Autodesk Adds More Tools To Its Game Development Suite

Stingray looking more and more impressive.

Autodesk has launched the Autodesk Maya LT 2016, the latest release of its 3D animation and modeling software for professional indie game developers. This comes on the heels of them previewing their new Stingray Game Engine at the Game Developers Conference in San Francisco.

Stingray, which was built using Bitsquid technolofy that Autodesk acquired last year, itself has received an exceptional technological demonstration at GDC, showcasing and highlighting a variety of features that lend it more power and give creators access to more flexoble tools:

  • Simultaneous Platform Deployment: A live link between Stingray and multiple target devices allows game designers to evaluate their game simultaneously on multiple platforms;
  • Integrated Workflow: A more efficient pipeline to export 3D content;
  • Modern Data-Driven Architecture and Powerful Rendering Capabilities: A data-driven core architecture makes it easier for a user to change the look of a game without having to rewrite and re-compile the engine.

Stingray, therefore, promises to be a powerful and flexible set of tools for game creators. “Bitsquid has been a part of the Autodesk family since the acquisition last summer and both teams have been hard at work to update, improve and add features to the engine,” said Martin Wahlund, CEO, Fatshark. “We are excited to announce that we are actually using the new Stingray engine to build our upcoming ‘Warhammer: End Times – Vermintide game.’”

Stay tuned to GamingBolt for more information.

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