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	Comments on: Xbox One Easier To Program But PS4 Seems More Powerful &#8211; White Night Dev	</title>
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		<title>
		By: Five5x		</title>
		<link>https://gamingbolt.com/xbox-one-easier-to-program-but-ps4-seems-more-powerful-white-night-dev#comment-253833</link>

		<dc:creator><![CDATA[Five5x]]></dc:creator>
		<pubDate>Mon, 23 Mar 2015 01:28:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=225446#comment-253833</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/xbox-one-easier-to-program-but-ps4-seems-more-powerful-white-night-dev#comment-252844&quot;&gt;TheWayItsMeantToBePlayed&lt;/a&gt;.

Not as insecure as most PC gamers. When you have no life or real friends, your computer will always be there to make your life complete. #PCmasturbaterace!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/xbox-one-easier-to-program-but-ps4-seems-more-powerful-white-night-dev#comment-252844">TheWayItsMeantToBePlayed</a>.</p>
<p>Not as insecure as most PC gamers. When you have no life or real friends, your computer will always be there to make your life complete. #PCmasturbaterace!</p>
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		<title>
		By: oskamikey		</title>
		<link>https://gamingbolt.com/xbox-one-easier-to-program-but-ps4-seems-more-powerful-white-night-dev#comment-252957</link>

		<dc:creator><![CDATA[oskamikey]]></dc:creator>
		<pubDate>Sun, 15 Mar 2015 23:44:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=225446#comment-252957</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/xbox-one-easier-to-program-but-ps4-seems-more-powerful-white-night-dev#comment-252894&quot;&gt;bardock5151&lt;/a&gt;.

Got to be honest with you; I haven&#039;t noticed any framerate drops or screen tearing on the PS4 version. And I say that as a complete neutral. If they do occur, then they do so infrequently and so rarely that I never notice them. I think this is something sites like Digital Foundry report as a superficial issue and then Xbox fans latch on to it and make it out to be much worse than it is. The same way PS4 fans do with resolution. But having now played both, the PS4 version is superior aesthetically and if it does drop frames, like I said; I haven&#039;t noticed. Other than that they both play exactly the same, although I slightly prefer the Xbox pad.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/xbox-one-easier-to-program-but-ps4-seems-more-powerful-white-night-dev#comment-252894">bardock5151</a>.</p>
<p>Got to be honest with you; I haven&#8217;t noticed any framerate drops or screen tearing on the PS4 version. And I say that as a complete neutral. If they do occur, then they do so infrequently and so rarely that I never notice them. I think this is something sites like Digital Foundry report as a superficial issue and then Xbox fans latch on to it and make it out to be much worse than it is. The same way PS4 fans do with resolution. But having now played both, the PS4 version is superior aesthetically and if it does drop frames, like I said; I haven&#8217;t noticed. Other than that they both play exactly the same, although I slightly prefer the Xbox pad.</p>
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		<title>
		By: bardock5151		</title>
		<link>https://gamingbolt.com/xbox-one-easier-to-program-but-ps4-seems-more-powerful-white-night-dev#comment-252894</link>

		<dc:creator><![CDATA[bardock5151]]></dc:creator>
		<pubDate>Sun, 15 Mar 2015 04:07:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=225446#comment-252894</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/xbox-one-easier-to-program-but-ps4-seems-more-powerful-white-night-dev#comment-252833&quot;&gt;oskamikey&lt;/a&gt;.

Dragon age is the perfect example of &quot;what&#039;s your flavour&quot;. Frame rate, or resolution? X1 has &quot;a virtually locked 30 fps&quot;, meanwhile the PS4 tends to fluctuate and suffers more screen tearing thanks to dropping more consistently below 30 fps.
The PS4 has the resolution advantage, which is a difference but less annoying to me than a torn screen with dropped frames. The only other advantage the PS4 has is a slight boost to tessellation, and considering the console implementation is poor at best, it makes little difference.
Frame rate or resolution? If you want both, go for the PC.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/xbox-one-easier-to-program-but-ps4-seems-more-powerful-white-night-dev#comment-252833">oskamikey</a>.</p>
<p>Dragon age is the perfect example of &#8220;what&#8217;s your flavour&#8221;. Frame rate, or resolution? X1 has &#8220;a virtually locked 30 fps&#8221;, meanwhile the PS4 tends to fluctuate and suffers more screen tearing thanks to dropping more consistently below 30 fps.<br />
The PS4 has the resolution advantage, which is a difference but less annoying to me than a torn screen with dropped frames. The only other advantage the PS4 has is a slight boost to tessellation, and considering the console implementation is poor at best, it makes little difference.<br />
Frame rate or resolution? If you want both, go for the PC.</p>
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		<title>
		By: Graeme Willy		</title>
		<link>https://gamingbolt.com/xbox-one-easier-to-program-but-ps4-seems-more-powerful-white-night-dev#comment-252849</link>

		<dc:creator><![CDATA[Graeme Willy]]></dc:creator>
		<pubDate>Sat, 14 Mar 2015 13:47:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=225446#comment-252849</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/xbox-one-easier-to-program-but-ps4-seems-more-powerful-white-night-dev#comment-252763&quot;&gt;William Perdomo&lt;/a&gt;.

I think what the article is attempting to explain, is what I had been explaining for a long time now...just like on the PC side of things, the software is what determines how much of that hardware is leveraged. This is why developers always refer to specification advantages, as &quot;theoretical performance.&quot; The dev may not choose to leverage its assets, first and foremost, but also, the tools might not allow it so easily.  It&#039;s about the tools and the final product and how they make use of that system. On paper, the PS4 is clearly the more superior in terms of Raw power...with exception to the CPU, which all consoles (including the 360 and PS3) were benchmarked and the order of superiority there, goes; Xbox One, PS3, PS4, 360...this is interesting because when you have a more capable GPU want plenty of CPU to avoid CPU/ GPU in-balancing...meaning, if your GPU is too fast for your CPU, it issues too many draw calls requests to the CPU and it can&#039;t keep up. It&#039;s a train wreck, I call it. Your CPu gets flooded in calls and suddenly you end up with the worse stutter. I wonder how much of an in-balance there is here and if it has forced Sony to put a leash on the GPU&#039;s full capabilities. This could be why we&#039;re not seeing 40% differences in graphics between these two consoles, but more like 10% or lower. Note resolution is not graphics, it&#039;s picture quality. Graphics are things like Tessellation, water reflections, lighting and shadowing....this sort of in-balance happens on PC all the time, namely to new PC gamers. They buy a card and they get slow performance and think it&#039;s their card, so they go with another manufacturer and run into the same problem...upgrade the CPU!

Anyway, I&#039;m surprised that we always act surprised about this.  Since the advent of the Xbox brand, he Xbox has been the easiest console to get the most out of, this was even true during the 360, which didn&#039;t even use a Windows compatible x86 processor. The reason these consoles have historically been easier to develop for is because most developers already knows how to develop for PC! And these Microsoft consoles use PC SDK&#039;s e.g. XNA etc.

I am also always amused on how locked in everyone is on graphics. CPU has a lot to do with what would appear to be graphics; enemy count on screen, AI, particle effects etc. The Xbox One already had the most powerful processor, sitting on 5 billion transistors(compared to the PS4&#039;s 3-3.5billion and then they went and overclocked it slightly. Back in 2003, I built a PC and for the first time, I used a top end sound card and was blown away at how much more audio made a difference vs. graphics. My eyes were opened. Imaging my surprise when I pop on my headsets and I can here every, single, little thing in DOOM 3, Unreal etc. This is another place the Xbox has even the PC! The audio block on the X1 has 8 processing cores, my PC&#039;s SoundBlaster Z Recon has only 4!
Make no mistake, I&#039;m not an Xbox One fanboy, I&#039;m just a fanboy of technology and can appreciate all aspects of hardware. Unfortunately, the PS4 is little more than a PC and I already know PC&#039;s. Even the PS4&#039;s hidden GPGPU CU&#039;s(that are thus far, still unused), is little more than a PC concept. Meanwhile, the move engines/ command processors in the X1, which is Microsoft&#039;s solution to HUMA, but also additional offload resources are also, thus far, unused...and we have not seen this sort of tech in PC as of yet. Should be interesting to see how all this comes together, come DX12. By far, from a tech enthusiast point of view, the Xbox One has the more intricate and interesting architecture. Sure, it may not be cranking out RAW teraflops, but it&#039;s a well balanced design and will actually give PS4 a run for the money, once it matures.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/xbox-one-easier-to-program-but-ps4-seems-more-powerful-white-night-dev#comment-252763">William Perdomo</a>.</p>
<p>I think what the article is attempting to explain, is what I had been explaining for a long time now&#8230;just like on the PC side of things, the software is what determines how much of that hardware is leveraged. This is why developers always refer to specification advantages, as &#8220;theoretical performance.&#8221; The dev may not choose to leverage its assets, first and foremost, but also, the tools might not allow it so easily.  It&#8217;s about the tools and the final product and how they make use of that system. On paper, the PS4 is clearly the more superior in terms of Raw power&#8230;with exception to the CPU, which all consoles (including the 360 and PS3) were benchmarked and the order of superiority there, goes; Xbox One, PS3, PS4, 360&#8230;this is interesting because when you have a more capable GPU want plenty of CPU to avoid CPU/ GPU in-balancing&#8230;meaning, if your GPU is too fast for your CPU, it issues too many draw calls requests to the CPU and it can&#8217;t keep up. It&#8217;s a train wreck, I call it. Your CPu gets flooded in calls and suddenly you end up with the worse stutter. I wonder how much of an in-balance there is here and if it has forced Sony to put a leash on the GPU&#8217;s full capabilities. This could be why we&#8217;re not seeing 40% differences in graphics between these two consoles, but more like 10% or lower. Note resolution is not graphics, it&#8217;s picture quality. Graphics are things like Tessellation, water reflections, lighting and shadowing&#8230;.this sort of in-balance happens on PC all the time, namely to new PC gamers. They buy a card and they get slow performance and think it&#8217;s their card, so they go with another manufacturer and run into the same problem&#8230;upgrade the CPU!</p>
<p>Anyway, I&#8217;m surprised that we always act surprised about this.  Since the advent of the Xbox brand, he Xbox has been the easiest console to get the most out of, this was even true during the 360, which didn&#8217;t even use a Windows compatible x86 processor. The reason these consoles have historically been easier to develop for is because most developers already knows how to develop for PC! And these Microsoft consoles use PC SDK&#8217;s e.g. XNA etc.</p>
<p>I am also always amused on how locked in everyone is on graphics. CPU has a lot to do with what would appear to be graphics; enemy count on screen, AI, particle effects etc. The Xbox One already had the most powerful processor, sitting on 5 billion transistors(compared to the PS4&#8217;s 3-3.5billion and then they went and overclocked it slightly. Back in 2003, I built a PC and for the first time, I used a top end sound card and was blown away at how much more audio made a difference vs. graphics. My eyes were opened. Imaging my surprise when I pop on my headsets and I can here every, single, little thing in DOOM 3, Unreal etc. This is another place the Xbox has even the PC! The audio block on the X1 has 8 processing cores, my PC&#8217;s SoundBlaster Z Recon has only 4!<br />
Make no mistake, I&#8217;m not an Xbox One fanboy, I&#8217;m just a fanboy of technology and can appreciate all aspects of hardware. Unfortunately, the PS4 is little more than a PC and I already know PC&#8217;s. Even the PS4&#8217;s hidden GPGPU CU&#8217;s(that are thus far, still unused), is little more than a PC concept. Meanwhile, the move engines/ command processors in the X1, which is Microsoft&#8217;s solution to HUMA, but also additional offload resources are also, thus far, unused&#8230;and we have not seen this sort of tech in PC as of yet. Should be interesting to see how all this comes together, come DX12. By far, from a tech enthusiast point of view, the Xbox One has the more intricate and interesting architecture. Sure, it may not be cranking out RAW teraflops, but it&#8217;s a well balanced design and will actually give PS4 a run for the money, once it matures.</p>
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		<title>
		By: Orion Wolf		</title>
		<link>https://gamingbolt.com/xbox-one-easier-to-program-but-ps4-seems-more-powerful-white-night-dev#comment-252847</link>

		<dc:creator><![CDATA[Orion Wolf]]></dc:creator>
		<pubDate>Sat, 14 Mar 2015 13:41:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=225446#comment-252847</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/xbox-one-easier-to-program-but-ps4-seems-more-powerful-white-night-dev#comment-252813&quot;&gt;marc Berry&lt;/a&gt;.

The Radeon 7970 has a BW of “only” 288GB/s for 32 ROPs. 

Even than you would need 512 GB/s of BW (at 1Ghz) - that is at 64 bit HDR blending - to actually fully saturate 32 ROPS. So what was the idea here?

I don’t know if the 14+4 “balanced” (or the GPGPU) design rumor is true or not, but I have to wonder why did Sony go with such a design in the first place? 

Why crate a BW bottleneck? 

I seriously doubt they didn&#039;t know this would be the end result.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/xbox-one-easier-to-program-but-ps4-seems-more-powerful-white-night-dev#comment-252813">marc Berry</a>.</p>
<p>The Radeon 7970 has a BW of “only” 288GB/s for 32 ROPs. </p>
<p>Even than you would need 512 GB/s of BW (at 1Ghz) &#8211; that is at 64 bit HDR blending &#8211; to actually fully saturate 32 ROPS. So what was the idea here?</p>
<p>I don’t know if the 14+4 “balanced” (or the GPGPU) design rumor is true or not, but I have to wonder why did Sony go with such a design in the first place? </p>
<p>Why crate a BW bottleneck? </p>
<p>I seriously doubt they didn&#8217;t know this would be the end result.</p>
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		<title>
		By: TheWayItsMeantToBePlayed		</title>
		<link>https://gamingbolt.com/xbox-one-easier-to-program-but-ps4-seems-more-powerful-white-night-dev#comment-252844</link>

		<dc:creator><![CDATA[TheWayItsMeantToBePlayed]]></dc:creator>
		<pubDate>Sat, 14 Mar 2015 13:01:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=225446#comment-252844</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/xbox-one-easier-to-program-but-ps4-seems-more-powerful-white-night-dev#comment-252780&quot;&gt;Michael Norris&lt;/a&gt;.

Still behind PC&#039;s and still underpowered to what&#039;s needed.

Funny how Sony fanboys are always upset when their console&#039;s power is put in question. So insecure. ]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/xbox-one-easier-to-program-but-ps4-seems-more-powerful-white-night-dev#comment-252780">Michael Norris</a>.</p>
<p>Still behind PC&#8217;s and still underpowered to what&#8217;s needed.</p>
<p>Funny how Sony fanboys are always upset when their console&#8217;s power is put in question. So insecure. </p>
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		<title>
		By: TheWayItsMeantToBePlayed		</title>
		<link>https://gamingbolt.com/xbox-one-easier-to-program-but-ps4-seems-more-powerful-white-night-dev#comment-252843</link>

		<dc:creator><![CDATA[TheWayItsMeantToBePlayed]]></dc:creator>
		<pubDate>Sat, 14 Mar 2015 13:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=225446#comment-252843</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/xbox-one-easier-to-program-but-ps4-seems-more-powerful-white-night-dev#comment-252820&quot;&gt;ImOnaDrugCalledSheen&lt;/a&gt;.

Funny from someone who&#039;s a mistertiduxmedia worshipper. 50% GPU Boost in the next SDK Update right?]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/xbox-one-easier-to-program-but-ps4-seems-more-powerful-white-night-dev#comment-252820">ImOnaDrugCalledSheen</a>.</p>
<p>Funny from someone who&#8217;s a mistertiduxmedia worshipper. 50% GPU Boost in the next SDK Update right?</p>
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		By: TheWayItsMeantToBePlayed		</title>
		<link>https://gamingbolt.com/xbox-one-easier-to-program-but-ps4-seems-more-powerful-white-night-dev#comment-252842</link>

		<dc:creator><![CDATA[TheWayItsMeantToBePlayed]]></dc:creator>
		<pubDate>Sat, 14 Mar 2015 12:59:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=225446#comment-252842</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/xbox-one-easier-to-program-but-ps4-seems-more-powerful-white-night-dev#comment-252807&quot;&gt;angh&lt;/a&gt;.

They are mostly redundant for GPGPU since the GPU is in full use and already tapped out. 



GPGPU is not a secret sauce for the PS4 nor is it really applicable when the GPU is already 100% used by the game.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/xbox-one-easier-to-program-but-ps4-seems-more-powerful-white-night-dev#comment-252807">angh</a>.</p>
<p>They are mostly redundant for GPGPU since the GPU is in full use and already tapped out. </p>
<p>GPGPU is not a secret sauce for the PS4 nor is it really applicable when the GPU is already 100% used by the game.</p>
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		<title>
		By: TheWayItsMeantToBePlayed		</title>
		<link>https://gamingbolt.com/xbox-one-easier-to-program-but-ps4-seems-more-powerful-white-night-dev#comment-252841</link>

		<dc:creator><![CDATA[TheWayItsMeantToBePlayed]]></dc:creator>
		<pubDate>Sat, 14 Mar 2015 12:57:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=225446#comment-252841</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/xbox-one-easier-to-program-but-ps4-seems-more-powerful-white-night-dev#comment-252836&quot;&gt;Jecht_Sin&lt;/a&gt;.

You mean the 2013 Steam survey? Too bad the 2014 survey shows that more than half are now more powerful than the PS4. Of course I highly doubt such a fact filled headline would show up on Cinemablend or Dualshockers so ignorance reigns.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/xbox-one-easier-to-program-but-ps4-seems-more-powerful-white-night-dev#comment-252836">Jecht_Sin</a>.</p>
<p>You mean the 2013 Steam survey? Too bad the 2014 survey shows that more than half are now more powerful than the PS4. Of course I highly doubt such a fact filled headline would show up on Cinemablend or Dualshockers so ignorance reigns.</p>
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		By: DLConspiracy//		</title>
		<link>https://gamingbolt.com/xbox-one-easier-to-program-but-ps4-seems-more-powerful-white-night-dev#comment-252837</link>

		<dc:creator><![CDATA[DLConspiracy//]]></dc:creator>
		<pubDate>Sat, 14 Mar 2015 10:54:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=225446#comment-252837</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/xbox-one-easier-to-program-but-ps4-seems-more-powerful-white-night-dev#comment-252835&quot;&gt;Jecht_Sin&lt;/a&gt;.

&quot;And gameplay&quot;? Its not bad but they could have done more with the gameplay I think. ]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/xbox-one-easier-to-program-but-ps4-seems-more-powerful-white-night-dev#comment-252835">Jecht_Sin</a>.</p>
<p>&#8220;And gameplay&#8221;? Its not bad but they could have done more with the gameplay I think. </p>
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