Assassin’s Creed Codename Hexe Team Changes Are a “Standard Part of How We Operate,” Says Ubisoft

"As project priorities change, team members may transition from one project to another where their expertise is needed."

Amid official news of high-level departures, including creative director Clint Hocking and game director Benoit Richer, Assassin’s Creed Codename Hexe allegedly saw 50 developers recently depart. And while it’s reportedly targeting June 2027, Ubisoft Montreal may keep things within its budget and instead launch in Holiday 2027.

As for those developers, they’re apparently now part of an Interproject team, which consists of developers who must find a new project within three months or get laid off. What did Ubisoft have to say about all this? Speaking to IGN, a spokesperson said, “Mobility across teams is a standard part of how we operate.

“As project priorities change, team members may transition from one project to another where their expertise is needed, helping us stay flexible and responsive as work evolves.”

As you might have noticed, it didn’t explicitly address the reason for their departure. While it’s true that developers can transition to other projects, especially as production winds down on one and ramps up on another, Ubisoft didn’t really address the whole Interproject team part.

Of course, it’s yet to formally reveal Assassin’s Creed Codename Hexe, so hearing that alleged magical elements like controlling a cat are seemingly on the back burner isn’t too shocking. Nevertheless, for project that’s reportedly been smooth sailing before the publisher’s big reset, you have to wonder what’s really going on.

Perhaps we’ll find out when the title is officially revealed. Until then, there’s Assassin’s Creed Black Flag Resynced, which looks fantastic, on July 9th.

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