Ever since the launch of Microsoft’s June SDK Update for the Xbox One, more and more developers have been using it to push up the resolution or improve visual effects and frame rates. The update allowed developers to capitalize on the 10% GPU reserve if their games did not utilized Kinect.
In a tech interview with Warframe developer Digital Extremes, GamingBolt asked their opinion about the importance of that update and whether it affected their development process in anyway. “It is minor for us since in most cases we are CPU bound,” Sr. Programmer, Ron Janzen said to GamingBolt. “We disable Kinect during the course of our normal gameplay thus freeing up the 4.5% GPU power, but from our performance reports, this gave minimal gains.”
So it seems not all developers will be able to utilize the SDK update, especially those games which are limited by the CPU. Perhaps Microsoft can take a look into this and suggest ways to free up more cycles on the CPU side of things.
Warframe is now available for the PlayStation 4, Xbox One and PC.
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