Archive For Autodesk Tag

Stingray Interview: The Future With Bitsquid

Stingray Interview: The Future With Bitsquid

Autodesk talks about its game engine and how it helps developers.

Autodesk Adds More Tools To Its Game Development Suite

Autodesk Adds More Tools To Its Game Development Suite

Stingray looking more and more impressive.

Shotgun Software Interview: Making Game Development Milestones Easier To Achieve

Shotgun Software Interview: Making Game Development Milestones Easier To Achieve

Learn how Shotgun Software is ensuring efficient games development.

Autodesk Interview: The Right Tools for Professional (and Indie) Games Development

Autodesk Interview: The Right Tools for Professional (and Indie) Games Development

Wesley Adams, Games Industry Marketing Specialist at Autodesk talks to GamingBolt about their latest product offerings.

‘Graphics Will Keep Improving’ On PS4/Xbox One, More Photorealistic Characters By End of Cycle

‘Graphics Will Keep Improving’ On PS4/Xbox One, More Photorealistic Characters By End of Cycle

"We will see studios learning how to best leverage the new technology over the course of its life cycle," says Wesley Adams, Games Industry Marketing Specialist at Autodesk.

Cloud Based Gaming Is Certainly The Future, Almost There Technologically – Autodesk

Cloud Based Gaming Is Certainly The Future, Almost There Technologically – Autodesk

But it will boil down to business decison according to Games Industry Marketing Specialist at Autodesk, Wesley Adams.

Autodesk’s Maya LT 2015 Heading to Steam, New Screenshots Revealed

Autodesk’s Maya LT 2015 Heading to Steam, New Screenshots Revealed

Steam users and developers can create assets for DoTA 2 or their own games using Maya.