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	<title>
	Comments on: Xbox One&#8217;s eSRAM Issues Were Little And Not Too Bad: Lionhead Studios	</title>
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	<link>https://gamingbolt.com/xbox-ones-esram-issues-were-little-and-not-too-bad-lionhead-studios</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Wed, 09 Jul 2014 19:17:00 +0000</lastBuildDate>
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		<title>
		By: MrSec84 .		</title>
		<link>https://gamingbolt.com/xbox-ones-esram-issues-were-little-and-not-too-bad-lionhead-studios#comment-237253</link>

		<dc:creator><![CDATA[MrSec84 .]]></dc:creator>
		<pubDate>Wed, 09 Jul 2014 19:17:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=202000#comment-237253</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/xbox-ones-esram-issues-were-little-and-not-too-bad-lionhead-studios#comment-237220&quot;&gt;Edonus&lt;/a&gt;.

It&#039;s a fact that both pools are separate, both cannot be addressed at the same time, all the time, so no bandwidths from two RAM pools can&#039;t be combined, regardless of what the engineers say, even those engineers contradict themselves, when they talk about how developers use eSRAM for separate jobs to DDR3, at separate times, so they actually confirm the separate nature of these RAM pools themselves throughout articles, such as the one done with Eurogamer on Xbox One&#039;s eSRAM bandwidth and system architecture
.
MS even said themselves that the times when both DDR3 &#038; eSRAM were capable of being addressed at the same time is one out of every 8 cycles.





Actually I was shedding a light on what the real world numbers were.
I didn&#039;t cherry pick anything, I actually compared real world, to real world &#038; mentioned what the theoretical maximum Bandwidth of Xbox One&#039;s DDR3 was, so you need to work on your reading comprehension, rather than twist my words.

The comment I was replying to used fallacious numbers for PS4&#039;s real world bandwidth, I simply stated the truth of what that figure was 172GB/s, which has been confirmed by the Oddworld developers.


FYI no Eurogamer aren&#039;t biased against the Xbox One, you&#039;re only saying that because their honest, detailed &#038; factually based analysis of the performance of both consoles shows the PS4 to be the more capable console in multiple titles.


There&#039;s very little in the way of educated guesses, unless it&#039;s in articles that are written as such, but even then those articles are written with facts as their basis.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/xbox-ones-esram-issues-were-little-and-not-too-bad-lionhead-studios#comment-237220">Edonus</a>.</p>
<p>It&#8217;s a fact that both pools are separate, both cannot be addressed at the same time, all the time, so no bandwidths from two RAM pools can&#8217;t be combined, regardless of what the engineers say, even those engineers contradict themselves, when they talk about how developers use eSRAM for separate jobs to DDR3, at separate times, so they actually confirm the separate nature of these RAM pools themselves throughout articles, such as the one done with Eurogamer on Xbox One&#8217;s eSRAM bandwidth and system architecture<br />
.<br />
MS even said themselves that the times when both DDR3 &amp; eSRAM were capable of being addressed at the same time is one out of every 8 cycles.</p>
<p>Actually I was shedding a light on what the real world numbers were.<br />
I didn&#8217;t cherry pick anything, I actually compared real world, to real world &amp; mentioned what the theoretical maximum Bandwidth of Xbox One&#8217;s DDR3 was, so you need to work on your reading comprehension, rather than twist my words.</p>
<p>The comment I was replying to used fallacious numbers for PS4&#8217;s real world bandwidth, I simply stated the truth of what that figure was 172GB/s, which has been confirmed by the Oddworld developers.</p>
<p>FYI no Eurogamer aren&#8217;t biased against the Xbox One, you&#8217;re only saying that because their honest, detailed &amp; factually based analysis of the performance of both consoles shows the PS4 to be the more capable console in multiple titles.</p>
<p>There&#8217;s very little in the way of educated guesses, unless it&#8217;s in articles that are written as such, but even then those articles are written with facts as their basis.</p>
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		<title>
		By: Edonus		</title>
		<link>https://gamingbolt.com/xbox-ones-esram-issues-were-little-and-not-too-bad-lionhead-studios#comment-237220</link>

		<dc:creator><![CDATA[Edonus]]></dc:creator>
		<pubDate>Wed, 09 Jul 2014 08:48:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=202000#comment-237220</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/xbox-ones-esram-issues-were-little-and-not-too-bad-lionhead-studios#comment-237096&quot;&gt;MrSec84 .&lt;/a&gt;.

The engineers of the X1 stated that you can combine the eSram and ddr3 BW so who am I to believe. Fact is since both can do their jobs at the same time they can be added. Not saying its easy (which it may be). You are cherry picking between real world results and theoretical numbers rendering your comment tainted.


Eurogamer has tech people (not to mention their consistent bias against the X1) but they can only give you information based on what they know and can understand. These consoles are new and in many cases are doing things never done before. Eurogamers knowledge an interpretations are not as much fact as they are educated guesses.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/xbox-ones-esram-issues-were-little-and-not-too-bad-lionhead-studios#comment-237096">MrSec84 .</a>.</p>
<p>The engineers of the X1 stated that you can combine the eSram and ddr3 BW so who am I to believe. Fact is since both can do their jobs at the same time they can be added. Not saying its easy (which it may be). You are cherry picking between real world results and theoretical numbers rendering your comment tainted.</p>
<p>Eurogamer has tech people (not to mention their consistent bias against the X1) but they can only give you information based on what they know and can understand. These consoles are new and in many cases are doing things never done before. Eurogamers knowledge an interpretations are not as much fact as they are educated guesses.</p>
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		<title>
		By: Fay_Z		</title>
		<link>https://gamingbolt.com/xbox-ones-esram-issues-were-little-and-not-too-bad-lionhead-studios#comment-237177</link>

		<dc:creator><![CDATA[Fay_Z]]></dc:creator>
		<pubDate>Tue, 08 Jul 2014 19:55:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=202000#comment-237177</guid>

					<description><![CDATA[....yes they can and now they already do, why do you think bf4 dlc&#039;s were delayed on xbone? even the hardline alpha didnt make the xbone. where you dropped as a child?]]></description>
			<content:encoded><![CDATA[<p>&#8230;.yes they can and now they already do, why do you think bf4 dlc&#8217;s were delayed on xbone? even the hardline alpha didnt make the xbone. where you dropped as a child?</p>
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		<title>
		By: Fay_Z		</title>
		<link>https://gamingbolt.com/xbox-ones-esram-issues-were-little-and-not-too-bad-lionhead-studios#comment-237176</link>

		<dc:creator><![CDATA[Fay_Z]]></dc:creator>
		<pubDate>Tue, 08 Jul 2014 19:53:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=202000#comment-237176</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/xbox-ones-esram-issues-were-little-and-not-too-bad-lionhead-studios#comment-237108&quot;&gt;Not_true&lt;/a&gt;.

why are you pasting the same comment over &#038; over again? swear these sony nuts are like rats everywhere]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/xbox-ones-esram-issues-were-little-and-not-too-bad-lionhead-studios#comment-237108">Not_true</a>.</p>
<p>why are you pasting the same comment over &amp; over again? swear these sony nuts are like rats everywhere</p>
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		<title>
		By: Ujn Hunter		</title>
		<link>https://gamingbolt.com/xbox-ones-esram-issues-were-little-and-not-too-bad-lionhead-studios#comment-237160</link>

		<dc:creator><![CDATA[Ujn Hunter]]></dc:creator>
		<pubDate>Tue, 08 Jul 2014 16:56:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=202000#comment-237160</guid>

					<description><![CDATA[Kind of dumb to be asking someone that is ONLY developing for the Xbox One. Go ask a multiplatform Developer.]]></description>
			<content:encoded><![CDATA[<p>Kind of dumb to be asking someone that is ONLY developing for the Xbox One. Go ask a multiplatform Developer.</p>
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		<title>
		By: Dirkster_Dude		</title>
		<link>https://gamingbolt.com/xbox-ones-esram-issues-were-little-and-not-too-bad-lionhead-studios#comment-237153</link>

		<dc:creator><![CDATA[Dirkster_Dude]]></dc:creator>
		<pubDate>Tue, 08 Jul 2014 13:56:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=202000#comment-237153</guid>

					<description><![CDATA[Most developers don&#039;t worry about memory.  They let whatever operating environment worry about it.  I think the problem with the eSRAM is now developers have to think more outside the box in order to make effective use of it.]]></description>
			<content:encoded><![CDATA[<p>Most developers don&#8217;t worry about memory.  They let whatever operating environment worry about it.  I think the problem with the eSRAM is now developers have to think more outside the box in order to make effective use of it.</p>
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		<title>
		By: andy		</title>
		<link>https://gamingbolt.com/xbox-ones-esram-issues-were-little-and-not-too-bad-lionhead-studios#comment-237147</link>

		<dc:creator><![CDATA[andy]]></dc:creator>
		<pubDate>Tue, 08 Jul 2014 10:59:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=202000#comment-237147</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/xbox-ones-esram-issues-were-little-and-not-too-bad-lionhead-studios#comment-237109&quot;&gt;Not_true&lt;/a&gt;.

So Fable is out now then? Lionhead have released a game on Xbone and know everything? They HAVE told us what the final resolution of the game will be?
Is it that hard for you to understand the way I am writing what I am saying? Everything I am poking fun at is 100% the way it is, how could you claim otherwise?]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/xbox-ones-esram-issues-were-little-and-not-too-bad-lionhead-studios#comment-237109">Not_true</a>.</p>
<p>So Fable is out now then? Lionhead have released a game on Xbone and know everything? They HAVE told us what the final resolution of the game will be?<br />
Is it that hard for you to understand the way I am writing what I am saying? Everything I am poking fun at is 100% the way it is, how could you claim otherwise?</p>
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		<title>
		By: Edward Orde		</title>
		<link>https://gamingbolt.com/xbox-ones-esram-issues-were-little-and-not-too-bad-lionhead-studios#comment-237141</link>

		<dc:creator><![CDATA[Edward Orde]]></dc:creator>
		<pubDate>Tue, 08 Jul 2014 08:47:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=202000#comment-237141</guid>

					<description><![CDATA[There is no such thing as DDR 5 RAM.  They haven&#039;t even made DDR4 yet. the PS4 uses GDDR5,  which has the same click speed and similar performance to DDR3 but less reliable for everyday OS tasks]]></description>
			<content:encoded><![CDATA[<p>There is no such thing as DDR 5 RAM.  They haven&#8217;t even made DDR4 yet. the PS4 uses GDDR5,  which has the same click speed and similar performance to DDR3 but less reliable for everyday OS tasks</p>
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		<title>
		By: brianc6234		</title>
		<link>https://gamingbolt.com/xbox-ones-esram-issues-were-little-and-not-too-bad-lionhead-studios#comment-237137</link>

		<dc:creator><![CDATA[brianc6234]]></dc:creator>
		<pubDate>Tue, 08 Jul 2014 06:58:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=202000#comment-237137</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/xbox-ones-esram-issues-were-little-and-not-too-bad-lionhead-studios#comment-237102&quot;&gt;slasaru&lt;/a&gt;.

You&#039;re the fanboy. Stop spreading nonsense.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/xbox-ones-esram-issues-were-little-and-not-too-bad-lionhead-studios#comment-237102">slasaru</a>.</p>
<p>You&#8217;re the fanboy. Stop spreading nonsense.</p>
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		<title>
		By: brianc6234		</title>
		<link>https://gamingbolt.com/xbox-ones-esram-issues-were-little-and-not-too-bad-lionhead-studios#comment-237135</link>

		<dc:creator><![CDATA[brianc6234]]></dc:creator>
		<pubDate>Tue, 08 Jul 2014 06:56:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=202000#comment-237135</guid>

					<description><![CDATA[The Xbone&#039;s eSRAM isn&#039;t worth bothering with. It&#039;s too little to help with anything important. And too much work to be worth it. Third party developers won&#039;t waste their time.]]></description>
			<content:encoded><![CDATA[<p>The Xbone&#8217;s eSRAM isn&#8217;t worth bothering with. It&#8217;s too little to help with anything important. And too much work to be worth it. Third party developers won&#8217;t waste their time.</p>
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