‘Graphics Will Keep Improving’ On PS4/Xbox One, More Photorealistic Characters By End of Cycle

“We will see studios learning how to best leverage the new technology over the course of its life cycle,” says Wesley Adams, Games Industry Marketing Specialist at Autodesk.

Posted By | On 29th, Apr. 2014 Under News | Follow This Author @GamingBoltTweet


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Autodesk’s Maya is a software application used to generate 3D assets for use in movies and game development architectures. In order to know more, GamingBolt recently got in touch with Wesley Adams who is the Games Industry Marketing Specialist at Autodesk.

Given that Maya has been around for a while, we asked Wesley how will developers will take advantage of it on the PS4 and Xbox One and whether the the combination of the latest iteration of Maya along with the new consoles result into superior character models?

“Developers have already been taking advantage of Maya and 3ds Max for next-gen work for quite a few years, now. Since AAA games take a long time to make, we’ve had customers working with previous versions of our software: customizing, tweaking, and building in-housetools for a while now. The 2015 releases of Maya and 3ds Max definitely bring some important updates to the table for AAA developers,” Wesley explains.

Wesley believes that similar to last gen, the best looking games on PS4 and Xbox One will come at the end of the console cycle. “Much like with the last generation of consoles, I think we will see studios learning how to best leverage the new technology over the course of its life cycle, and graphics will keep improving, whether it’s from increased poly-count or some other artistic technique. I think we’ll really see more photorealistic characters by the end of the cycle,” he said.

Do you agree with with Wesley’s views? Let us know your thoughts in the comments section below.

This is just a snippet of our interview with Autodesk and we will have more in the coming days.

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