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	<title>
	Comments on: Xbox One: Cloud Can Use Ray-Tracing, No Milo &#038; Kate Reboot, And Install Times	</title>
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	<link>https://gamingbolt.com/xbox-one-cloud-can-use-ray-tracing-no-milo-kate-reboot-and-install-times</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Sun, 09 Mar 2014 22:38:00 +0000</lastBuildDate>
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		<title>
		By: Al Simons		</title>
		<link>https://gamingbolt.com/xbox-one-cloud-can-use-ray-tracing-no-milo-kate-reboot-and-install-times#comment-218114</link>

		<dc:creator><![CDATA[Al Simons]]></dc:creator>
		<pubDate>Sun, 09 Mar 2014 22:38:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=188475#comment-218114</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/xbox-one-cloud-can-use-ray-tracing-no-milo-kate-reboot-and-install-times#comment-217456&quot;&gt;Ricky Jakobsen&lt;/a&gt;.

yeah my mistake, i thought the whole fuss was download speeds.My mistake]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/xbox-one-cloud-can-use-ray-tracing-no-milo-kate-reboot-and-install-times#comment-217456">Ricky Jakobsen</a>.</p>
<p>yeah my mistake, i thought the whole fuss was download speeds.My mistake</p>
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		<title>
		By: Eagles83		</title>
		<link>https://gamingbolt.com/xbox-one-cloud-can-use-ray-tracing-no-milo-kate-reboot-and-install-times#comment-217734</link>

		<dc:creator><![CDATA[Eagles83]]></dc:creator>
		<pubDate>Fri, 07 Mar 2014 16:53:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=188475#comment-217734</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/xbox-one-cloud-can-use-ray-tracing-no-milo-kate-reboot-and-install-times#comment-217606&quot;&gt;Al Simons&lt;/a&gt;.

Your new comment is awaiting moderation but I wanted to go ahead and respond.

Ok you are misconstruing my words and now I do not believe that you are a programmer. I pointed out a couple of games that use up to 8 cores because it allows things to scale.......things like AI. Of course graphics related tasks run on the GPU but there are still CPU related game tasks. I don&#039;t buy for a second that you are a programmer based on your response but I admitted at the beginning that I wasn&#039;t a game developer. I use VB.net for business applications and not C++ where you have to actually manage the memory footprint instead of having automatic garbage cleanup.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/xbox-one-cloud-can-use-ray-tracing-no-milo-kate-reboot-and-install-times#comment-217606">Al Simons</a>.</p>
<p>Your new comment is awaiting moderation but I wanted to go ahead and respond.</p>
<p>Ok you are misconstruing my words and now I do not believe that you are a programmer. I pointed out a couple of games that use up to 8 cores because it allows things to scale&#8230;&#8230;.things like AI. Of course graphics related tasks run on the GPU but there are still CPU related game tasks. I don&#8217;t buy for a second that you are a programmer based on your response but I admitted at the beginning that I wasn&#8217;t a game developer. I use VB.net for business applications and not C++ where you have to actually manage the memory footprint instead of having automatic garbage cleanup.</p>
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		<title>
		By: carol argo		</title>
		<link>https://gamingbolt.com/xbox-one-cloud-can-use-ray-tracing-no-milo-kate-reboot-and-install-times#comment-217636</link>

		<dc:creator><![CDATA[carol argo]]></dc:creator>
		<pubDate>Thu, 06 Mar 2014 16:51:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=188475#comment-217636</guid>

					<description><![CDATA[I all give a try :fast Fourier transform!its used everywhere right?scientist even released a new version in 2014 .sparse fast fourier transform(newest being 100x improvement)how much resource does old fast Fourier transform use today ?without offloading possibility! Lets assume ms or any other in the gaming industry that do multiplayer and twitchplan to use the new sparse fast Fourier transform and calculate this on server !what would work harder?network card?so?it doesn&#039;t mean everything is offloaded just the stuff that take forever to compute .fast Fourier transform is one!how many like this are there ?3?4?]]></description>
			<content:encoded><![CDATA[<p>I all give a try :fast Fourier transform!its used everywhere right?scientist even released a new version in 2014 .sparse fast fourier transform(newest being 100x improvement)how much resource does old fast Fourier transform use today ?without offloading possibility! Lets assume ms or any other in the gaming industry that do multiplayer and twitchplan to use the new sparse fast Fourier transform and calculate this on server !what would work harder?network card?so?it doesn&#8217;t mean everything is offloaded just the stuff that take forever to compute .fast Fourier transform is one!how many like this are there ?3?4?</p>
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		<title>
		By: Eagles83		</title>
		<link>https://gamingbolt.com/xbox-one-cloud-can-use-ray-tracing-no-milo-kate-reboot-and-install-times#comment-217617</link>

		<dc:creator><![CDATA[Eagles83]]></dc:creator>
		<pubDate>Thu, 06 Mar 2014 13:27:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=188475#comment-217617</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/xbox-one-cloud-can-use-ray-tracing-no-milo-kate-reboot-and-install-times#comment-217606&quot;&gt;Al Simons&lt;/a&gt;.

You don&#039;t have a clue what you are talking about.  Several games use more than 2 cores which is why they are able to keep up with the Intel cpu&#039;s that have less cores but higher thread performance per core.  Far Cry 3 and Crysis 3 are a couple of examples of last gen PC games that use up to 8 cores if you have them.  Now that the new consoles have 8 core cpus this is going to be far more common going forward.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/xbox-one-cloud-can-use-ray-tracing-no-milo-kate-reboot-and-install-times#comment-217606">Al Simons</a>.</p>
<p>You don&#8217;t have a clue what you are talking about.  Several games use more than 2 cores which is why they are able to keep up with the Intel cpu&#8217;s that have less cores but higher thread performance per core.  Far Cry 3 and Crysis 3 are a couple of examples of last gen PC games that use up to 8 cores if you have them.  Now that the new consoles have 8 core cpus this is going to be far more common going forward.</p>
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		<title>
		By: iAmJimmyShaker		</title>
		<link>https://gamingbolt.com/xbox-one-cloud-can-use-ray-tracing-no-milo-kate-reboot-and-install-times#comment-217611</link>

		<dc:creator><![CDATA[iAmJimmyShaker]]></dc:creator>
		<pubDate>Thu, 06 Mar 2014 11:53:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=188475#comment-217611</guid>

					<description><![CDATA[Some of you may not know this already but you can dramatically reduce the install times on Xbox One simply by disconnecting your console from your network.  I installed BF4 in 20 minutes this way.  You&#039;re welcome ;-)]]></description>
			<content:encoded><![CDATA[<p>Some of you may not know this already but you can dramatically reduce the install times on Xbox One simply by disconnecting your console from your network.  I installed BF4 in 20 minutes this way.  You&#8217;re welcome 😉</p>
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		<title>
		By: Al Simons		</title>
		<link>https://gamingbolt.com/xbox-one-cloud-can-use-ray-tracing-no-milo-kate-reboot-and-install-times#comment-217606</link>

		<dc:creator><![CDATA[Al Simons]]></dc:creator>
		<pubDate>Thu, 06 Mar 2014 10:52:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=188475#comment-217606</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/xbox-one-cloud-can-use-ray-tracing-no-milo-kate-reboot-and-install-times#comment-217562&quot;&gt;Eagles83&lt;/a&gt;.

Doesnt make any sense because an average game doesn&#039;t use multithreading.Games are gpu dependent and do not use more than 2 cores....you sure you are an IT and a programmer?]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/xbox-one-cloud-can-use-ray-tracing-no-milo-kate-reboot-and-install-times#comment-217562">Eagles83</a>.</p>
<p>Doesnt make any sense because an average game doesn&#8217;t use multithreading.Games are gpu dependent and do not use more than 2 cores&#8230;.you sure you are an IT and a programmer?</p>
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		<title>
		By: TrstMEiKWmr3thnU		</title>
		<link>https://gamingbolt.com/xbox-one-cloud-can-use-ray-tracing-no-milo-kate-reboot-and-install-times#comment-217589</link>

		<dc:creator><![CDATA[TrstMEiKWmr3thnU]]></dc:creator>
		<pubDate>Thu, 06 Mar 2014 03:40:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=188475#comment-217589</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/xbox-one-cloud-can-use-ray-tracing-no-milo-kate-reboot-and-install-times#comment-217103&quot;&gt;Mikeherp Derp&lt;/a&gt;.

You act like it is the cloud that is going to make the graphics better in itself, and that just isn&#039;t how it works.  You free up processing power for your device in this case Xbox One, by letting the servers do the processing for you.  If AI and physics are done in the cloud you are freeing up CPU power- by freeing up CPU power you can increase the frame rate.  By doing weather effects and stuff like that in the cloud; then you are freeing up GPU power... any calculation you can offload into the cloud lets the hardware have a higher capability on its end.  If the internet gets faster in 5yrs as I am sure MS expects it too the Xbox One will to get more powerful.  If it can do Ray Tracing, then the PS4 is going to loose on the graphics end down the line.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/xbox-one-cloud-can-use-ray-tracing-no-milo-kate-reboot-and-install-times#comment-217103">Mikeherp Derp</a>.</p>
<p>You act like it is the cloud that is going to make the graphics better in itself, and that just isn&#8217;t how it works.  You free up processing power for your device in this case Xbox One, by letting the servers do the processing for you.  If AI and physics are done in the cloud you are freeing up CPU power- by freeing up CPU power you can increase the frame rate.  By doing weather effects and stuff like that in the cloud; then you are freeing up GPU power&#8230; any calculation you can offload into the cloud lets the hardware have a higher capability on its end.  If the internet gets faster in 5yrs as I am sure MS expects it too the Xbox One will to get more powerful.  If it can do Ray Tracing, then the PS4 is going to loose on the graphics end down the line.</p>
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		<title>
		By: Eagles83		</title>
		<link>https://gamingbolt.com/xbox-one-cloud-can-use-ray-tracing-no-milo-kate-reboot-and-install-times#comment-217563</link>

		<dc:creator><![CDATA[Eagles83]]></dc:creator>
		<pubDate>Thu, 06 Mar 2014 00:49:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=188475#comment-217563</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/xbox-one-cloud-can-use-ray-tracing-no-milo-kate-reboot-and-install-times#comment-217484&quot;&gt;YOUDIEMOFO&lt;/a&gt;.

Well remember they were asked about if the system could do it and didn&#039;t announce that the cloud could do this processing.  He also didn&#039;t say for sure that it could right now........he only said it showed promise.  Not sure how that is a lie.  I think this was something that was blown out of proportion.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/xbox-one-cloud-can-use-ray-tracing-no-milo-kate-reboot-and-install-times#comment-217484">YOUDIEMOFO</a>.</p>
<p>Well remember they were asked about if the system could do it and didn&#8217;t announce that the cloud could do this processing.  He also didn&#8217;t say for sure that it could right now&#8230;&#8230;..he only said it showed promise.  Not sure how that is a lie.  I think this was something that was blown out of proportion.</p>
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		<title>
		By: Eagles83		</title>
		<link>https://gamingbolt.com/xbox-one-cloud-can-use-ray-tracing-no-milo-kate-reboot-and-install-times#comment-217562</link>

		<dc:creator><![CDATA[Eagles83]]></dc:creator>
		<pubDate>Thu, 06 Mar 2014 00:48:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=188475#comment-217562</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/xbox-one-cloud-can-use-ray-tracing-no-milo-kate-reboot-and-install-times#comment-217455&quot;&gt;Al Simons&lt;/a&gt;.

True that simply stating that I am a programmer doesn&#039;t instantly give me credibility in an argument but I wanted to show that at least I have an IT background and I wanted to see what the other guy was going to come back with.  However you are incorrect that being a programmer doesn&#039;t relate to the topic of splitting compute cycles between two different hardware resources.  If the cloud is going to be used to render non-intensive tasks like Microsoft originally suggested, then the game would have to be programmed in such a way to separate those threads.  Send some the the console and some to the servers.  This would require programming as it isn&#039;t just something that is handled by the hardware alone.


Having said all of that I primarily agree with you that any kind of intensive rendering is at least a few years away.  What I wouldn&#039;t state as impossible however is for small pieces of the code to be rendered on the server for objects in the background in a game or AI characters.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/xbox-one-cloud-can-use-ray-tracing-no-milo-kate-reboot-and-install-times#comment-217455">Al Simons</a>.</p>
<p>True that simply stating that I am a programmer doesn&#8217;t instantly give me credibility in an argument but I wanted to show that at least I have an IT background and I wanted to see what the other guy was going to come back with.  However you are incorrect that being a programmer doesn&#8217;t relate to the topic of splitting compute cycles between two different hardware resources.  If the cloud is going to be used to render non-intensive tasks like Microsoft originally suggested, then the game would have to be programmed in such a way to separate those threads.  Send some the the console and some to the servers.  This would require programming as it isn&#8217;t just something that is handled by the hardware alone.</p>
<p>Having said all of that I primarily agree with you that any kind of intensive rendering is at least a few years away.  What I wouldn&#8217;t state as impossible however is for small pieces of the code to be rendered on the server for objects in the background in a game or AI characters.</p>
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		<title>
		By: Al Simons		</title>
		<link>https://gamingbolt.com/xbox-one-cloud-can-use-ray-tracing-no-milo-kate-reboot-and-install-times#comment-217551</link>

		<dc:creator><![CDATA[Al Simons]]></dc:creator>
		<pubDate>Wed, 05 Mar 2014 21:34:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=188475#comment-217551</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/xbox-one-cloud-can-use-ray-tracing-no-milo-kate-reboot-and-install-times#comment-217269&quot;&gt;Matthews John&lt;/a&gt;.

lol take a look back at the e3 booths, they were running pcs.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/xbox-one-cloud-can-use-ray-tracing-no-milo-kate-reboot-and-install-times#comment-217269">Matthews John</a>.</p>
<p>lol take a look back at the e3 booths, they were running pcs.</p>
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