It’s a fine line to walk, trying to create an effective anti cheat system for your game. Err on the side of leniency, and the system loses teeth, and any and all meaning, thus angering the community, and leading to disengagement with your game. Make it too strict, and you end up banning innocent players, thus angering the community, and leading to disengagement with your game.
With Battlefield 1‘s anti cheat system, which is using FairFight (an anti cheat solution a lot of games use), it looks like DICE may have erred on the side of making it too strict. Posters on Reddit are now noting that they are getting banned even when they are not cheating, often just on the basis of their stats- which is, honestly, hardly an effective way to detect cheaters. Some of them are trying to engage with DICE developers to have their bans lifted, presenting them with recorded footage of when they got banned, so they can establish that they are not cheaters.
Let’s hope DICE can get to the bottom of this- as much as I hate cheaters and don’t want them to get away, I hate the idea of innocent players being banned from playing a game they enjoy and paid time and money for, even more.