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	Comments on: Zombies!	</title>
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	<link>https://gamingbolt.com/zombies</link>
	<description>Get a Bolt of Gaming Now!</description>
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		<title>
		By: Franti		</title>
		<link>https://gamingbolt.com/zombies#comment-43761</link>

		<dc:creator><![CDATA[Franti]]></dc:creator>
		<pubDate>Thu, 02 Dec 2010 18:05:56 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=15691#comment-43761</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/zombies#comment-43710&quot;&gt;Brett&lt;/a&gt;.

@ Brett: No, I&#039;ve played it on all the difficulties, many times. What I said still holds true - the damage doesn&#039;t matter unless it&#039;s overwhelming; the only difference that a higher difficulty makes is that taking &quot;overwhelming&quot; is much easier, and generally happens a whole lot faster.

This goes for other people as well, not just Brett - the game I&#039;m imagining - or, rather, the elements I would like to see in a game, are not being argued for for the sake of being &quot;hardcore&quot;. The simple fact is, if you ask anyone who&#039;s ever seen a zombie movie or played a zombie game, they have an idea of what they would do in the event of a zombie apocalypse. All I want is a game that recognizes that and nurtures it, rather than leading us by the hand because they&#039;re afraid we might not buy the game.

Which is where the argument against a Safe experience comes from. If we want to play safe games, they&#039;re all over the place, but I am one gamer who&#039;d like to be treated like the mature, experience gamer that I am. I have another article that ties into something like this, about how the franchise mindset kills creativity and, sadly, leads to even gamers being so used to being treated like children that they&#039;re complacent with whatever the industry shits out on us. http://gamingbolt.com/your-favorite-franchise-sucks-the-hidden-cost-of-a-franchise-dominated-industry]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/zombies#comment-43710">Brett</a>.</p>
<p>@ Brett: No, I&#8217;ve played it on all the difficulties, many times. What I said still holds true &#8211; the damage doesn&#8217;t matter unless it&#8217;s overwhelming; the only difference that a higher difficulty makes is that taking &#8220;overwhelming&#8221; is much easier, and generally happens a whole lot faster.</p>
<p>This goes for other people as well, not just Brett &#8211; the game I&#8217;m imagining &#8211; or, rather, the elements I would like to see in a game, are not being argued for for the sake of being &#8220;hardcore&#8221;. The simple fact is, if you ask anyone who&#8217;s ever seen a zombie movie or played a zombie game, they have an idea of what they would do in the event of a zombie apocalypse. All I want is a game that recognizes that and nurtures it, rather than leading us by the hand because they&#8217;re afraid we might not buy the game.</p>
<p>Which is where the argument against a Safe experience comes from. If we want to play safe games, they&#8217;re all over the place, but I am one gamer who&#8217;d like to be treated like the mature, experience gamer that I am. I have another article that ties into something like this, about how the franchise mindset kills creativity and, sadly, leads to even gamers being so used to being treated like children that they&#8217;re complacent with whatever the industry shits out on us. <a href="http://gamingbolt.com/your-favorite-franchise-sucks-the-hidden-cost-of-a-franchise-dominated-industry" rel="ugc">http://gamingbolt.com/your-favorite-franchise-sucks-the-hidden-cost-of-a-franchise-dominated-industry</a></p>
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		<title>
		By: RF		</title>
		<link>https://gamingbolt.com/zombies#comment-43724</link>

		<dc:creator><![CDATA[RF]]></dc:creator>
		<pubDate>Thu, 02 Dec 2010 09:38:49 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=15691#comment-43724</guid>

					<description><![CDATA[I&#039;d like a Zombie game with more of a free roam feel to it.

Specifically, I&#039;d like to see a game that is played online by multiple people in room based gameplay (Multiple games running with only a handful of people in each one) in a sandbox environment on the scale of grand theft auto but more FPS style where the game evolves around the player until one of two things happens. The zombies are wiped out or they overrun the city.

Populate the city. Populate it densely. We&#039;re talking New York population density. When the game starts, a single zombie is spawned randomly somewhere in this massive city, so are the players. The players have no way of communicating with each other across city except for their mics which only function like a normal human voice so you only hear them if you&#039;re close enough.

That 1 Zombie attacks people turning them into Zombies. The infection spreads. Have police in the game that can fight the Zombies but not actively seek them out until Zombie outbreak becomes noticable. The police also will react negatively towards players if they attempt to break into gun stores for weapons or anything too early. The zombies themselves wont actively seek out the player any more then they will the npcs in the game and wander aimlessly until the player is found.

Players need to find food, shelter, etc and keep themselves alive. Possibly try to wipe out the Zombies before the infection spreads too far. If players find each other they can work together or betray each other and steal their supplies. Basically turning the game into a true survival sandbox.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;d like a Zombie game with more of a free roam feel to it.</p>
<p>Specifically, I&#8217;d like to see a game that is played online by multiple people in room based gameplay (Multiple games running with only a handful of people in each one) in a sandbox environment on the scale of grand theft auto but more FPS style where the game evolves around the player until one of two things happens. The zombies are wiped out or they overrun the city.</p>
<p>Populate the city. Populate it densely. We&#8217;re talking New York population density. When the game starts, a single zombie is spawned randomly somewhere in this massive city, so are the players. The players have no way of communicating with each other across city except for their mics which only function like a normal human voice so you only hear them if you&#8217;re close enough.</p>
<p>That 1 Zombie attacks people turning them into Zombies. The infection spreads. Have police in the game that can fight the Zombies but not actively seek them out until Zombie outbreak becomes noticable. The police also will react negatively towards players if they attempt to break into gun stores for weapons or anything too early. The zombies themselves wont actively seek out the player any more then they will the npcs in the game and wander aimlessly until the player is found.</p>
<p>Players need to find food, shelter, etc and keep themselves alive. Possibly try to wipe out the Zombies before the infection spreads too far. If players find each other they can work together or betray each other and steal their supplies. Basically turning the game into a true survival sandbox.</p>
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		<title>
		By: Brett		</title>
		<link>https://gamingbolt.com/zombies#comment-43710</link>

		<dc:creator><![CDATA[Brett]]></dc:creator>
		<pubDate>Thu, 02 Dec 2010 05:55:23 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=15691#comment-43710</guid>

					<description><![CDATA[So what you&#039;re complaining about is that Left 4 Dead was too &quot;safe&quot; for a survival horror zombie game? 

&quot;They made it so that the damage we take isn’t really harmful, unless it’s overwhelming. Nicks, scrapes, cuts and bites – even direct gunshots from our teammates – are brushed off like it’s nothing a couple of bandages and a bottle of pills won’t fix.&quot;

What this tells me is you&#039;ve never played L4D on anything but normal difficulty. Try playing the game on expert. One swing from a normal infected zombie is 20% of your health. One swing from the tank and you&#039;re down from full health or dead from low health. The witch will 1-shot you at full health. 

The other problem with this whole article is that nobody else wants to play games that are frustrating for the sake of being &quot;hardcore.&quot; Easy is more frustrating that difficult, but games that punish you just to laugh at you failing aren&#039;t fun. That&#039;s why nobody makes them.

Good old &quot;gaming journalism&quot; still as bad as ever...]]></description>
			<content:encoded><![CDATA[<p>So what you&#8217;re complaining about is that Left 4 Dead was too &#8220;safe&#8221; for a survival horror zombie game? </p>
<p>&#8220;They made it so that the damage we take isn’t really harmful, unless it’s overwhelming. Nicks, scrapes, cuts and bites – even direct gunshots from our teammates – are brushed off like it’s nothing a couple of bandages and a bottle of pills won’t fix.&#8221;</p>
<p>What this tells me is you&#8217;ve never played L4D on anything but normal difficulty. Try playing the game on expert. One swing from a normal infected zombie is 20% of your health. One swing from the tank and you&#8217;re down from full health or dead from low health. The witch will 1-shot you at full health. </p>
<p>The other problem with this whole article is that nobody else wants to play games that are frustrating for the sake of being &#8220;hardcore.&#8221; Easy is more frustrating that difficult, but games that punish you just to laugh at you failing aren&#8217;t fun. That&#8217;s why nobody makes them.</p>
<p>Good old &#8220;gaming journalism&#8221; still as bad as ever&#8230;</p>
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		<title>
		By: jacob		</title>
		<link>https://gamingbolt.com/zombies#comment-43680</link>

		<dc:creator><![CDATA[jacob]]></dc:creator>
		<pubDate>Thu, 02 Dec 2010 00:38:22 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=15691#comment-43680</guid>

					<description><![CDATA[yea gta 4 was awesome i am kinda dissappointed at the way rockstar put zombies in red dead but out of all there games that deserved it gta 4 would have been the way to go.]]></description>
			<content:encoded><![CDATA[<p>yea gta 4 was awesome i am kinda dissappointed at the way rockstar put zombies in red dead but out of all there games that deserved it gta 4 would have been the way to go.</p>
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		<title>
		By: Name jef		</title>
		<link>https://gamingbolt.com/zombies#comment-43660</link>

		<dc:creator><![CDATA[Name jef]]></dc:creator>
		<pubDate>Wed, 01 Dec 2010 20:43:06 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=15691#comment-43660</guid>

					<description><![CDATA[Your Comment... Exactly what I&#039;ve wanted from zombie games from the beginning.  A video game version of the pen &#038; paper RPG All Flesh Must Be Eaten, but with a Call of Cthulhu sensibility.  The goal isn&#039;t to kill all the zombies or &quot;win&quot;, but survive as long as possible in a sandbox environment, where food, water, and shelter are as much of a concern as the walking dead.  In CoC, you&#039;re *expected* to lose your sanity or get eaten... that&#039;s half the fun; what&#039;s important is how it happens.]]></description>
			<content:encoded><![CDATA[<p>Your Comment&#8230; Exactly what I&#8217;ve wanted from zombie games from the beginning.  A video game version of the pen &amp; paper RPG All Flesh Must Be Eaten, but with a Call of Cthulhu sensibility.  The goal isn&#8217;t to kill all the zombies or &#8220;win&#8221;, but survive as long as possible in a sandbox environment, where food, water, and shelter are as much of a concern as the walking dead.  In CoC, you&#8217;re *expected* to lose your sanity or get eaten&#8230; that&#8217;s half the fun; what&#8217;s important is how it happens.</p>
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		<title>
		By: joben		</title>
		<link>https://gamingbolt.com/zombies#comment-43653</link>

		<dc:creator><![CDATA[joben]]></dc:creator>
		<pubDate>Wed, 01 Dec 2010 20:09:39 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=15691#comment-43653</guid>

					<description><![CDATA[There already is a game like this... Nazi Zombies]]></description>
			<content:encoded><![CDATA[<p>There already is a game like this&#8230; Nazi Zombies</p>
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		<title>
		By: Aaron		</title>
		<link>https://gamingbolt.com/zombies#comment-43642</link>

		<dc:creator><![CDATA[Aaron]]></dc:creator>
		<pubDate>Wed, 01 Dec 2010 18:56:03 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=15691#comment-43642</guid>

					<description><![CDATA[A mod for Fallout: New Vegas in hardcore mode would cover most of those bases.]]></description>
			<content:encoded><![CDATA[<p>A mod for Fallout: New Vegas in hardcore mode would cover most of those bases.</p>
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		<title>
		By: Owen		</title>
		<link>https://gamingbolt.com/zombies#comment-43637</link>

		<dc:creator><![CDATA[Owen]]></dc:creator>
		<pubDate>Wed, 01 Dec 2010 18:42:35 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=15691#comment-43637</guid>

					<description><![CDATA[I think part of your problem is that you know the games so well by now.  Even a difficult game will become recognizable after playing it 600 times. 

Maybe a continually expansive game is what you are looking for?  An MMO perhaps, where it can be updated time and time again.  

What I really think you want is the fucking zombie apocalypse.]]></description>
			<content:encoded><![CDATA[<p>I think part of your problem is that you know the games so well by now.  Even a difficult game will become recognizable after playing it 600 times. </p>
<p>Maybe a continually expansive game is what you are looking for?  An MMO perhaps, where it can be updated time and time again.  </p>
<p>What I really think you want is the fucking zombie apocalypse.</p>
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		<title>
		By: Jack		</title>
		<link>https://gamingbolt.com/zombies#comment-43636</link>

		<dc:creator><![CDATA[Jack]]></dc:creator>
		<pubDate>Wed, 01 Dec 2010 18:35:38 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=15691#comment-43636</guid>

					<description><![CDATA[Problem is no one but hardcore gamers would play. So either the game maker makes no money OR we all shell out $1,200 per copy?]]></description>
			<content:encoded><![CDATA[<p>Problem is no one but hardcore gamers would play. So either the game maker makes no money OR we all shell out $1,200 per copy?</p>
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		<title>
		By: Rome		</title>
		<link>https://gamingbolt.com/zombies#comment-43631</link>

		<dc:creator><![CDATA[Rome]]></dc:creator>
		<pubDate>Wed, 01 Dec 2010 18:02:17 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=15691#comment-43631</guid>

					<description><![CDATA[You bring up some very interesting points in your article. A lot of food for thought. I&#039;m not totally convinced but your argument about zombies being used by us to push back the advertisers and marketing people leaves me thinking... 
About the game, yes It would be interesting to meet such a challenge. But the final question is: Will it sell? No money no honey. With all of my activities I can&#039;t spend 3 hours in one sitting on a game. I need a quick fix. But that&#039;s just me. As for the rest though, I know if it annoys it just won&#039;t sell.]]></description>
			<content:encoded><![CDATA[<p>You bring up some very interesting points in your article. A lot of food for thought. I&#8217;m not totally convinced but your argument about zombies being used by us to push back the advertisers and marketing people leaves me thinking&#8230;<br />
About the game, yes It would be interesting to meet such a challenge. But the final question is: Will it sell? No money no honey. With all of my activities I can&#8217;t spend 3 hours in one sitting on a game. I need a quick fix. But that&#8217;s just me. As for the rest though, I know if it annoys it just won&#8217;t sell.</p>
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