‘Graphics Will Keep Improving’ On PS4/Xbox One, More Photorealistic Characters By End of Cycle

"We will see studios learning how to best leverage the new technology over the course of its life cycle," says Wesley Adams, Games Industry Marketing Specialist at Autodesk.

Posted By | On 29th, Apr. 2014

xbox-one_ps4

Autodesk’s Maya is a software application used to generate 3D assets for use in movies and game development architectures. In order to know more, GamingBolt recently got in touch with Wesley Adams who is the Games Industry Marketing Specialist at Autodesk.

Given that Maya has been around for a while, we asked Wesley how will developers will take advantage of it on the PS4 and Xbox One and whether the the combination of the latest iteration of Maya along with the new consoles result into superior character models?

“Developers have already been taking advantage of Maya and 3ds Max for next-gen work for quite a few years, now. Since AAA games take a long time to make, we’ve had customers working with previous versions of our software: customizing, tweaking, and building in-housetools for a while now. The 2015 releases of Maya and 3ds Max definitely bring some important updates to the table for AAA developers,” Wesley explains.

Wesley believes that similar to last gen, the best looking games on PS4 and Xbox One will come at the end of the console cycle. “Much like with the last generation of consoles, I think we will see studios learning how to best leverage the new technology over the course of its life cycle, and graphics will keep improving, whether it’s from increased poly-count or some other artistic technique. I think we’ll really see more photorealistic characters by the end of the cycle,” he said.

Do you agree with with Wesley’s views? Let us know your thoughts in the comments section below.

This is just a snippet of our interview with Autodesk and we will have more in the coming days.


Tagged With: , ,

Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

V Rising – Ruins of Mortium Endgame Area Showcased in New Gameplay

V Rising – Ruins of Mortium Endgame Area Showcased in New Gameplay

Battle the Legion of Noctum in dynamic conflict events, obtaining exclusive resources and engaging in a final ...

Why Senua’s Saga: Hellblade 2’s Runtime of 9 Hours is Completely Fine

Why Senua’s Saga: Hellblade 2’s Runtime of 9 Hours is Completely Fine

Hellblade 2 is confirmed to be around 9 hours in length, and there's a strong case as to why that relatively s...

IO Interactive Interview – Project 007, Managing Sustainable Growth, and More

IO Interactive Interview – Project 007, Managing Sustainable Growth, and More

IO Interactive Brand Director Jonathan Lacaille speaks with GamingBolt about the developer's recent expansions...

The Planet Crafter Review – Terraformers Prime

The Planet Crafter Review – Terraformers Prime

Easy to pick up yet uniquely addictive and deceptively complex, Miju Games' sci-fi sandbox title is a fun exer...

F1 24 Gameplay Revealed in Stunning New Trailer

F1 24 Gameplay Revealed in Stunning New Trailer

Codemasters' racing sim offers a new Driver Career mode, Accolades system, and Challenge Career for episodic e...

Larian Studios is Working on Two Projects Based on its Own IP

Larian Studios is Working on Two Projects Based on its Own IP

The Baldur's Gate 3 developer recently confirmed that it's next game wouldn't be tied to Dungeons and Dragons ...