OSome Studio’s Mathieu Fremont also confirms that a Wii U version is not happening.
Ever since the advent of the current generation of console cycle, it has been widely accepted that the PlayStation 4 is superior in terms of hardware specifications compared to the Xbox One. Not only that but several game developers also think that the PS4 is easier to develop for given its unified architecture compared to the eSRAM based architecture of the Xbox One.
However Mathieu Fremont from OSome Studio, the developers behind the recently released White Night believes that the PS4 is indeed more powerful but the Xbox One is easier to program for. “There is not a lot of difference between PS4 and Xbox One versions of White Night. But the development of the game has been slightly different. I would say Xbox One is easier to program, but PS4 seems more powerful,” Mathieu said to GamingBolt.
This is an interesting statement by Mathieu given that the Xbox One is fairly well known for its development complications but in the recent months, Microsoft have consistently updated the console’s SDK making it somewhat easier for developers.
On a sidenote, Wii U owners who are expecting the game to hit their consoles are in for a disappointment. Mathieu confirmed that a Wii U version is not planned. “Even if it’s technically possible, no Wii U version is planned for now,” he said.
White Night is now available across PS4, Xbox One and PC platforms. Stay tuned for our full interview with Mathieu next week.