“Arkham City feels like an open world game”; Focus is still on Story – Rocksteady

We have some amazing information from Batman: Arkham City for our dear readers. There is a ridiculous amount of content in this game, as most of you already know. But Sefton Hill, game director, Rocksteady studios had a lot to reveal in this fantastic interview with Eurogamer.

He said that Rocksteady wanted to provide a focused story experience to gamers, but it wasn’t possible if they made it completely open-world. But in the game, they managed to create the game in such a way that not only does it feel open-world but gives a lot of freedom as well, and providing a focused story experience in the process.

“When people play this they’ll see it feels like an openworld game, it feels you’ve got the freedom of an openworld game, but still with the crafted characterisation you get from a more story driven game,” he revealed.

He also elaborated on the freedom aspect of the game and said, the game gives a lot of freedom to the player and there are a lot of side-missions in the game, which can be played whenever the player wants.

“I feel with Arkham City we’ve got a game in a nice position between the two. When you play the final game, there’s a huge amount of freedom. You can choose what you’re doing at any given time.

“You can choose which side mission you’re going to do, if you’re going to go after Riddler Trophies, if you’re going to rescue political prisoners who are getting beaten up. At any given moment there’s a hell of a lot of choice in there which you would normally associate with an openworld game.

“But at the same time you still have this focused story you can follow. We’ve got a nice combination of those two gameplay elements,” he said.

Batman: Arkham City is shaping up to be one of the best superhero games ever created. Rocksteady knows what it is doing and hopefully the gamers will do, when the game comes out on October 25th.

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