Xbox One: Cloud Can Use Ray-Tracing, No Milo & Kate Reboot, And Install Times

Corporate VP of Microsoft Game Studios Phil Spencer has much to say.

Posted By | On 02nd, Mar. 2014

xbox one amd

Microsoft Game Studios corporate VP Phil Spencer has offered some interesting new details on the future of the Xbox One, especially regarding the potential behind its Cloud computing service.

On being asked whether the Cloud could be used for ray-tracing in the future, Spencer said, “We’ve done experiments with real-time ray-tracing. A ton of potential with this tech, amazing visuals.”

Unfortunately, despite Microsoft revisiting franchises like Fable and Gears of War, Milo & Kate won’t be reappearing. “Sorry, no Milo & Kate reboot.”

The central idea seemed good at first but according to Spencer, “Idea was compelling and we learned a lot creatively but we struggled to get a full game out of it.”

Finally, Spencer said that the Xbox One has to improve on its install times. On being told by a user that he shouldn’t have to pick up a game only to go home and wait an hour for it to install, Spencer replied, “I agree, we have to do better with install times.”

What are your thoughts? Want to see M&K back with a blast? Interested in what the future holds for Xbox One’s Cloud? Want faster install times? Let us know in the comments.


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