Microsoft have claimed that the power of the cloud will eventually make the Xbox One more powerful. To back up those claims they even demonstrated the technology at the recent Build 2014. The demonstration can be seen above.
GamingBolt recently got in touch with Wesley Adams, who is the Games Industry Marketing Specialist at Autodesk. For those not aware about Autodesk, the firm specializes in developing tools for 3D design, engineering and entertainment software. They provide a range of software for games development like Maya, Gameware Navigation and more.
It’s often been said that the future of gaming will rest with Cloud computing with rumblings that this could be the last generation of physical consoles. We asked Wesley about his thoughts on the potential of Cloud computing at this point, especially with Microsoft’s Azure seemingly augmenting the console’s power while Sony’s PlayStation Now bringing game streaming to the PS4.
“I think that cloud-based gaming is almost certainly the future at this point,” Wesley believes.
“The tech world sort of swings back and forth between local computing and a “client” computing model, but I think we’re almost there for gaming, technologically. One thing to consider is broadband availability in certain parts of the world. It will come down to a business decision for hardware manufacturers as to how they will still capture the non-broadband market with products that require a continuously high-speed connection. I’m guessing that as this generation starts to age, even high speed mobile devices will have propagated enough to serve as hot spots for people with no landlines, ” he further stated.
Autodesk themselves are actually working on cloud service of their own which allows compute intensive processes to be completed in a few minutes instead of days along with multiple cloud services for multiple projects.
“On our side, Autodesk has already made some neat inroads to putting tools on the cloud, in web browsers on Amazon servers with the help of OTOY. We also have Autodesk 360, which you can use to store files in the cloud and share them more easily with your team. So the cloud is coming, both on the player side and the development side. I’m pretty stoked about it,” Wesley stated.
Note: This is just a snippet of our interview with Wesley Adams and we will have more in the coming days.
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