Avalanche Studios CTO on Xbox One Online Connectivity: “People Complained About Machines Needing Electricity Back Then”

Linus Blomberg discusses about the requirements of online connectivity and Kinect 2.0.


We asked Linus Blomberg, Co-founder and Chief Technical Officer of Avalanche Studios, about one of the more heated topics these days (and we don’t mean in terms of RROD), namely the Xbox One. Given that it requires to be online at least once every 24 hours and needs Kinect to be always on, we asked Blomberg how this would affect Avalanche’s plans for Xbox One development.

Blomberg replied, “I think we need to accept that connectivity is becoming an integral part of our lives. I’m pretty sure people complained about new machinery requiring electricity to function too, back in the days. Hopefully this development will force internet service providers to shape up and provide cheaper and faster connections.

“As an open-world games developer it’s very exciting, because it enables us to make our worlds much more social and alive. But it’s nothing new for us – our open-world hunting game theHunter has relied on internet connectivity since the launch in 2009.

“As for the Kinect, my only concern as a consumer is having more hardware cluttering my living room. But as a developer, it’s of course good to have guaranteed access to the Kinect as an exciting input device.”

Convinced enough yet?

Avalanche StudiosKinect 2.0MicrosoftXbox One