc:creator>
		<pubDate>Sun, 13 Jul 2014 12:43:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=202613#comment-237497</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/xbox-one-cloud-can-save-a-lot-more-memory-cpu-processing-may-improve-pathfinding-ai#comment-237493&quot;&gt;HisDivineOrder&lt;/a&gt;.

The possibilities and capabilities of this tech could be far more important to performance than we think though. I put my expectations at a more populated, interactive and engaging game world, you know bigger and better destruction, smarter and more numerous NPC&#039;s. At least for 1st party this is a highly likely outcome, another possible situation is a pc and xbox shared exclusive based on what has been said about dx12 with easier porting and all. And multiplatform games are marginally better on ps4 but this tech could sway alot of people over to the green camp once its fully running. Just like how it took ps3 quite a few years to actually come up to somewhere near how Sony hyped  it and put some good benchmarks on the table.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/xbox-one-cloud-can-save-a-lot-more-memory-cpu-processing-may-improve-pathfinding-ai#comment-237493">HisDivineOrder</a>.</p>
<p>The possibilities and capabilities of this tech could be far more important to performance than we think though. I put my expectations at a more populated, interactive and engaging game world, you know bigger and better destruction, smarter and more numerous NPC&#8217;s. At least for 1st party this is a highly likely outcome, another possible situation is a pc and xbox shared exclusive based on what has been said about dx12 with easier porting and all. And multiplatform games are marginally better on ps4 but this tech could sway alot of people over to the green camp once its fully running. Just like how it took ps3 quite a few years to actually come up to somewhere near how Sony hyped  it and put some good benchmarks on the table.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: HisDivineOrder		</title>
		<link>https://gamingbolt.com/xbox-one-cloud-can-save-a-lot-more-memory-cpu-processing-may-improve-pathfinding-ai#comment-237493</link>

		<dc:creator><![CDATA[HisDivineOrder]]></dc:creator>
		<pubDate>Sun, 13 Jul 2014 12:20:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=202613#comment-237493</guid>

					<description><![CDATA[Kinda irrelevant for any multiplatform game UNLESS the solution is done in a multiplatform kinda way.


Given the performance advantage the PS4 has, exclusives will still favor PS4.  Multiplatform games will favor PS4.


Yeah.  Best case for Xbox One it catches up, most common case it lags behind in resolution and framerate.]]></description>
			<content:encoded><![CDATA[<p>Kinda irrelevant for any multiplatform game UNLESS the solution is done in a multiplatform kinda way.</p>
<p>Given the performance advantage the PS4 has, exclusives will still favor PS4.  Multiplatform games will favor PS4.</p>
<p>Yeah.  Best case for Xbox One it catches up, most common case it lags behind in resolution and framerate.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: bardock5151		</title>
		<link>https://gamingbolt.com/xbox-one-cloud-can-save-a-lot-more-memory-cpu-processing-may-improve-pathfinding-ai#comment-237491</link>

		<dc:creator><![CDATA[bardock5151]]></dc:creator>
		<pubDate>Sun, 13 Jul 2014 09:47:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=202613#comment-237491</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/xbox-one-cloud-can-save-a-lot-more-memory-cpu-processing-may-improve-pathfinding-ai#comment-237488&quot;&gt;Jecht_Sin&lt;/a&gt;.

Okay one thing AIDS is not something to trivialise by bringing it to try and prove your opinion. Next they have proved server co processing works with titanfall the ai reaction time is the same as a humans reaction time, its actually slowed down a bit as a computer reacts faster than we can. The ai has also been purposely turned down to leave it accessible to more players, you know to give people a high so as they keep coming back wether or not they do Is another matter. So we can all cross ai computation off the list and wait for the next milestone. Anyone 30 years ago if you told them that we all have phones with touch screens with the ability to play graphically  and mechanically better games on them they&#039;d tell you your full of it, but somebody somewhere thought it up and made what others thought impossible possible. Also look at the rapid advancements being made with server tech and GPU&#039;s, they are far from a standstill yet CPU&#039;s are stalling and that&#039;s where all these different ideas and workarounds come from trying to give us all a better experience in whatever form of computing we desire. So please stop &quot;telling&quot; everybody its not going to be what they say it could be and just enjoy the ride.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/xbox-one-cloud-can-save-a-lot-more-memory-cpu-processing-may-improve-pathfinding-ai#comment-237488">Jecht_Sin</a>.</p>
<p>Okay one thing AIDS is not something to trivialise by bringing it to try and prove your opinion. Next they have proved server co processing works with titanfall the ai reaction time is the same as a humans reaction time, its actually slowed down a bit as a computer reacts faster than we can. The ai has also been purposely turned down to leave it accessible to more players, you know to give people a high so as they keep coming back wether or not they do Is another matter. So we can all cross ai computation off the list and wait for the next milestone. Anyone 30 years ago if you told them that we all have phones with touch screens with the ability to play graphically  and mechanically better games on them they&#8217;d tell you your full of it, but somebody somewhere thought it up and made what others thought impossible possible. Also look at the rapid advancements being made with server tech and GPU&#8217;s, they are far from a standstill yet CPU&#8217;s are stalling and that&#8217;s where all these different ideas and workarounds come from trying to give us all a better experience in whatever form of computing we desire. So please stop &#8220;telling&#8221; everybody its not going to be what they say it could be and just enjoy the ride.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Jecht_Sin		</title>
		<link>https://gamingbolt.com/xbox-one-cloud-can-save-a-lot-more-memory-cpu-processing-may-improve-pathfinding-ai#comment-237489</link>

		<dc:creator><![CDATA[Jecht_Sin]]></dc:creator>
		<pubDate>Sun, 13 Jul 2014 09:19:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=202613#comment-237489</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/xbox-one-cloud-can-save-a-lot-more-memory-cpu-processing-may-improve-pathfinding-ai#comment-237480&quot;&gt;Failz&lt;/a&gt;.

Yup. And they all complain about lag.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/xbox-one-cloud-can-save-a-lot-more-memory-cpu-processing-may-improve-pathfinding-ai#comment-237480">Failz</a>.</p>
<p>Yup. And they all complain about lag.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Jecht_Sin		</title>
		<link>https://gamingbolt.com/xbox-one-cloud-can-save-a-lot-more-memory-cpu-processing-may-improve-pathfinding-ai#comment-237488</link>

		<dc:creator><![CDATA[Jecht_Sin]]></dc:creator>
		<pubDate>Sun, 13 Jul 2014 09:18:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=202613#comment-237488</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/xbox-one-cloud-can-save-a-lot-more-memory-cpu-processing-may-improve-pathfinding-ai#comment-237469&quot;&gt;bardock5151&lt;/a&gt;.

Yeah that&#039;s all they do indeed: they tell. What about actually showing something? I&#039;ve found the cure for cancer and AIDS, you know.. Just Wait!!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/xbox-one-cloud-can-save-a-lot-more-memory-cpu-processing-may-improve-pathfinding-ai#comment-237469">bardock5151</a>.</p>
<p>Yeah that&#8217;s all they do indeed: they tell. What about actually showing something? I&#8217;ve found the cure for cancer and AIDS, you know.. Just Wait!!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: bardock5151		</title>
		<link>https://gamingbolt.com/xbox-one-cloud-can-save-a-lot-more-memory-cpu-processing-may-improve-pathfinding-ai#comment-237487</link>

		<dc:creator><![CDATA[bardock5151]]></dc:creator>
		<pubDate>Sun, 13 Jul 2014 07:58:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=202613#comment-237487</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/xbox-one-cloud-can-save-a-lot-more-memory-cpu-processing-may-improve-pathfinding-ai#comment-237467&quot;&gt;hesoyamdonMonster&lt;/a&gt;.

Sony is pushing from another direction with ps now with full games streamed to you, whereas Microsoft is aiming to compliment local hardware with server support.
 PC is going to fold the same way seeing as publishers will push for it, just look at the rise of mmo&#039;s can&#039;t pirate those. The biggest DRM push started with pc being relatively open and accessible compared to a watched and locked platform, PC just isn&#039;t the safest bet for publishers to make money anymore not for a long time.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/xbox-one-cloud-can-save-a-lot-more-memory-cpu-processing-may-improve-pathfinding-ai#comment-237467">hesoyamdonMonster</a>.</p>
<p>Sony is pushing from another direction with ps now with full games streamed to you, whereas Microsoft is aiming to compliment local hardware with server support.<br />
 PC is going to fold the same way seeing as publishers will push for it, just look at the rise of mmo&#8217;s can&#8217;t pirate those. The biggest DRM push started with pc being relatively open and accessible compared to a watched and locked platform, PC just isn&#8217;t the safest bet for publishers to make money anymore not for a long time.</p>
]]></content:encoded>
		
			</item>
	</channel>
</rss>
