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	<title>
	Comments on: Xbox One&#8217;s XDK Update Gave Us Minimal Gains: Warframe Dev	</title>
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	<link>https://gamingbolt.com/xbox-ones-xdk-update-gave-us-minimal-gains-warframe-dev</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Thu, 27 Nov 2014 22:35:00 +0000</lastBuildDate>
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		<title>
		By: Psionicinversion		</title>
		<link>https://gamingbolt.com/xbox-ones-xdk-update-gave-us-minimal-gains-warframe-dev#comment-245133</link>

		<dc:creator><![CDATA[Psionicinversion]]></dc:creator>
		<pubDate>Thu, 27 Nov 2014 22:35:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=215278#comment-245133</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/xbox-ones-xdk-update-gave-us-minimal-gains-warframe-dev#comment-245121&quot;&gt;Michael Norris&lt;/a&gt;.

Yeah I&#039;ve heard they&#039;ve got them trying to improve the cpu with its load but its not designed as a high performance part so they will be squeezing little bits and I mean little bits. Most likely virtually negligible]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/xbox-ones-xdk-update-gave-us-minimal-gains-warframe-dev#comment-245121">Michael Norris</a>.</p>
<p>Yeah I&#8217;ve heard they&#8217;ve got them trying to improve the cpu with its load but its not designed as a high performance part so they will be squeezing little bits and I mean little bits. Most likely virtually negligible</p>
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		<title>
		By: Psionicinversion		</title>
		<link>https://gamingbolt.com/xbox-ones-xdk-update-gave-us-minimal-gains-warframe-dev#comment-245132</link>

		<dc:creator><![CDATA[Psionicinversion]]></dc:creator>
		<pubDate>Thu, 27 Nov 2014 22:33:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=215278#comment-245132</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/xbox-ones-xdk-update-gave-us-minimal-gains-warframe-dev#comment-245119&quot;&gt;Michael Norris&lt;/a&gt;.

I think it will help the x1 with its CPU resource usage because dx11 loads 1 core mainly and doubt that had changed in x1 it will most likely help it keep a more stable frame rate than anything else.

But yeah PC is where its at, can&#039;t help to think there going gimp the PC version some how so it doesn&#039;t help low end systems embarrass the consoles even more than there doing now.

Main advantage of the consoles was low cpu overhead and to the metal coding... that is quickly disappearing. I doubt a PC will ever get as close to the metal as a console but all things combined with more powerful hardware the performance gap is just going to increase]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/xbox-ones-xdk-update-gave-us-minimal-gains-warframe-dev#comment-245119">Michael Norris</a>.</p>
<p>I think it will help the x1 with its CPU resource usage because dx11 loads 1 core mainly and doubt that had changed in x1 it will most likely help it keep a more stable frame rate than anything else.</p>
<p>But yeah PC is where its at, can&#8217;t help to think there going gimp the PC version some how so it doesn&#8217;t help low end systems embarrass the consoles even more than there doing now.</p>
<p>Main advantage of the consoles was low cpu overhead and to the metal coding&#8230; that is quickly disappearing. I doubt a PC will ever get as close to the metal as a console but all things combined with more powerful hardware the performance gap is just going to increase</p>
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		<title>
		By: Mark		</title>
		<link>https://gamingbolt.com/xbox-ones-xdk-update-gave-us-minimal-gains-warframe-dev#comment-245126</link>

		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Thu, 27 Nov 2014 20:05:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=215278#comment-245126</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/xbox-ones-xdk-update-gave-us-minimal-gains-warframe-dev#comment-245119&quot;&gt;Michael Norris&lt;/a&gt;.

Oles from 4A Games would say ur wrong. C&#039;mon Mike, I know u read this EuroGamer interview with the Metro Redux developer. Stop trolling man. Both systems will improve on an SDK basis. Also, there&#039;s some info for u in there related to what Draw Calls look like currently on Xbox 1. In short, they&#039;re overloading one CPU core. 

Now I&#039;ll say this, imo, some studios have better SDKs than others (especially Microsoft first parties). Still, there&#039;s alot of improvements (not just frame rates) coming to the One with DX12. In summary;

Digital Foundry: To what extent will DX12 prove useful on Xbox One? Isn&#039;t there already a low CPU overhead there in addressing the GPU?

Oles Shishkovstov: No, it&#039;s important. All the dependency tracking takes a huge slice of CPU power. And if we are talking about the multi-threaded command buffer chunks generation - the DX11 model was essentially a &#039;flop&#039;, while DX12 should be the right one.

http://www.eurogamer.net/articles/digitalfoundry-2014-metro-redux-what-its-really-like-to-make-a-multi-platform-game

]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/xbox-ones-xdk-update-gave-us-minimal-gains-warframe-dev#comment-245119">Michael Norris</a>.</p>
<p>Oles from 4A Games would say ur wrong. C&#8217;mon Mike, I know u read this EuroGamer interview with the Metro Redux developer. Stop trolling man. Both systems will improve on an SDK basis. Also, there&#8217;s some info for u in there related to what Draw Calls look like currently on Xbox 1. In short, they&#8217;re overloading one CPU core. </p>
<p>Now I&#8217;ll say this, imo, some studios have better SDKs than others (especially Microsoft first parties). Still, there&#8217;s alot of improvements (not just frame rates) coming to the One with DX12. In summary;</p>
<p>Digital Foundry: To what extent will DX12 prove useful on Xbox One? Isn&#8217;t there already a low CPU overhead there in addressing the GPU?</p>
<p>Oles Shishkovstov: No, it&#8217;s important. All the dependency tracking takes a huge slice of CPU power. And if we are talking about the multi-threaded command buffer chunks generation &#8211; the DX11 model was essentially a &#8216;flop&#8217;, while DX12 should be the right one.</p>
<p><a href="http://www.eurogamer.net/articles/digitalfoundry-2014-metro-redux-what-its-really-like-to-make-a-multi-platform-game" rel="nofollow ugc">http://www.eurogamer.net/articles/digitalfoundry-2014-metro-redux-what-its-really-like-to-make-a-multi-platform-game</a></p>
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		<title>
		By: Michael Norris		</title>
		<link>https://gamingbolt.com/xbox-ones-xdk-update-gave-us-minimal-gains-warframe-dev#comment-245121</link>

		<dc:creator><![CDATA[Michael Norris]]></dc:creator>
		<pubDate>Thu, 27 Nov 2014 18:37:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=215278#comment-245121</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/xbox-ones-xdk-update-gave-us-minimal-gains-warframe-dev#comment-245100&quot;&gt;Psionicinversion&lt;/a&gt;.

Sony has a whole company for developing the the API/SDK for Ps4/Ps3/Vita.

http://www.snsystems.com/]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/xbox-ones-xdk-update-gave-us-minimal-gains-warframe-dev#comment-245100">Psionicinversion</a>.</p>
<p>Sony has a whole company for developing the the API/SDK for Ps4/Ps3/Vita.</p>
<p><a href="http://www.snsystems.com/" rel="nofollow ugc">http://www.snsystems.com/</a></p>
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		<title>
		By: Michael Norris		</title>
		<link>https://gamingbolt.com/xbox-ones-xdk-update-gave-us-minimal-gains-warframe-dev#comment-245120</link>

		<dc:creator><![CDATA[Michael Norris]]></dc:creator>
		<pubDate>Thu, 27 Nov 2014 18:36:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=215278#comment-245120</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/xbox-ones-xdk-update-gave-us-minimal-gains-warframe-dev#comment-245099&quot;&gt;d0x360&lt;/a&gt;.

ROFL......DX12 won&#039;t do anything for you Xone sorry but DX12 is a Pc developed version of the API used for Xone.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/xbox-ones-xdk-update-gave-us-minimal-gains-warframe-dev#comment-245099">d0x360</a>.</p>
<p>ROFL&#8230;&#8230;DX12 won&#8217;t do anything for you Xone sorry but DX12 is a Pc developed version of the API used for Xone.</p>
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		<title>
		By: Michael Norris		</title>
		<link>https://gamingbolt.com/xbox-ones-xdk-update-gave-us-minimal-gains-warframe-dev#comment-245119</link>

		<dc:creator><![CDATA[Michael Norris]]></dc:creator>
		<pubDate>Thu, 27 Nov 2014 18:34:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=215278#comment-245119</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/xbox-ones-xdk-update-gave-us-minimal-gains-warframe-dev#comment-245086&quot;&gt;Psionicinversion&lt;/a&gt;.

Dude you know that is bullshit right.DX12 will boost Pc&#039;s not Xone the draw calls for the Cpu on both consoles is already there,while Pc&#039;s atm have much lower draw calls.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/xbox-ones-xdk-update-gave-us-minimal-gains-warframe-dev#comment-245086">Psionicinversion</a>.</p>
<p>Dude you know that is bullshit right.DX12 will boost Pc&#8217;s not Xone the draw calls for the Cpu on both consoles is already there,while Pc&#8217;s atm have much lower draw calls.</p>
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		<title>
		By: ShowanW		</title>
		<link>https://gamingbolt.com/xbox-ones-xdk-update-gave-us-minimal-gains-warframe-dev#comment-245101</link>

		<dc:creator><![CDATA[ShowanW]]></dc:creator>
		<pubDate>Thu, 27 Nov 2014 00:19:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=215278#comment-245101</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/xbox-ones-xdk-update-gave-us-minimal-gains-warframe-dev#comment-245094&quot;&gt;Guest&lt;/a&gt;.

Actually I&#039;m a X-Pony... Than you very much...

Or is it Pony-Bot...???]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/xbox-ones-xdk-update-gave-us-minimal-gains-warframe-dev#comment-245094">Guest</a>.</p>
<p>Actually I&#8217;m a X-Pony&#8230; Than you very much&#8230;</p>
<p>Or is it Pony-Bot&#8230;???</p>
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		<title>
		By: Psionicinversion		</title>
		<link>https://gamingbolt.com/xbox-ones-xdk-update-gave-us-minimal-gains-warframe-dev#comment-245100</link>

		<dc:creator><![CDATA[Psionicinversion]]></dc:creator>
		<pubDate>Thu, 27 Nov 2014 00:07:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=215278#comment-245100</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/xbox-ones-xdk-update-gave-us-minimal-gains-warframe-dev#comment-245099&quot;&gt;d0x360&lt;/a&gt;.

well dont sony use there own version of opengl thats done in house?]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/xbox-ones-xdk-update-gave-us-minimal-gains-warframe-dev#comment-245099">d0x360</a>.</p>
<p>well dont sony use there own version of opengl thats done in house?</p>
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		<title>
		By: d0x360		</title>
		<link>https://gamingbolt.com/xbox-ones-xdk-update-gave-us-minimal-gains-warframe-dev#comment-245099</link>

		<dc:creator><![CDATA[d0x360]]></dc:creator>
		<pubDate>Thu, 27 Nov 2014 00:04:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=215278#comment-245099</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/xbox-ones-xdk-update-gave-us-minimal-gains-warframe-dev#comment-245091&quot;&gt;Psionicinversion&lt;/a&gt;.

That&#039;s not how direct x works.  It doesn&#039;t support any gpu.  A GPU supports it.  Direct x provides precoded calls at the system level.  GPUs don&#039;t have access to system level functions they are required to pass through a trusted intermediary like DX or opengl.

As for which is better today?  Direct x is still better than open gl.  If that weren&#039;t the case everyone would use open gl.  Open gl does some things better across multiple platforms but most windows developers aren&#039;t concerned with supporting more than just windows.  If you want to talk stagnant code I suggest you take a look at the tar set for open gl.  Its got legacy code written when glide was popular and its still being used today...which is why almost nobody bothers with it on a professional level.  Even Sony is using direct x function calls in the ps4.  Unfortunately for them they have a license for dx11 through AMD, they won&#039;t get a license for dx12 and will therefore need to do thr legwork themselves which puts them 24 months behind unless they force every Dev to use SDK integrated mantel which would only put them 12-14 months behind.

You will know when every major release on PC supports mantle.  Ifthey do Sony is using it.  If they don&#039;t Sony isn&#039;t.
]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/xbox-ones-xdk-update-gave-us-minimal-gains-warframe-dev#comment-245091">Psionicinversion</a>.</p>
<p>That&#8217;s not how direct x works.  It doesn&#8217;t support any gpu.  A GPU supports it.  Direct x provides precoded calls at the system level.  GPUs don&#8217;t have access to system level functions they are required to pass through a trusted intermediary like DX or opengl.</p>
<p>As for which is better today?  Direct x is still better than open gl.  If that weren&#8217;t the case everyone would use open gl.  Open gl does some things better across multiple platforms but most windows developers aren&#8217;t concerned with supporting more than just windows.  If you want to talk stagnant code I suggest you take a look at the tar set for open gl.  Its got legacy code written when glide was popular and its still being used today&#8230;which is why almost nobody bothers with it on a professional level.  Even Sony is using direct x function calls in the ps4.  Unfortunately for them they have a license for dx11 through AMD, they won&#8217;t get a license for dx12 and will therefore need to do thr legwork themselves which puts them 24 months behind unless they force every Dev to use SDK integrated mantel which would only put them 12-14 months behind.</p>
<p>You will know when every major release on PC supports mantle.  Ifthey do Sony is using it.  If they don&#8217;t Sony isn&#8217;t.</p>
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		<title>
		By: d0x360		</title>
		<link>https://gamingbolt.com/xbox-ones-xdk-update-gave-us-minimal-gains-warframe-dev#comment-245098</link>

		<dc:creator><![CDATA[d0x360]]></dc:creator>
		<pubDate>Wed, 26 Nov 2014 23:56:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=215278#comment-245098</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/xbox-ones-xdk-update-gave-us-minimal-gains-warframe-dev#comment-245093&quot;&gt;Guest&lt;/a&gt;.

Sorry fax that&#039;s ya mamma.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/xbox-ones-xdk-update-gave-us-minimal-gains-warframe-dev#comment-245093">Guest</a>.</p>
<p>Sorry fax that&#8217;s ya mamma.</p>
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